Quote:
Originally Posted by Doug-Thompson
A very, very few things that I don’t think are bugs:
Updated 10/12 AEST
"Natural Disasters sometimes prevent you from building forts and watchtowers in the affected province."
Well, if there’s a flood or an earthquake going on … or if it wiped out the tower you just built …
Yes, but they stop you building in that province forever (or at least until another one occurs)
Quote:
“Attacking Orthodox factions while on crusades will drastically kill your relations with the pope.”
Those Orthodox may be misguided members of the flock from the Catholic point of view, but they’re still Christians. Muslim factions aren’t allowed to attack other Muslims at all while on Jihad, period.
Yes, but having a different set of papal relation-damaging actions when on crusade and off seems a bit silly.
Quote:
“Cancelling an alliance lowers your reputation, defeating the point of doing so (it's the same as just attacking without warning).”
Except that it doesn’t get you in a war. You can still trade with the former ally, for instance.
Yes, but the example in question is if you want to go to war with that nation but dont' want to betray them.
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“Retraining a full strength unit (to improve its armour, for example) will still take a unit away from the recruitment pool.”
I don’t have a problem with that at all. They’re taking the armorers attention, for instance.
I've got no problem with it either except that the recruitment pool measures men, not an armourer's attention.
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“Archers seemingly do no damage in heavy rain.”
Wet bows. Wet bowstrings. Water in your face ...
The hit animations still play.
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“Relations with x have worsened' notices appear when you're at war with faction x.
Making it more difficult and costly to negotiate peace.
Yes, but you'd think your relations would hit rock bottom when you attack them, wouldn't you?
Quote:
Also, on this one:
“Troops with two handed weapons (eg. billmen, varangian guard) don't seem to fight well in melee(at all, in fact - from what i can see they'll only make a kill if they're attacked and the enemy fails to make one), but work effectively on the opening charge.”
Pilgrims seem to have the same problem.
Don't they use clubs? Maybe that's regarded as a 2h weapon...