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Re: Europa Barbarorum FAQ
Does the KI expand historically? Eg if i play Averni would i be save from the Romans until around 50BC when Caesar marchs in?
I ask this because in the first 20 years of my Romani campaign i noticed some small province changing in the area of Syria and the Sinai Peninsula between Arche Seleukia and the Ptolemaioi which looked like the Syrian Wars.
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Re: Europa Barbarorum FAQ
No they don't expand historically, their priorities for invasion are set by the Ai and we have no control over them.
Foot
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Re: Europa Barbarorum FAQ
nevermind, i didnt realise my question was answered elsewhere.
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Re: Europa Barbarorum FAQ
What new units are accessible after the Sweboz reform?
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Re: Europa Barbarorum FAQ
new Sweboz Reform units:
Marhathegnoz (Germanic Heavy Cavalry)
Thegnoz Drugule (Germanic Heavy Infantry) [previously known as Gastiz]
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AW: Europa Barbarorum FAQ
huh only 2 new units with the reform?
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Re: Europa Barbarorum FAQ
What about the new reforms for 1.0?
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Re: Europa Barbarorum FAQ
Could you show the current reforms and the Yeuzhi invasion triggers please?
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Re: Europa Barbarorum FAQ
:help:
I had no problems at all with v.81a v2. For v1.0, I deleted everything and reinstalled R:TW, then patches 1.3 and 1.5. I downloaded v1.0 from Filefront.
I followed the instuctions as instructed but when I launched a game, the EB intro screen would appear, after a few moments, the screen would go black, the music from R:TW would start for a moment then stop. The EB music would then kick in while the screen remained black. After 4-5 minutes, the loading bar would appear, and when loaded, the EB settings page would appear with the world map merged some what together and the screen would be stuttering. I tried setting my options to the lowest settings but the same thing happened. I thought that it might just be the intro part and might not affect the game itself. When I started an actual game, screen went black again then I had a CTD. I have no idea what is causing it since I had no problems at all playing the previous version.:thumbsdown:
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Naughteous Maximus
:help:
I had no problems at all with v.81a v2. For v1.0, I deleted everything and reinstalled R:TW, then patches 1.3 and 1.5. I downloaded v1.0 from Filefront.
I followed the instuctions as instructed but when I launched a game, the EB intro screen would appear, after a few moments, the screen would go black, the music from R:TW would start for a moment then stop. The EB music would then kick in while the screen remained black. After 4-5 minutes, the loading bar would appear, and when loaded, the EB settings page would appear with the world map merged some what together and the screen would be stuttering. I tried setting my options to the lowest settings but the same thing happened. I thought that it might just be the intro part and might not affect the game itself. When I started an actual game, screen went black again then I had a CTD. I have no idea what is causing it since I had no problems at all playing the previous version.:thumbsdown:
Please make a new thread in the bugreport subforum.
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Re: Europa Barbarorum FAQ
Ok, the FAQ has finally been updated with the v1.0 reforms. If you find an error or typo, let me know.
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AW: Re: Europa Barbarorum FAQ
Quote:
Originally Posted by MarcusAureliusAntoninus
Q: Which is the current version of EB?
A: The current version of EB is "v0.81a v2"
~:rolleyes:
Quote:
Originally Posted by MarcusAureliusAntoninus
Intelligent/Charismatic/Vigorous
Isn't it Sharp/Charismatic/Vigorous?
Quote:
Originally Posted by MarcusAureliusAntoninus
Can't be Selfless
There isn't a trait which says that the character can't be selfless =(
So what trait do I need for the Augustan reform?
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Re: Europa Barbarorum FAQ
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Re: Europa Barbarorum FAQ
Thanks, I made the version and 'sharp' changes. I completely forgot the version number was listed in the faq. :sweatdrop:
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by bovi
Not selfless = selfish.
Just to clarify, so now "can't be selfless" means "can't be selfish"? :dizzy2:
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Re: Europa Barbarorum FAQ
"Not selfless" = "selfish"
"Can not be selfless" = "Can not be not selfish" => must be selfish :dizzy2:
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AW: Re: Europa Barbarorum FAQ
Quote:
Originally Posted by bovi
"Not selfless" = "selfish"
"Can not be selfless" = "Can not be not selfish" => must be selfish :dizzy2:
Damn, now I'm confused xD
So I need a character with the trait "Selfish"? Or somethink like "Selfish/Pessimistic/Disloyal"? Or "Egoistic"? Or another trait? ~:confused:
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Re: Europa Barbarorum FAQ
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Re: Europa Barbarorum FAQ
OK, so would that mean the correct entry in the Marian Reforms section in the FAQ should read:
Quote:
"At least the year 172BC
-Have more than 6 Latifundia built in Italy
-Hold at least 45 settlements
-Fight more than 250 battles
-Have a character that is:
Sharp/Charismatic/Vigorous
Selfish
Popularis
Consul or Ex-Consul
Has Influence > 2
Has Command > 2
OR
-Conquer 90 settlements."
On a seperate note, I'm pretty positive that on EB 0.82 I played a Romani campaign where I blitzed my way into having more than 90 regions under my control by the early 200s BC and I got the Marian reforms at that point, several decades before the prescribed 172 BC.
Is this still the case in 1.0 or do we have to wait now until 172 BC even if we had 90+ regions?
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Ancyrean
On a seperate note, I'm pretty positive that on EB 0.82 I played a Romani campaign where I blitzed my way into having more than 90 regions under my control by the early 200s BC and I got the Marian reforms at that point, several decades before the prescribed 172 BC.
Is this still the case in 1.0 or do we have to wait now until 172 BC even if we had 90+ regions?
Did you have the citymod on in 082? Because I changed some of the reforms in that. Neither EB v1.0 or the new citymod has early reforms.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Ancyrean
OK, so would that mean the correct entry in the Marian Reforms section in the FAQ should read:
No. The selfishness is for the Augustan reform. Read it again, it's as clear as I can manage.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by MarcusAureliusAntoninus
Did you have the citymod on in 082? Because I changed some of the reforms in that. Neither EB v1.0 or the new citymod has early reforms.
I guess I didn't have the citymod. It's been a while since I played that campaign but as far as I remember I only had the CTD fixes which were available at the time. Do you mean that in fact EB 0.8x didn't have any facility for having the Marians before 172 BC through owning more than 90+ regions before that date, that there must be some other factor involved in my case which should be eluding me now?
I'm asking this in relation to Foot's earlier remark in this thread (that in EB 1.0 you have to wait till 172 BC regardless of whichever alternative option you meet to get the Marian reforms), so as to understand whether the conditions for the Marians changed from 0.8x.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by bovi
No. The selfishness is for the Augustan reform. Read it again, it's as clear as I can manage.
I'm sorry, I confused it there :oops:
May I correct my previous post by quoting the requirements for the Augustan reforms as follows, in light of your explanations?:
Quote:
-At least year 125BC
-Hold 90 settlements
-Have at least 45 type2 settlements
-Fight 400 battles
-Have a general that is:
Sharp/Charismatic/Vigorous
Selfish
At least Skilled Bureaucrat
At least Arrogans
At least Expert Recruiter
(If these conditions are met, the general will receive a trait telling he wants to seize power. Make him the Faction Heir and as soon as he becomes the leader the reforms will happen.)
Also, one of the requirements for the Marian reforms is "Fight more than 250 battles", as it is "Fight 400 battles" for the Augustan. IIRC, the faction overview screen shows both "battles won" and "battles lost". So I take it that we have to sum up these two stats to see where we stand in terms of the requirements regarding fighting the necessary number of battles.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Ancyrean
I guess I didn't have the citymod. It's been a while since I played that campaign but as far as I remember I only had the CTD fixes which were available at the time. Do you mean that in fact EB 0.8x didn't have any facility for having the Marians before 172 BC through owning more than 90+ regions before that date, that there must be some other factor involved in my case which should be eluding me now?
I'm asking this in relation to Foot's earlier remark in this thread (that in EB 1.0 you have to wait till 172 BC regardless of whichever alternative option you meet to get the Marian reforms), so as to understand whether the conditions for the Marians changed from 0.8x.
Oh, the 90 settlement thing. Yes that does not have a date requirement, in 0.8x or 1.0.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by MarcusAureliusAntoninus
Oh, the 90 settlement thing. Yes that does not have a date requirement, in 0.8x or 1.0.
I'm so happy to hear that, because that's at least a way to bypass the Popularis-Consul attribute triggers for the Marians :2thumbsup:
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Re: Europa Barbarorum FAQ
Salut!
Wanna get correct list of provinces where 'Pahlavanig' goverment can be build by Pahlava. Have some?
cheers
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Re: Europa Barbarorum FAQ
Hi everybody. I don't know how to start a new thread or how to find my old posts, but I am wondering if someone would sell me a disc of the EB mod, it sounds so good! However I am on dialup and downloading isn't feasible. Can anyone help?:help:
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Re: Europa Barbarorum FAQ
Chandlee, perhaps you have a friend with a better internet connection? Otherwise, your local library, workplace or school should have internet access you can borrow. Bring a 1GB USB memory stick to transfer it to your own computer and you should be set.
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Re: Europa Barbarorum FAQ
Hello there im playing the roman faction and i have a reform problem
its 242 BC it has reached the year in history event but i still get no new units or a message. i have control of atleast 2 citys in northern italy and sicly as a matter of fact i have owned the region before 242 bc but nothing has happened. My only thing that i am not sure is that do i need at least 2 CITIES (L3) in order to get the reform?
by the way i was wondering why do ship upkeeps have to be expensive can they only be expensive if a faction has no excess to the lumber good on the map it has a description that clearly explains why and the only reason why i see it be expensive is if you lacked wood.
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Re: Europa Barbarorum FAQ
To gain access to the reform units, you must destroy your old MICs, which should be 100% damaged anyway, and build new ones.
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Re: Europa Barbarorum FAQ
You never have to destroy your MICs, just upgrade them. With the Marian Reforms, your old MICs become worthless and can be destroy, but you never have to.
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Re: Europa Barbarorum FAQ
Just destroy and build new ones up to the point where you were previously using process_cq. Add money using show_err to make sure you have the same money as before. That way, you don't have to upgrade your MIC and get the reforms immediately.
Quote:
Q: Why are slingers so strong?
A: Slingers have the AP attribute to represent the power of the lead bullets that they used. Slingers can be more effective against armored units and were historically. Due to the fact that the AI doesn't spam slingers, the EB team has decided to keep their stats the way they are.
This is not true. The EB team has heeded the countless threads on this issue and lowered the stats of many slinger units.
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Re: Europa Barbarorum FAQ
The main complaint on slingers is that the AP unbalances them. The team has decided to keep the AP stat. And other than making them have a looser formation, they really haven't changed much.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by MarcusAureliusAntoninus
The main complaint on slingers is that the AP unbalances them. The team has decided to keep the AP stat. And other than making them have a looser formation, they really haven't changed much.
The looser formation was something else I was curious about...I'm sure there is a good reason for it, I was just curious what it was.
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Re: Europa Barbarorum FAQ
Well, to swing a long strip of leather around your head, you need extra room so that you don't hit the guy next to you. Side effects of this is the fact that you can't easily field large numbers of them anymore.
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Re: Europa Barbarorum FAQ
What is the magical turn # for the second celtic reforms ?
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Re: Europa Barbarorum FAQ
Just to briefly return to our discussion above, wouldn't it be clearer if the entry in the first page for the Augustan reforms says that the character has to be "Selfish", instead of that he "Can't be selfless", as in my post #107?
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Re: Europa Barbarorum FAQ
A question: Vanilla marian reforms are required for many of the reforms of other factions, correct? And this is only achieved when an Italian city becomes Huge, correct? What happens then if I've conquered all Italia as the Arverni and can only build up to the Acobutagic (large city) level? Does that mean I'll never get my Time of Soldiers?
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Re: Europa Barbarorum FAQ
That does mean that the Vanilla Marian Reforms will never happen, but Time of Soldiers isn't tied to it. I don't think barbarians have anything tied to it (maybe a bodyguard, but I don't think so).
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Re: Europa Barbarorum FAQ
Oh. But what if we're playing other factions? As far as I could see from the bug reports subforum, the KH are dependent on it for their phalangitai, are they not? Aren't the Baktrians too, for their hetairoi kataphraktoi? Or is that the EB Marians both cases are dependent on...
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by pezhetairoi
Oh. But what if we're playing other factions? As far as I could see from the bug reports subforum, the KH are dependent on it for their phalangitai, are they not? Aren't the Baktrians too, for their hetairoi kataphraktoi? Or is that the EB Marians both cases are dependent on...
If you are playing (lets say) Baktria and the Arverni conquer all of Italy before a huge city is built, then yes you will not get the Hetairoi Kataphractoi bodyguard (unless a 'civilized' nation like Epieros conquers Italy from the Arverni later). You can, if you want, go into the descr_regions, add the "italy" hidden_resource to a town that is or is about to become a huge_city, (then delete the map.rwm), and you will trigger all of the reformed units with that city.
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Re: Europa Barbarorum FAQ
Well, that is quite the solution. Shall remember it for the next time i play a dependent faction. Out of curiosity, which factions are dependent?
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Re: Europa Barbarorum FAQ
Hello all.
Really enjoying EB 1.0 at the moment, however I can't seem to get the Polybian reforms event to happen.
Quote:
Romans: 3
Polybian
The Polybian Reforms happen due to a change in equiptment and tactics that were adopted or adapted due to wars with Carthage and Celts.
Spoiler Alert, click show to read:
-At least year 242
-Hold 2 of these cities (Segesta, Mediolanum, Patavium, Bononia)
-Hold 2 of these cities (Lilibeo, Messana, Syracuse)
OR
-Wait until 210BC
(You get the new units only after upgrading your MICs.)
I've done all the above, and I'm now at 180BC. Any suggestions? Oh and what does MICs stand for?
Many thanks.
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Re: Europa Barbarorum FAQ
You need to start the background script.
MIC = Military Industrial Complex.
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Re: Europa Barbarorum FAQ
Carthage: 1
Spoiler Alert, click show to read:
-At least year 235BC
-Build at leaset 5 (L5 regional MIC)(royal_barracks_V1) in these cities (Lepki, Garama, Adrumeto, Kirtan, Ippone, Tuat, Siga, Lixus, Sala, Gader, Mastia, Sucum-Murgi, Baikor, Arsé, Oxtraca, Numantia, Emporion, Tyde, Pallantia, Vellika, Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Rhegion)
-Hold 3 of these cities (Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Emporion, Arse, Mastia, Gader)
OR
-Wait unitl 200BC
Royal barracks ??
I have as foreign barracks Citadel
And as Homeland barracks Integrated
as highest barracks that i can build do i miss something i'm in 215 bc right now and still doesn't have the reforms yet but i'm not sure that i have 5 of them each yet
ps note the typo's
Thank You
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Re: Europa Barbarorum FAQ
This helped me out alot, great mod all of you! :laugh4:
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Sassem
Carthage: 1
Spoiler Alert, click show to read:
-At least year 235BC
-Build at leaset 5 (L5 regional MIC)(royal_barracks_V1) in these cities (Lepki, Garama, Adrumeto, Kirtan, Ippone, Tuat, Siga, Lixus, Sala, Gader, Mastia, Sucum-Murgi, Baikor, Arsé, Oxtraca, Numantia, Emporion, Tyde, Pallantia, Vellika, Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Rhegion)
-Hold 3 of these cities (Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Emporion, Arse, Mastia, Gader)
OR
-Wait unitl 200BC
Royal barracks ??
I have as foreign barracks Citadel
And as Homeland barracks Integrated
as highest barracks that i can build do i miss something i'm in 215 bc right now and still doesn't have the reforms yet but i'm not sure that i have 5 of them each yet
ps note the typo's
Thank You
Answer: you need a type 4 government in these city's to be able to build them
:freak: :inquisitive: Sorry for the lazy question before yes i know i answered my own Q
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Re: Europa Barbarorum FAQ
What are the requirements for the Pahlava reforms?
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Ower
What are the requirements for the Pahlava reforms?
Nothing. They can just build 'reformed governments' in certain places that makes them shift from nomadic to 'civilized'.
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Re: Europa Barbarorum FAQ
That's true Marcus, but they also must have certain buildings before they can get them. I'm in a rush, but it's a market level building I believe, plus something else. But there are building requirements (plus being in certain places only). The nomad .jpg that has the flowchart is around here somewhere and answers all those questions.
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Re: Europa Barbarorum FAQ
Hello! Well firstly i have to say that it is a great job with EB down! It is really good! Personally, i m from Greece and i have to say that the Greek factions are perfectly done!
But with the Romans, i have a problem. I reached the year 240 and the Reform of Polibius didnt even came. I have taken Segesta, Bononia, Syracuse and Messana and developed almost all the Barracks buildings but yet nothing is done. It is that until the 242 comes the Polibian Reform, or from the 242 it is probably one other year that comes??
I m asking because i have reached till the 101 BC only with Hastati of Camillian era...:help: :help: :help: please... :embarassed:
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Re: Europa Barbarorum FAQ
First of all, have you activated the script every time you start a game or load a savegame? (Click on a town, click on the advisor's picture, click "Show Me How" button.) If not, you should start a new game and always remember to activate the script since the game doesn't work correctly without it.
If you have activated the script, check your towns. There may be "Polybian Era" buildings added to the building lists in Italy. If so, you have to upgrade your MIC (barracks) in every town one level to get new units.
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Re: Europa Barbarorum FAQ
Well i didnt know that i have to activate the svript... But why is that if i may ask?? I mean, i have downloaded the LOTR-TW and it was needed there too.... Maybe this is the problem.... Thanks a lot again... :2thumbsup:
Roma Victor Erit Contra Militibus Hostis....
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Re: Europa Barbarorum FAQ
Unfortunately, there is no way to automatically activate the script in RTW. In order to get all of the bonuses in gameplay that a script gives, we have to make all the fans manually activate the script every time they start a new game or load a saved game.
In M2TW, the script can run on its own, so in EB2 you won't have to worry about starting the script.
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Re: Europa Barbarorum FAQ
Incidentally, could you guys get the advisors to tell players about EB-ish things (in 2.0, if not 1.1) e.g. exactly what to do to get the next level of Hayasdan reforms, how MICs work, how Type IVs work etc. I know they already tell you about stuff like going to war with the AI if you invade certain Eleutheroi cities, or about FMs' progress in the Agoge, but it would be nice to have all the EB help in-game as well as on PDFs.
This should all be adjustable by the level of advice you set at the start of a campaign, of course.
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Re: Europa Barbarorum FAQ
Great and impressive mod.
I am playing with SPQR faction and I am in 238 bc. I have got polybian reform.
Some opinions:
I like rebels armies in the cities don´t leave from the wall in the campaings like other mods. This makes its defense are stronger, and interesting and historical playing.
I think AI Vanilla (BI) in the campaings is a little (or more) stupid for naval human invasions. I think AI armies are moving to peripherical provinces, but AI don´t think periphery is the coast. For instance, if I want to invade Carthage and other carthaginian cities from Italy before historical time, it´s very easy for human roman player. Maybe it could be a "help to history" script for humans who benefit from stupid vanilla ai: For instance, if human disembark troops in Africa, some armies around african coasts and cities could appear.
I think maybe spearman-hoplite-triarii power in the battle is too much againts cavalry and infantry. This makes these units can be preferred by all human players, and the legions composition aren´t historical. In the game the most efective legions would be only triarii units (this efect is bigger againts hoplites greeks units). Is it possible to make some script advantages for human if he wants to be historical (moral efects, traits, etc)????
It would be wonderful if there were some ai naval invasions from some factions like other mods. This would produce human had to maintain some troops near the dangerous coast (for intance in SPQR campaing in Sicily).
I like much EB system for traits and ancillaries with moral, command and movements effects. Great EV voices systems in battlefields. I like this mod combines economical development of a faction with interesting military actions. I don´t see any CTDs or important bugs or lags. 4 tpy for me perfect.
I am playing a EB human roman campaing based in history. First military actions againts epirots in Italy, later againts Carthage in Sicily and Corcega, later againts rebels in northern Italy and Dalmacy in Balcanic lands, and later againt Karthhadism in Iberia (Second historical war punic). Maybe it wourld be good there were some guides script which make or favour to human to decide more historical movements (freedom but historical-guides scripts).
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Re: Europa Barbarorum FAQ
I am playing a saka campaign and I was wondering if I will ever get past "Becoming Indo-Saka" or is the becoming stage was the final phase in the reform?
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Re: Europa Barbarorum FAQ
Okay, this is a private little question of my own that I've not seen elsewhere. (Or maybe I've just not had the time to look in the right places.) I just finished a Baktrian campaign, slugging my way all the way to about 190 BC. I've conquered all the provinces on my list, destroyed the Pahlava and the Saka Rauka, none of my cities are beseiged. Everything seems to be as it should be. And nothing's happening. Are there any little victory screens in EB, even anything as simplistic as RTW's? Or are you just supposed to know when it's over. I'm not exactly sure, but if someone out there knows the answer, could you please tell me. I'd appreciate it.:wall:
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Re: Europa Barbarorum FAQ
Complete all the objectives on the map in the faction screen, in game (including any 'raiding' objectives), then wait a turn or two and you'll get the victory picture/screen.
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Re: Europa Barbarorum FAQ
Thanks for the input. I clicked End Turn, waited three or four minutes and the victory screen came up at the start of the next turn. Probably just should have done that first instead of wasting other people's time with a stupid question, but I was used to the RTW screens coming up immediately. Thanks anyway and next time I'll check before I ask.:shame:
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Re: Europa Barbarorum FAQ
Why are names spelt with V's?
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Re: Europa Barbarorum FAQ
Hey guys, love the mod, quick question, on how to get carthage reforms, it says you need level 5 royal baracks in those cities, does this mean the highest level ofbaracks for your factional units, or for foreign natives?
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Falc
Hey guys, love the mod, quick question, on how to get carthage reforms, it says you need level 5 royal baracks in those cities, does this mean the highest level ofbaracks for your factional units, or for foreign natives?
They mean for the foreign natives (gov 4)
With the factional you can't get royal barracks
see also post#131 in this thread and above
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by mrdun
Why are names spelt with V's?
Because the "U" character hadn't been invented yet, at this point in time. Both the "V" and the "U" were written as "V".
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Re: Europa Barbarorum FAQ
I heard a rumor that the saba faction has reforms, is it true?
if it isn't then it would be a good idea
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Re: Europa Barbarorum FAQ
Okay, I'm back with another question, hopefully a little more intelligent than the last one(but thanks anyway, MAA). Playing as the Getai, I see in the victory conditions that the Koganoion must be built in addition to all provinces held and raided. Now, is this just another spelling of the holy mountain Kogaionon in Sarmizthegusa (which I hold), or is this something I actually have to build? If so, where? I can't find it in the build trees for the Getai. Once again, thanks for any help whatsoever. Great mod!:2thumbsup:
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Re: Europa Barbarorum FAQ
Yup, it is the holy mountain in Sarmiszegetusa... and building trees are somewhere in the EB directory in your RTW directory.
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Re: Europa Barbarorum FAQ
Thanks for the answer. I couldn't find it listed in the Build Trees, so I figured I just had to own it. I'll have won just as soon as I get done fighting these blasted Noricii.
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Re: Europa Barbarorum FAQ
Hey guys, do the getai get any reforms? Not that they need any with their troops, but it would be nice to know.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Imperial Fist
Hey guys, do the getai get any reforms? Not that they need any with their troops, but it would be nice to know.
Unfortunately for the Getai, no.
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Re: Europa Barbarorum FAQ
I would not say "unfortunately" after all they have, with both factional and regional troops, one of the best and most diverse roosters in all of EB 1.0, from nice horse archers to tough heavy phalanxes...
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Re: Europa Barbarorum FAQ
I hate to beat a dead horse, but there's one thing that just doesn't seem clear to me. I've read all about the Pahlava reforms, and how they don't have really any prerequisites, nor are they really "reforms", but in my current Pahlava campaign, I've conquered Persepolis and several other very "civilized" towns. There's no Reformed Pastoralism in sight. All I get is the regulars, which means all I can recruit is the old Pantodopoi and a few levy hoplites. No horsemen, no Parthian Thureophoroi, nothing else. What am I doing wrong? What cities do I need to conquer? Help!
And thanks ahead of time. It's a great mod.
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Re: Europa Barbarorum FAQ
In fact, to have acces to the reformed pastoralism (and then to the Parthian Reformed Gvt) you need to build a lot of buildings which are required to unlock those ones. Here is the quote from the unofficial EB manual (still WIP):
Quote:
Unlike the other nomads, the Parthians can settle in their Homeland regions. To achieve this you first need to build the Reformed Pastoralism building.
It is unlocked after building Military Occupation, Migration, Pastoralism, at least Warlord's Horse Herds, Settled Community and Nomad Market (the upgrade of Merchant). Once Reformed Pastoralism built you need to build Advanced Settlement and Settled Aristocracy to unlock the Parthian Reformed Government.
Plz take note that is just my interpretation of the building tree I still need to test it in game before saying it is 100% sure.
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Re: Europa Barbarorum FAQ
A quick question about Triumphs:
I have a general with the Imperator, Conqueror of Carthago, and Prospective Triumphus traits and the descriptions seem to all point to one another, but I'm wondering if I still need to wait for an upgrade of the Prospective Triumphus to something more.
Do I?
Snite
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Nikaïa's tyrannos
In fact, to have acces to the reformed pastoralism (and then to the Parthian Reformed Gvt) you need to build a lot of buildings which are required to unlock those ones. Here is the quote from the unofficial EB manual (still WIP):
Plz take note that is just my interpretation of the building tree I still need to test it in game before saying it is 100% sure.
Exactly right, you can go ahead and put it in the manual if you want. I tested it last night. Thanks a lot for the input.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Snite
A quick question about Triumphs:
I have a general with the Imperator, Conqueror of Carthago, and Prospective Triumphus traits and the descriptions seem to all point to one another, but I'm wondering if I still need to wait for an upgrade of the Prospective Triumphus to something more.
Do I?
Snite
He has everything needed to get a Triumph, all he needs is for the Senate to approve it. Wait a couple turns and the trait should change and he can go back to Roma and get his Triumph (just don't enter the city until the Triumph trait says you should).
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Re: Europa Barbarorum FAQ
Thanks Marcus, I appreciate the help.
Snite
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Re: Europa Barbarorum FAQ
This may have been answered already,but please forgive me for not wanting to read through two years of posts for it.
Will EB work beside other mods already installed?
I hope I'm posting in the right place...
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by SpartanGlory198
This may have been answered already,but please forgive me for not wanting to read through two years of posts for it.
Will EB work beside other mods already installed?
I hope I'm posting in the right place...
EB works out of the "-mod" folder, so it does not replace any vanilla files. It does reference some vanilla files, however.
EB will work perfectly along-side mods that are also in a -mod folder, such as FATW and, IIRC, TIC. EB may work along many other mods even if not in the -mod folder, but there is a chance that those mods will change a file that EB references, thus not allowing EB to work.
It is sometimes hard to tell...
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Re: Europa Barbarorum FAQ
Marcus, could we get something in here about the "ancient Greek looks weird" topic that keeps coming up?