I voted aragon, as I have nice memories of tyhem from medieval 1.
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I voted aragon, as I have nice memories of tyhem from medieval 1.
@Duncan_Hardy & Kavhan Isbul: I concur that the faction system (as it currently stands) is somewhat flawed in Medieval 2. With Eras not being in the sequel, it essentially limits the game's factions to those that were major players only in the early part of the period, at the expense of those that appeared and/or rose to power later on (Golden Horde, Burgundians, Portuguese, etc.). I can only guess that CA made this design decision so as to avoid confusing and/or overwhelming new players; and while I understand that, it does end up shafting the rest of us that feel that greater variety is a good thing. :no:
I just had that idea to play the Order of Knights Templar as a faction :)
Annie
Originally Posted by LadyAnn:
Bah. You just want to fight with them in multiplayer--admit it. ~;p
I just had that idea to play the Order of Knights Templar as a faction :)
Annie
It would be interesting :) but they can be only "mercenary faction" or "suddenly appearing faction". It would be difficult to place them in game as faction. In multi it is more real.
Why is it different than any other factions in the game? The Order did own territories (Malta and Rhodes Islands) and if one may stretch it a bit, the we can make the Order own Jerusalem. The time of emergence: the First Crusade. The army of the Templar: a cruisade army. Just need to mod so that until certain time, the Order recruits could pass through other catholic faction without problem. Also, we need to mod so that the other factions would allow the order to setup centers on their land, or devise ways to have tax flows into the order.
The order could also have income through trade, which they actually did historically control.
Anyways, to dispell any myth, I do play SP, just I was bored quickly. And no, unless the Templar as an MP faction is not another catholic faction, I don't want to play them.
Anniep