I changed the temple bonuses and removed the (ostro)goth and vandal horse archers.
I want to change the slav, (ostro)goth and vandal cultures from nomad to barbarian including some army changes. Are you interested?
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I changed the temple bonuses and removed the (ostro)goth and vandal horse archers.
I want to change the slav, (ostro)goth and vandal cultures from nomad to barbarian including some army changes. Are you interested?
I like big map...looks good.Having only about 70 provinces in original BI is redicilous!!!:inquisitive:
Will u add more factions?More factions plz....I saw post in forums that is possible to have unlimited factions???They could be smaller tribes/kingdoms.If not...those that u have...can u make them to reamerge if wiped out too soon or if conqueror doesnt take good control of the land.
Good luck with Mod...
I get [x] where faction icons should be. ~:confused:
Sweet looking..keep up good work :2thumbsup:
Me too...me too..but hopefully i will soon get myself to dabble in modding arts now that Modding academy site is here :laugh4:Quote:
Originally Posted by Commander Coconut
Hi GaziQuote:
Originally Posted by Gazi Husrev-Beg
We'll still have only 21 factions but a lot of these will be playable, and much more historically accurate. Some will reappear after they've been wiped out but I can't say which ones for now, we're still working on it. ~;)
Thanks.
Hi Gazi,Quote:
Originally Posted by Gazi Husrev-Beg
This is a very old thread. I'm afraid those icons no longer exist on the server. There have been many changes since these topics were originally started.
The IR team have been much more active on total war center.
http://www.twcenter.net/forums/forumdisplay.php?f=79
I'm hoping to update this section at the guild very soon.
:2thumbsup:
http://www.imperia-romana.com/forums...es/1/logo4.gif
Preview 1
I'm proud to bring you the first major Imperia Romana preview, showcasing the work of a team of very talented individuals.
It's taken alot of work, effort time, blood...you get the picture.
I can't really express how happy I am with team, they've done a fantastic job, and I know they will continue to work to a very high standard, to produce a truly great mod.
This isn't all we have to show you of course...we wouldn't want to over do it!
Anyway, let the work do the talking
The Traits System
Here is Lesten's wonderful and unique traits system. Really great work mate.
Adopted goth family member. Class: Warrior. Many "barbarian" character tend to become warriors. The generals get one favoured command skill, usually at the cost of another. This character is at commanding cavalry but not infantry, for instance. He has obviously seen battle before and cause he's brave and scarred. He is an Arian christian, which goths usually were.
Gothic inborn family member. Class: Strict leader. He has a intelligent and fertile father (or mother!) which explains his natural traits. Characters with his class are either unjust or just, and always strict... this one is more unjust.
Roman adopted family member. Class: Strategist. Interesting character. A very good commander (at least for a starting character). Strategist tend to be strict but skilled (obviously he has many command traits).
Roman adopted family member. Class: Strict leader. Another unjust and harsh governor. A true roman.
Sassanid adopted family member. Class: Hedonist. He his very handsome, but lazy, gluttonous and gay. He loves pretty things (why he is also interested in crafts and arts). Sassanid and therefore Zoroastrian.
Sassanid adopted family member. Class: Administrator. Good and skilled governor, which characters with that class tend to be. Eager to learn and a dedicated Zoroastrian.
Roman adopted family member. Class: Religious converter. Wants to spread the old Roman religion again and hates Christians. He is a good speaker, as he must convince people to join his cause. He is strict but upright.
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The Sassanid Persian Empire
Research by Rez, who did a massive 4700 word essay for us. For this I am incredibly grateful
Work in progress images
https://img206.imageshack.us/img206/...x6008hf.th.jpg https://img228.imageshack.us/img228/...x6004en.th.jpg https://img217.imageshack.us/img217/...x6007ht.th.jpg https://img452.imageshack.us/img452/...full9ft.th.jpg
From left to right: The Pushtigbhan, Gyanavspa, Zhayedan and Sardar
The Pushtigbhan were the Sassanid Shah's elite body guard. They were heavily armed and armoured, fully capable of defending the General as he directs the flow of combat. Historically, they numbered 1000 strong in peace time, and were tasked with the defense of the capital of Ctesiphon, and consisted of the Sassanid noble elite. Peace time was limited in the Sassanid dynasty however, and these men saw no end of combat, on the many fronts of defense and offense against their many enemies.
The Gyanavspa, also known as the Peshmerga, these men were chosen specifcally for their bravery these men could be relied upon to fight like lions until their deaths. They wern't quite as richely adorned as the nobles, but these men were otherwise the zenith of the common troops.
The Zhayedan were the Sassanid equivalent to the old Achaemenid Immortals, numbering 10,000 at most times. They were again, heavily armoured and armed, fully caperble of turning the tide of the most difficult situation.
The Sardar were again Sassanid Savaran, but with a difference. Women warriors made up no small percentage of the Sassanid armies, and would have taken up positions in the lines alongside their male counterparts. Here, they are depicted as a medium (compared to other Sassanid Savaran!), with more than enough skill and equipment to match their opponents
Sassanid models/skins by Professor S
Introduction to the Sassanids, by Stalins Ghost
When, in 224 the 400 year old Parthian dynasty of Persia fell, a stronger, far more culturally Persian (as opposed to Hellenic and Persian) "Sassanid" (so called by historians) dynasty took over. This new empire called itself Eranshahr the "‘Empire of the Aryans", more reguarly translated as Iran (although the Romans failed to recognise this until many years after, and still refered to the people as Parthians!).
The Sassanid rulers of Persia ruled over territories roughly encompassing parts of today's Iran, Iraq, Armenia, Afghanistan, parts of Turkey, parts of Syria, Northern India, Pakistan, Caucasia, Central Asia and Arabia. These territories were hotly contested throughout most of the Sassanid dynasty, with borders neighbouring the Eastern Roman empire, Arabs and Kushans, and during the late 5th Century, was invaded by the Hephthalites. As a result the land the Sassanids controlled constantly fluctuated and changed as it's various enemies tried to conquer it, with the capitol of Ctesiphon falling at points in it's history.
The rulers of Eranshahr pursued a huge cultural identity, modelling itself on the Golden Age of Persia under the Achaemenids. A key aspect of this cultural revolution was a return to Zoroastrianism after hundreds of years of a mix of Hellenic, Jewish/Christian and Persian religion. Another part was it's goal of re-unifiying the old Persian empire, which brought it into conflict with the Eastern Romans, and at times, managed to accomplish this, but never managed to hold on to the territory.
Second Century History (Up to the Reign of Bahram II)
The Sassanid Empire began when Ardashir I, grandson of Sassan, the great priest of the Temple of Temple of Anahita, rebelled against his older brother Shapur, the current ruler of Persis.
From this he rapidly expanded, taking territories on the eastern side of the Euphrates (which can easily be compared in significance to Caesar crossing the Rubicon), and act which drew the attention of the Parthians, then led by King Artabanus IV, who led an army against him, and in 224AD, the two forces clashed at Hormizdeghan, taking the Parthian leader to his grave, and providing the chance for Ardashir to seize the lands on the west of the Euphrates. He was crowned Shahanshah - "King of Kings" in 225AD.
Over the next few years, Ardashir further expanded his new empire to the east and northwest, conquering the provinces of Sistan, Gorgan, Khorasan, Margiana, Balkh, and Chorasmia. Bahrain and Mosul were also added to Sassanid possesions. Furthermore, the kings of Kushan, Turan, and Mekran recognized Ardashir as their overlord. In the West, assaults against Hatra, Armenia and Adiabene met with less success.
When in 241, Ardashir died, his son Shapur I followed this expansion up with a number of stunning sucesses against the Roman empire, conquering Antioch, defeating Gordian III, Philip the Arab and Valerian (who was famously used as a step for Shapur when mounting his horse, then upon dying had his flayed skin nailed to the door of the Persian King's Palace. Victories such as these were preserved in magnificent stone reliefs, as a testamount to these shortlived conquests, when between 260 and 263, Odaenathus, then leader of the Palmyrenes, a strong Roman ally, who took the fight back to the Sassanids, driving them back, and reclaiming much of the East, which, without his help, would have likely fallen totally into Persian hands.
Shapur I however, is not just famous for his military strength, since he also led a sucessful reform of the urban population. Introducing a greater degree of religious flexibility, presenting Manichaeism (a religion, whos leader Mani was however later crucified- or may have died in prison waiting for it by the Sassanids in 276 -when Bahram II came into power) for trying to combine Judaism, Christianity and Zoastronism) as an alternative, and allowing Western settlers into the cities far more reguarly.
Decades Preceding Imperia Romana
Later rulers were not so successful until 310, seeing a period of difficulties, with both religion (such as the previously mentioned death of Mani and persecution of Manicharists) and an influx of attacks from the Eastern and Southern sides of the Empire (the homeland of the first Sassanid leaders Fars was plundered by Arabs), and it was not until Shapur II (who is said to have been the only King crowed In Utero) came into power, and soon began the first Golden Age of the Sassanid Empire.
He first drove the Arabs out of the south of Eranshahr, and then launched a minor campaign against the Romans, with small sucesses, before turning east to combat the Hephthalite invasion of the East. After Beating them back, the campaign against the Romans resumed, as the Emperor Julian began to push back against them. Despite generally being regarded as a great King, he was placed against an equally competant Julian, and in the end, it was the work of an unknown Sassanid Lancer that brought an end to both Julians life and the bloody conflict the two leaders waged on each other. Under Shapur II, the policy of religious intolerance was sealed, as the Avesta was finalised, ending the religious diversity almost completely in the region (which was continued under the Islamic caliphate) as a direct competition to Constantines Christian reforms.
From here the Sassanid Empire must either continue from Shapur's goldern age, or fall to the rich Eastern Romans, maybe even make peace with them as the Barbarian hordes descend it is all up to you to decide the outcome....
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The Map
By Professor S
https://img50.imageshack.us/img50/81...ghts3dz.th.gif
Here's how the radar map is looking:
https://img50.imageshack.us/img50/70...map26ma.th.gifThis isn't the size of the map btw, it's condensed so that it sits properly in the in-game box.
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Saxons Preview Video
This should stream. If you don't have broadband then you'll need to download it first before you play it
http://www.twistedwires.net/update/2...s1234small.wmv
This isn't the music for the game btw, just a bit of fun.
Music: 'Saxons' by Gods of the Inferno (produced for Imperia Romana by Professor S)
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Thank you for viewing.
Watch out for Preview 2 coming soon.
Ahh gonna check that site now..thanks ~:cool:Quote:
Originally Posted by Professor S
Very creative trait system
I like what youve done. It'll be interesting how that plays out.
Nice units as well.
beautiful units
it looks like you're making great progress on this mod
keep it up
Thanks for that Soibean
:2thumbsup:
Your Savaran are quite good, though I don't think the Gyanavspa were commoners. From my understanding, all Savaran were nobles of some sort.
Also I was under the impression that the Sassanians only starting using shields in a later period.
Can any of the team confirm If this mod is discontinued/abandoned?
If so could you please put together what you have made so far,
upload it and provide me with a link to the download,
someone else may well take it up at a later time
If this mod has moved to a dedicated site please provide me with a link.
four months is a long time to go "quiet" in the community
(considering there is no "beta" version that people can play)
many thanks
B.
It is with regret that I now announce the closure of Imperia Romana.
Lesten and myself took over as heads of IR in January, and although there has been slow but steady progress since then, we became unhappy with the modification for BI for a number of reasons.
Like most of the projects currently on TWC, the core group became very small. There were somewhere in the region of 52 people listed as developers, but for a period of time there was just myself, Lesten and Phate still actively working on the mod.
In April we suffered a series of technical problems (actually we tend to refer to it as ‘cursed April’). Lesten’s PC died first. Mine then followed suit, and just as we had both spent a lot of money we weren’t expecting to have to pay out, the Imperia Romana board suffered a terminal database failure which couldn’t be fixed. Phate also had an x-box malfunction but it didn’t really affect us. Needless to say all of this brought the whole thing to a standstill for about six weeks. Losing that momentum was hard to get over.
The input from our researchers prior to that happening, and our own developing understanding of the whole ‘Barbarian Invasion’ timeline caused us to be frustrated at not being able to represent the peoples and factions of that time adequately. The ‘clone’ armies of BI just doesn’t sit well with the late Roman era. Constantly we were deciding ‘should this unit wear chain mail?’ or ‘should they be hairy and un-armoured?’ or ‘should they have bits of roman equipment or not?’ Very few of the planned factions had a ‘uniform’ appearance, including the Romans. In BI if one soldier wears armour; his whole squad has to wear armour. The look just never felt right. This wouldn’t be quite so crucial in a different period.
With IR, we inherited some political issues, most of which were from before we even joined. Although this didn’t have a huge impact on what we were doing, from a morale point of view it was a bit crappy.
At this juncture I would like to offer a public apology to Attila Reloaded. Although I stand by everything I said in a statement a few months ago, I realise that things have been said in the past which were hurtful and unnecessary, and for those I am genuinely sorry. I also know full well that had we taken you up on your offer of mixing and matching your unit’s with ours and Lusted’s that we would have been much further forward with IR by the time the curse of April was upon us. As you said at the time; it was our loss.
There was also a feeling of pressure with IR, seeing as it appeared to have had half of the membership of TWC as developers at one time or another. To be honest, it never really felt like our mod, despite there being only one member of the original team still active. Taking over as joint directors, the IR board was like a big house full of the ghosts of past modders.
Last month, while still working on the map and various units, we finally made the difficult decision to end it.
We apologise to everyone who has been waiting for IR, but it really was time to shoot the poor old horse through the head. I’d also like to thank everyone for the positive comments over the past few months… and blow a huge raspberry to the negative few.
We have had a few requests for different elements of IR to be released or given. Unfortunately we cannot do that as we aren’t sure just how much we will be using in the current project. The traits system is not completed and is integral to IR, and as it’s still technically a work in progress, Lesten quite rightly doesn’t wish to part with it just yet. The completed models and skins will be upgraded and (where possible) converted into the M2 format. Having seen a brief video preview of an early version of M2, we do not currently know if the map will be useful to us at a later date.
Please see http://www.gathering-storm.com/forums/
Imperia Romana is dead
God save the Queen.
wow this is a hard topic to speak on