Re: Will you Be Doing the MP on MTW2??
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Originally Posted by Tera
STW and MTW were perhaps much uglier than Rome, harder to the initiate but they were the best top-down tactical strategy I ever played, and I played a lot There was little attention to the niceties, if 4x4 lagged you just lowered the resolution or detail and you were good to go. Units were ugly, but who cared?
The fact is that the sprites in RTW/M2TW have worse resolution than the sprites in STW/MTW. No matter how good the 3D graphics are in RTW/M2TW, when you are viewing the battlefield at a normal playing distance, all the units are sprites. On top of that, in STW every man had a sashimono which clearly identified to which army he belonged. It's was not only easier to distinguish your units from enemy or allied units, but it was also easier to see what kind of unit they were. You never had to mouse over a unit to see what it was. All the important info was on the unit icons including fatigue level, so mouse movement was always focused on issuing movement orders to your units.
Original STW is the standard for MP not STW/MI, MTW, VI, RTW or BI. STW had the best balanced units with no need for a tax on more than 4 of one type. It had the best balanced factions. It had combined arms gameplay within a triple RPS system that worked. It had the correct morale level for the default 5000 koku money level. It had fatigue rates that were optimized for the size of the maps. It had a red zone system that prevented corner camping. It didn't have any artillery let alone siege artillery used inappropriately as anti-personnel weapons. It didn't have blatant fantasy units. It had cavalry that moved sufficiently faster than infantry but not excessively faster. It had hammer and anvil tactics that worked, and you didn't have to use cavalry for the hammer. It had good pacing in the battles rather than the long boring shootouts of MTW which stretched battles to 45 minutes or longer. The tactical gameplay was more about how you moved your units rather than what units you purchased. Coordinating your units better than your opponent coordinated his units was the key, and coordinating 16 units is no easy task despite the supposed slowness of the movement relative to someting like RTW. In fact, there is a lot more to do in an STW battle than in an RTW battle, and it's easy to become overwhelmed with the task. And finally, the online foyer in STW is the standard. It's the only Total War foyer that allowed players to create password protected rooms for conducting meetings or invitation only tournaments or training sessions.
STW is also the only Total War game that didn't require players to be connected to the matchmaking server while playing in battle and that increased the stability of the battles because it was one less machine to which each player has to be connected. There is no techincal reason why players have to remain connected to the matchmaking server while in a battle. This is something CA has forced on the players for CA's purposes. It does not improve multiplayer stability. In fact, it diminishes not only online stability of the battles but performance as well.
Re: Will you Be Doing the MP on MTW2??
I do like 20 units more then 16, give you slighty more of a choice to pick when you fight games,but,
Argeed Puzz. to Me, Depnding on the Game, MTW was a fast paced game like RTW, but, it was more thinking wise, in what to get and tatic wise, and in RTW, it was just pick a "good" army and click. Sure, in RTW< I fought Some Excellent, well not That, but Some Good Games on RTW, but MTW and even STW was twice as better..
Re: Will you Be Doing the MP on MTW2??
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Originally Posted by Tera
To play big battles in Rome you have to lower the resolution and detail, which had big side effects. For example, I could not distinguish units from distance. Of course, I could just hover my cursor over it, or double-click the unit to get an awesome 3-d close-up view of it. But (at least myself) I was used to other
I really hate the 3D graphics in RTW. I cannot recognize any unit, if they are far away. These graphics makes the game lag. MTW Vi graphics looks much better, if you want to play and not watch graphics. They can make a 3D Shooter with this graphics, but not a TW game. Thats the reason, why I have doubts, that M2TW will be good in MP.
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Originally Posted by Tera
things, such as micro-managing my army to the last detail. In STW/MTW units were ugly 2-d sprites, but for tactical purposes they served much better than any 3-d award-winning feat of technology. Grouping was ackward, and the advantages of it limited. Anyway, overall it was simply a very different game.
:yes:
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Originally Posted by Tera
The points mentioned above by LadyAnn just add to the bad flavor. We had a tight-knit community once (not free of drama :)) then I read about online chat being disabled because of too many kids posting crap on it. What the hell was that?
The lobby system and chat system in RTW are poor.
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Originally Posted by Tera
The final thing is, horrible as it is, RTW was by far the highest-rated TW game by mags and sites worldwide, and probably attracted more buyers and gamers than both the previous TW games put together,
The magazines don't compare the gameplay details with predecessor versions. They don't play multiplayer extensive. They haven't knowlegde. Most mags looks on the graphics, but they don't know, how much gameplay content RTW have lost, if you compare it with MTW Vi. RTW is a graphic dazzler for kids, that wants to play graphical "fast food" games.
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Originally Posted by Tera
So it wasn't perhaps 'horrible'. It was great for many, but perhaps horrible for us who remembered Total War in a very different manner.
The majority are casual player. They don't know the content depth of the Total War series. Of course a company must sell the games as much as they can. So they need these casual players. But they are not good for the gameplay. These gamers want fast game play with high end graphics without tactical depth. The result was RTW :thumbsdown:
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Originally Posted by Tera
Now, who tells me MTW2 is back to the roots and that RTW was a 'mistake'?
I think they did a litte step to MTW Vi, but I am afraid too less for experienced MTW players.
Re: Will you Be Doing the MP on MTW2??
Correct Heerbann. They Only like to give Good Graphics and these "neat" details about the SP and such, but toally Drop the F bomb on the Gamespy and AI, both for SP and MP..
Re: Will you Be Doing the MP on MTW2??
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You gotta stay in the argument ;)
It's annoying when you only have a couple of minutes, so you just fill in a couple of quick lines..
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1. Precisely. I rather have MTW engine than RTW engine if the machines can't keep up with the engine. If it were doable in MTW, why not in RTW? "The graphics is much better" the argument goes. What's the use of better graphics but you can't play? BTW, there are plenty of people who didn't realize how poor their machines were and insist on playing with highest resolutions, reflections, grasses, shadows, smokes, etc. They play with background tasks running, etc.
Well, at any way, as I already said, they have done nothing wrong.. Going for the better isn't wrong IMO. I won't be able to run the new M2TW, but will I be complaining that I won't? Naah.
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2. Again, I said that was what's wrong for RTW, not M2TW. If it was fixed, good!
It was fixed in RTW. Patch 1.3, even though it introduced another one, it got fixed by 1.5.
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3. I clarify:
One unit attack another. Both started as stationary. The defending unit was watching the attacking unit. In one scenario, the defending saw the attacking unit start marching. The defending unit could issue a counter. In another scenario, the defending couldn't see the attacking unit marching, but when they actually see it, the attacking unit is already at melee distance. There is absolutely no chance to issue any counter. It has nothing todo with game play or skill. Speed in STW is fast, yet people could see and react.
Yeah and?
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4. Fatigue is broken.
You mean an infantry could run as fast as a horse until both get tired? :D
I mean a fresh Skirmisher/Archer can be able to outrun an "exhausted" horse that has at least 100 kilos on it.
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I really hate the 3D graphics in RTW. I cannot recognize any unit, if they are far away.
Gah.. Actually, play on the lowest possible, and am still able to recognize the..
Re: Will you Be Doing the MP on MTW2??
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Originally Posted by x-dANGEr
Yeah and?
:P
Annie
Re: Will you Be Doing the MP on MTW2??
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Originally Posted by x-dANGEr
Yeah and?
The combination of higher speed and delayed response to movement orders in RTW favored the attacker. You could also say that the excessive fatigue in MTW favored the defender. STW had a better dynamic balance between attack and defense. M2TW might restore the dynamic balance, but...
It's Too Soon To Know. - The Orioles
Re: Will you Be Doing the MP on MTW2??
Well, I agree that the delayed response times are "bad" in RTW..
Re: Will you Be Doing the MP on MTW2??
I think it's time for the game to be released so we can stop speculating and start testing :). I'm a bit worried about lag and desyncing problems, the game itself could be what we wish for.... At least we can be certain of one thing. The vanilla game must be good enough or all our hopes are shattered.