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That's indeed what I was planning on. Religion in the mod will be relegated more to it's role in Rome, in that it offers extras like units, stat increases and happiness/law bonuses. The "religion" mechanic will be replaced with a culture one: Hyborian, Barbarian, Savage, Ancient and Eastern. Like in the "Britannia" campaign, this will represent the problems which arise from sizeable populations of different cultures. If, say, Aquilonia conquers a Cimmerian province, they'll have the problem of being perhaps 5% Hyborian and 95% Barbarian, which would make holding and controlling the province incredibly difficult. Culture will also allow the recruitment of different regional units, again like in Britannia.
Perfect! This should work really well, and add a great deal of challenge to the game. It will also tend to 'mold' the campaign into 'historical' channels -- if you're playing Cimmeria, you'll find it easier to expand into Barbaric regions, then into Hyborian ones. Stygia will run into all sorts of problems expanding north (and might have to exterminate a few cities to make them more manageable...) -- so more than just a clash of nations, the campaign will take on the aspect of a clash of cultures.
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The civilization vs barbarism will be replacing chivalry/dread, since I never liked that dichotomy. Surely a chivalrous man can be dreaded by his enemies, being generous and kindly to his subjects and soldiers but a sadistic monster to his foes? By changing this, a few of the decisions that affect those traits are hopefully a little more realistic: letting prisoners go is "civilized", and thus conforms to tradition and status quo among the nobility.
This is an excellent idea, and it fits perfectly with the Hyborian universe -- after all the conflict of civilization vs. barbarism was a theme that REH explored though most of his writings. What more fitting way to represent it in the mod than have each character be Barbaric or Civilized? Wonderful idea!