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Re: Vaults have a visitor again..
Quote:
Originally Posted by Crandaeolon
Other Traits do generally more harm than good...
I liked Good natured - you gain a lot of pluses that you will use and whereas most of the minuses will be in combat skills you won't use. Tagging your preferred combat skill(s) makes it very easy to offset the one or two minuses you do care about.
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Re: Vaults have a visitor again..
:confused: It grows weirder. If I alt-tab it will bring back my vanished interface, so I've managed to get a bit further. However I think some of the quest resolutions are not saving/registering correctly. For example
Gah! The quest has now reappeared in my quest log as incomplete.
Other quests are refusing to advance at all. The "take down the Skullz" quest won't budge; I think I've done what I should, and checked a walkthrough in my desperation to get an idea of whether all is working correctly or not. According to the two guides I checked I have done the right things for the quest to advance. I'm not being offered the necessary dialogue options.
I've got a nice level 4 character and I was beginning to enjoy myself. :wall:
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Re: Vaults have a visitor again..
Sounds like you've got a very bugged game. Did you install any player-made patches or did you just stick with what was on the install disc? IIRC, FO2 was borderline unplayable until fans fixed a lot of the bugs 'unofficially.'
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Re: Vaults have a visitor again..
The game installs itself as version 1.2. I haven't added anything to it, no player patches and no attempt at installing a seperate official patch.
The absolute worst thing here is that I was beginning to like the game!
(Mind you, I do like being able to alt+tab in and out of it without load times, game glitches, or my PC slowing down a bit because of the game occupying a large memory footprint. Less keen on needing to alt+tab out of it every other minute though.)
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Re: Vaults have a visitor again..
Yeah, Fallout is very buggy. Its worth it though. For the kill Gizmo quest, as far as I know you always take the evidence to the guy who owns the store(Killwater?). He then sends you to the guard.
The break up the skullz is as I recall tricky(they are the gang at the back of the hotel right?). You have to choose the right dialogue paths and even the slighest misstep screws you over. And you probably need the right stats to get them, since as I recall you have to talk your way into their gang.
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Re: Vaults have a visitor again..
Quests, particularly dialog-oriented ones, sometimes require right attributes to complete. Mentats can help with these.
Occasionally the quests are also time-dependant, meaning that you have to wait a specific time (day, night etc.) or simply enough time to pass for something to happen.
Quote:
I liked Good natured - you gain a lot of pluses that you will use and whereas most of the minuses will be in combat skills you won't use. Tagging your preferred combat skill(s) makes it very easy to offset the one or two minuses you do care about.
Yeah, Good Natured is okay. Still, you'll benefit a lot from high combat skills and yet can get by with around 70% for most other skills.
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Re: Vaults have a visitor again..
Quote:
Originally Posted by frogbeastegg
According to the two guides I checked I have done the right things for the quest to advance.
Were these the two you checked?
Per Jorner's nearly ultimate guide to Fallout:
http://user.tninet.se/~jyg699a/fallout.html
and Steve's Guide to Fallout:
http://www.the-spoiler.com/RPG/Inter...6/stevefo1.htm
I think they are the best two walkthroughs, IIRC. (I know I advised you not to let yourself get spoiled, but I confess I used walkthroughs a lot - I fear your experience is reminding me why).
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Re: Vaults have a visitor again..
Frogness, you did the right things to advance/complete that question in particular, as the Galvanized Bovine suggested I also think your game is severely bugged. Best thing I can suggest is to uninstall the game, reinstall fresh, then install these two patches:
v1.2 http://www.teamx.ru/cgi-bin/load.cgi.../fallup12w.rar
v1.3 "unofficial" http://www.teamx.ru/cgi-bin/load.cgi...s/fallup13.rar
I know your game says v1.2, but I found that when I installed FO2 from my DVD (I think we have the same thing, white label), it said it was patched but it really wasn't, so I suggest you manually install both of the above no matter what.
As to your graphics issues, that's hit and miss as far as I can tell. I have an AMD/Nvidia 6800/XP Pro SP2 machine and it's always worked fine for me, no matter what. People with ATI cards have reported problems. Give this a read here, might help you out: http://www.nma-fallout.com/forum/viewtopic.php?t=5061
Good luck!
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Re: Vaults have a visitor again..
Gah! Shortly after that last post the game made my money vanish. All of it. With no warning. ~:mecry I had a save game 15 minutes before that (I'm saving in multiple slots obsessively) but now I'm paranoid about it happening again.
I'd done the Gizmo quest in the right order, and had it completed. There didn't seem to be any time or stat requirements, or if there were then my character passed them. For some reason it reactivated with a bad ending when I spoke to the guard again to see if I could get anything about the Skullz gang.
I checked some guides on gamefaqs. There's quite a few fallout guides there.
I'm getting on better with some of the interface (more a case of getting used to the pain than liking it) but buying expensive items is enough to make me want to quit! Surely the developers included an easier way to pay for very expensive stuff?! Clicking on your money, selecting "all" and clicking "done" over and over to add 999 caps to the table is not at all fun.
How do you do these focused shots I keep seeing people talking about? The PDF manual is not easy to find specific subtopics in.
I stopped playing earlier this afternoon with a strong level 4 character in the Hub area. None (I forgot to enter a name; the game didn't prompt for one) has combat armour and a sniper rifle, and skill book pumped small gun and healing skills (hehe, I discovered how easy it is to gain massive piles of money at gambling, though my skill is only 57%). He has a dog and Ian following him. So far he's (I was going to play female; I forgot to make the switch. D'oh!) succeeded in every quest he's tried, having passed through Vault 15, Sandsomething, Junktown and part of the Hub, collecting every quest he can along the way. None is finding life easy, perhaps too easy, and he isn't an uber build character.
Um, I do wonder if I'll go back to it. :hides behind the ramparts of Castle Froggy, pulls up the drawbridge and releases the sharks into the moat: While it became enjoyable between bugs, it isn't anything special. I know it is old and later RPGs took lessons from it, but that doesn't help the fact I've done this kind of thing many times before, and with better interfaces, less bugs, better graphics and atmosphere, and more gameplay possiblities (proper parties!).
Is there something worth slogging on through all the blackscreening and vanishing interfaces, bugs, that interface for? If not I might skip to the second game.
EDIT in light of Whacker's post: Question transformed into, is it worth the hassle of reinstalling the game and fiddling about with windows settings I'd rather leave as they are since I'll inevitably forget I need to put them back. I'd probably do best to start a new character as well, losing an entire day's play ~:(
I've got a Nvidia card :cough: BFG geforce 8800GTS 640MB :cough: with an intel Core2Duo E6600 and 2GB DDR2 corsair XMS2 RAM. For a game like Fallout it's so far past overkill that a new term is needed. (EDIT again to remove the embarrassed smiley. Why am I embarrased!? I built it myself and I'm damned proud of the shiny black frog machine of 1337 mad speed :tongueg:)
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Re: Vaults have a visitor again..
I agree that the abundant equipment and resources in Fallout(s) is something of a flaw; the post-apocalyptic survival feeling is quite not there. There aren't many alternatives in the RPG genre however.
Stalker has plentiful equipment too, but at least the weight limit and deteriorating weapons & armour are restrictive enough to force some hard choices. Still, it's more of an FPS game with no real character development.
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Re: Vaults have a visitor again..
Quote:
Originally Posted by frogbeastegg
How do you do these focused shots I keep seeing people talking about?
IIRC, on the bottom of your screen, on the central panel with the picture of your current weapon on it, there should be a small dot on lower right corner. Click that and it will increase the AP requirement to fire the gun by one. When you try to fire, you should get a green on black diagram of the target's anatomy and be able to choose which part to target. There is one trait (fast shot?) that prevents you making any such targeted shots - you won't get the option to click the dot on the weapon panel.
Quote:
Is there something worth slogging on through all the blackscreening and vanishing interfaces, bugs, that interface for? If not I might skip to the second game.
Given your tech problems, I'd be tempted to see if you can play FO2 without those hassles. But then I came to FO after FO2 and always preferred the sequel.
I fear you may not like either game much - you've experienced a fair amount of the game (the second is really just more of the same) and if it has not hooked you yet, it may never do.
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Re: Vaults have a visitor again..
I gave in and reinstalled. There are few things in RPGs more pleasurable than blowing away a rat after you finally get your hands on a gun.
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Re: Vaults have a visitor again..
oh... now you have all done it... First I started checking to see if I still have the disks... I can't find them... Next thing I know I am on Amazon!!! Well I caught myself in time and went back to newer shiny games... Don't know how much longer I can hold out though! :dizzy2:
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Re: Vaults have a visitor again..
After reading this thread I went and ordered the same triple pack that Froggy got of Amazon. I've only watched the intro as of yet-alt-tabbed back to the .Org to look at the character creation tips-but if the rest of the game is as well done as this intro it's going to be pretty bloody good.
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Re: Vaults have a visitor again..
Fine, went to Amazon and ordered it... :help:
Yes I am weak, but it is still your fault... All of you!! :laugh4:
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Re: Vaults have a visitor again..
Fair warning guys. I have that white label myself, and my DVD has some bad spots on it. My critter.dat and master.dat files for FO2 are on bad/unreadable spots on the disc, and I was never able to return the DVD from the place I bought it from or the white label place. I was able to make myself a copy of my dvd by copying over some old good copies of those two files so it's not a total loss. Just beware.
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Re: Vaults have a visitor again..
General FO2 tips:
Tag small guns, invest heavily in it. As in 160% minimum, 200% even better - unlike in the first one, small guns can reliably make you a killing machine through the entire game. Higher stats make precision shots easier, and you should be shooting for the eyes. All the time.
Take the gifted attribute. The skill point loss is more then offset by 6 extra stat points.
It might be a good idea to get 10 agility. 10 AP is an excellent thing to have early on, simply because it lets you make 2 aimed shots with a fast weapon (the .44 revolver -> P90c -> Gauss pistol.
Eventually take the faster ROF perk and switch to a gauss rifle.
Better crits is a definite 'must have' perk for a sharpshooter.
As for FO3....well, considering the wildly innappropriate music on the teaser page for the teaser, and my overall disillussionment with Oblivion and downright disgust with Morrowind, I'm expecting them to butcher it. Could be wrong, sure, but as of now, I'd bet on butchery.
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Re: Vaults have a visitor again..
I'll be trying Fallout 2 tonight.
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Re: Vaults have a visitor again..
Quote:
Originally Posted by TinCow
I gave in and reinstalled. There are few things in RPGs more pleasurable than blowing away a rat after you finally get your hands on a gun.
Quote:
Originally Posted by Frogbeastegg
I'll be trying Fallout 2 tonight.
I've weakened and started playing FO2 again. Just got to level one.
What kind of character are people playing?
Mine is:
St: 5
Pe: 8
En: 4
In: 10
Ag: 10
Ch: 6
Lk: 4
Gifted, good natured.
Tagged small guns, speech and lockpick.
[Heavily influenced by Per Jorner's FAQ, I confess.]
Getting through the Temple of Trials with 22% to hit was painful, but I was pleased to find I could talk my way out of the last stage.
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Re: Vaults have a visitor again..
Quote:
Originally Posted by econ21
Getting through the Temple of Trials with 22% to hit was painful, but I was pleased to find I could talk my way out of the last stage.
With high action points (which you have) you can do it almost without getting hurt. Simply do not attack more than once per turn and then use the left over action points to move away. The ants and scorpions will use up all their action points following you, so they won't be able to attack. Then whack them again and move away. Repeat until they're all done. Using this method, I was able to complete it and only got hit twice.
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Re: Vaults have a visitor again..
Quote:
Originally Posted by TinCow
With high action points (which you have) you can do it almost without getting hurt. Simply do not attack more than once per turn and then use the left over action points to move away.
I know: that's why it was painful, it takes so long! (And is such boring, cheesy gameplay).
Fixing the still early was even more agonising. At one stage, I had 10 simultaneously geckos on my tail and 9HPs. I don't know what was worse, watching my 16% to hit a golden gecko attacks fail or waiting for the 10 geckos to move. In the end, I invested all my accumulated skill points into unarmed to get it to 99%, as I could not bear it anymore.
I'm starting to think, like froggy, may be this was great in its day, but times have moved on. If I want a blast of a familiar immersive CRPG, I may be better off with System Shock 2 or Vampire Bloodlines.
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Re: Vaults have a visitor again..
Quote:
Originally Posted by econ21
I'm starting to think, like froggy, may be this was great in its day, but times have moved on. If I want a blast of a familiar immersive CRPG, I may be better off with System Shock 2 or Vampire Bloodlines.
It is the reason I am not getting over excited by the concept of Fallout 3 being "different" from the first to outings... So much new stuff has come along in game design that I would't expect it...
Look at Jagged Alliance 2, great game... But when trying to build new 3d versions of the same thing "Brigade E5" it just does not come out right...
Then look at the success moves to 3D, GTA being a glowing example...
I could absolutely live with a game not unlike Stalker but of a large scale and with the whole Fallout mood and theme...
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Re: Vaults have a visitor again..
Quote:
Originally Posted by econ21
I'm starting to think, like froggy, may be this was great in its day, but times have moved on. If I want a blast of a familiar immersive CRPG, I may be better off with System Shock 2 or Vampire Bloodlines.
Urg. You've got a great point, sometimes it can be... well, painful to go back and play some of the ancient games, in all their cheesy 320x200 software mode goodness. There's something to be said for if you go back to play an old favorite, and it is more of a burden or pain to play it, then let it go and remember it for being as fun as it was.
On a side note econ, it's possible to get a near full attrib char in FO2. There's a good read on Gamefaqs about this, but my current FO2 char's stats are all 10, except for endurance which is 4 (useless skill).
Quote:
I could absolutely live with a game not unlike Stalker but of a large scale and with the whole Fallout mood and theme...
Ugh, not first person. I could absolutely live with something like what was implemented in that tech demo for that Doom3 mod I posted earlier, that includes the ability to perhaps do something first-person-ish, but NOT a full first or behind 3rd-person game.
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Re: Vaults have a visitor again..
Quote:
Originally Posted by econ21
What kind of character are people playing?
ST 4
PE 6
EN 6
CH 7
IN 9
AG 10
LLK 5
Gifted, Small Guns, Speech, and something else.
I started the game up, got to the first bit where you can control your character, stared at the screen a bit, then cleared off to do some reading. When I finished that book I toyed with the idea of playing, and picked up a second book instead. On completing that book I went to sleep. Maybe tomorrow.
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Re: Vaults have a visitor again..
Quote:
Originally Posted by frogbeastegg
ST 4
PE 6
EN 6
CH 7
IN 9
AG 10
LLK 5
Gifted, Small Guns, Speech, and something else.
I started the game up, got to the first bit where you can control your character, stared at the screen a bit, then cleared off to do some reading. When I finished that book I toyed with the idea of playing, and picked up a second book instead. On completing that book I went to sleep. Maybe tomorrow.
Ooooh, you really should get the Bloody Mess trait. The visual rewards are mind splatteringly good!
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Re: Vaults have a visitor again..
You guys are cranking the combat animation speed to max, yes?
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Re: Vaults have a visitor again..
Quote:
Originally Posted by Spino
Ooooh, you really should get the Bloody Mess trait. The visual rewards are mind splatteringly good!
Total waste. You get the messy kills with high enough skills in weapons the appropriate weapons anyway.
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Re: Vaults have a visitor again..
Quote:
Originally Posted by Spino
Ooooh, you really should get the Bloody Mess trait. The visual rewards are mind splatteringly good!
I took it in my aborted Fallout 1 game out of curiosity. Its main effect seemed to be scattering dead enemies' inventories all over the landscape so it was hard to find all my loot.
Truth be told, I'm completely apathetic about gore. As long as I can tell when damage is being done that's all I want.
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Re: Vaults have a visitor again..
Despite Fallout's age, I still think it has some of the goriest death animations in any game I've ever played. The sounds that accompany them are also suitably visceral.
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Re: Vaults have a visitor again..
Quote:
Originally Posted by TinCow
Despite Fallout's age, I still think it has some of the goriest death animations in any game I've ever played. The sounds that accompany them are also suitably visceral.
The Lieutenant's death in FO1 was the best.
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Re: Vaults have a visitor again..
Quote:
Originally Posted by discovery1
Total waste. You get the messy kills with high enough skills in weapons the appropriate weapons anyway.
Meh. The increased likelihood of seeing splattery goodness throughout the entire game makes it worth it. I rather enjoyed the chunky goodness a lowly 9mm SMG on burst mode could bring in the early game. It never failed to make me cackle like a fiend when chunkage occured, especially when the bad guys would talk trash during combat. Anyway taking Bloody Mess should not affect your ability to maximize damage & APs or take/avoid hits. By the end of both FO games my Sniper characters were cranking out 3 (or was it 4?) aimed shots per round into the eyeballs of enemies at long range with spectacular results. The great thing about FO1 & FO2 is that the developers allow for a great deal of wiggle room when it comes to tweaking your character's attributes, skills & traits.
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Re: Vaults have a visitor again..
Quote:
nyway taking Bloody Mess should not affect your ability to maximize damage & APs or take/avoid hits. By the end of both FO games my Sniper characters were cranking out 3 (or was it 4?) aimed shots per round into the eyeballs of enemies at long range with spectacular results.
And it keeps you from choosing a perk that has more concrete results, and that will happen late game anyway provided you put the xp into the weapon of choice.
Hmm, this is more condensending then I intended. Sorry
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Re: Vaults have a visitor again..
Quote:
Originally Posted by Spino
By the end of both FO games my Sniper characters were cranking out 3 (or was it 4?) aimed shots per round into the eyeballs of enemies at long range with spectacular results.
With 10 AGL and 2 in Action Boy, plus Bonus Rate of Fire, you should have been cranking out 3 aimed shots with the Turbo Plasma Rifle each round, or 4 normal shots.
Hardened Power Armor + Turbo Plasma Rifle + Sniper + 10 AGL + 2 Action Boy + Bonus Rate of Fire + deathclaws = lol.
Quote:
The great thing about FO1 & FO2 is that the developers allow for a great deal of wiggle room when it comes to tweaking your character's attributes, skills & traits.
Agree 100%, this is why I loved the SPECIAL system.
@ Frogness - Did you remember to install both patches for Fallout 2? The 1.02d patch and Killap's patch? If you didn't, be prepared for extremely rude bugs. I know guys like econ said they could enjoy the game at 1.02 alone, but I ended up running into so many script bugs that it aggravated me to the point where I just uninstalled the game, hence my FO1 >>>> FO2 stance for the longest time. YMMV, IANAL, etc etc.
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Re: Vaults have a visitor again..
Ahhhh fallout oh how ive missed it. I still remmeber completeing fallout 2 for the first time without ever using a gun :laugh4: unarmed combat was great fun - there was nothing like charging up to a Power Armoured maniac with a chain gun with nothing but your fists and punching a hole in his ribs :devilish:
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Re: Vaults have a visitor again..
Quote:
Originally Posted by discovery1
And it keeps you from choosing a perk that has more concrete results, and that will happen late game anyway provided you put the xp into the weapon of choice.
Hmm, this is more condensending then I intended. Sorry
No problem. The Bloody Messy trait is a bit like leather bucket seats... for some it's an expensive luxury, for others it's a necessity... :wink:
Quote:
Originally Posted by Whacker
Quote:
Originally Posted by Spino
By the end of both FO games my Sniper characters were cranking out 3 (or was it 4?) aimed shots per round into the eyeballs of enemies at long range with spectacular results.
With 10 AGL and 2 in Action Boy, plus Bonus Rate of Fire, you should have been cranking out 3 aimed shots with the Turbo Plasma Rifle each round, or 4 normal shots.
Hardened Power Armor + Turbo Plasma Rifle + Sniper + 10 AGL + 2 Action Boy + Bonus Rate of Fire + deathclaws = lol.
Quote:
The great thing about FO1 & FO2 is that the developers allow for a great deal of wiggle room when it comes to tweaking your character's attributes, skills & traits.
Agree 100%, this is why I loved the SPECIAL system.
Now there's a man who knows his FO! That's pretty much spot on what I had for my characters. Those aimed shots to the eyes and groin were soooo much fun. Thanks for the refresher course! :thumbsup:
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Re: Vaults have a visitor again..
Oooo, the offical site changed it's backround. Looks like DC got off with relatively little damage, the capital being standing and all.
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Re: Vaults have a visitor again..
Yeah, you just need to place a tent and it's a really nice place to live.:idea2:
I'm a bit curious now, maybe I'll have a go at the fallout series with Fallout 3, but that depends entirely on what we will be presented of course.
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Re: Vaults have a visitor again..
Quote:
Originally Posted by discovery1
The music is not Fallout. :no: IMO Bethesda should ditch Soule and hire Morgan for FO3...
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Re: Vaults have a visitor again..
Quote:
Originally Posted by Crandaeolon
The music is not Fallout. :no: IMO Bethesda should ditch Soule and hire Morgan for FO3...
IMO the Fallout games never had any great stand-out music outside of the intros. The 50s jazz was fabulous and atmospheric, but it was never in-game. The in-game music was ho-hum background music that sounded like they put it in because the game had to have music. By comparison, the Bethesda soundtracks are often sweeping and filled with emotion. They really enhance the atmosphere of the games, while the Fallout music simply 'was.' I'm not saying the Fallout music was bad, since I suspect that was entirely the point of it, it just didn't make an impression on me at all.
I would love if they took the jazz theme of the Fallout intros and put it throughout the game, or at least interspersed for appropriate moments, like in cities and towns. My main concern with Bethesda music is that it's pretty repetitive. When you make 'impact' music, like Bethsoft does, it becomes very apparent when you start hearing it over and over again.
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Re: Vaults have a visitor again..
Quote:
Originally Posted by econ21
I'm starting to think, like froggy, may be this was great in its day, but times have moved on.
I just want to recant this heresy. I'm now level 12, having taken out the raiders and the game is as satisfying as ever. Varied quests, good dialogue, satisfying combat, great levelling/looting character progression - it's still got it.
The start is rather slow and you do have to save often, but it is rewarding.
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Re: Vaults have a visitor again..
Quote:
Originally Posted by TinCow
IMO the Fallout games never had any great stand-out music outside of the intros. The 50s jazz was fabulous and atmospheric, but it was never in-game. The in-game music was ho-hum background music that sounded like they put it in because the game had to have music. By comparison, the Bethesda soundtracks are often sweeping and filled with emotion. They really enhance the atmosphere of the games, while the Fallout music simply 'was.' I'm not saying the Fallout music was bad, since I suspect that was entirely the point of it, it just didn't make an impression on me at all.
I would love if they took the jazz theme of the Fallout intros and put it throughout the game, or at least interspersed for appropriate moments, like in cities and towns. My main concern with Bethesda music is that it's pretty repetitive. When you make 'impact' music, like Bethsoft does, it becomes very apparent when you start hearing it over and over again.
Mate, I gotta disagree with you here. The Fallout 1 & 2 OST is one of my favorites, along with Deus Ex's, both have permanant places on my iPod. Sometimes I will loop the Brotherhood of Steel bgm while I am working on something and not on conf. calls. I felt that overall the FO music was very relevant to the scenes that it was attached to; creepiness at the Necropolis, tribal/almost eastern for Shady Sands, haunting and 'technical' for the Brotherhood, 'urban' for the Hub, etc etc... FO2 wasn't as good as FO1 in terms of music placement in my view, but both were still great. Bethesda's soundtracks have been hit or miss for me, please note that I've only played Morrowind and Oblivion. Morrowind's soundtrack was good, but not great. Oblivion's was decidedly bleh, it got old rather quickly and was forgettable in my view.
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Re: Vaults have a visitor again..
Quote:
Originally Posted by Crandaeolon
The music is not Fallout. :no: IMO Bethesda should ditch Soule and hire Morgan for FO3...
Relax. I'm pretty sure that this piece at least would be limited to the main menu and maybe the credits. That and I agree that the music wasn't that great, at least not as anything more then support for the game.
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Re: Vaults have a visitor again..
One thing I will say: Bethesda better do the opening video right. To this day, the FO2 opening is the best I have ever seen. It puts you more in the mood for the 'world' you are about to enter than any other game I have played. I still sit and watch it almost every time I start the game. By comparison, most other games I play I never watch the intro a second time, let alone 20, 30, or 50 times.
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Re: Vaults have a visitor again..
Speaking of "War never changes", anyone else see the announcement that Liam Neeson has been signed up to do some significant voice work? My thoughts are mixed on this. He's a great actor and think he could lend a lot to the game, BUT still have a bit of a soft spot for Ron Perlman's narration in the first two.
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Re: Vaults have a visitor again..
From what I read, Liam Neeson is signed on as one of the characters, so there's still hope that they can get Ron Perlman to do the narration.
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Re: Vaults have a visitor again..
Quote:
Originally Posted by TinCow
IMO the Fallout games never had any great stand-out music outside of the intros. The 50s jazz was fabulous and atmospheric, but it was never in-game. The in-game music was ho-hum background music that sounded like they put it in because the game had to have music. By comparison, the Bethesda soundtracks are often sweeping and filled with emotion. They really enhance the atmosphere of the games, while the Fallout music simply 'was.' I'm not saying the Fallout music was bad, since I suspect that was entirely the point of it, it just didn't make an impression on me at all.
I would love if they took the jazz theme of the Fallout intros and put it throughout the game, or at least interspersed for appropriate moments, like in cities and towns. My main concern with Bethesda music is that it's pretty repetitive. When you make 'impact' music, like Bethsoft does, it becomes very apparent when you start hearing it over and over again.
Bethesda's music is repetitive because it's all Soule. ~;p
Soule's definitely not a bad composer, quite the contrary, but so far he's not been very convincing at doing stuff outside of his usual epic, hollywood-soundtracky style.
Post-apocalypse is all about showing the audience that something familiar and homely has ceased to exist. Fallout soundtracks reflect that by starting with 50s style songs in the introduction and switching to a relatively minimalist ambient soundtrack in game. It probably wouldn't be fitting to use 50s(ish) music during the game itself. Epic, sweeping soundtracks don't fit post-apocalypse - a shattered world isn't glorious or uplifting. Creepy ambient soundscapes are more appropriate.
Quote:
Relax. I'm pretty sure that this piece at least would be limited to the main menu and maybe the credits.
All I'm saying is that it's quite an odd move to introduce Fallout 3 with a piece of music that simply doesn't fit the genre.
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Re: Vaults have a visitor again..
Quote:
Originally Posted by TinCow
IMO the Fallout games never had any great stand-out music outside of the intros. The 50s jazz was fabulous and atmospheric, but it was never in-game. The in-game music was ho-hum background music that sounded like they put it in because the game had to have music. By comparison, the Bethesda soundtracks are often sweeping and filled with emotion. They really enhance the atmosphere of the games, while the Fallout music simply 'was.' I'm not saying the Fallout music was bad, since I suspect that was entirely the point of it, it just didn't make an impression on me at all.
I would love if they took the jazz theme of the Fallout intros and put it throughout the game, or at least interspersed for appropriate moments, like in cities and towns. My main concern with Bethesda music is that it's pretty repetitive. When you make 'impact' music, like Bethsoft does, it becomes very apparent when you start hearing it over and over again.
I also disagree. I loved the use of the Ink Spots' 'Maybe' and Louis Armstrong's 'A Kiss to Build a Dream On' for the intro/end game cinematics in the FO games but the electronic compositions that served as background music for both games were great! Moody, dark and eerie with a tinge of classic 50s & 60s sci-fi soundtracks is a perfect match to FO's post-war apocalyptic setting.
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Re: Vaults have a visitor again..
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Originally Posted by Spino
Moody, comdark and eerie with a tinge of classic 50s & 60s sci-fi soundtracks is a perfect match to FO's post-war apocalyptic setting.
YES! FO3 needs more theremin music!
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Re: Vaults have a visitor again..
Well it did it to me again after all these years... I finished Fallout (1) last night, well this morning... Well 4am this morning!!
Such a good story, but man it would have been short if th combat did'nt have it's little quirks (namely the friendly AI)...
Off to give Fallout 2 a go (though I have to say I remember this one much better than the orginal)...
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Re: Vaults have a visitor again..
I've got up to New Reno in my latest re-run of FO2, but am getting bogged down by inventory issues. (This so often bogs down good games like the BGs, MWs etc). Having taken out the Morinho and Salvatore gangs, there's a mass of stuff I could loot but collecting it is painful, given the carry constraints on my party. And even if I get it in the car boot, I don't know where I could sell it. (Largest cash holding of a buyer so far is 2000 at Redding casino). I can't help feeling I've seen the best part of the game.
In frustration, I started up Vampires instead for the umpteenth time. The dialogue and quests in Santa Monica are just sublime.
One day I'll summon the strength to go back to NWN2, instead of wasting time replaying old CRPGs.
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Re: Vaults have a visitor again..
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Originally Posted by econ21
I've got up to New Reno in my latest re-run of FO2, but am getting bogged down by inventory issues. (This so often bogs down good games like the BGs, MWs etc). Having taken out the Morinho and Salvatore gangs, there's a mass of stuff I could loot but collecting it is painful, given the carry constraints on my party. And even if I get it in the car boot, I don't know where I could sell it. (Largest cash holding of a buyer so far is 2000 at Redding casino). I can't help feeling I've seen the best part of the game.
In frustration, I started up Vampires instead for the umpteenth time. The dialogue and quests in Santa Monica are just sublime.
One day I'll summon the strength to go back to NWN2, instead of wasting time replaying old CRPGs.
Yeah, that's a problem, the vendors not having enough cash to pay you. I suggest you barter directly for goods(you can buy power armor in san fran), or just leave the weapons lying on the ground, its not like they go anywhere. Sure its a pain to retrieve them later
Edit: Or just take what you can get. YOu will still be awash in cash.
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Re: Vaults have a visitor again..
Meh, this is one area that FO2 does force you to make a choice in. If you can get your Gambling above 125%, you can win constantly at the tables in New Reno. Just weigh down the 4 or 5 (or 1, 2, 3, pick one) keys and then come back later. Cheap? I personally don't think so. Barter in FO2 was so nerfed that even with like 500k in cash, I can go through that pretty quick buying supplies , meds, and ammo. That, and even collecting gear off of dead raiders and mutants doesn't really make much of a living, plus you spend all that time running around trying to get a random encounter.
YMMV.
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Re: Vaults have a visitor again..
There's a new concept art up. It's the best yet IMO.
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Re: Vaults have a visitor again..
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Originally Posted by TinCow
There's a new concept art up.
OK, it's official: this is my new "most anticipated computer game". Bioshock lost that title when the producers described it as a shooter. This thread has rekindled my interest in Fallout and strengthened my faith in Bethesda to do it justice.
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Re: Vaults have a visitor again..
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Originally Posted by Whacker
Meh, this is one area that FO2 does force you to make a choice in. If you can get your Gambling above 125%, you can win constantly at the tables in New Reno. Just weigh down the 4 or 5 (or 1, 2, 3, pick one) keys and then come back later. Cheap? I personally don't think so. Barter in FO2 was so nerfed that even with like 500k in cash, I can go through that pretty quick buying supplies , meds, and ammo. That, and even collecting gear off of dead raiders and mutants doesn't really make much of a living, plus you spend all that time running around trying to get a random encounter.
YMMV.
No way. Barter and gambling or wasted slots in FO2. There is so much loot lying around that that alone can sustain you.
Edit: That and barter doesn't do ANYTHING as you observed
How on Earth did that carrier survive? Must have already been a museum piece...
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Re: Vaults have a visitor again..
Absolute art.
New concept art drives me insane so that I'd liek to blow the earth up to end up somewhere like that ruin.
Wow.
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Re: Vaults have a visitor again..
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Originally Posted by discovery1
No way. Barter and gambling or wasted slots in FO2.
Disagree.
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There is so much loot lying around that that alone can sustain you.
Disagree.
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Edit: That and barter doesn't do ANYTHING as you observed
What exactly did I say that it did that was incorrect? I know how barter works kiddo. I get the feeling you really didn't read my post at all.
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Re: Vaults have a visitor again..
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Originally Posted by econ21
OK, it's official: this is my new "most anticipated computer game". Bioshock lost that title when the producers described it as a shooter. This thread has rekindled my interest in Fallout and strengthened my faith in Bethesda to do it justice.
Don't give up on Bioshock just yet. The developers usage of the term 'shooter' may be at the behest of Take Two's marketing suits. The term shooter will probably help sell Bioshock far better than 'first person character role playing game'.
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Re: Vaults have a visitor again..
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Originally Posted by Spino
Don't give up on Bioshock just yet. The developers usage of the term 'shooter' may be at the behest of Take Two's marketing suits. The term shooter will probably help sell Bioshock far better than 'first person character role playing game'.
I take that point, but I did read an interview with a developer where they said Bioshock would be more of a shooter than System Shock. I don't think they were saying that to boost sales, more to adjust expectations from System Shock fans (similar to what apparently happened with Stalker).
I'll still snap it up, but it may be Max Payne/Stalker "good" as opposed to Deus Ex/System Shock "brilliant". I can't help but find shooters one of the dullest genres, rivalling only Command n Conquer type RTSs for popularity and inanity. (Come to think about it what I dislike about FPS and RTSs is virtually the same - they make you feel like a frenetic hamster running on some narrow little wheel).
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Re: Vaults have a visitor again..
Beep beep!
New artwork arrrrrrrrived !
Over there !
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Re: Vaults have a visitor again..
The trailer countdown is over and replaced by a standby page is more traditional Fallout style...
The teaser trailer should be up today...
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Re: Vaults have a visitor again..
http://files.filefront.com/Fallout3+.../fileinfo.html
10% done downloading... 0_o
Edit - Alternative at main site: http://fallout.bethsoft.com/
Edit 2 - Hrmmm... I shall wait until others have had a chance to view in order to discuss. I guess my overall reaction can be described as... 'OK.'
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Re: Vaults have a visitor again..
Ooo, power armor. 2008?:thumbsdown:
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Re: Vaults have a visitor again..
I downloaded the trailer .mov file, but Windows Media Player could not play it and my Quick Time said it lacked the necessary components to play it (even after running the updater). Any hints on how to view it?
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Re: Vaults have a visitor again..
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Originally Posted by econ21
I downloaded the trailer .mov file, but Windows Media Player could not play it and my Quick Time said it lacked the necessary components to play it (even after running the updater). Any hints on how to view it?
Works fine on my rig. When in doubt use VLC, it's a great freeware media player that comes packed with codecs and can play just about anything, .mov files included.
http://www.videolan.org/vlc/
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Re: Vaults have a visitor again..
I'm glad they're using the Inkspots again. Louis Armstrong was great, but he wasn't intimately linked in my head with Fallout, the way "Maybe" came to be.
Looks like they included just about everything in the trailer except an isometric turn-based system to reassure Fallout fans. I like it. I'm cheap like that. Butter me up some more, Bethesda. Flattery will get you everywhere.
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Re: Vaults have a visitor again..
One of my friends said it best; it feels like they had a checklist that they just ran down to make it.
- 50's retro-ish style hardware: check
- 50's music: check
- Reference to vault boy: check
- Multiple item references to FO1 and 2: check
- Post-apocalyptic city setting: check
Anyone else a bit curious about BoS guy and how he got there, seeing how this is supposed to be east coast? I gather from Tactics that some BoS people made it to the Midwest, but it's unknown if that game is considered canon or not. Disco and I had a convo on IRC about this, I think he had the best idea in that someone captured/took a vertibird from the Enclave based from FO2, presuming the Chosen One destroyed it.
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Re: Vaults have a visitor again..
I personally think the teaser indicates a top down (not isometric) view more than a first person view. It's made with the in-game engine, which means that's what things will look like in-game, even if the perspective and stuff is off. The textures and detail in the bus look way too low to me for a first person game. They're good, but they're definitely well below the standards set by Oblivion. Lower resolution to me means that people will not see things really close up that often and/or that there will be a lot of stuff visible on-screen at once, requiring lower detail to be playable. All in all, that seems to me to be entirely in-line with a top-down perspective game.
At this point, I'm going to place my money on a top-down view with close-up zoom ability, like in Dawn of War and Company of Heroes. Perhaps it's wishful thinking (I think that view would be perfect for the game, better than isometric) but that's what I'm going to go with until I see otherwise.
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Re: Vaults have a visitor again..
They havnt touched on any other parts of the world yet, we've only seen how the survivors are getting on in the USA, Wonder how there getting on in russia, would there be things like chernobyl only worse all over the country, is there Cannablism in china, has Britain went into a mass migration over europe raiding and pillaging all things in there way, I've seen the thing on IGN
Here
It remains true to the orginal them, although the person with the big gas mask in power armour is more bulkey and rigid, but not as large
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Re: Vaults have a visitor again..
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Originally Posted by TinCow
I personally think the teaser indicates a top down (not isometric) view more than a first person view. It's made with the in-game engine, which means that's what things will look like in-game, even if the perspective and stuff is off. The textures and detail in the bus look way too low to me for a first person game. They're good, but they're definitely well below the standards set by Oblivion. Lower resolution to me means that people will not see things really close up that often and/or that there will be a lot of stuff visible on-screen at once, requiring lower detail to be playable. All in all, that seems to me to be entirely in-line with a top-down perspective game.
At this point, I'm going to place my money on a top-down view with close-up zoom ability, like in Dawn of War and Company of Heroes. Perhaps it's wishful thinking (I think that view would be perfect for the game, better than isometric) but that's what I'm going to go with until I see otherwise.
Showing off my ignorance here, but I thought for the longest time that the Gamebryo engine was an original Beth product. Nope, turns out it's used for quite a few games, including amongst others, Civ4. That gave me some real honest hope, which I had been lacking lately given Beth's track record and the lack of info for the longest time.
Also, regarding the top down. I really want to believe that, but I've seen enough arguments based on that video that could go either way. Also, we do know that it's not real time right? Per Pete Hines, in it's rendered by the engine as a cinematic, not as one would experience in-game.
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Re: Vaults have a visitor again..
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Originally Posted by Spino
When in doubt use VLC, it's a great freeware media player that comes packed with codecs and can play just about anything, .mov files included.
Thanks - worked great. :2thumbsup:
As for the trailer: A+ for keeping true to the Fallout traditions. But I think it tells us absolutely nothing about the gameplay, e.g. whether it is first person view or whatever.
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Re: Vaults have a visitor again..
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Originally Posted by Whacker
Also, we do know that it's not real time right? Per Pete Hines, in it's rendered by the engine as a cinematic, not as one would experience in-game.
Nothing I have read indicates real time or turn based at all. You're right about the teaser being rendered in-game as a cinematic and nothing more, so that means nothing, but I haven't seen any info to shed light on that aspect. Personally, I think it would be best to use an Infinity Engine style hybrid, where it's turn based, but runs in real time and you can pause to give commands.
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Re: Vaults have a visitor again..
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Originally Posted by TinCow
Personally, I think it would be best to use an Infinity Engine style hybrid, where it's turn based, but runs in real time and you can pause to give commands.
There have been a few good debates about this. My two cents, I wouldn't be opposed to it at all, IF it's done and implemented right. The issue is that it tends to break parts of the SPECIAL combat system, sequence being one of these things off the top of my head.
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Re: Vaults have a visitor again..
The Infinity Engine took sequence into account in a roundabout way by giving weapon speeds, casting times, etc. It wouldn't be that hard to change the SPECIAL sequence perks/traits to shave off some time on the actions in that manner. Not the same as FO1/2, but the end result is largely the same.
I definitely hope they keep the SPECIAL system intact, but I really really want new and revised perks/traits. The FO2 system had so many uber ones and so many totally useless ones that it made the characters pretty bland. I would like to see them balance out the effects a lot more, so that there's not just one or two single character development tracks that dominate them all. Gifted in particular has simply got to go.
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Re: Vaults have a visitor again..
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Originally Posted by econ21
Thanks - worked great. :2thumbsup:
As for the trailer: A+ for keeping true to the Fallout traditions. But I think it tells us absolutely nothing about the gameplay, e.g. whether it is first person view or whatever.
You're welcome!
I think the trailer is great! It totally gets me in a FO state of mind and I loved hearing Ron Perlman's voice at the end. Fall 2008 is such a long time to wait... :sad:
I'm hoping FO3 is first person, or in the very least 3rd person with an option for 1st person viewing like KOTOR. I'd hate to have the camera limited to the traditional FO perspective, I want to see ceilings and the sky dammit!
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Re: Vaults have a visitor again..
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Originally Posted by Spino
You're welcome!
I think the trailer is great! It totally gets me in a FO state of mind and I loved hearing Ron Perlman's voice at the end. Fall 2008 is such a long time to wait... :sad:
I'm hoping FO3 is first person, or in the very least 3rd person with an option for 1st person viewing like KOTOR. I'd hate to have the camera limited to the traditional FO perspective, I want to see ceilings and the sky dammit!
I challenge thee to a duel. To the death, sir! To the death!
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Re: Vaults have a visitor again..
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Originally Posted by Spino
I'm hoping FO3 is first person, or in the very least 3rd person with an option for 1st person viewing like KOTOR. I'd hate to have the camera limited to the traditional FO perspective, I want to see ceilings and the sky dammit!
As unpopular as this notion is, I kinda agree. I loved the first two Fallouts, but I'm ready for a different play dynamic. Stalker showed me the light.
If I said any such thing over at No Mutants Allowed, I would be hung, drawn and quartered.
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Re: Vaults have a visitor again..
As long as there is no level scaling I'll be happy. That was oblivions only major problem.
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Re: Vaults have a visitor again..
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Originally Posted by Lemur
If I said any such thing over at No Mutants Allowed, I would be hung, drawn and quartered.
Don't worry - Whacker will get to you soon enough after he is done with Spino. :laugh4:
Personally, I think lots of styles could work. They emphasise different things. The old Fallout isometric style can make things more tactical (although IMO FO1 and FO2 were never that tactical, unlike say Baldur's Gate 2 which was pretty much a squad level tactics game at one level.) The Stalker style can make things more immersive. Perhaps the KOTOR style is a happy compromise between the two.
But the key things I liked about FO - story, character, quests, freedom to roam a vast world, dialogue and writing, the atmosphere & premise, SPECIAL, the combat vs non-combat options etc - could work with any of these styles. And if these things are fluffed, FO3 won't regardless of the perspective. The teaser gives me hope they won't be fluffed.
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Sv: Re: Vaults have a visitor again..
Quote:
Originally Posted by Spino
I'm hoping FO3 is first person, or in the very least 3rd person with an option for 1st person viewing like KOTOR. I'd hate to have the camera limited to the traditional FO perspective, I want to see ceilings and the sky dammit!
I agree.
After seeing the concept art 1st/3rd person view would be the best.
With the old fallout style view you couldn't really see that much of the world.