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Re: Faction Thread 2: Vampire Counts
the campaign that game workshop had realesed with the name mordheim city of the damned says that many warbands go their to search for treasures and for wyrdstone and in the city have been found many undead and stranger creatures wandering the streets.I think mordheim still exist and it's very common to be an undead city,it's only my opinion and Bwian decides (but many shops that i go and play say that mordheim still exist because GW tells):egypt:
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Re: Faction Thread 2: Vampire Counts
The game Mordheim takes place before Magnus the Pious razed the city. It's a pretty fun little skirmish game, you put together a warband and battle it out with other gangs, search for treasure, etc. The hunt is based around finding pieces of warpstone. The ruins of Mordheim were tainted by chaos because of the large amount of warpstone in the comet that leveled the city - hence why Magnus destroyed the ruins.
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Re: Faction Thread 2: Vampire Counts
I know the story,i am playing this game recently,but the only thing i didn't know is that it takes place before magnus the pious razed the city beacuse i didn't find it anywhere in the sourcebooks or even the rulebook of mordhiem ,so have anyone alse an opinion about mordhiem? Ok if Bwain don't want mordheim i will not insist.The end:egypt:
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Re: Faction Thread 2: Vampire Counts
If the Vampire Counts faction are in desperate need of another city, then Mordheim seems like it could fit the bill. Make it a weak city with a few skeleton units as garrison, representing it rising from the ashes with the undead in control. If VC dont need a new city that badly then maybe its too much of a stretch.
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Re: Faction Thread 2: Vampire Counts
Quote:
Originally Posted by alexader
the campaign that game workshop had realesed with the name mordheim city of the damned says that many warbands go their to search for treasures and for wyrdstone and in the city have been found many undead and stranger creatures wandering the streets.I think mordheim still exist and it's very common to be an undead city,it's only my opinion and Bwian decides (but many shops that i go and play say that mordheim still exist because GW tells):egypt:
The important thing is to look at the timeline. In some point of time, Mortheim did exist as a regular city, at another point as the ruined city and finally it didn´t exist anymore at all. And not all Warhammer universe scenarios are placed at the same point in time, it´s just an impression you tend to get because there´s not much in the way of technological progress in the Warhammer universe. Much like the Lord of the Rings, people there are rapping each other over the head with swords for three Ages, almost nine thousand years, and no progress at all. As a comparison t the real world, that´s somewhere in the Stone Age.
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Re: Faction Thread 2: Vampire Counts
I was thinking about Ghouls and their poisoned attacks. I guess it can't be mimicked in the engine like it works on the tabletop, where certain hits automatically wound or whatever it is, been too long since I played FB... If I remember correctly you're thinking of solving it by just increasing attack rating?
Would it be possible for poisoned attacks to induce the rotting cow effect? I have a feeling it's been discussed before so sorry if it's already been ruled out. I searched but didn't find it...
:skull:
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Re: Faction Thread 2: Vampire Counts
I don't think there is any way we can fairly recreate the poison effects, other than by upping the combat power, and giving them a 'dread' factor so they cause fear in other units.
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Re: Faction Thread 2: Vampire Counts
Quote:
I managed to fool RTW into letting me use a human skeleton in an elephant unit ( with invisible riders due to the lack of a saddle bone ) and this worked well for me. It greatly reduced the size of the unit. There were some issues...and I could not make the archers on the back fire ... but it's an avenue I can explore for magic firing units.
How did you do this, out of interest?
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Re: Faction Thread 2: Vampire Counts
RTW animations used a system which I could mess about with...and M2TW is the same ..but far more obvious to play with!
Each 'movement' in the descr_skeleton text file is linked to an action. I found that RTW human skeletons had all the movements that an elephant did. Horses and camels lacked an attack set...but the elephant had this. As a result, you can put an elephant unit in but give it a human model. The human model uses a human animation set ... but you could put each corresponding human animation movement into a new folder, and make it a skeleton set for the elephant.
It's much easier in M2TW, since you can just edit the skeleton file to point a set at the animations you want.
The only thing I don't understand is how the link to the rider units actually works. I know what happened in that instance... but I don;t understand why the riders did not display! I figured the units must be positioned relative to a certain bone ... but I don't know how it happens.
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Re: Faction Thread 2: Vampire Counts
If you're going for a sylvanian vampire counts faction, what about adding something like a unit Sylvanian Levy and Sylvanian Levy Archers to villages as living units?
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Re: Faction Thread 2: Vampire Counts
It would be likely, I suppose, to have some form of basic conscript human troops units for the VC's. Not ( oops...lost hte end of my post! ) sure exactly how this would work, or if they would just be mercenaries.
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Re: Faction Thread 2: Vampire Counts
sorry to interrupt but any VC screenies Bwian?:beam:
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Re: Faction Thread 2: Vampire Counts
Quote:
Originally Posted by Bwian
It would be likely, I suppose, to have some form of basic conscript human troops units for the VC's. Not ( oops...lost hte end of my post! ) sure exactly how this would work, or if they would just be mercenaries.
It seems that the normal undead troops would be hired as mercenaries from what I've read from the previous posts, so perhaps the walls of villages/towns/cities would be able to produce them in low numbers?
At the back of the vampire counts book they give some alternate army lists for each bloodine, and for Von Cartseins they are able to hire the militia units of the empire's old army book(free company, archers and crossbowmen, just that the troops name are Sylvanian Levy). It says something about that the peaants still consider the von carsteins as their legitimate rulers, and therefore gladly fight for them.
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Re: Faction Thread 2: Vampire Counts
Had a couple of ideas, I doubt they are perfect and am unsure if they can be done, but ah well.
1) A trait for generals which allows them to recover more losses after a battle. Perhaps it would be abit imbalanced, but at least it would simulate the raising of freshly fallen enemy troops.
2) People seem to want Strigoi Vampires in the game in some shape or form, possibly make them the "champion" of a Ghoul unit. Though not totally fluffy, it is known that they do have 'fondness' for one another, and would satisfy those who wish to see it.
3) Concering Lhemian vampires (apologise if spelt wrong), they could possibly have that city mentioned earlier as a rebel undead city. Female models could always come later, but for the map it may be an idea to at least consider it.
4) Likely to have been mentioned, but perhaps make Sylvanian Archers, Levy etc as a Mercenary unit available to both Vampire Counts and the Empire. Only recruitable in Sylvania of course.
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Re: Faction Thread 2: Vampire Counts
Hello to all! You are making a great job, so - thanks from Russia Warhammer fans!!!
What about VC Siege weapons? I don't know about Wh Codec, but in M2TW VC will suffer greatly without such a weapon. It will require laying siege to every town instead of taking it by force. :dizzy2:
Recently i read a book of Steven Daville "Inheritance" about VC, there was such a weapon - a catapult made from some animated dead bodies and flesh parts.
Is it possible to add such weapon at army roster? :egypt:
PS. Sorry for my English... :inquisitive:
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Re: Faction Thread 2: Vampire Counts
Quote:
Originally Posted by GabrielTam
Hello to all! You are making a great job, so - thanks from Russia Warhammer fans!!!
What about VC Siege weapons? I don't know about Wh Codec, but in M2TW VC will suffer greatly without such a weapon. It will require laying siege to every town instead of taking it by force. :dizzy2:
Recently i read a book of Steven Daville "Inheritance" about VC, there was such a weapon - a catapult made from some animated dead bodies and flesh parts.
Is it possible to add such weapon at army roster? :egypt:
PS. Sorry for my English... :inquisitive:
Since you can build catapults in M2TW the VC could have one. Whether Bwain makes one is his own decision.
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Re: Faction Thread 2: Vampire Counts
Von chastein armies use more traditional style of warfare, only with undead soldiers, Giving them a trebuchet or somthing similar wuld be perfectly natural.
The tomb kings on the other hand use much more acane magic, so they shuld probably have a bonethrower or somthing like that..
That said, i wonder what units of the VC you are planning to add,
I suggest the folowing:
Core units:
Skeleton regiment,*
Zombie regiment*
Armoured Skeleton Halberdiers
Spesial units:
Grave Guard
Black Knights
Rare units:
Bashee**
Wright Band ***
*alreddy made
** I dont know if it is possioble to make those, but they wuld make for a fine High tech unit players culd build twowards.
***I am hoping you will find a way to include wrights, cause they are Unspeacably cool. (A minimal untis size of wrights maby?)
For command units i sugest
General -> Von Carstein Vampire
Captain -> Wright Lord
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Re: Faction Thread 2: Vampire Counts
By Wrights, I suspect you mean Wraiths? The grim reaper kind of specters with scythes and robes, and not the Wights which went on to become grave guard?
I think they'd make an awesome unit, but would definetly have to be few in numbers to follow the GW stuff, at least the old undead army book, later on they're heroes if I remember correctly.
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Re: Faction Thread 2: Vampire Counts
Sorry for the double post, but I guess the siege weapon you're refering to is the screaming skull catapult, also from the old undead army book. While VC doesn't have access to this weapon anymore (I think) I'd love to use it in the mod, and I think it would be a really cool addition if there's time to make it. Does Tomb Kings still have the screaming skull catapult by the way? Perhaps it's better suited for them...
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Re: Faction Thread 2: Vampire Counts
The screaming skull catapult is definitely going to be in the Tomb King lineup.
Also...the VC's already have a halberdier unit built for them:2thumbsup:
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Re: Faction Thread 2: Vampire Counts
Quote:
Originally Posted by Bwian
The screaming skull catapult is definitely going to be in the Tomb King lineup.
Also...the VC's already have a halberdier unit built for them:2thumbsup:
you know, now you have said that you are gonna have to link us a pic :yes:
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Re: Faction Thread 2: Vampire Counts
I agree with Enthes. Bwian by saying that you have (if you want ) to show us a picture.:yes:
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Re: Faction Thread 2: Vampire Counts
He didn't say he'd made it yet. Only that it will be in the first release of this mod.
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Re: Faction Thread 2: Vampire Counts
Halberdier unit for hte VC's is made ... and I have made a first attempt mesh for the Tomb King catapult... screenshots will follow, but I haven't tidied up a few details on the Halberdiers yet .... or rigged up the catapult mesh. Screens WILL follow soon :skull:
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Re: Faction Thread 2: Vampire Counts
sweet looking forward to them
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Re: Faction Thread 2: Vampire Counts
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Re: Faction Thread 2: Vampire Counts
good.
I cant wait either.:2thumbsup:
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Re: Faction Thread 2: Vampire Counts
Nice to see you are making progress... again, keep up the good work, you have our suport!
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Re: Faction Thread 2: Vampire Counts
Wow, so have you cracked a way to do siege engines, or have you figured a sneaky way around it?
Either way, awesome!
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Re: Faction Thread 2: Vampire Counts
greetings to the warhammeros of other places of the world, I am a Spanish boy and I want to help in the subject of warhammer, understand little of English, so I send to the messages with the help of the translator google to you, therefore when you answer me not to clear letters to the words of the sort, like for example mountains > mntns and things please because if I do not understand what you to write.
an idea that has been happened to me when there are catastrophes in the populations is that the deads by the plague or the floods can become zombis, a percentage or all. that if it is that the populations are alive...
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Re: Faction Thread 2: Vampire Counts
I'm unsure if you can receive soldiers after a flood or a plague. But it is an interesting idea.
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Re: Faction Thread 2: Vampire Counts
now I put as they are the troops, an opinion mine:2thumbsup: :
(name unit, weapon and shield, armor; in this order).
Von Carstein troops:
Basic units:
Zombie peasants (simple weapon)(nothing)
Zombie warriors (swords or axes or maces and shields)(light)
Zombie lancers (lances and shields)(light)
Zombie halberdiers (halberds)(light)
Skeletons (swords,axes or maces)(nothing)
Skeleton warriors (swords or axes or maces and shields)(light)
Skeleton lancers (lances and shields)(light)
Skeleton halberdiers (halberds)(light)
Skeleton archers (bows and daggers)(light)
Skeleton crossbowmen (crossbows and daggers)(light)
Ghouls (of beat)(nothing) flee
Flock of bats (of cut)(nothing) flee
Spectral wolves (of cut)(nothing)
Free companies (of cut)(light) flee
Crossbowmens (crossbows and daggers)(light) flee
Archers (bows and daggers)(nothing) flee
Beaters (bows and daggers)(nothing) flee
Special Units:
Guard of the wrights (swords and shields)(heavy)
Halberdiers of the wrights (halberds)(heavy)
Guard of Drakenhof (great swords)(heavy)
Black knights (swords, cavalry lances and shields)(heavy)
Heavy black knights (swords, cavalry lances and shields)(heavy)
Templers of Drakenhof (swords, cavalry lances and shields)(heavy)
Vampire bats (of cut)(nothing)
Spectrall follower (swords?)(nothing) hetereal
Singular units:
Spectral lady (sword)(nothing) hetereal
Black carriage (scythe)(nothing)
mercenaries:
Free companies (of cut)(light) flee
Crossbowmens (crossbows and daggers)(light) flee
Archers (bows and daggers)(nothing) flee
Beaters (bows and daggers)(nothing) flee
Skeletons (all types of units)
Zombies (all types of units)
characters:
King > Vampire Lord
Prince > Vampire Prince
Generals > Vampire Counts (or and Necromance Masters)
Captains > Vampires (or and Necromances, Lords Wrights, Spectres)
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Re: Faction Thread 2: Vampire Counts
Bloody Dragoon troops:
Basic units:
Zombie peasants (simple weapon)(nothing)
Zombie warriors (swords or axes or maces and shields)(light)
Zombie lancers (lances and shields)(light)
Zombie pikemens (pikes)(light)
Skeleton archers (bows and daggers)(light)
Novice Black Knights (swords, cavalry lances and shields)(heavy)
Black Knights (swords, cavalry lances and shields)(heavy)
Guard of the wrights (swords and shields)(heavy)
Halberdiers of the wrights (halberds)(heavy)
Ghouls (of beat)(nothing) flee
Spectral wolves (of cut)(nothing) flee
Flock of bats (of cut)(nothing) flee
Special units:
Skeletons ()(nothing)
Skeleton warriors (swords or axes or maces and shields)(light)
Skeleton pikemen (pikes)(light)
Skeleton lancers (lances and shields)(light)
Walker Black Knights (Greatswords)(heavy) "cavalry"
Cavalry Skeleton Archers (bows and daggers or lances)(nothing)
Cavalry Skeleton (swords or lances and shields)(light)
Relic and Skeletons (swords and shields)(light)
Black Night of pegasus (swords, cavalry lances and shields)(heavy) fly
Vampire bats (of cut)(nothing)
Spectral follower (?)(nothing)
Singular units:
Black Grial Knights (swords, cavalry lances and shields)(heavy)
Trebuchet (equivalent to Bretonnia but whit skeletons)
Black Carriage (scythe)(nothing)
Spectral Lady
Mercenaries:
skeletons(all units)
zombies(all units)
Characters:
King > Vampire Lord
Prince > Vampire Prince
Generals > Vampire Counts (or and Necromance Masters)
Captains > Vampires (or and Necromances, Lords Wrights, Spectres)
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Re: Faction Thread 2: Vampire Counts
El Cid, there's a practical limit on how many new units can go into this mod. It's totaly doable to add all those troops, but not really if we're ever expecting to play it. I think we'll just have to settle for a much more modest number initially and hope that Bwian would find it in his heart to add some of those in a later version.
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Re: Faction Thread 2: Vampire Counts
I do not say that she must do it already, but soon removes a new version I believe that he serves like idea, I think that to play continuously with the same units she can tire, to have but types of units can be but addictive and juiceable.
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Re: Faction Thread 2: Vampire Counts
May,I ask something(bwian don't take it personally)but i must have been confused.you are a male or female?ok i don't want to make fun with you but we will have to solve this problem.if you want to tell me bad words just pm me,i don't have problem.but i want to solve it for future posts ^-_-^
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Re: Faction Thread 2: Vampire Counts
ok what are the chances of a of a women who likes warhammer, plays game and knows how to mod thats proberly 1 in a billion
btw i was thinking couldn't you represent raising the dead with hiring lots of undead mercs wherever you go (like when you buy mercs in the americas on MTW2 there are loads when you first go in but then as you buy more and more there as less which makes sense with the whole raising dead thing) although
you could make is so they are more expensive to buy but the same upkeep as standard units that way undead wont have money problems due to upkeep
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Re: Faction Thread 2: Vampire Counts
Quote:
Originally Posted by uanime5
Mercenaries can be assigned to a particular religion. Therefore we just have to ensure that only the Vampire Counts, and possibly the Tomb Kings, belong to that religion while all other factions belong to a different religion.
IF this can be done right then maybe priests as Necros will work... The VC (and TK I guess) can recruit cheap undead mercenaries in regions with an undead religion of 50% (representing the level of dark magic) Of course, this should only be the basic troops but still not sure if that's possible. Forgive me, brainstorming out loud :quiet:
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Re: Faction Thread 2: Vampire Counts
Quote:
Originally Posted by Enthes
ok what are the chances of a of a women who likes warhammer, plays game and knows how to mod thats proberly 1 in a billion
Not that rare, actually.
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Re: Faction Thread 2: Vampire Counts
Quote:
Originally Posted by Silaris
Not that rare, actually.
i dunno there are loads that do each but all three thats rare :yes:
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Re: Faction Thread 2: Vampire Counts
sorry by the one of “she”, but is that the translator translates bad.
the undeads have religion?
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Re: Faction Thread 2: Vampire Counts
Quote:
Originally Posted by lanky316
IF this can be done right then maybe priests as Necros will work... The VC (and TK I guess) can recruit cheap undead mercenaries in regions with an undead religion of 50% (representing the level of dark magic) Of course, this should only be the basic troops but still not sure if that's possible. Forgive me, brainstorming out loud :quiet:
I'd like to point out that in the vanillia M2TW you can set mercenaries to only be recruitable by factions that are a defined religion eg Catholic or Islam. Only in Kingdoms can you restrict recruitment by how religious certain areas are. Thus you could allow the VC or TK to recruit undead mercenaries in the Empire but you could not stop them from doing this.
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Re: Faction Thread 2: Vampire Counts
I'm new here been watching mod for a very long time also being playing warhammer tabletop as Vampire counts for a while. I just got a few suggestions that you can take or disregard as you see fit.
-First in the campaign i believe that vampire generals shouldnt die of old age and shouldnt age. I dont know if this is possible but it sorta makes sense IMO.
-Second generals should all have night fighting bonus traits once again sorta makes sense for vampirism...
-Third probably little bit more spun out idea is a different form of currency for VC and perhaps others. Like instead of cash something like sacrifices/magic/corpses/blood. Dunno if that is possible but...
-Fourth undead should definetly have no ranged units. As a tabletop VC player it has been a given that i had no ranged units except for banshee and to add skeleton archers would sorta reck the feel of them. Just my opinion but yeah.
-All units should cause fear as fear is a VERY big part of a VC army on TT game. Also all units maybe bar ghouls should be immune to morale. This may seem overpowered but the lack of range should maybe alsmot even this out. Once again this reflects the TT where this 2 was a big part of the game. I also seem to remember in the RTW release of warhammer the demons took damage from loss of morale or in TT terms "Instability". This may apply to undead as well.
-Just a question- can unit descriptions been taken from the army books or is that illegal?
-Although i play Strigio and blood dragon armies on the TT i believe that Von Carstein should be the only bloodline available. They are the only ones amibitious enough to try to "take over the world'. Maybe your starting leader should be manfred von carstein? Depends what time in the warhammer world you are basing this game on eg be4 or after Storm of CHaos..
-No diplomats/merchants unless you turn merchants into necromancers or
something with a change of currency it might make sense... dunno
-Somehow conjure storms/floods???????
-Immune to plague but spread it in regions their armies pass through.... As well as skaven...
-No generals body guard just stick him in a unit like in the TT....
-Oh and really looking forward to dire wolves they where one of my fav units um dunno how u could make but use RTW attack dog something like that without owners...
Thats just my suggestions most are probably stupid but anyways i signed up and put my 5 c in :) Wooo cant wait awesome mod!
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Re: Faction Thread 2: Vampire Counts
I completely disagree with the idea of giving Vampire Counts no ranged units, it makes no sense when we have seen Skeleton Archers in previous editions of Warhammer. I personally think they should be in, but should be very ineffective.
Anyway, I have an idea, not entirely sure how possible it is to do. But perhaps have Undead mercenaries appearing in a territory for a few turns after you defeat an enemy force. So you can raise more troops as you march to war, just as would happen.
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Re: Faction Thread 2: Vampire Counts
As far as missile units go, I had planned to give the VC's a very minimal missile ability. Some javelin throwing is all I had lined up. The Tomb Kings have extensive archer capability, and I saw the lack of missile troops as a major differential in terms of gameplay for this faction.
Von Carsteins were the planned focus for the faction. They have the right sort of structure and back story to work in a TW mod.
Age and death would, naturally, have to be avoided. There should be no ageing if htat is possible. If it isn't, then we need to look at ways of making them live for a really long time unless actually killed in battle. This would apply the the other undead factions too.
There are some flags to set for causing fear, and this would be something that would be needed to offset the relative weakness of quite a few of the undead units. Lots to balance...but important considerations for getting the 'feel' of a faction right.
Description wise, we cannot copy copyrighted material, but we can word it our own way based on accepted canon facts. This is what we have been doing so far.
Now...Dire Wolves....would love to have them....and they can be done. It would have to be a 'cavalry' unit and there is a slight side-effect problem, where a general model could end up riding on the thing if I am not very careful... I have got around these problems before, and will need to do so again for some other similar units, where a stock approach won't work ( so they don't carry siege ladders, or push towers etc ) and also to get them behaving like a wolf / swarm of insects / chaos hound etc. I can't make more than 2 units a wardogs/pigs ... and one of those is already assigned to Squigs!
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Re: Faction Thread 2: Vampire Counts
will TK and undead have morale? as i think fleeing should only happen when general flees / dies
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Re: Faction Thread 2: Vampire Counts
Quote:
Originally Posted by Bwian
Age and death would, naturally, have to be avoided. There should be no ageing if htat is possible. If it isn't, then we need to look at ways of making them live for a really long time unless actually killed in battle. This would apply the the other undead factions too.
All factions have the same age limits and age at the same rate. Though it is possible to prolong the life of the generals this would affect all factions, not just the undead ones. I don't know of any trait or trigger that can extend lifespan, but it is possible to increase a general's hit points (making them harder to kill in battle).
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Re: Faction Thread 2: Vampire Counts
Just had a funny idea that would be fun in multiplayer :P.
With spirit hosts what if you didnt give them a model at all.... They are completely invisible but can still attack. They would need to be like a weak swarm but capable of holding a unit. I dunno where i am going with this but i reckon it would be fun having a couple of units of invisible dudes floating around annoying enemy archers and war machine crews. Just throwing it out there :) Probably wont work that well against AI but maybe you could set it so they are always hiding even when moving. Or down from that have them hide anwhere. Of course they can still be attacked and killed but... Perhaps even a small squad of Banshees and give them like the aztec war chant ability or something i dunno. Hmmm no1 has mentioned Banshees yet :-)
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Re: Faction Thread 2: Vampire Counts
i think that is a great idea, i can imagine now you looking at a battle field only to find your best uinit stuck at the back fighting something only they can see. would be great :yes:
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Re: Faction Thread 2: Vampire Counts
For me, I'm mostly interested in seeing a working VC campaign up and running, even with a bare-bones unit/tech tree.
So I vote for starting with just 3 unit types to get the ball rolling: Zombies, Skeletons, and General's unit.
Once it's possible to play a VC campaign, then gradually add units and supporting improvements. If possible, give VC generals a unique set of VnVs such that they tend toward very powerful traits - making their presence on the battlefield vital toward beefing up their weak troops. (Mirroring the "crumbling" effect in Warhammer.)
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Re: Faction Thread 2: Vampire Counts
We have plenty of 'bare bones' units :skull: :clown:
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Re: Faction Thread 2: Vampire Counts
yea cyan.. Bwians amazing team will make shure there is alot more for you to play with than the zombies and skeletons.. wights and grave guards are only a few of the more exiting units..
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Re: Faction Thread 2: Vampire Counts
Quote:
Originally Posted by A Norseman
yea cyan.. Bwians amazing team will make shure there is alot more for you to play with than the zombies and skeletons.. wights and grave guards are only a few of the more exiting units..
The reason I proposed restricting the units.... given the history of other ambitious mods, I'm concerned we'll end up with playable battles but not a complete campaign game.
Edit: 8 months later and still no release.... I rest my case.....
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Re: Faction Thread 2: Vampire Counts
Don;t worry... we already have that many or more units for the Empire, Dwarves, Orcs, Tomb Kings, Vampire Counts and Chaos factions. We only need add Skaven, Lizards and Elves up to a basic level to be there or there abouts.
I need the part finished campaign map from Casuir to finish off, and we are campaign worthy. Build tree is already being roughed out...and I can see a campaign taking shape.
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Re: Faction Thread 2: Vampire Counts
To realy make this the best mod ever.. ask KK to use his SS data.. that man has realy figgured out how to make the ai work
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Re: Faction Thread 2: Vampire Counts
Not sure how much use it will be to you but SS uses Lusted's Campaign and Battle AI
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Re: Faction Thread 2: Vampire Counts
When I get a minute, I will drop Lusted a PM and ask him what he changed.
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Re: Faction Thread 2: Vampire Counts
Quote:
Originally Posted by Bwian
Build tree is already being roughed out...and I can see a campaign taking shape.
Awesome.... can't wait!!
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Re: Faction Thread 2: Vampire Counts
-The skelletons in this picture
https://img134.imageshack.us/img134/9660/new1ob0.jpg
I saw sth, It's a minor problem but... well, the shields, have a skull, they should have a skull, but not a skull surrounded by a gear, thats from wrahammer 40.000
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Re: Faction Thread 2: Vampire Counts
Necrooons !!!
Well, i dont care much.. it looks medieval to me,. :P
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Re: Faction Thread 2: Vampire Counts
i have to agree with revan the gear does look a bit weird :clown:
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Re: Faction Thread 2: Vampire Counts
Can we have the battle of Hel Fen as a historical battle, where you play as the daring Ostermark and Stirland Halberdiers who hold off the legions of undead, until the Reiksguard land their decisive flank attack?
That'd be an awesome demo battle! :skull:
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Re: Faction Thread 2: Vampire Counts
Quote:
Originally Posted by Revan-Shan
Want some cheese with the whine. That's a minute detail it's hardly worth ones effort to mention. So this particular squad showed some creative licence. They have gears in Warhammer to.
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Re: Faction Thread 2: Vampire Counts
I donno, the gear-skull is the symbol of the Adeptus Mechanicus from Warhammer 40,000 and is easily recognizable to 40k fans, which might be confusing while playing a WFB mod.
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Re: Faction Thread 2: Vampire Counts
if you want something changed i suggest that you dont just say you dont like it, but also suggest what it should be changed into. Also provide ample and good references / concepts. Thats the only way a modder will know what to change the subject in to.
just my 2 cents :balloon2:
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Re: Faction Thread 2: Vampire Counts
I don't know what everyone's complaining about. Revan-shan is pointing out a minor error and has given an alternative. This = constructive criticism. So the rest of you can stop whining :wink:
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Re: Faction Thread 2: Vampire Counts
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Originally Posted by Myrddraal
I don't know what everyone's complaining about. Revan-shan is pointing out a minor error and has given an alternative. This = constructive criticism. So the rest of you can stop whining :wink:
You're absolutely right. Sorry Revan-shan.
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Re: Faction Thread 2: Vampire Counts
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Re: Faction Thread 2: Vampire Counts
And what?you think bwian creates his units straight from his mind?C'MON,Bwian knows to mod and knows what the right models sould be,he knows about warhammer and it isn't so difficult to open the GW webpage you know.that you don't know Revan-Shan is that it needs more time and more work.not the right photo that is truly to easy to find.ok?if we waited for you to give us the pictures we wouldn't even have started the mod.believe me the webpage is truly to easy to find......:egypt:
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Re: Faction Thread 2: Vampire Counts
Why are people bitching about someone making some criticisms? Trust me, if you want to make a good mod, you need someone there who will point out some mistakes, otherwise it will not be up to the standard that it could be.
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Re: Faction Thread 2: Vampire Counts
my problem is that he is pointing the picture,you understand what i mean?the picture.bwian is not making the models from his mind,he knows about warhammer.it is easy to find GW webpage,i don't think that bwian or anyone of us needs a link or a guide to find GW webpage.
I think bwian needs more time and suggestions,not a link to a picture.bwian also stated that this models are NOT grave guards,but some kind of noble dead warriors,something that Revan-Shan propably didn't had the time to look up in the threads.you undarstand know Silaris?
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Re: Faction Thread 2: Vampire Counts
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bwian is not making the models from his mind,
And
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bwian also stated that this models are NOT grave guards,but some kind of noble dead warriors,
Are kind of contradictory, but anyway, I already knew what you were saying, and I still see absolutely nothing wrong with it. Reference pictures are fine as long as they are not spammed constantly, afterall, one reference picture can inspire to create and edit models. And who knows, maybe the reason the picture was referenced was purely because of the shields, to give an idea into how they could look.
Punishing someone for trying to help is just plain unfair.
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Re: Faction Thread 2: Vampire Counts
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Punishing someone for trying to help is just plain unfair.
Exactly, lets try to stay respectful at the very least gents.
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Re: Faction Thread 2: Vampire Counts
if these are not grave guard,why should the shields of the grave guard be used?i am not telling that he makes a flause pointing with the picture.but it is better to read the whole threads before posting.:egypt:
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Re: Faction Thread 2: Vampire Counts
Two things:
-I once said that the Vampire Counts had no archers in Warhammer. Well, it's true, in the table game they don't, the thing is that in the warhammer world (Mark of Chaos and Warmaster) they do.
-The Vampire Counts could have (as cities) a new type of map. Graveyards.
I love to battle in this maps in Mark of Chaos.
http://www.aullidos.com/imagenes/vid...arhammer-1.jpg
http://pcmedia.gamespy.com/pc/image/...3030720520.jpg
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Re: Faction Thread 2: Vampire Counts
yes i think bwian has included archers even for vapmire counts :egypt:
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Re: Faction Thread 2: Vampire Counts
didnt they use to have archers in the table top game aswell?
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Re: Faction Thread 2: Vampire Counts
no they don't in the tabletop game,is strange yes,but they don't
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Re: Faction Thread 2: Vampire Counts
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Originally Posted by alexader
no they don't in the tabletop game,is strange yes,but they don't
Von Carstein's do I believe?
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Re: Faction Thread 2: Vampire Counts
I remember them having archers long long ago.