Originally Posted by
A Nerd
I like and agree with all of your points, keep them coming if you have more! The game does move too quickly and the movement on the 3D maps tends to be unrealistic. More turns per year and building times depending on the complexity of building use and construction would definately be a plus. It seems that spaces between points on the map, mainly cities, are rather equal to one another despite distances perhaps represented in real life. Perhaps this is because the developers wanted a uniform map to fit the game and decreasing map distances make things more uniform and accessable. Perhaps fewer major cities or smaller less important cities are needed to conquer a region? In other words, conquer smaller cites in a large province where a large city is the focal point of conquering the province on the move to take said region. Not cities like in ETW and NTW where taking them only results in a financial hit, but rather strategic positions of both economic and military importance. Move times might seem shorter (or longer ?) but a more asymetical map might provide more realism to movement and region conquering. A different time scale would help development based on tax collection as well. Though I too ramble, hopfully this jumble of words makes some sense or provides some interest in which to read.