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Re: Preview #1 - Early Models
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Whith Meliritos we have progressed alot... without him, we would have been unable to make a single moddel ! Just think about that before making accusations.
what about Richg?He had done models for us!Does that count!
Oh, adn there are free trial version of 3ds max.30 days.I guess if everyone
tries can.Im not sure if that can help, but here there are 2 cents
the map isnt done, but i have a school life.Also im punsihed.I cant use the pc, and I have things to do.
Look, I know you are eagerly to see your mod finished.I too.But he isnt is a Warchief at the moment.I highly suggest a Warchief joining 'agree', where we, agree to certain things about how the developer and the team will make this and that, etc etc etc.
Regards
Caivs Flaminivs, the Diplomat
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Re: Preview #1 - Early Models
nice to feel welcome. anyway lets not continue with this everyone will carry on with his work and everything will be fine. i uploaded a fully working .cas file at the mods email try this for ingame checking ill upload more tommorow
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Re: Preview #1 - Early Models
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Originally Posted by Caius Flaminius
what about Richg?He had done models for us!Does that count!
Oh, adn there are free trial version of 3ds max.30 days.I guess if everyone
tries can.Im not sure if that can help, but here there are 2 cents
the map isnt done, but i have a school life.Also im punsihed.I cant use the pc, and I have things to do.
Look, I know you are eagerly to see your mod finished.I too.But he isnt is a Warchief at the moment.I highly suggest a Warchief joining 'agree', where we, agree to certain things about how the developer and the team will make this and that, etc etc etc.
Regards
Caivs Flaminivs, the Diplomat
So what do you have to do to be a warchief? I thought that just as long as you were on the Inca total war or Megas Alexandros team you were in warchiefs.
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Re: Preview #1 - Early Models
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apologise if i offended you didnt mean to sound offending.
Don't worry Meliritios, Were cool .
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If anyone ever offends him, that person will deal with me
Right, so you are goin to kick us all out? Yeah thats nice. Nice to know the rest of us are expendable.
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Re: Preview #1 - Early Models
I guess im not a warchief either...
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Re: Preview #1 - Early Models
:focus: Lets drop the heat. Everything said has been said for the while.
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Re: Preview #1 - Early Models
So.. is this moving forward? ANy in-game screenshots of the units?
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Re: Preview #1 - Early Models
almost, but not quite. We just need to get a few skins done and we will have in game screenshots.
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Re: Preview #1 - Early Models
There are in game screenshots.... Check the previews at the ITW Proboards.
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Re: Preview #1 - Early Models
We have three skinners currently working. Not much can be done during the week (because of school), but come spring break, things will REALLY start happening (IF, we don't run into any glitches;)).
We have a lot of the models done, not a complete skin so far. That is soon to change, but great detail has to be put in to ensure that they are historically accurate.
Check back next Tuesday and you should see some some screenies.
Vuk
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Re: Preview #1 - Early Models
I am actually on spring break right now, I am waiting for the models of the next faction because you wanted to do the inca.
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You could do the Inca liganator.
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anyone can do the Inca. We'll pick the best skins ok? I will send some semi skinned files, with the torsos and the skirts done so as to help you with your work ok?
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Go ahead with the Incas. I said that I'd try to do them, I didn't mean that I wanted a monopoly on them. Sorry for the confusion. :bow:
We'll use the best skins we can get, regardless of who did them.
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sth good is getting started, i say. Nice work. All visitors, check our pages often because units are ready and in the next few days you will see the full line of units, incas fighting with the mapuche and many many other things
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Re: Preview #1 - Early Models
Murfios, you have maid a really, really great job !
You are good skinner.
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Re: Preview #1 - Early Models
lovely, just lovely... im really looking forward to this mod, che...
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Re: Preview #1 - Early Models
bien, bien, más latinoamericanos en la comunidad
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Re: Preview #1 - Early Models
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Originally Posted by Filibustería
bien, bien, más latinoamericanos en la comunidad
Asi parece...
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Re: Preview #1 - Early Models
Wlesmana suggested sth about the uv mapping of the models, ill give it a try. Gyus i promised him that if he is correct we give his name to an Inca general, will that be too hard? I mean, if he is correct he will save our mod!!!
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Re: Preview #1 - Early Models
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Originally Posted by Rex_Pelasgorum
I AGREE, Meliritos !
thanks you are being really supportive. I ahd read that the mapped objects should have been detached from the beggining but i thought what the heck, what difference would that make? Ill start remapping, well have the models by friday, full Inca and Mapuche, next comes diaguita?
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Re: Preview #1 - Early Models
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Originally Posted by meliritos
Wlesmana suggested sth about the uv mapping of the models, ill give it a try. Gyus i promised him that if he is correct we give his name to an Inca general, will that be too hard? I mean, if he is correct he will save our mod!!!
Sure!
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Re: Preview #1 - Early Models
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if he is correct we give his name to an Inca general
Like "Apu Wlesmana" 9Influence 8Command 11Management? Sounds fairly easy.
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It seems that Wlesmana was right after all, i did some testing yesterday and his suggestion was correct. My bad guys, Ill start remapping and by the weekend well have the final Inca and Mapuche units, full lines. Dont throw away your skins, keep them, well try them on the new texporter files, ok?
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Re: Preview #1 - Early Models
Sure, tell us when ready. What Potrait Should Apu Wlesmana have?
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I dont know, sth like the ones you made or if you are planning to make new ones, sth that will look like the others, but he will carry the name Apu wlesmana as you ingeniously proposed. I did some further testing yesterday. It seems that my models arent the problem but its more like a problem of the RTW game engine. Ill have to remap 25 units. :furious3:
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Re: Preview #1 - Early Models
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Originally Posted by Murfios
Sure, tell us when ready.
ready, check the mods e-mail, he he. good luck with the skinning
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Re: Preview #1 - Early Models
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Re: Preview #1 - Early Models
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Originally Posted by Rex_Pelasgorum
Wow, so fast ! ~:)
Only in game though, he he. By Monday the 16th we will have the diaguita as well!!!
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Ill skin the rest in some short time
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Can we share the first Inca:Total War fight?
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Re: Preview #1 - Early Models
Maybe we need another preview thread:yes:
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The mods can do that.Unfortunatelly both mods are offline right now.
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Re: Preview #1 - Early Models
What do you think about the Skins?
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Re: Preview #1 - Early Models
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Originally Posted by Murfios
What do you think about the Skins?
Those skins are good.I think new animations should make the mod a little better.
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Re: Preview #1 - Early Models
Welcome back, Andres the Cunning.
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those look great! You should try to darken them a little, though. They look a bit shiny
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hey guys,
I apoligize for my sudden absence... i should explain ...
1) had major computer issues and lost alot of work
2) had lots of uni work to complete
3) lost the forum addy for the private forum lol :)
4) had a larger more carear forwarding project come available to work on
...
I dont know if any of you guys have the models i did before because im fairly sure ive lost everything. I cant seem to find anything backed up at current but maybe they're hiding.
I'll have a better more extensive look to help you guys out if you dont have any of my stuff.
... on an extra note your stuff is looking good! im glad you've made some major progress.
If i get any more chance to help you I will.
regards,
Richy
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WOW you're back!!!!:beam:
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:balloon2: Hi lol. Long time no see. Things are pretty cool. Look, we have a great modeler, Meleritios, Filibusteria and I became skinners, and well that it mainly. I think that your models did not work.You could make the Diguita.
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Re: Preview #1 - Early Models
I don't think he is working on this anymore.... he said if he found time he would help. So we shouldn't be dependant.
RM3
Good luck with your career Richy. Don't forget us little people, and where you came from. the TW community.
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Re: Preview #1 - Early Models
Such a passionate response hehe.
Yeh i cant "work for you" as such simply because i dont have the time, i mean summer is coming, which gives me more time but alot of that will be spent getting the content for this new mod ready for when Crysis comes out.
Speaking to this guy from uni the other day he was saying that a good forwarding selling point as an artist is to make something with tiny polys look amazing and doing a few things for you guys may help in that region.
I mean we're talking 500 polys here, my other project is triple to 4 times that count excluding the weapons simply because the unit count is lower.
On a side note i found the models i did for this mod, in .CAS format mind you meaning i'd need to extract them again and try to fix those old bugs. However, thats asuming you need them now...
It looks like you've got a good 3D artist in meliritos and those skins are looking good.
All the same, I'm happy to give a helping hand in most fields now... I'm actually doing a Games Design Degree so i know a little about what you need to make a game succesful, even though its a niche genre few know about.
I'll keep in touch to see how things are, I'm online alot at the moment through various reasons so I can check between working... not that its doing my physique any good, having to do a fitness regime every night just to keep the missus happy lol.
anyway, I'll check back soon!
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Re: Preview #1 - Early Models
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Originally Posted by richyg13
Such a passionate response hehe.
Yeh i cant "work for you" as such simply because i dont have the time, i mean summer is coming, which gives me more time but alot of that will be spent getting the content for this new mod ready for when Crysis comes out.
Speaking to this guy from uni the other day he was saying that a good forwarding selling point as an artist is to make something with tiny polys look amazing and doing a few things for you guys may help in that region.
I mean we're talking 500 polys here, my other project is triple to 4 times that count excluding the weapons simply because the unit count is lower.
On a side note i found the models i did for this mod, in .CAS format mind you meaning i'd need to extract them again and try to fix those old bugs. However, thats asuming you need them now...
It looks like you've got a good 3D artist in meliritos and those skins are looking good.
All the same, I'm happy to give a helping hand in most fields now... I'm actually doing a Games Design Degree so i know a little about what you need to make a game succesful, even though its a niche genre few know about.
I'll keep in touch to see how things are, I'm online alot at the moment through various reasons so I can check between working... not that its doing my physique any good, having to do a fitness regime every night just to keep the missus happy lol.
anyway, I'll check back soon!
lol, Welcome back Richy! Good to see that you can help. Good luck with your degree. I will check you site out now ;).
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My deviantart page needs new content :P just aint got around to finishing alot my better stuff yet to do any decent renders of them so alot of the content is quite old.
Ya, thanks for the support... im in the 2nd year... guess i never told you guys that :P
I'm finished for the year come a month from now :D so time on my hands to go play again yay!
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Nice to hear from you richy, the mod will need all the help we can get. Back to the subject, the diaguita are finished, i will correct some issues with the Inca and the Mapuche and we will move forward with the chimu
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:beam: *Gasp* The two modelers meet each other.... Cool
Who will make the Diguita? I'll make them if your ok with it.
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I talked to Vuk he can skin them he said, but you can have a shot on them. I will be starting the Chimu this week but first we have to talk about the references Murfios. I will contact you through our forum
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Maybe Richy can do some buildings...?
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Yeh I'll do some buildings as soon as i finish uni... its only like a few weeks left... my last assignment i think is may 18th. I'll progressivly become more avialable as that draws in and the deadlines kick in meaning im done with more and more work.
Collect some references ready for me!
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That will be a relief. If we collaborate we will definitely make this mod. Have you checked the work that has be done to the Inca proboards forum, Richy?
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Re: Preview #1 - Early Models
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Originally Posted by richyg13
Yeh I'll do some buildings as soon as i finish uni... its only like a few weeks left... my last assignment i think is may 18th. I'll progressivly become more avialable as that draws in and the deadlines kick in meaning im done with more and more work.
Collect some references ready for me!
Now I am at school,but I will find the references for you.
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Re: Preview #1 - Early Models
Here is the Diaguita faction preview #1!
All the units but one are completed for the Diaguita faction, and it will be done soon. Don't know why, but for some reason I decided to post a preview now instead of waiting till I finish the last unit. :P
We'll start of with the basic peasant clubman. :P
https://img258.imageshack.us/img258/7968/image13yg4.jpg
When I took the shots of the other models, I just used this guy and put them over him, so some of them with be holding their primary and secondary weapons at the same time, and other only their secondary. :P It may look just a bit strange because of that. ;)
https://img219.imageshack.us/img219/1007/image15tc0.jpg
Next, a levy slinger! Notice that he is holding his solid sling like a club. :P A pure touch of genius!
https://img222.imageshack.us/img222/9138/image17sw9.jpg
Levy archer...
https://img231.imageshack.us/img231/2212/image20hq5.jpg
Followed by basic macemen...
https://img232.imageshack.us/img232/1710/image25si7.jpg
and basic Spearmen.
Next come the Diaguita Nobles. The wealthy class of the Diaguita who could afford better arms, finer cloth, and more effective armor.
https://img66.imageshack.us/img66/8436/image21sf1.jpg
https://img404.imageshack.us/img404/2851/image23vt2.jpg
First the lesser nobles. Note that they are holding their three javelins and one mace all at the same time. :P
https://img178.imageshack.us/img178/545/image30zl3.jpg
https://img178.imageshack.us/img178/864/image31pi0.jpg
Next, the greater nobles. Note the improvement in their clothes and armour.
https://img300.imageshack.us/img300/6873/image32sa3.jpg
Finally, the noble archer. Just the same as the greater noble, but with a bow. :D
I do not specialize in the history and culture of Meso-American Indians, and do not know the real names for any of these units, but their the names that I am using. :D If you want historical accuracy, talk to Murf of Fil. :D
Hope you enjoy!
Vuk
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Re: Preview #1 - Early Models
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Hello all,
In the Inca mod, when we set out, we decided that one of our key words would be "accuracy". Accuracy in every aspect. Accuracy in the presentation of the historical facts. Accuracy in the geographical represenation of South and Meso America with a map that is close to the real thing. And to help bring you that realistic feeling, we had vowed to keep our units as accurate as possible, not only to historical facts but also to physical appearance.
Keeping this in mind we are modelling our units with significant innovations and differentiations from other RTW mods and the original vanilla game. There are two characteristic differences between our units and those from the vanilla RTW game and most of the mods, which we believe add to the realistic feeling of our mod.
The first one is the fist of our units. Unlike those of RTW vanilla game, our units have their thumb apart from the other fingers, so the hand forms a realistic fist when it grabs weapons.
https://img180.imageshack.us/img180/...ncafisteg3.jpg
this is a render demonstrating the "thumb apart" detail we introduced to our mod
This detail though, we have seen to another mod so we dont claim the pioneering rights. But for our next detail we claim to be the first to model such a thing, as far as we have seen in other mods (if not please correct us). And this "thing" is an ear. Unlike vanilla RTW game, we decided to model ears to our units, to the bald headed that is because those with hair have their ears covered with it, and thus bringing our models much closer to life and reality.
https://img95.imageshack.us/img95/1863/olmecearszu6.jpg
A detail from the merc Olmec Infantry unit demonstrating its ear
The innovative spirit never sleeps here in the INCA TW mod. Be prepaired for more surprises in the future
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Re: Preview #1 - Early Models
Wow,
that looks really good.
Thinking about it it might be worth doing that to my mod
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Re: Preview #1 - Early Models
Yes, as said earlier, you need to darken them up a bit. But other than that, they are perfectly fine (aka...much better than I could do) :2thumbsup:
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Re: Preview #1 - Early Models
Motep!? Where have you been?
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Re: Preview #1 - Early Models
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Originally Posted by Motep
Yes, as said earlier, you need to darken them up a bit. But other than that, they are perfectly fine (aka...much better than I could do) :2thumbsup:
Motep! Welcome back!
Those skins have all been scrapped. We have much better ones now. Sign onto the dev forums to see them!
Vuk
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Re: Preview #1 - Early Models
Feels good to back....ah....smells like inca....
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nice work....hopefully the skinners pull through with something just as good. Much better than the people before, anyways. :2thumbsup: