well... i'm already the admistrator if that's what your talking about.
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well... i'm already the admistrator if that's what your talking about.
Well I know next to nothing about vista, but I think there's some settings for files or folders that generally don't allow programs to write into them or so.Quote:
Originally Posted by oklahomasooners
Don't take me too seriously, as I said, I know zip about it :laugh4:
well.....i got the problem fixed by unpacking in a different folder like you said but then when I tried to moddify some files they didn't work.
Do you NEED to have a mod folder/IO thingy to use the new files after you unpack?
Yes otherwise I wouldn't write there's two options :beam:Quote:
Originally Posted by oklahomasooners
Will you need to unpack the files again after upgrading to patch 2?
ps. Will your mod-folder auto-installer still work?
Thanks,
RM3
Yes and probably not. I'll create a new one for 1.2 (note that my todo-list is still growing by the minute so it might take me some time :inquisitive: )
hmmmmm.... i'm using the IO thingy and the game still won't read my files.......
edit: never mind i'll just install update 2 and start fresh
I have gotten to step 1.1, but nothing seems to happen when I try to convert the .strings.bin.- I don't see any strings files to convert in the data folder, they are text/xml. When i run the extract_all, the dos screen pops up and closes immediately-am i missing something?
I went ahead a few steps anyway and added the batch file, it opens the game fine, but then an "unspecified error" pops up.
?
HAHA, I sat there and didn't even look at "data/text". I was thinking convert the text in the data folder. ok, now i'll try it the right way.
hmm, still not working. Same thing happens. I may just have to try the mod-folder method instead. This doesn't look to be working.
Did you install python 2.5?
nevermind, it was a problem when i updated to 1.2. The directions were perfectly fine. Sucks because i had to reinstall to make sure, but at least i wasn't crazy. thanks for the great tutorial
Ok, follow the tutorial, and as a test, tried to change the name of Milan, but it didn't work. The log has messages about several files saying they are missing, but they're definately there as i can see and edit them. What could be the problem?
:beam: Ah, got it working in the end...seems the mod file installer neglected to make me a 'mymod.cfg' file :furious3:
Yes I'll create a new version for 1.2
Is there a way to launch the game faster, (with no cinematique introduction; ie RTW -nm)
Yeah put movies=0 under your video section
thank you
Hi I tyred to setup medieval 2 for moding but when i change lonon ino The Molich i get in game and There is still name London.:help:
I instaled M2TW mod folder and unpack and instaled Paython 2.5.
Please helo:help: :help: :help:
Did you start the game using the batch file or did you simply click on your desktop shortcut or the medieval2.exe?
I start game whit:Quote:
Originally Posted by alpaca
mymod
MS-DOS Batch file
Any one whants to help me.
You are using a mod folder it seems, eh? did you set up the .cfg and .bat file properly? Are you using file_first? Check the error logs file in the logs/folder, that might give you a hint as to what is going on.
If i use MOD FOLDER to mod will i be able to work whit textures.
Supposedly yes.Quote:
Originally Posted by masteri
do I have to do step 1.1 to mod stats?
No, you only have to convert the text files if you want to edit descriptions or add anything (units, buildings, etc.)Quote:
Originally Posted by s_tabikha
i downloaded your file and i have no idea where the read me is. All i get is a notepad file with odd writing that i have no idea what it is. plse help.
Which file is that? The files are in .rar format iirc, which means you have to download 7-zip or some other freeware tool to extract them.Quote:
Originally Posted by losts78
em, ive got a question. i made 2 new folders of me2tw 1.2 i unpacked one of them, this one keeps to CTD when i start a battle... plz help :help:
Did you delete the descr_geography_new files?
did it now, and it works fine, thanks, btw do you need to delete a file for skins to work?
I don't think so, you should be able to just place them in the according directory and the game will use the file over the one in the packs.Quote:
Originally Posted by william wallace
Ive done everything step by step, the unpacking, got rid of the two files, copies preference cfg and named it mymod, I added in [io] file_first = 1 the the error log thing, then I made the mymod.bat edited it and put medieval2.exe @mymod.cfg, but then when you say run mymod.bat its still a text file and it wont run, and the shortcut wont work, I only want to use others mods btw, help please?
This is the readme of the mod im trying to get working.
RealCombat 1.2 Battle Mechanics
Thankyou for downloading and trying RealCombat 1.2. RC is an attempt to create a more realistic M2TW combat experience via the modification of a number of crucial unit stats for all units, using a consistent and detailed framework.
Please read the accompanying 13-page guide to gain a better understanding of what this means and how it has been done.
TO INSTALL
Copy the contents of the 'data' folder to the M2TW data folder or your mod's data folder. Make sure you are running the game with --io.file_first if in the M2TW/data folder.
In the data folder:
-If you prefer 2HP generals/special units, rename the export_descr_unit_2HP.txt to export_descr_unit.txt
-If you are using Burrek's units mod, copy the contents of the burrek_units.txt to export_descr_units.txt
-If you are using Dismounted Knights mod, copy the contents of the Dismounted_Knights.txt to export_descr_units.txt
RC also includes Serious Samurai's polearm mod which gives the English bill (polearm) units a much more historically accurate 8 foot billhook, and some much-needed anti-cavalry power. Thankyou SS :)
Many thanks also to all who have contributed with valuable testing, editing, suggestions and feedback, and especially to the regulars in the RealCombat thread, at 55 pages short: http://www.twcenter.net/forums/showthread.php?t=82671, if you have a spare few days it makes interesting reading!
All feedback is very welcome.
btw, nothings working at all, there isnt even an error log, i might be doing something stupid, and hopefully I am and it will easily be fixed.
Thanks a lot for the great tutorial!
It seems to work for the moment, but I have a little question: is there a way to play the game full screen?
Also, I can't change a text document to a .bat : I wrote what I had to write in mymod.txt, but when i make it mymod.bat, it's still written Text document under it.
Thank you
I tried making mymod.txt a .bat files by using Windows Help. They said:
To save a file with a different name or format
On the File menu of the program you are working in, click Save As.
Specify a new name or a different format for the file you are saving.
Note
If the file was previously saved with a different name or format, that version will remain unchanged.
I tried to do that but the only choices I got were Text document or All files (I don't know what that is)
Thanks for your :help:
when i try to run the mymod.bat file i get an error saying:
This file does not have a program associated with it for performing this action. Create an association in the Folder Options control panel.
help?
*EDIT*
there is no entry in my Folder Options for a .bat file. i created one and associated it to cmd.exe and then command.exe. neither works. they just pull up a command window.
I don't know how you make a file become .bat, I can't get it from text file to .bat, because... I dont have a clueQuote:
In order to be able to start your game using this config, create a new text file inside your MTW2 directory called mymod.bat
Open it (right-click, edit) and write this into it:
Code:
medieval2.exe @mymod.cfg
Quote:
Originally Posted by Abokasee
first off, you need to have your folder options set to show all file extensions. after that, it's as simple as renaming the file from mymod.txt to mymod.bat
Most of the problems should be solved by opening Tools->Folder Options, then View and untick "Hide extensions for known file types", your text files will get the .txt extension if you use notepad with standard settings.
Mor Dan: You shouldn't be able to associate .bat files with anything at all (I think they're system-linked to the command prompt) so maybe you made some mistake (wrong file extension?)
Quote:
Originally Posted by alpaca
only if mymod.bat is the wrong file extension = )
as i said, when i did that at first, it said there was NOTHING attached to the .bat extension (weird enough, i know).
works perfectly, now I can mod MTW:2 (YIPPPY KA YEAH!!!)
I would suggest reinstalling windows...Quote:
Originally Posted by mor dan
Quote:
Originally Posted by alpaca
GAH!
i don't like your suggestion = (
Well you could also try going to Control Panel->System->Advanced->Environment Variables and under System Variables have a look if .bat is listed under PATHEXT. If it isn't, add it.Quote:
Originally Posted by mor dan
Not sure if that helps anyways.
*sigh*
nope. it's already there so that doesn't help. i just hate reinstalling. it takes so freaking long and i always lose something i really wanted to keep and then can't find it anymore.
hmmm u feel dumb i dont even know how to install :S
could some1 plz point me in the right direction?
also i need a little help using bin.string converter
any help would be greatly appreciated
don't know how to install what?
i would actually suggest using the program that edits the strings.bin directly instead of the converter. the converter can't convert every file. the editor can edit any file. seems like a no brainer.
Well just editing tooltips.txt.strings.bin and the others doesn't work anymore as of 1.2 because the game doesn't interpret them unless a text file for them is present in the same folder. I don't know about the tagged files but it's probably the same.Quote:
Originally Posted by mor dan
Do the two ways of setting M2TW up for modding both let me run the original game seperately and save games without me having to worry about them getting ruined?
That depends. If you change the map, your changes won't be save-game compatible. That means if you use file_first you can still play the old games (because the map is stored in the save-game), new savegames however won't be compatible with vanilla anymore (that's true for using mod folders, too, though, but in effect you can't play a new vanilla campaign anymore if you use file_first).
If I use a mod folder, will any of the following change the original game, or prevent me from loading save games:
1. adding factions to the campaign map
2. adding units to factions
3. changing factions banners/symbols
None of these should do any harm, except that you have to put the .sd files into the vanilla folder, too (but it can be the vanilla version) if you want to use them in a mod.Quote:
Originally Posted by Caledonian Rhyfelwyr
Sorry to be a nuisance Alpaca, but on second thoughts I might need the io.file_first system for my mod. Is it possible to switch between the game running the modified files and the original packed files? Also, if I switched between the mod and vanilla this way, would saved games be damaged? Just I'm not sure whether or not to finish my campaign before I start my mod.
As I said the changes you do to vanilla will only show up after you start a new game as far as I know.Quote:
Originally Posted by Caledonian Rhyfelwyr
Ah OK now I understand, thanks for the help.:2thumbsup:
hi there, i did as the tutorial said but when i test mymod, the changes doesnt show up. y is that?? im so frustrated!!!!!!!!! i have spent the whole morning till now juz to set up this mymod and yet it not working!!!!!
what wrong have i did???? what wrong???
I notice that there are a few changes after i run the test. At the main menu there, the "continue games" have been grey out so i guess mymod is running. Then at Mymod folder, there are 3 additional folder created which are preference, saves and packs folder.
So, im quite sure mymod is running. but still there are no changes. y?? i changes :
{London} London to
{London} Indiana
at the mymod/text/imperial_campaign_regions_and_settlement.txt. I even changed the files to read only after i changed but is still not working!!!! i also changed the files at mymod/data/world/campaign/imperial_campaign/ settlement_lookup.txt : i replaced London With Indiana and still it not working!!!!! Please Help!!! Please Help!!!!! i need to do this as soon as possible!!As i wan to try the regions modificiation later tonite!!!:help: :help: :help: :help: :help: :help:
I hope you mean mymod/data/text?Quote:
Originally Posted by Stupid_Boy
arrrrrrrrrr!!!!!!!!!!!!NOW I KNOW WHY!!!! im so stupid!!!! I didnt put text folder in mymod/data...WTF!!!! No wonder no changed observed!!!! THANKS ALPACA. THANK YOU SO MUCH!!!
ok im really wanna to make damn sure this time :
(1) mymod/data/text/imperial_campaign_regions_and settlements.txt
(2) mymod/data/world/maps/base
(3) mymod/data/world/maps/campaign/imperial_campaign
(4) mymod/data/fmv
(5) mymod/data/loading_screen
(6) mymod/data/sounds/events.dat & events.idx
(7) create mymod.cfg
(8) create mymod.bat
(9) run mymod.bat
ok....i try tonight as im reinstalling MTW2+Kingdom now...it take so long to installed the patched!!! However, i do have a question :
my question is : i noticed that some of u here have a different imperial_Campaign_regions_and_settlement.txt from mine. The differences is :
yours : {London_Province} London Regions
and mine : {London_Province} London_Provinces
I got the files from the link somwhere in this tread!!! so which one is the right one? thanks in advanced!!!!!!
Hi
Been trying to figure this out for a couple of days now. All I want to do is change the catapult/artillery settings in the export_description_units file so they won't be mass produced by the AI, and have the damn change show up in the game! The closest I've come so far is Alpaca's mod folder creater utility. I just changed the regular file in "Mymod/Data" and the change showed up...but the game runs so SLOW under "mymod". I have no problems with the vanilla Med2/Kingdoms, so I'm wondering what happened? It's as though I downgraded my video card and lost 2/3rds of my memory when I run the game under "mymod".
If someone could give me a simple (I'm a newb) fix to this I'd really appreciate it.
Thanks
That sounds a bit weird, the game doesn't run much more slowly in a mod folder than normally for me.Quote:
Originally Posted by Cid
Try removing all files you don't need and just keeping those that you changed (but don't delete data/text/imperial_campaign... and data/world)
I use mod folder installer, but game crashed.
Part of the gamelog:
All reffer to rebel factions.Code:00:58:08.609 [script.err] [error] Script Error in engmod/data/world/maps/base/descr_regions.txt, at line 972, column 5
couldn't find rebel faction(Fatimid_Rebels), going to set it to (gladiator_uprising)
00:58:08.609 [script.err] [error] Script Error in engmod/data/world/maps/base/descr_regions.txt, at line 981, column 5
couldn't find rebel faction(Saharan_Rebels), going to set it to (gladiator_uprising)
00:58:08.609 [script.err] [error] Script Error in engmod/data/world/maps/base/descr_regions.txt, at line 990, column 5
couldn't find rebel faction(Saharan_Rebels), going to set it to (gladiator_uprising)
00:58:08.609 [script.err] [error] Script Error in engmod/data/world/maps/base/descr_regions.txt, at line 999, column 5
couldn't find rebel faction(Fatimid_Rebels), going to set it to (gladiator_uprising)
00:58:08.609 [script.err] [error] Script Error in engmod/data/world/maps/base/descr_regions.txt, at line 1008, column 5
couldn't find rebel faction(Saharan_Rebels), going to set it to (gladiator_uprising)
00:58:24.546 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
What wrong?
I use M2TW 1.2 with xpack.
No modding yet (all file are original from the installer).
It's late at night so may be I didn't think straight and missed something . I'm giving up for tonight. I will redo the whole process tomorrow.
Edit: nevermind. I fixed it. I delete "slave" from one of the unit but forgot to remove the unit from rebel unit list.
Edit 2: game crashing again after 10 turns into the game.
Log:
In mymod\data, which file(s) I need to keep from the unpacked data if I only modify export_descr_buildings.txt and export_descr_unit.txt.Code:09:56:17.359 [system.rpt] [always] CPU: SSE2
09:56:17.359 [system.rpt] [always] ==== system log start, build date: Jun 25 2007 version bld-medieval2-update2.1-30 (43169) ===
09:56:17.375 [system.io] [always] mounted pack packs/data_0.pack
09:56:17.375 [system.io] [always] mounted pack packs/data_1.pack
09:56:17.375 [system.io] [always] mounted pack packs/data_2.pack
09:56:17.375 [system.io] [always] mounted pack packs/data_3.pack
09:56:17.375 [system.io] [always] mounted pack packs/data_4.pack
09:56:17.375 [system.io] [always] mounted pack packs/localized.pack
09:57:28.625 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
You only have to keep the data/world and data/text folders, the other files that you don't want to change can go
I'm trying to run the unpacker but i am getting this:
Now i already had a less than entertaining time re-installing M2 twice i don't feel like doing it again, is there another way around this problem?Quote:
This application has failed to start because MSVCP71.dll was not found. Re-installing the application may fix this problem) so, i copied the unpack_all into my main m2tw install folder in which this MSVCP71.dll file is and run the unpacker...
Any help would be much appreciated.
Heh, nevermind. I worked around it.
Great start to my planned mod! I went to use the unpacker, but I got this error message when I ran it.:wall:
https://img160.imageshack.us/img160/...sageim4.th.jpg
EDIT: I've read some of this thread now, and I think I've sorted the problem. Basically, I took any file that looked like MCdl11.... from the main M2TW directory and copied them all into the unpacker folder. I then ran the unpacker, and I seemed to do its thing. I notice though when the unpacker said "Failed to open file" just before it finished, but it had been running for quite a while. I'll go check things out now...
EDIT 2: I can't seem to find any many files in the data folder. I don't see the EDU, or anything like that. I just also ran the list_contents thing, it asked a few Y/N questions and then it seemed to run a script thing for a couple of seconds. Still no joy with finding the files though.
EDIT 3: Just noticed on the Python tool readme it says that the CA's unpacker should have been unpacked in the data/text directory, but I do not even see such as folder. My data folder only links to the world folders, etc.
You need to copy the file with that exact name from your M2TW directory to your unpacker directory.
Is it just the file with the name that appears in the error message, not the similar ones?
Also sorry I just PMed you BTW.:embarassed:
EDIT: I added all the similar looking files. Also do I actually put the file in the same folder as the unpacker is in?
Yes I think so. Alternatively copy it into your WINNT/system32 folder which should definitely do the trick.Quote:
Originally Posted by Caledonian Rhyfelwyr
Where is that?
Thanks for all this help BTW it is really appreciated, I've been dying to mod since I finished my campaign, didnd't want to muck it up throuhg the moddding.
I tried just adding that one file to the unpacker folder, but then it told me another similar one was missing. Should I just try adding all these similar files to the WINNT/system32 folder?
EDIT: Should the unpacker folder look like this BTW:
https://img153.imageshack.us/img153/...ghhhqv9.th.jpg
Sorry if I am being a total idiot here, but did you mean put the unpacker into system 32 or the files it always tells me are missing?
I swear I could mod RTW, even managed to swap shields on models and everything. This is a nightmare.:wall:
EDIT: When I swithched the mc... files into system32 the unpacker just said it couldn't find them, when I switched the unpacker to system32 to run it it just flashed up for a second then dissappeared.
I just tried taking all the files with the little gear symbol out of the main M2TW folder, and putting them into the unpacker folder. It made the unpacker run for much longer, it got to over 23,000 of the 36,000 files before it gave up, but I still don't see any files in the data folder.
Also is there supposed be a text folder within the data folder?
EDIT: Sorry for quadruple posting I've been a bit frantic trying to get this sorted, I'm giving up for tonight.
EDIT 2: I've just read through this thread, and I seem to be having the same problem as oklahomasooners, my unpack_all script stops part way through. I'm using Vista just now, I managed to do all this no problem on my old XP PC. That would explain the "failed to open file" that the script gives me. oklahomasooners says he moved the unpacker to a different folder, but didn't say which one. Is there any way for me to change the permissions required to open files, whenever I move files I get messages with the admin symbol telling me to use the admin privileges to move the files. I can do it as I am the admin, but it needs to go through the message first. Could that be my problem?
FINAL EDIT: Yes, unpacked the files!!!!!!! The problem was Vista's security settings, I turned off user account controls. Perhaps you should add that to the first post here alpaca, might save some trouble for Vista users like myself. Thanks for your help BTW.:cheers:
@alpaca
mate,i don't have a problem about making .bat files . My problem is this,when i start game from my mod all works but when i wont 2 lead battle game crushes.Then i use yours mod folder installer (good job 4 that),everything works but still i can't lead battles by my self because game crush every time.i also use line 4 log error still nothing , i don't get it whats is problem.by the way i have installed patch 1.1, i have also 1.2 and 1.3(but not installed).if they are fixing this problem tell m,if not then tell m what problem is.
i have created in my mod almost everything but game crushes when i want to lead battles.
many thx 4 hlp
My guess is you haven't deleted the 2 descr_geography files after unpacking.
@lusted
hmmm.. i must delete that files before unpacking patches or after i unpack.
thx 4 tip mate.
I've managed to get to the stage where I can run the game throught the mymod.bat file. However, I changed descr_strat in the mymod folder, in its right location, and the changes are not showing up ingame. Any ideas?
EDIT: Sorted :beam: