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Re: The Elder Scrolls: Oblivion
BANKS !!!!!
I found one in Cheydinhal, but its always closed.
where do I put cash, so not to loose it.
As for easy money, go to Skingrad, this guy thinks hes being watched, do a few things for him, and he pays well. First nights money = 150 for just watching somebody.
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Re: The Elder Scrolls: Oblivion
Calm down, you can't lose your money. I've been walking around with over 4,000 gold for almost a week game time now, you can't lose your money unless you spend it. I think this bank you're talking about, which I've never noticed before, is probably for items you can no longer fit in your inventory or house. Maybe somebody else knows more.
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Re: The Elder Scrolls: Oblivion
Oh, and that guy, you don't even need to actually watch those people, just make sure you're back in town behind the chapel by midnight to give him your report. So long as you tell him something he forks over the cash. :2thumbsup:
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Re: The Elder Scrolls: Oblivion
I used to find a good way to make money was to rob the mages guild in Anvil. With alll there little magicy stuff you can collect about 200 gold. not really a steady money flow mind.
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Re: The Elder Scrolls: Oblivion
Join the theives guild and steal stuff. Honestly have you people no dignity? Theiving is the way to go.
I'm giving the game a second chance and like Lucjan I find the toughness of low level monsters a bit annoying. I ocassionally like to kill people for fun (err, only in the game, and I AM playing an assassin, its just he gets bored if he hasn't killed anyone for a few days) and its a bit un-immersive when you sneak up on, say, a servant, get in a sneak attack with a decent longsword, and find that your hardened assassin is apparently incapable of getting a quick kill on a dishwasher (who then runs off and calls the cops, and you get the "stop right there, criminal scum" speach in that prissy voice, and I SWEAR if I hear that much more I am going to set the difficulty to minimum and kill every [Samuel L Jackson swearword] guard in the city.).
You can tone the difficulty down a bit but its not ideal. Reluctantly I have now resorted to powergaming a bit, like SA, but I resent having to do it. Putting on heavy armour that you otherwise never use and standing still to be knocked about in order to boost your endurance when you level up is dumb. And I tried to build a magic using character but the whiole leveling up issue seemed almost insoluble (ie if you select mainly magic skills as your major skills, which would be sensible, you will surely level up so fast your stats will not keep up, but selecting mostly non magic skills and then, say, sitting down for a potion brewing and sneaking about session when you want to level up is gamey in the extreme. And you still have the issue of having to get the repair hammers or heavy armour out if you want your endurance to increase, which isn't very Harry Potter is it?).
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Re: The Elder Scrolls: Oblivion
Then go with light armor, or no armor at all and spam the reflect spell. ~;)
EDIT - Thieving? Bah, I make twice if not three times the money as I would thieving with none of the hassle making my potions and dropping them in alchemist laps at 55% of their worth. Most of the junk people have for you to steal is just that, junk, none of it is worth anything. But to each his own. ~:cool:
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Re: The Elder Scrolls: Oblivion
Alchemy is cooking. No self respecting thief/assassin wastes his time with it. You just need to find the right people to steal from.
Whats this about reflect spells? What are they and how do they get your endurance up?
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Re: The Elder Scrolls: Oblivion
:laugh4: Honor among thieves I see. :2thumbsup:
Reflect spells are, if I'm not mistaken, a mysticism spell that reflect x% of physical damage back at the opponent. Similar to spell absorption soaking up spells without you getting hurt. They bring up your mysticism, not your endurance, but it's a thought in one way of getting around having to powergame your endurance. Or, really, when you think about it, you don't need to take any armor at all to raise your endurance. Just make sure you save a spot in your major skills for Block, and block constantly. Blocking raises endurance.
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Re: The Elder Scrolls: Oblivion
Oh. I haven't paid that much attention to the spells, I really should try running a mainly magic using character.
I must admit I've been doing the block thing but I feel guilty. I've found the woman with the scamp curse thing in that city in the south, and I've been slapping a few of the scamps and then holding block when they slap back. After a bit I kill them, repair my shield for armourer points and added endurance, heal any damage, and slap the scamps that have appeared and replaced the dead ones. Rinse and repeat. Wearing heavy armour speeds it up because that's linked to endurance too.
I've been upping my hand to hand in the same way, after all, an assassin needs good hand to hand, right? Not sure what for mind you but it just seems a good idea. maybe I'll forget my sword one day or something.
This is extremely lame though. I'm only doing it for a couple of level ups I promise
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Re: The Elder Scrolls: Oblivion
Is it jsut me or are those monks or what ever there called you find in some dungeons very annoying. They run away casting the little spells and summonign all sorts. If only I got money for every time one of those thigns owend me..:laugh4:
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Re: The Elder Scrolls: Oblivion
I'm not very fond of the conjurers either. Run the buggers into a corner, but be careful to keep them away from unexplored hallways, they'll lead you right into an archer or a fighter and then you're screwed. Nothing like trying to deal with a scamp, sorceror and another bandit at the same time, too much damage and not enough ways to stop it all.
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Re: The Elder Scrolls: Oblivion
Level 25 now... Sadly you don't get any unique text for leveling past level 20.
I finally got around to Soul Trap, only to find that at this level most enemies are too big to store in my GRAND soulstones. Crap!
I only ended the Kvatch mission (the castle itself) when I crossed the level 20 mark. Until then I and my buddies had been wiped out down under the chapel.
I use potions a lot, have a major stash of them with me. Everything you can imagine a fighter would need. All the different hurting potions (health, frost, fire and shock), paralyze resistance (for when you meet Spider Dreamoras), Restore Fatigue and Health (sometimes combined for a very useful potion), health potions and various shields... But with my armour and shield (that Chorrol thingy... superb equipment), I hardly ever get hurt anymore.
It took me ages to discover that Sneak only advances if you sneak around unseen by people who are actually near you. I tried running around at night in the streets for nothing. Now I find it to be a very effective weapon for striking first. I mean 2x damage at first level, 3x at the next and so on... Damn! And it is fun pickpocketing things from sleeping people, especially keys.
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Re: The Elder Scrolls: Oblivion
If you try a magic user once you get to a high level and have access to the University you can make some seriously powerful spells which make wearing armour or swinging a sword utterly redundant. The only thing you cannot do using magic better than you can otherwise will be fixing things if you need too (for some reason there is no "Repair Item" type spell). Trouble is before that you suffer from the problems described by EA.
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Re: The Elder Scrolls: Oblivion
I see nobody mentioned the Arena for a quick infusion of cash. An average fight as Grand Champion brings in over 2000 a week.
My personal favourite solution to conjurers is a ring granting 30% chameleon, another ring with nigh-vision, a dwarven bow, some steel arrows and a sneak attack, preferrably in the head (it drops them immediately ... I think). If you can, get some poison as well, paralisys works like a charm.
I'm playing an assassin, level 30-ish.
I would also suggest the Thieves' Guild quests, not for the money, but for the cowl you get at the end. When you put it on, anything you do gets ascribed to the Grey Fox, and not you. No more guard problems for me.
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Re: The Elder Scrolls: Oblivion
Any one got some nice "recipies" for soem useful potions?
Wan't soem basic healling potons as I have a tendency to walk around dugneons starting a fight with every thing i see ;)
Tib
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Re: The Elder Scrolls: Oblivion
The Arena is certainly a great way to earn money early to midgame. But once a week (as Grand Champion) is too seldom for me. I just sell my loot. But sadly there are none that can pay the actual cost of them, which I find to be stupid. I have to pay the full price, plus whatever percentage the merchant demands. BAH! I hate to sell those lovely enchanted weapons for less than half of what they are worth. The best merchant I have encounted is actually the top Thieves Guild fence in Imperial City, and he only go to 1500...
I thoguht about being a magician of sorts, but in the early game I found that and marksmanship to be horribly underpowered.
Now I use my Markmanship for sniping the first shot for the sneak-bonus.
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Re: The Elder Scrolls: Oblivion
Well I had to start the whole thing again thanks to spending a frustrating hour or so trying to get amrtin to waynon priory. One time he got stuck and didnt know were were at cloud temple or whatever it is then the other times Jaufree wouldn't lead the way. Does any one know a way f there is one to skip past the introduction I cant face those sewers again..
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Re: The Elder Scrolls: Oblivion
It may be too late, but I think you can make a save as you are about to leave the sewers. When you leave, the game gives you a chance to rethink your character creation. So if you save at that point, you never have to replay the sewers again. (Although I quite liked them - only did them once though.)
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Re: The Elder Scrolls: Oblivion
I saved directly prior to leaving the sewers, thats the way to go.
As far as nice potion recipes, give me a little while and I'll go dig out my book. :laugh4:
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Re: The Elder Scrolls: Oblivion
Finally got to cloud ruler temple. Now I can go and enjoy the game :)
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Re: The Elder Scrolls: Oblivion
Quote:
Originally Posted by tibilicus
Any one got some nice "recipies" for soem useful potions?
Wan't soem basic healling potons as I have a tendency to walk around dugneons starting a fight with every thing i see ;)
Tib
You can get decent healing potions easily. Home made potions are always better and lighter than stock potions. My mage had a really good one which gave him a shield effect and restored his magica quickly which was extremely useful when his back was against the wall. Made from Flax and Asco Bog Beacon Cap IIRC.
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Re: The Elder Scrolls: Oblivion
Gah why did no one mention that now infront of every major city theres a nice big fat Oblivion gate. Ah well I need some combat practise.:laugh4:
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Re: The Elder Scrolls: Oblivion
Also has any one tired the MP mod yet out of interest?
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Re: The Elder Scrolls: Oblivion
Quote:
Originally Posted by tibilicus
Also has any one tired the MP mod yet out of interest?
I read about it, and thought it looked interesting, but havent tried it yet.
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Re: The Elder Scrolls: Oblivion
There's a multiplayer mod?
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Re: The Elder Scrolls: Oblivion
Yup will dig up a link. More a co op mode midn but still fun :)
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Re: The Elder Scrolls: Oblivion
Any one have any Idea what a varlar stone or something along those lines does? I got it in a very good raid of a dungeon apparently it's worth 1000 gold so im persuming it has some use.
Tib
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Re: The Elder Scrolls: Oblivion
Varla stones recharge all your magic weapons at once (it is in the manual IIRC). Nothing that you can't do with a couple of home grown soul gems though. You can flog it for the money though, which I recommend. The first time you sell one is a trigger for an associated quest (which I never got around to doing).
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Re: The Elder Scrolls: Oblivion
No, that it an artifact you only find in a few places... I find the varlas to be useful... I run out of soul stones all the time, or else I can fill them properly (Grand with petty is quite lousy) or otherwise I don't have a proper sized stone. Too erratic for me. Bt since I run around with two longswords, a bow, two staffs and a dagger I have plenty use for a varla. That's some 12000 points of recharge right there.
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Re: The Elder Scrolls: Oblivion
:dizzy2: :dizzy2: I feel somehow dwarfed...I have a strange, maybe masochistic tendency to not use enchanted weapons, only armor.
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Re: The Elder Scrolls: Oblivion
Quote:
Originally Posted by Lucjan
:dizzy2: :dizzy2: I feel somehow dwarfed...I have a strange, maybe masochistic tendency to not use enchanted weapons, only armor.
Well... I'm well advanced. I can carry almost 500 points of stuff. I can afford to lug these things around. Couldn't initially of course.
But the Sigil Stones are pretty nice in giving you enchantments. My Daedric Longsword, Daemon Burner, is one such upgraded weapon.
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Re: The Elder Scrolls: Oblivion
Can some one suply me with some info? I am half way towards my first house which will be that ugly shack in the imperial city. Not such a ncie house but hey it's got a good location and I liek the water front.:2thumbsup: . Anyway the main purpose is to store my items as I like to carry two sets of armour. One for genrel figthing and one for when I run into something big. Used toc arry 3 but droped one as it just made me to heavy and dungeons were a night mare as I could hardly carry all my loot. Anyway I am currently using the blade armour and steel armour but was jsut wondering the best place to get the next level of armour.
Thanks
Tib
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Re: The Elder Scrolls: Oblivion
I think armour drops and availability - like most other things in the game - are scaled to your level. You'll get the better stuff as you progress.
I can't imagine carrying two sets of armour - I am maximising my strength but still really struggle with inventory (almost always a real pain in CRPGs). I'd just wear the best armour you have, but a house to stash stuff in is still good.
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Re: The Elder Scrolls: Oblivion
Only 1000 more gold to go. Also you are right but I can carry quite alot of stuff. Normaly to sets of plate armour and about 5 wepons.
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Re: The Elder Scrolls: Oblivion
How do you have room for any loot?
I don't carry any extra armor, and rarely, if ever, will I carry more than two weapons that I actually expect to use.
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Re: The Elder Scrolls: Oblivion
How much is a house? Are they cheaper in one place than another, or is there anywhere else safe you can stash stuff and not lose it?
I'm carrying a few alternate weapons, and because each does different and potentially useful things I don't really want to sell them, but the weight really racks up. I've made a few nudist trips to carry loot out of forts but its getting tedious. Somewhere to leave some kit would be handy.
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Re: The Elder Scrolls: Oblivion
Houses go from cheap (2000 in Imperial City I think) to hugely expensive (25000 in Skingrad).
Until you get furniture in the houses there is only a bed. The more expensive the house, more furniture you can buy and the more it costs individually.
Bravil has a nice cheap house, but the Imperial City house might be one of the best along with the one in Anvil (a manor for 5000 + quest).
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Re: The Elder Scrolls: Oblivion
Cheers. I'll pop along to the estate agents in the Imperial city then, cheap and sleazy will do me just fine. Might contemplate taking Vincente up on his offer to become a vampire once I've got somewhere to rest my head during the day too... (has anyone done this? I sort of feel I should, but then its going to make using merchants a real pain).
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Re: The Elder Scrolls: Oblivion
Quote:
Originally Posted by English assassin
Cheers. I'll pop along to the estate agents in the Imperial city then, cheap and sleazy will do me just fine. Might contemplate taking Vincente up on his offer to become a vampire once I've got somewhere to rest my head during the day too... (has anyone done this? I sort of feel I should, but then its going to make using merchants a real pain).
I'd advise you to decide well, because the offer won't be around too long.
And the house in the Imperial city for storage would be about 3100 gold, if you buy the storage area in the Three Brother's. Of course, you can always just drop items on the floor, or get a mannequin mod.
As for the other housing, the Fighter's Guild, when you finish it gives a deal of storage, so does the Mages' Guild, and the Thieves Guild gets you a house, but is fiendishly difficult, even if you're a thief, but well worth it.
There are also a variety of mods that allow housing and storage, including a bag of holding mod, if that suits your tastes.
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Re: The Elder Scrolls: Oblivion
Yeah, I know , I'm waiting until I make my mind up on the vampire thing.
Thanks for the bag of holding mod that looks ideal for avoiding nudist house removal trips to clear dungeons of loot. I got the house in the imperial city for 2000, its an overrpiced hovel, and every inch of the floor is covered with gear I will probably never use again but can't bring myself to throw away, so in that respect its very much like my first flat in real life...
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Re: The Elder Scrolls: Oblivion
I hate running into random caves and suddenly discovering that they're full of vampires. I avoid contracting porphyrric hemophelia like the plague. :sweatdrop:
I know what you mean regarding the gear you'll never use again. :laugh4: I can't bring myself to sell it because I feel like I'm selling a relic. I kind of like the idea of having a personal museum. :2thumbsup:
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Re: The Elder Scrolls: Oblivion
Quote:
Originally Posted by Lucjan
I hate running into random caves and suddenly discovering that they're full of vampires. I avoid contracting porphyrric hemophelia like the plague. :sweatdrop:
I know what you mean regarding the gear you'll never use again. :laugh4: I can't bring myself to sell it because I feel like I'm selling a relic. I kind of like the idea of having a personal museum. :2thumbsup:
The porphyric haemophilia isn't too much of a problem - just don't sleep until you've bought/made/found a cure disease potion and drunk it. Personally I love running into vampire dens - I'll usually keep going back in after I've allowed them to respawn - lots of decent loot, and some decently tough humanoid enemies to fight (monsters are a bit boring). Going in with a flaming weapon is tantamount to cheating, but I do it anyway.
Personally, I like to keep unique stuff. Random stuff, I'll sell (and, indeed - except very early on) any non-enchanted weapons that aren't daedric (exception, when I'm trying to raise my armourer skill beyond 50 - so I can repair magical items). I like to use high-end kit at all times. Certain quest rewards are levelled, but the appropiate mod will cause those items to increase in power as you level up - so that at level 20 say, you'll have the level 20 version of the sword you acquired at level 4.
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Re: The Elder Scrolls: Oblivion
I'm still looking around for the hidden uniques like you could find in Morrowind. You know what I mean, the "Sword of White Woe" from morrowind for example.
It's amazing how useful some of the uniques in Oblivion remain even after you've progressed a great deal through the game. The Weatherlight Circlet (possibly incorrect name, haven't looked it up just now) for example. Takes 10% off of some specific magic types. I mean, 10% is 10%. Way better than taking the full brunt of the magic.
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Re: The Elder Scrolls: Oblivion
I really love the Thief Guild and Dark Brotherhood missions... Cloak and Dagger (respectively actually). I especially love the Darkies missions. Quite complicated, yet rather simple and fun to go through.
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Re: The Elder Scrolls: Oblivion
Quote:
Originally Posted by Lucjan
I'm still looking around for the hidden uniques like you could find in Morrowind. You know what I mean, the "Sword of White Woe" from morrowind for example.
It's amazing how useful some of the uniques in Oblivion remain even after you've progressed a great deal through the game. The Weatherlight Circlet (possibly incorrect name, haven't looked it up just now) for example. Takes 10% off of some specific magic types. I mean, 10% is 10%. Way better than taking the full brunt of the magic.
I have an amulet that reflects 15% of all magic... Pretty hefty, and my Chorrol shield reflects physical damage (and I have a ring that adds to that too), so standing around with some shield potion active while blocking will eventually kill any melee enemy.
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Re: The Elder Scrolls: Oblivion
Okay, don't wanna bring up the old question (actually, I do :inquisitive: ) -- but how does Oblivion compare to Morrowind?
I've got this *gut* feeling that I wouldn't like this sequel at all compare to Morrowind's grand immersion and downright exotic atmosphere. So many rumors are floating around about a thousand annoyances and, quite frankly, much fewer factions -- and fewer towns, a smaller land -- to play around compare to Morrowind. Oh, and the generic fantasy setting compare to the strange Morrowind architecture and people. I mean, I don't wanna go into the game and find out that the legendary Imperial City is smaller than Vivec/supposedly gigantic Cyrodiil smaller than that little island of Vvardenfell/the mighty Daedra can be killed at level 1 or something like that. I just want to feel the sheer scale and massiveness of it all like I used to when I started Morrowind.
How wrong am I?
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Re: The Elder Scrolls: Oblivion
Hm, Cyrodiil is smaller that what it was described as, but I believe it is larger than Morrowind.
The cities are not very large, most of them, however are about the size of the larger cities in Morrowind with the Imperial city being about the size of Vivec. The cities are, of course, not the only thing, but the quick-travel tends to prevent people from exploring ... there are quite a few little villages (most of them the size of Seyda Neen), which include some rather interesting quests (like the village full of invisible people).
Thing is, the levelling system allows you to kill important stuff early on, but, the only things you'll encounter are the slightly weaker monsters (thus, you won't be encountering fully armoured Dremora, but Scamps, etc). In theory, you could finish the game as level one ... which is why you get a mod, usually the Oscuro's Oblivion Overhaul which solves that particular problem.
The generic fantasy setting thing, well, it's kinda true. While each town has it's own architecture, they are, for the most part, less interesting than Morrowind's. Although I somewhat prefer the vista of the Imperial city compared to the funghus of the Telvanni.
Factions, there are only four factions with importance. Plus, there's the Arena, and the Blades (but the Blades are campaign related, and thus not a faction really). After those (main ones) there are countless others, from the Knights of the Thorn, a society or two, etc. Most of those minors are usually connected to a single quest, but most of those quests are interesting (except for the Knights of the Thorn one, find the Knights in the Oblivion gate, get them out again), but then, I never investigated further, so they might have a continuation.
I would however suggest that you try it out at a friends' first ... it is a style some people like, some don't, and see for yourself.
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Re: The Elder Scrolls: Oblivion
Quote:
Originally Posted by AntiochusIII
I've got this *gut* feeling that I wouldn't like this sequel at all compare to Morrowind's grand immersion and downright exotic atmosphere.
I think you've picked up the correct vibes and if it bothers you, don't buy it or try a friends. Morrowind had great atmosphere - it was like some wierd almost sci-fi setting. It also felt really big. Oblivion feels like the Forgotten Realms and personally feels pretty small; the province almost feels like a lakeside. It sounds like you'll be really disappointed.
Personally, I find Oblivion the better game but Morrowind is the more impressive virtual world.
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Re: The Elder Scrolls: Oblivion
Morrowind was more impressive atmospherically because it was fresh, a new perspective on an rpg realm, but Oblivion takes the old and the new of generic and moderately original and makes it into the fanciest looking (provided your comp can handle the stress of it's graphics on high) rpg to date, and darn fun to play too. But, like you said, if you're looking for the innovative and the undone, don't expect something incredible. Cyrodiil is your typical metropolitan rpg realm.
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Re: The Elder Scrolls: Oblivion
Thank you for all the responses. :bow: Oblivion is, after all, a sequel to one of my favorite games -- the idea of playing it at my friend's first is really cool; I'll have to try that sometime then. Perhaps the genericness won't bother me too much, especially if I let it by long enough for all the interesting mods to pop up as they did in Morrowind. New semester's opening so that shouldn't be too hard.
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Re: The Elder Scrolls: Oblivion
*whimpers at the thought of new semesters and losing valuable gaming time*
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Re: The Elder Scrolls: Oblivion
Well I got 2k togehter for the imperial city waterfornt shack. Does any one know were I can find the guy to but it of?
Thanks
Tib
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Re: The Elder Scrolls: Oblivion
Go to the market district in the imperial city, amongst the clutter of shops in there there's a building called "Imperial Trade Commission" or something similar, go inside and there will be a women behind the counter in front of you. One of her conversation options deals with the house. :2thumbsup:
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Re: The Elder Scrolls: Oblivion
well after 15 hours of Oblivion it ends for me. It made my pc go funny and my desktop icons disapaear so i tried a systemr estore which made it worse. Ended up formating (twice) as the first time sp2 messed it all up again). Would be tempted to start again but ym saves are gone.
Have fun oblivion players and play on for Tib..
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Re: The Elder Scrolls: Oblivion
I doubt it was Oblivion itself, much more likely some stupid microsoft product you have because microsoft said you needed it when you didn't. Windows Service Pack 2 for example.
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Re: The Elder Scrolls: Oblivion
Aye sweet, blisfull, oblivion can not be blamed. But XP itself for being so awful.
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Re: The Elder Scrolls: Oblivion
lol, see. Damned microsoft and their faulty operating systems!
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Re: The Elder Scrolls: Oblivion
Ah yes... the exploration of Cyrodiil.
There are indeed a lot of small villages with interesting quests attached. That one with the invisible people is pretty funny, while the odd cult village is downright hard and pretty scary.
And a lot of small inns scattered around the world have quests too. And the entire east side of the river is without cities, so there is little reason to go there, but if you do you will finds forts, caves, mines, shrines and ruins in masses. Even villages and lonely houses. Pretty nice to be sure. But the world could certainly have needed a High Elf or Wood Elf city in the large forested area to the southeast of Imperial City. There is simply not enough reason to go there otherwise. And the High Elves certainyl lack their own city. So too do the Bretons (where do they hang out?).
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Re: The Elder Scrolls: Oblivion
All the races have their own little home provinces outside Cyrodiil, and the Bretons are in High Rock. Unless my history is hazy. lol
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Re: The Elder Scrolls: Oblivion
Yes yes, but notice that each race more or less have their own city in Cyrodiil.
Could it actually be Anvil that is Breton? Or is that Redguard given their lands (Hammerfell) are just to the north?
In any case one or two more cities would help a great deal. The place just seems terribly underpopulated comapred to the many legends about it's power and how it conquered all around it.
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Re: The Elder Scrolls: Oblivion
Quote:
...Wood Elf city in the large forested area to the southeast of Imperial City.
ask and ye shall recieve
Solace
this mod was released a few months ago and i havent played it yet (i have around 80 mods installed it takes time to get through them all :laugh4: ) but its basically a Wood elf city to the south of the imperial city
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Re: The Elder Scrolls: Oblivion
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Re: The Elder Scrolls: Oblivion
After the snore-fest of Morrowind, I wasn't interested in this game. However, after seeing this great review: https://www.youtube.com/watch?v=bMIoAAnZt_4
and learning you can throw shoes on top of other people's houses, well that's sold it for me. As soon as I get myself a decent graphics card or just sort out the mess of my current machine, I'll get it.
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Re: The Elder Scrolls: Oblivion
Anyone look into the total overhaul mods that are out now? They address scaling issues along with spawns and loot complaints that many have.
The two big one's Ive heard of are:
Adventurer's Oblivion
and
Oscuro's Oblivion Overhaul
I havent tried either- but after reading the two homepages, Im leaning towards Oscuro's. Anyone tried either?
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Re: The Elder Scrolls: Oblivion
Xiahou,
You could always look into Francesco's leveled creatures/item mod. I find this to be a very good and balanced one.
Note: There are two downloads. One is the item/level mod and the other a third party - although compilated (?) by himself and balanced to fit in with the main mod - weapons and armours mod (optional). If you have any of these weapons or armours as standalone or atleast seperate from this mod, get rid of them and use his weapons and armours mod only. First install the main mod, then weapons and armours. When installing the main mod you can also select to install a folder with screenshots of all the weapons and armours that are in the third party weapons and armours mod. This way you can view the weapons and armours and decide if you do or do not like to install this additional mod.
His mod allows for many choices on what you want to use and what not.
Francesco's latest thread thread on the official TES forum (lots of info).
He regularly updates his mod, so keep an eye on it for newer versions. FYI he creates a new thread for every new version.
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Re: The Elder Scrolls: Oblivion
Thanks for the info. :bow:
Another question for anyone who knows... I recently tried to install some custom races for my wife. Trouble is, they seem to break race-based dialog- meaning the little twerp in prison doesnt talk to you so the emperor never shows, ect. leaving you stuck in prison when using a custom race.
I found a supposed 'custom race fix' mod- but it doesnt seem to work. Is the mod broken or is it a load order problem?
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Re: The Elder Scrolls: Oblivion
Just curious, because you mentioned it, is it possible to sneak back into the prison later and kill that little bugger?
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Re: The Elder Scrolls: Oblivion
Yes, in the Dark Brotherhood. You have to sneak back in the way you went out, then take him out, preferably without being seen by the guards around the place.
And the best thing is, you do it the day before he gets out ... and his reaction is very, very entertaining when you talk to him before you kill him.
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Re: The Elder Scrolls: Oblivion
awesome :2thumbsup:
But I'm not in the db, so I think I'll just do it anyway.
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Re: The Elder Scrolls: Oblivion
Quote:
And the best thing is, you do it the day before he gets out ... and his reaction is very, very entertaining when you talk to him before you kill him.
Nuts, I just offed the little rat, one arrow from the shadows through the bars, and he never even saw me. It never occured to me to talk to my victims. I'll have to rename my character Tuco ("When its time to shoot, shoot - don't talk")...
Lucjan the DB quests are fun, though obviously you do need to be running an ever so slightly amoral character...
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Re: The Elder Scrolls: Oblivion
I tried the first one once just to see what it was like with a character I didn't really intend on keeping. I couldn't bring myself to kill that poor sleeping old guy.
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Re: The Elder Scrolls: Oblivion
If you talk to him you will learn that he has done something pretty bad. How bad you don't know, but he isn't innocent.
I have only just reached a mission where people are definately innocent. An that is pretty far along.
There is one a bit earlier where people might be innocent, but they are said to have offended the contractor pretty badly.
The DB missions are the best by far... I love them! They are deep and rich, complex and pretty open.
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Re: The Elder Scrolls: Oblivion
So far, there was only one DB mission that I really didnt feel good about carrying out... I dont wanna ruin it for anyone, so I wont say what it was- but I actually had to stop and think about whether I wanted to do it or not.
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Re: The Elder Scrolls: Oblivion
The only DB mission I had problems with was the one outside Bruma, after you begin working for the Speaker directly ... the one on the small farm.
Not that I had much trouble ... you just chant the money mantra until the feeling goes away.
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Re: The Elder Scrolls: Oblivion
My money mantra goes like this.
"I'm off to loot the ayleids, to the ayleid temples I go!"
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Re: The Elder Scrolls: Oblivion
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Originally Posted by Keba
The only DB mission I had problems with was the one outside Bruma, after you begin working for the Speaker directly ... the one on the small farm.
Not that I had much trouble ... you just chant the money mantra until the feeling goes away.
That's the one... If you talk to Target 1 it gets even worse. I haven't done it yet, preferring to look out the other targets first, but just haven' gotten around to do it.
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Re: The Elder Scrolls: Oblivion
Just got this today for my birthday, I *think* I've just finished the tutorial, I've jsut beat up some goblins and rats and met up again with the Emporer guy, then I quickly saved and had to go to dinner. So not sure if that is the end of the tut...
Well anyway I've gone for a good ol' brute force Redguard and I chose that he was "born under the sign of the warrior" w/e that does lol, but anyway I'm going for a nice big honking tank of a guy :2thumbsup:
What sort of things should I be picking up? Because I've got [blip!] loads of rat meat and pick locks atm lol. As well as a leather shield, the katanga sword from the deas guard, bow n arrows etc. Just need some tips of what to drop what to take :)
Only problem with game so far is when I first ran it I had xfire running, it first of all showed me the list of contacts online, jsut flickered up in game, did the a couple more times then minimised, then minimised a min or two later, then just CTDd, then I ran without xfire and it played fine. :idea2: Thoughts?
Oh and final thing, I'm currently running automatic settings "medium" apparently, but I'd really like to anti alias, how many FPSs will I lose if I do this? I'm already runninfg FSAutoStart which closes like 10 processes, sets Blivvy to high priority, defrags my memory etc in an attempt for more fps, in the tunnels there was no lag.
I AA in Rome but blatantly this is more of a hog than rome lol.:sweatdrop:
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Re: The Elder Scrolls: Oblivion
Not sure what to tell you for the system specs. Just that from my experience anti-aliasing doesn't look as good as just leaving it on the hdr/bloom lighting.
As far as loot goes. Pick up anything and everything with low weight, and pick and choose high weight items based on their value or your preference to whether or not you want to use them....hmm..arrows are your best friend early on, even for non archer characters. :2thumbsup: You score 40 arrows through a dungeon run and you've got 40 gold..unlike trying to sell probably 4 or 5 leather cuirasses for the same amount, and at an enormously higher cost to your weight limit.
What major skills did you pick? Or did you not pick them yet?
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Re: The Elder Scrolls: Oblivion
I've had Mr. Tibilicus giving me some tips lol.
I first of all switched to a Nord, only took 2 secs as a I had a saved game, Tib said theyre more rounded. I'm currently in anvil and in mage/fighters guilds. Tried to kill some stranger in an abandoned house to get in DB, but failed and got sent to jail lol. Where can I get some decent armour? Currently got the stuff Joffre (sp) gives you form his chest.
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Re: The Elder Scrolls: Oblivion
You need to level up a bit before you actually get a hold of anything decent. Level 10-12 will usually have you start seeing mithril in shops or dead bandits, if you use light. Dwemer armor if you use heavy. Before that, it's all leather and steel.