Gah! nobody got my little joke :shame:
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Gah! nobody got my little joke :shame:
So... is that your garden then? :gah:
The number in brackets is the number of prisoners taken. If you want to confirm this, take a look at the Victory and Battle Stats screens posted by Proud Nerd. The number in brackets is 330. Add up prisoners caught to get the same number. 'Taken prisoner' applies to your own troops
.......Orda
That's a veeeery good feature.Quote:
Originally Posted by Ituralde
Especially in situations when there are lots of dead bodies, or when armies are mixed in battle too much.
I think I even overuse this thing...
:laugh4: Yes, the dead look from a distance surprisingly alive, in the first demo at least (I´m having difficulties dl´ing the Gold one), I lost my first Padua battle due to the fact I couldn´t click one of my units I could clearly see - they were all plainly visible corpses :oops:
One question, though, can´t pikemen and Halberdiers charge at the enemy? They don´t seem to do so when I order them to attack, whether with the "phalanx" button highlighted and not.
I finally, after 4 attempts, scored a close victory over the Aztecs...
I followed the advice of fellow posters, and by reading how Cortes actual fought the real action, by moving my Cavalry far to the right and then behind the main Aztec General for a charge.
The Cavalry then spent the rest of the battle engaged with the general unit on their right flank.
A great sight to see all their banners flash!
Several posters (and the intro video) have mentioned that the battle would be better fought on the plains, and by not defending the ridge...
I'm at a loss to think of a way that this tactic could work...
Any advice would be appreciated...
Many thanks
Sr JH
I ordered my units to the plain out in front of the left of the ridge; my cav did a wide manoeuvre left. There is time to deploy nicely with sword & buckler units on each flank of the Aztec units, missile units up on higher ground. The Aztecs move to engage and can be reared by your cav (which has deployed ready to take this advantage.) The rear attack will not reach your position in time and when they do you hit them hard (it was about now that I realised FAW was off on my missiles. My own fault.) Then reinforcements arrive to help finish the rest.Quote:
Originally Posted by Sir_Hawkwood
Defeat the main force before the others get there
........Orda
@Player 1
Yeah, I've found myself using the button more and more often too. It really helps as dead bodies can be hard to distinguish. Especially if you only use Shader 1 because then your men will not turn bloody or muddy which helps identifying the corpses because they're usually a little darker due to the blood effects.
aahh I love the new animations :2thumbsup:
https://img508.imageshack.us/img508/9484/0001wc3.th.jpg
I believe you have thse units ordered "on hold", meaning it will only hold the ground. Better cancel hold order (put them in melee) and then order an attack.Quote:
Originally Posted by Ciaran
Anniep
I think that's a much needed feature for multiplayer. I wasn't aware of it because I played the demo with the minimal_UI.Quote:
Originally Posted by Ituralde
Unfortunately for me it barely runs on lowest on my laptop........sigh guess i'll only get to play the game when im at home with my desktop, unless i can somehow bring it here but its doubtful. :embarassed:
Unfortunately it covers up a large area of the battlefield in that corner unless it can be switched off/on as you can the battlemap with F5 using the minimal_UIQuote:
Originally Posted by Puzz3D
I shall have to check if it can be.
Checked and there doesn't seem to be any way that you can switch it off or the battlemap.
You want to hide the "radar" when in Minimal UI? It so, it is possible to do that. Just go to UI options when you are in a battle.Quote:
Originally Posted by Jochi Khan