Those goblins are excellent, Alletun. It's an honour working with somebody of your artistic talent.
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Those goblins are excellent, Alletun. It's an honour working with somebody of your artistic talent.
Those are cool looking gobbo's, I especially like the one that seems to have a David Crockett hat with a red plume.
Thats a good green for goblins what with the tone of skin being a general pointer to a greenskin's strength or whatever.
Preview of the troll head!
(screeny taken in milkshape, it looks better in-game :2thumbsup: )
https://img69.imageshack.us/img69/63...iewheadom2.jpg
nice heads,i think it's perfect.good work,keep walking:egypt:
This looks amazing, really excellent work, these fella's look better than the Mark of Chaos ones! Can't wait. Play Orcs on the TT, I'm gonna be an Orc when Warhammer Online comes out, and gonna play my first campaign in this as an Orc, if all the units are this amazing my eyes will love every bit of that campaign! Don't know TONS about Orcs but I'd be happy to help with info and stuff whenever I can :D
Trolls ~D
https://img140.imageshack.us/img140/850/troll5od4.jpg
https://img140.imageshack.us/img140/6591/troll4wg0.jpg
https://img140.imageshack.us/img140/9974/troll3zy7.jpg
https://img140.imageshack.us/img140/5695/troll2nr9.jpg
(theres overlay blood textures on the next one, they kinda smudge out the underlaying textures)
https://img108.imageshack.us/img108/4651/troll1li6.jpg
If/when i get the time i'll make some nifty new kill animations for them.
there are awesome but the legs are too thin.would you mind to bulk them up a bitt,but the are still impressive,nice job,keep it up
just a small suggestion,would be good to include a second weapon,a simple grave stone hammer(from a grave you know),would be nice.it is indeed a impressive work
Good apat from the fact they're standing on twigs not troll legs.
I mean, even a poofy ELF axe could knock those things out! My Runic greataxe needs a CHALLENGE!
Wow... Those trolls look amazing! Good job! Aside from the legs I see no big problems, and I didn't even notice the legs until it was pointed out *Although that was likely my ignorance... I'm good at being ignorant!*
they look ok but need a bit more muscle
I agree^
Hmm... I actually like the thin legs... are those twiggy legs that different from the original models?
I think they're awesome! Great job. Maybe the legs could be a little thicker, but the arms are fine imo.
*dubble*
Quote:
Originally Posted by Alletun
Haha.. peasants, why is it the poor who always get into trubble..:P
Sorry, but i had to laugh when i saw the last picture there.. Haha, amazing how grumpy and mean you have managed to make those trolls. >:()
Always thoght stone trolls to be comic creatures, but from the peasants point of view.. no fun in those faces.
Heeeey, why did you post here, I missed these! :P Looks incredible! Awesome work.Quote:
Originally Posted by Alletun
I like the thin legs. They make the upper body look bigger, and exaggerate the shape far more than would otherwise be the case. To make everything bigger starts ot cause issues with the animaitons distorting hte mesh ... but this gives just the feel and look of a powerful creature that will happily rip your twiggy legs off and use them for toothpicks.
If you know what I mean!
Yap. The proportions are all based directly off of the miniature models
Maby if you made the legs less rugged, they wuld fit more to the rest of the body.
BTW: I absolutly LOVE the faces. My last post were a bit comfusing
They're perfect. They aren't LOTR trolls. These are supposed to look like the worst kind of degenerate couch potatoes.They're perfect as is.
Damn - real Warhammerish trolls alive! Great work.
Hotdamn! Sweet looking trolls there, Aletun.
These models are simply superb Aletun! I LOVE the texturing! Keep up the good work!
I love the Trolls, however I think their clubs look abit too advanced, maybe you could make them look even more primitive.
Other than that, I love your Trolls, are you planning to do some River Trolls?
Most impressive! I always thought the trolls looked a tad too comical and cartoonish even in comparison to the orcs and goblins. Somehow, you've managed to make them look pretty damned scary while retaining the quintessential GW Troll look, which is a heck of an accomplishment. Maybe because we're getting a higher level of detail the trolls don't look quite so cartoony! Bravo Alletun.
this thread seems to have gone quiet so i dont know if its still in use, but i had a thought about how shamans could be implemented.
use a mortar with the shamans as the crew (and their bodyguard?), and then make the mortar itself and the shot invisible leaving just the effect animation. but make it BIG and you have foot of gork.
then give them a special ablity like the chants that the apache medicen men and preists of whatever have and make it increase the moral, movement spead and attack damage if thats possible. and that gives you waaaaagh.
i have no ability with computers or modding so i dont know if any of this is possible.
just my 2 cents
Problem with making the shamans the crew to an invisible mortar is that if they flee etc. then the invisible mortar is left behind- good luck re-crewing that!
You could instead have them crewing some portable Idol of Mork (a lump of rock shaped like Mork that could be pushed around) but I imagine it would take some work getting both the missiles and animations to look right.
Goroul
There are other ways you could achieve the desired effect :wink:
I went over them briefly in another thread. Bwain knows them, I guess it'll be a matter of time and priorities as to wether he includes any of that.
They look good but their feet look like flippers and are their faces animate? Faces look the same in pictures. Anyway good work.:2thumbsup:
Animated faces? That is not a feature of MTW2 (which this is a mod for)
The feet look like fine river troll feet to me...
The Black Orcs are being remade to look more warhammer-ish. So far the base Black Orc is done, still helmets, weapons and shields to go. They haven't been put in the game yet, so here's a 3dsmax render:
https://img258.imageshack.us/img258/...review1uw5.jpg
@WereVrock: No, animated faces are not possible in the m2tw engine (well technically they are, but we want to release the mod on this side of 2011).
very nice as usuall :yes:
Ohhhh Alletun!!!i can't stand anymore your modding work,it's simple beyond the human's limits,it is trully amazing how you mod.everything in the model it's perfect but i want to find something for you to put(cause i am really stuborn)hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.why don't you put a couple of horns in the shoulders packs?i think that would be enough.KEEP ON ROCKING BROTHER!!!!!!!!!!!!!!ThE eND iS nIGhhHhHH!!!!!!!!!!
Epiiiiiiiiiiiiiiiic!
That's amazing. I never would've thought that was possible. Spot on man! Keep up the good work! ;D
Excellent job man. What a great Black Orc, I also think the troll legs look pretty good, especially considering they match the models perfectly.
Just wanted to drop a line here to ensure that we don't forget about the classic orky siege weapons, the "lobba" or "rock chukka" (aka catapult). It's crewed by gobbos usually as the weedy ones shoot instead of fightin like uz real orkz.
Spear chukka is the same. Along with the doom diver it gives the faction a fully rounded out ability to smash fortifications and troops from a distance.
That black orc is as everything you do amazing. A few pointers.
1) Aren't black orcs a lot darker than other orcs?
2) The legs are too thin and boots too small. It doesn't work for me as is.
3) I'd like over-sized gauntlets to fit the shoulder pads.
The torso and head are simply amazing. I couldn't have done it better myself in a million years.
hmm looking on it again it might be the shot but are the arms thicker than the legs? :sweatdrop:Quote:
Originally Posted by DrZoidberg
I t looks good other than the other complaints they llok good. btw they are going to have helmets?
with texturing like that they done need helmets :2thumbsup:Quote:
Originally Posted by Eufarius
About the helmets:
About the proportions:Quote:
Originally Posted by Alletun
The model is based off of a warhammer online orthograph, so the proportions stays.
Allentun's work is top quality, your a legend mate!
Trolls look perfect, Black Orcs look amazing too.
HI, new poster.
Just wanted to congratulate you, thats some awsome work and i have question..
How are you going to implement the Greenskins animosity tests to the game?
Don't know if it is possible, but if there is some way to give them poor morale, but so that they start 'Fighting to the death' rather than just fleeing, it would be a decent wa of doing it. You don't get cowardly Orcs, but you don't get to control them either. Of course, they're still not fighting each other, but I think this would come close.
There is a "set morale" option in the EDU which might be useful in this regard: I'm not entirely sure of its effects, but I think it means units stay at their "base" morale, and never rout. Maybe that would work?
Wouldn't that just give the Boyz uber morale? I'm not too familiar with the inner workings of TW, as you can probably tell, but to me that sounds like they will just never break, ie. stay controllable until they're dead. You should lose control of them, meaning that they should break, but they shouldn't run.
Not sure if this is the same as what you said, mechanics-newb here.
I'm not sure, but soldiers in "fighting to the death" mode seem to be the suckiest sucks that ever sucked. They rarely get any significant number of kills even if you completely surround them and really let them fight to the last man in my experience. It's a good idea you have though, in principle.
If animosity is implemented (which would be great), make sure Black Orcs reduce the chance of infighting taking place. If it does happen, Black orcs should have the ability to kill a few greenskins to stop the fighting.
I don't think that's possible, engine-wise.Quote:
Originally Posted by Steel*Faith
Besides, Orks loves fighting, but only if they're winning. If they're losing, they will problably run away too, like any sensible creature would (yeah, yeah, I know, Orks aren't excactly sensible :sweatdrop: ).
Alletun, I thought the black orcs had more armour and less shoulder pads. Especially on the legs. I'd always seen them like more like this (note the one on the right mainly) but of course, if you can't be bothered or you just don't want to, I wouldn't mind seeing them like what you've created. :grin:
According to the sixth edition army book, orcs don't mind dying if they die during a good fight. But what is a good fight? Orks will probably flee if they think they don't stand a chance, and will stay if they will win.Quote:
Originally Posted by Jonlissla
I think the engine isn't capable of implementing animosity. It is a temporary state of running amok, which i believe can't be done.
Fireblade
I don't think it's that. I think it's more down to enthusiasm about fighting and lack of brains. They don't mind charging outnumbered into intact lines of heavily armed troops, if they're sure they'll win. Which being stupid, is most often what they'll believe. And since it's the stronger guys and not necessarily the smarter guys, who are commanding... it's easy to see how this is a problem.Quote:
Originally Posted by fireblade
But if dying is obvious, of course they'll break and run. Goblins will run even when numbers are equal. They're not taking any risks.
It's described pretty poetically in the Orc sourcebook. I can dig up some quotes.
Funny Idea, how about make them a horde army. They always called it and would be very much they're way. Giants and trolls are captured so could be merc units.
Alternatively make them in to small tribe factions and have crusade/jihad when they are led by warlord or could script a hero with many stacks to turn up?
Thinking something like apache tribes. Trade is unknown to them they pillage to get everything.
suggestions: others have talked about animosity. The best way I can think to implement this is to just give every greenskin unit except black orcs the "may charge without orders" trait. I suspect anything more complicated might be difficult.
Regarding income, their tech tree should definitely not include markets or anything. They should derive most of their income from looting, with traits and such that enhance that. I would suggest high growth rates, but also high squalor and unrest. I'm not sure if there is any way to affect their squalor and unrest specifically, so that it doesn't affect other races that gain control of greenskin territory, but they should at least have very few buildings and such that counter it. Maybe their happiness should be wrapped up their traits, which would encourage the orc player to garrison their cities with rulers. Instead of management and income, their rulers would have things like "I's da BOSS!" which would add law and happiness. Maybe something like "Get to Work!" which would add farming.
To balance the low income and happiness, they should have the option to WAAAAAGH! which would just be a crusade mechanic. Finally, they should go into horde mode, and they are probably the only faction that should do this, unless you bring in ogre kingdoms.
Well, if orc happiness is based around fighting, wouldn't unrest actually be good for them? That way there is lotsa foighten an lotsa 'eads ta bash!
But for their unrest, the buildings should be like a fighting pit or mud wrestling or somekind of combative deadly sport that would release their homocidal tendancies.
You could make all of the orc units berserker (if it exists in M2TW) to represent their unwillingness to stop killing stuff and their amazing talent for it - after all they are some of the great conquerers in Warhammer. To compensate they need orcy archers (can't hit a barn from the iside) and almost no armour
If that happened, it'd hardly be an RTS for the orcs. It'd end up being a colossal pain and make them unplayable for the most part. Maybe one or two berskerker units, but definitely not all of them.Quote:
Originally Posted by Flying Pig
Make their lower tier units berserk? And then the rest of em give em increasingly higher morale, but still being low.
Idk... just throwing ideas out there >.>
Perhaps, but I feel that'd still be pushing it. Maybe have one berserker unit, then other Orcs perhaps, if at all possible, with a sloppy response. So that they won't really pull out of combat very fast when ordered? (I'm not sure and somewhat doubt this is possible, but maybe?)
I think the "may charge without orders" trait will do that. In Vanilla, troops with that trait seem less likely to obey an order to leave a combat.
Then that'd work quite well!
Hi new to the boards and have looked through most of the screenies and faction threads and i must say this is one of the best mods I have ever seen (espescially since its warhammer :2thumbsup: ). Anyways, i was just wonderin if night goblins were gonna be in it. No real difference except for lower morale and more of them. Doesnt have to be but i like them because of the cloaks and Skarsnik, the most badass goblin eva.
welcome to the boards!
yes there will be night goblin archers and spearmen
That's good to know. Night gobs were one of the first units I painted... and welcome to the .org Slanted. :wink2:
Awesome, entire armies of gobos here I come. Thanks for the welcome too.
ey dont dis the DE they're awesome, and yeah i know youre not dissing them but when you think evil in warhammer you think CHAOS!!!! so dont say thoise mad sadistic Dark Elves are evil unless you also include those chaos worshipping mutated Hordes and Beasts of Chaos. :sagittarius: :smg: :hmg: :rifle:Quote:
Originally Posted by Enthes
Yeah actually there's plenty of really evil factions except for DE: Chaos, Hordes of Chaos, Skaven, Vampires,...
was just wondering if i could possibly have some screenies of the orcs posted here if there are any?
i don't fancy sifting through 150 odd posts looking for them :book:
but don't worry tis fine if no one fancies it
i'm off now anyway for today goodbye :beam:
Theres a video of the screenshots in Youtube.
I have a few ideas. Since the orcs and gobos rarely stay in one place or build cities on the places they do stay at for a while maybe you could add the apachean tribes only village places but make their population really large. And when they start off all unupgraded and what not there will be alot of unrest but as you build stuff (such as fightin pit, where da boyz can fight wifout bein in da streets) the unrest decreases. And with the orcs constant fighting unless there is a boss nearby the generals could give large bonuses to law. And maybe give the orc generals a great loot bonus as there isnt much in the way of income for the orcs, and their ability to steal everything that isnt nailed down. Just a few ideas i was thinkin about. And just a quick question will their be gobbo genreals sorry with all of the questions. Ignorance is not bliss.
I'm not sure if this would help, but perhaps attaching the lower jaw to the torso bone would help make the models appear more lively when animated. This was done for a few of the larger fantasy units in Blue Lotus. It makes the units sort of move their mouths slighly when walking or or attacking.
While it looks great in BL, I'm not sure how it would work out with the medieval 2 Total War skeleton. It might be worth a try though.
Just wondering about the units on the whole, will the player be allowed to choose between making an entire horde of goblins with different units, such as spearmen, archers, and fanatics, wolf riders etc., along with the night/normal goblin types?
Or will it just be a few units of goblins to compliment the usual orcs?
Orc and Goblin unit list
Basicly,i looked at the OG Miniatures page and said"Lets see how these could be implemented in-mod"
1.Orc Boyz-Maybe you could devide the the basic orc boyz into diffent unit types like you did with the Men-at-arms.Or stick with a one unit who has choppas only and are heavy infantry high attack values but low defense.
2.Orc Arrer Boyz-Should be made into a Hybrid unit.It can shoot missiles,but shold be able to hold its own in melee.(It is after all an orc.)There Bows shouldn't be Long range or armor-piercing.
3.Goblin spearboyz-The basic goblin unit.Equiped with a spear and with poor moral.best used in support roles.
4.Night goblins-The basic Night goblin.Should be equiped with recurve bow and a secondary short spear.Should get bonus when fighting at night.(Duh!)Special abillity could be:Powa of da shrooms!causes the night goblin unit to go beserk and immune to moral! Can only be stopped once the last Night goblin is dead.
5.Goblin wolf riders-A light calvary unit that should have good stamina and should be fast moving.Useful for chasing down fleeing foes and missile troops.It would be a mistake to send these guys into prolonged combat.They WILL run from anything stronger then they are.
6.Savege Orc Boyz-Should wield clubs and parts of bone that look like swords.(like the jaw of some beast.)Should have high moral because ther too stupid to know if there losing.:laugh4:could also use javlins.
7.Orc Boar Boyz-The Orc heavy calvary.Equiped with long spears for charging and choppas for close combat.These guys should be no match for brettonian Knights.Orcs and Goblins aren't known for their calvary skilz.but thse guys are still decent heavy calvary and should be abel to get the job done.
8.Black orcs-One of the best infanty units in the mod.Have high defense values as well as attack.These guys make excellent shocktroops and can stay in a fight and win it.
9.Orc and goblin artillery.The Rock lobber and spear chukka.(The Trebuchet and ballista.)
10.Orc and goblin chariots.The Orc Chariot should be good at killing infantry up close and the goblin one from afar.(Goblin with a bow in the chariot.)
Thats about it lol.Hope I gave you guys some ideas!
How could you forget the trolls :furious3: And there should be a difference between night goblin spearmen and night goblin bowmen. And its fairly simple for the orc roster.
Orc boyz- 3 variants one with sheilds one with spears and sheilds and one with choppas
Night goblins- 2 variants with bows and spears
Normal gobos- just with spears
Arrer Boyz- What Tex said. Somehwat powerful archers with good close combat abilities
Goblin wolf riders- A fast unit of cavalry with and decent attack but horrible defense and semi good morale.
Savage orcs- A unit of shock infantry with a very high attack but low defense.
Orc Boar boyz- A above average unit heavy cavalry. Just under the power of empire knights.
Black orcs- Not one of the best units in the mod but a very powerful unit with good attack, defense, and morale.
Boar chariot- A very tough chariot
Wolf chariot- A not so tough chariot
Goblin squig riders- Like the savage orcs on squigs. Very high attack but get cut up pretty qquick.
Spear chukka and rock lobba- Balista and trebuchet.
Trolls trolls trolls- Like elephants on two feet with clubs
Goblin doom divers- A balista that shoots goblins with gliders :2thumbsup:
Orc boar boyz should be in fact a really powerful cavalry cause, in the tabletop game, the boar hits just as hard as a bretonnian knight! And that's just the boar! But they should have low armor (to be a cavalry).
I agree with what have been already said, just wanna add:
What about squig herders? they could be almost like wardogs in Rome: Total war! High atack, low defense.
And squig hoppers remind me the gladiators in RTW, skirmish, fast (almost cavalry fast), high attack value!
Black orcs ARE one of the best hand to hand units in the old world, high defense, high atack, good morale, disciplined, etc.
Savage orc boyz must charge without orders (in the tabletop game they have frenzy!), very high defense, low armor.
Is it possible to put savage orc boar boyz?
And what about little snotlings? they could be like peasents!
And a giant is a MUST!!!!
Orcs and goblins have a huge variety of troops to chose from!!!
I have two doubts with the O&G army:
1.- The whole army will have the trait "can charge without orders"? to represent the animosity and waaagh!? And if not...
2.- Is there going to be something to represent the orc animosity and the waaagh! rule?
I don't want to rain on the parade of O&G fans, but I want to provide perspective on the whole "black orcs should be among the hardest infantry in the world!"
They are not.
They are elite, solidly above average, but nowhere near the top of the totem pole. On the table top they are not quite as good as regular chaos warriors, nowhere near chosen, let alone khorne marked chosen chaos warriors. They also fall short of swordmasters, blackguard, ironbreakers, and other elite elven and dwarven infantry. They slightly edge out grave guard and tomb guard in combat ability, but lack the unbreakable cause fear advantages of those units.
Now, for mod balance, you might want to make them among the hardest infantry in the world, I don't know, but their TT stats are as above. They are also valuable for their "quell animosity" effect, which I would represent with a simple moral boost to nearby troops.
It makes sence they are big and battle hardened but still to unbalenced as warriors becuase they can't control their rage. Also orcs only training is from fighting they don't learn like the other races before they fight.
How are the O&G doing? Last time i was on these forums (and that was a LONG time ago) the devs were having problems implementing the fanatic night goblin... Hope you guys managed this problem, cuz a fanatic would be oh, so awesome.
I mean, how else will a Boyz regiment stomp some Ironbreakers without a spinning metal ball up front causing some mayhem and formation breaking?
Maybe the Orc Boyz would kill all the dwarves with their breath and other awful smells. Ha ha ha ha ha ha ha ha haaaa!