the screenshots for all TW games look crap dunno why they just do :no:
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the screenshots for all TW games look crap dunno why they just do :no:
Some screenshots come out well, and some come out utter rubbish!
Trust me... I am enjoying looking at the things in game. The TW game camera is good for playing, but it does lack flexibility for fancy screenshots. Also, I haven't been cranking up the detail and so on for the screenies. I could improve things that way. I don;t have a rocketship PC, and am taking screengrabs in game at the resolutions I play at. I can ratchet up the detail and see how it looks then.
May be I just take crap screenshots :clown:
Yeah, I can see that you play at low res, but I don't think that is the major problem, even if it, of course, is one of them. I think you should just take the screenshots, paste them in photoshop (yes, one by one, don't use some other program for it) and just cut away the GUI and so on. Save as JPG with highest quality, cause they will still land on only about 500kb.
Fantastic Dead Guys Bwian!
okey i think that this far, the Tomb kings are the army who look the best.. Besides the supreeme modeling, I think that the skeleton white and the light blue realy come together on the TW engine:D
The best single unit so far i have to say was the black Orcs.. Aletun
found that brute and savage look i was hoping for.. I pity the empire spearmen who is up aginst those guys..
Anyway, keep up the good work! You have alreddy stunned the tw modding world, and if bwian makes those chariots.. wow.
Will we be able to make different skins for chariots? If so then the new Lion Chariots. wolf/boar chariots and one of my personal faves the Black Coach could be possibilities!
If we manage to make Chariots for M2TW, then we will make variations. This will include Boar chariots for the Greenskins, plus Tomb King chariots at the very least! The Black Coachis also a possibility..but might present some difficulties in terms of how it is used in game. There would need to be a single one...not a unit of black coaches!
Quote:
Originally Posted by Bwian
hi, sorry for beeing offtopic but is it possible to learn how to add pigtails on units?Quote:
Originally Posted by KARTLOS
thank you.
IF you know how to model, animate, use MS3D to add bones and use KE's animation tools... it's easy.
I don't have time to teach though. It is a complicated task requiring a thorough degree of Total War modding skills. Ultimately, you would have to re-make ALL the animations for whichever animation set you want to add an extra head bone, link a mesh to it, and create animations to make it move.
ok thanks for the clue :)Quote:
Originally Posted by Bwian
Best starting point is to download Alletun's handy 'Tome of Knowledge'
He has colelcted together pretty much all the useful nuggets of modding know-how into a very pretty and well presented set of pages. On top of that, he actually has done ALL the things in the Tome, so he is not just passing on the wisdom of others, but rather distilling out the things people need to understand to get the modding jobs done.
There was stuff in there that I didn't know too :book:
No kidding, I learned a few things from reading it as well, it's quite good :yes:
Gorgeous eye candy! Shouldn't the Wights clothes be abit more rotten and dirty looking though?
Other than that, great stuff, I can't wait to see more Orc stuff.
~:cheers: ~:cheers: ~:cheers:
This shit's like porn for me.
I bet the skaven screenshots will hit me in the head like a rubber salmon...
Despite too many hours spent fussing over chariots and such like, I have found some time to start work on the higher status Chaos units. These are the Khorne Knights. Still a work in progress, and in need of a couple of variations on armour yet....
https://img217.imageshack.us/img217/8919/khorne1ul7.jpg
https://img66.imageshack.us/img66/5369/khorne2vn9.jpg
I want a couple more versions of chest armour, and some different style shoulder armour. I wanted to try and make the classic 40k look shoulder armour ( cos I think it is great looking ) but I also want something a bit more traditional too. Since these are high ranking units, I want to put in more variations than normal to make them look more individual.
I am also working on 'warped' versions of the stock chaos units.... re-working the bare headed units to make them look more 'chaotic' and also giving the Marauder units a once over. They are looking a bit shabby in comparison to the rest, and I think they might benefit from an overhaul too. Since I am focusing onthe Khorne faction, I don;t intend to go too much downthe tentacle route....but I do want some deformations and oddities in the elite warriors. Canon says once they make the rank of Knights, they are pretty much a permanent fixture in the armour, so the variations are limited to decoration.
Chaos Knights will also get a scaled up 1.2 sized mesh for added impact.
A large and suitably nasty looking horse will be provided for a mounted version of the knight.
Once that is all done, I will move on to the Nurgle units. Then things will get nasty in terms of the texturing.......oh yes.
Simply amazing Bwian I <3 you!
Isn't the classic Warhammer look a bit oversized gloves and boots?
While your model looks realistic , it doesn´t really capture the "classic" look of Warhammer models...
Is this intentional?
Not intending to bash in any way, it looks really good, but if I had made it myself (and I am not the one making the mod here), I would have enlarged the hands/gloves, and feet/boots slightly.
You are kind of rite. Not meaning to bash but I think he is right.
True....what young lass banjeeboy says has some merit. His hands look wayyy too small. they wouldn't even fit around something else's neck! Now this isn't a gang bang on Bwian, just helpfull critisism :)
I wouldn´t bother if I hadn´t been so satisfied with everything else in this mod, wouldn´t be nice to have a stain on such a shiny surface :)
Oh... and I'm 30 btw... (Don´t let my poor english fool you...)
you have made very nice work but i think you have to make more plate armor,the legs are not like that,and it looks too much like 40k models,WAKE UP BWIAN,THIS IS WARHAMMER FANTASY,WAKE UP FINALLY(ok i am just kidding,don't take it personally)but it still good,good job again.may i ask something,i didn't get the think about the names of the caracters,can we make the real names or we have to make different ?keep walking bwian....:egypt:
Perhaps increase the waist to chest ratio? I think the chest should be larger and 'drape' over the waist more instead of ending at the diagphram of the lungs. I'm looking at some Chaos Warrior images right now and the chest is very square and dominating fixture, very unhuman looking.
But thats just being picky, great work brian as usual.
Bah, I don't know what the lot of you are talking about, I think it looks fine. Remember that this is the "Vitruvian Man" pose used for modelling, and the model can look quite different from a more "natural" pose, i.e. a lot better. Hopefully Bwian'll post an in-game shot sometime.
I suspect Bwian didn't do much to the hands because they're nightmarish to edit due to all the bones in it, same as with the dwarves' hands. In any case, the overall look of the model doesn't seem to say "the hands are small" so much as "the rest of the dude's body is HUGE!" :P
Course I'm just guessing here:inquisitive:
I love the enthusiasm for Waqrhammer :laugh4:
Now...this is still very much a work in progress, and this is one variation on the armour. It is by no means a finished articel, or it would be a shot in-game.
My purpose for showing a WIP is that I am not 100% happy with the overall look of the thing, and this is a damn fine way to get pointers.
Arms/Hands ... can be made bigger... but there are limits. Overdo it, and you start to get issues with the model smoothly moving and not creasing. The solution to that sort of problem is to either add a lot more polygons, or to create a more segmented look. I will explore both options, and will make this guy as bulky as possible.
Legs/Feet. Same deal. Easier to bulk up a bit...but same limitations.
Shoulderpads ... STAYING. There will be more options on this...but I like these pads too much to let them go!
The pads are very nice and warhammerish... keep 'em, Bwian! :)
Oh... and how's the progress with the waggling (?) tails?
HaHa, Reminds me more of a type of chaos warrior wich are not going to apear in the warhammer world for another 40 000 years..
Great work! Love the models, and itt'll be fun to see them on the battlefield!
dont kill me but........ i hate the shoulder pads :no:
IT looks like its straight out of the warhammer 40K world also are you scaling the model up slightly as chaos are slightly bigger than normal humans that would solve the size problem also.
i would rather they looked like the proper fantasy ones as they just plain look better than the 40K ones anyway :2thumbsup: http://uk.games-workshop.com/hordeso...s-warriors.gif
dont get me wrong you are doing a great job but i just dont think that chaos model fits in with the the rest of this brilliant mod :thumbsdown:
I think with bulkier boots and arms, you could be onto a winner.Quote:
Originally Posted by Bwian
That darker, more metallic red suits Khorne alot better then the altogether too bright and shiny armour on the marauders.
Excellent work, you are really pumping out the models and textures at a tremendous rate!
Ah, but remember these are the special Khorne units, like these chaps here:Quote:
Originally Posted by Enthes
http://uk.games-workshop.com/hordeso...e-champion.gifhttp://uk.games-workshop.com/hordeso...horne-lord.gif
The standard "chaos undivided" warriors and knights will probably look more like the dudes you posted.:2thumbsup:
Also, he is scaling the chaos knights up to 1.2 - a 20% increase, so they'll probably be a whole foot taller than puny Imperials!
There will be some other shoulder armour and body armour before I am done. I want as much variation in the unit as I can get.
Likewise with the horses for the mounted version.
The Knights are 1.2 scaled, the stock warriors 1.1 and the marauders are 1.0
The marauders are due a revamp...because when I put them next to the newer units...they look like they need re-doing!
Puny Imperials?! :sweatdrop:
Speaking of which, just a slide-show while I work on knights...
Assembled army
https://img266.imageshack.us/img266/...irearmybv8.jpg
Spearmen, Greatswords, swordsmen, etc
https://img159.imageshack.us/img159/...rearmy2ff4.jpg
Handgunners firing
https://img362.imageshack.us/img362/...gunnersgp5.jpg
you've made a great work but firtsly on the greatswords,you should put cloths on the leg that is in the same order like the hand that has cloths and the armor should be a lot more darker,now about the hats the look too much like cowboys,you should try to different this a bit and add more fethers.ok i am getting really angry here so forgive me,but my hubblest opinion is that they need more work,just a suggestion,ok?i don't want to insult your work,i respect it:egypt: .keep up the great work,let the feathers in the sky.
I'm going to chime in on the Chaos Warrior. Bigger gauntlets and bigger boots. I think it's all you really need. And they'll look great. Just as some of us pointed out, it looks a bit silly with slim extremities like that.
nice to see some empire for once they all look great. only thing is that hat it looks 1 solid colour needs some variation to make it fit in with the rest otherwise fantastic models :2thumbsup:
About the chaos warriors, i think they should have a bigger body to head ratio, this is more the warhammer art and not so much the models, it would make them more epic looking.
I actualy liked the empire soldiers in bright white and red. looked more model like and cool. But that is youst me.
Ellydog... don't worry about the head/body scale. I have purposely left it a bit outsize on the head, as I did for the Chaos Warriors. When I scale up the unit for the final insertion into MESH format, I play around with the scale to get this just right with the correct sized body. No point in messing around with it at this point...I want to get the look right, then fine tune the scaling.
I have a fix sorted for the hands, and will be beefing up the boots too. Then I have some more armour variations nearly done ( having trouble squeezing it all in to the texture file right now ) and then I will make the final adjustmenst and put it in game.
I am pretty sure that's just one of the colour schemes, there are several.Quote:
Originally Posted by A Norseman
I think those screenies would look even better if it wasn't taken on a hill, the way unit's look on them is pretty wierd.
I don't agree at all really :P I love the new, more realistic look.Quote:
Originally Posted by A Norseman
I love all models so far - Empire looks exactly like miniatures which is great. Same goes for Dwarfs, Chaos and Orcs. But I have one suggestion - why don`t you use Cinematic Editor to make close up screenshots like these?:
https://i126.photobucket.com/albums/...mad/wengry.gif
i would agree with Norseman,red and white would be more terrific.even games workshop use this type of models(red and white)to decorate her imperial units on the books or in internet,but krazysigmarite made a lot of work on the models,so i respact his work(but tha hats with the feathers need work)ok ok sorry,i am not that who will jugde you.C'MON keep on rocking people,we need to play this mod before Empire total war.:egypt:
Altdorf is the capitol of Reikland, and the Empire. Red and Blue are its colours, so that's what we're using. Red & White are the colours of Talabheim - certainly a prominent city in the Empire, but not as important as Altdorf.
All Greenskin pics are taken using the CinEd. only problem is it takes so long to maneuver (sp?) around with the cam.
I would take mine with the Cin-ed, but I am totally unable to get the bloody thing to work.
Yea.. Alletun's pictues are perfect. the other, not so much
hey at least were getting pics, done this fast I'm not complaining.
keep up the good work.:2thumbsup:
I reckon if you zoomed out on the handgunners they hats would look like Christmas santa hats :)
Will making the hands larger make it look awkward when holding weapons? Although Khorne warriors usually do use big weapons :beam:
Because of the scaling the Khorne Knights will get, the proportions are more important than the actual size. The weapons will be suitable in size too... ie BIG and POINTY. Khorne warriors should be armed primarily with axes or nasty looking swords. For some reason.... I prefer blunt objects for Nurgle. I suppose the chance of festering internal woulds are greater... don;t know if that's canon or just a personal preference!
Hope to get some more work done on these units this week and get some stuff in game by the weekend.
p.s. My screenshots have a reputaton for being rubbish! Ironically...in life, I also take rubbish photo's!!!!
Yeah. Khorne=BIG+POINTY, Nurgle, blunt, Slaanesh possibly thin duelling swords or harpoons, and tzenteech aanything glowing mysteriously... :book:
I've heard a lot of criticisms about the hats, but never something like this :san_huh: . They look quite good in-game, and once I get cin-ed working properly, maybe you'll believe me :2thumbsup:Quote:
Originally Posted by Love Muscle
The hat looks good, but perhaps you should add some textures to the feathers?
simple,this is not what the Imperial hat is,this is just a circle normal hat.just look at the new miniatures,and if you making them altdorf state troops i will accept this,but pleaze do it properly,they use white and red feathers(yes altdorf use these)(just look at the army book)not even one blue feather the should use.ok am i not angry,but if we want to get the job done,we must do it properly(just a suggestion)........and the great swords,must wear cloth in the same leg that the hand uses(and the panoply must be a lot darker,even black in the majority),and not only the handgunner(for state troops)wear hats,but the majority of the state troops wear hats(with anormous feathers). you can disagree with me,i will also accept that because you have done a lot of work,but am i saying to you what would the right should be.i don't have problem to leave them how the are now.you are a skilled modder.i would apologise for how did i talk to you.take a note how jubal barca made the hats for his own mod.ok i really sorry for my way,keep up the work.and bwian,have you planed something for realese?i know that you want a fully good realese,i am on your side.and not from the side that the want something to play right now,but how is the world map going by the way?KEEP WALKING...................... ^-_-^ :egypt:
Good job guys. Well done! Im reeeaaally looking forward to this mod. Will get me hooked up badly.
The big-floppy-hat is certainly an "Imperial Hat," and characterizes much of the army. The smaller one you refer to is also popular, but in order to save time I made variations of the floppy hat. I might get around to modelling the smaller one though, however I am very content with the current state of the army.Quote:
Originally Posted by alexader
Imperial state-troops are characterized by their ability to have a certain amount of variation within the colour-scheme. It is part of their charm, and I doubt the idea of a blue feather in an Altdorf army who's colours are Red and Blue is too far fetched.Quote:
Originally Posted by alexader
The Red/Black colour scheme you are referring to is of the Carroburg Greatsword regiment, which is garrisoned in Middenland. I don't know why the 'Eavy Metal team has a pre-occupation with painting these guys, but they appear in almost every army book to date.Quote:
Originally Posted by alexader
I own an Empire Army, and about 1 in 6 of my infantry have hats, based on what was provided in the sprue-box. Take a look at the cover of your Empire book.Quote:
Originally Posted by alexader
Constructive criticism is good, but be careful when you flat-out say a modder's work is incorrect - rather, make helpful observations. Sometimes you'll get a stubborn modder (Like myself) who thinks the 7th edition Empire look silly, so as a matter of personal taste, I built them based on my 6th edition troops, which I feel best represent them. The 7th edition ones are a bit childish, a step in the wrong direction for Warhammer.Quote:
Originally Posted by alexader
i will agree with you that the 6 edition is more intresting(i like the type of troops in it),the think about in the new edition is the way that you can make a phalanx,i am an imperial player,i know almost everything about the empire.and i know that the state troops different themselves(yes i opening my army book)and the altdorf state troops have white and red feathers rather than blue and red,now about the infantry,i don't have any problem that your army has 1 out of 6 have hats,in mine i have 4 out of 6 that have hats.also the big floopy hat that you should have in the mod,is not that you have made(you stubborn modderer :)))) now about the greatswords,i am not talking to only the carrouborg,but in the majority they have dark armour.ok krazysigmarite,you are a very talented modderer,i apreciate your work,and in a little that i will learn to mod,i will chalenge you.keep up the good work.(and don't listen to what everything i am saying)keep it up:egypt:
KrazySigmarite's point on criticism is well made. Constructive criticism is essential to get the mod as good as we can make it, and is ALWAYS welcome, even if it means a lot more had work :dizzy2:
There are quite a few variations depending on what editions/variations you hold to be true. I am not overly fussy when it comes to an 'edition issue' as long as it is consistent! We should avoid mixing incompatable versions to make sure the armys have a proper 'look'.
Now...release dates.
We need to finish up the factions we have well under construction, and then we can think about having perhaps a small 'custom battle only' release once we have balanced some units.
I know people want to try out these things, but we don't want to lose focus on the bigger mod picture and divert work away from that to make a battle mod.
Back at the RTW mod, RtG (I think) did a xml script that converted Warhammer stats to RTW stats. Can't remember exactly how, but there were some kind of mathematical rules on how warhammer stats were converted. It worked quite well I think.Quote:
Originally Posted by Bwian
But well, if you think that's a good idea, you need to do the script too...
it worked quite well though the combat was a bit slow and it took forever form them to kill each other it was simply who could make the other rout by charging them in the back :laugh4:
I am building up a rough conversion spreadsheet, trying to work in some of hte factors. I need to come up with a rough cost/attack.defence kind of sum that will give a balanced overall number. This will give me my base line to work from. It will throw up some daft values, but these can be manually changed. Cannon fodder units with a quarter of the power of say, a Bone Giant would not be a quarter of the cost. There will be a need to build higher buildings and special structures to make such things, and these costs are also a factor. These sorts of things will be manually adjusted.
I also need to choose a baseline. It's an aimportant thing that I need to get sorted, so I am going to move this discussion out of the eye-candy thread, and give it one of it's very own!
I daresay that is the whole point - winning without killing every single soldier in the fighting (during the rout that´s fine - and far less dangerous to your troops, too)Quote:
Originally Posted by Enthes
i prefer battles where units are locked in combat untill death much more challenging and fun. means you have to get evry unit in the right place fighting the right people.Quote:
Originally Posted by Ciaran
I like a mix, Unit who kills eachother but rout if chaged by 12 angry bone giants.,
Wow! the empire looks really good! Nice work. Very gritty and realistic which is nice cuz its not a very flashy place hehe. BTW, are there gonna be any wallpapers coming out? I've been itching to get one of the Bone Giants on my desktop:knight:
On that note, I am just itching to have a Waaaagh! as my desktop :beam: .Quote:
Originally Posted by Decker
It's good that you are using the slightly older Empire miniatures as a basis, the current ones seem abit over-exaggerated on the frills. They don't really look like the soldiers that are 6th ed Empire State.
Most of the Nurgle champion minis I've seen have a flail or mace, so there might be something in canon for it. Khorne should have axes and swords, definitely, anything that'll cause the most bloodshed. I think Slaanesh should have nasty weapons that don't look like they would kill immediately, but cause extreme pain to the point of disablement: perhaps serrated blades. Tzeentch could have just about anything, but I think pole weapons suit their "sorcerous" nature well, things like halberds, poleaxes, staves, scythes and the like.Quote:
Originally Posted by Bwian
:oops: ok,maybe you miss understood me.i wasn't saying that i like the 7th edition's imperial sloldiers and i want them to be in this mod.but i was saying that this already soldiers that are in the mod have a couple of problems with the appearance of the normal soldiers(of the 6tth edition)for me i don't have any problem with what edition you will use(i personally like the 6th edition)so i just only pointed:book: a couple of mistake(i think you have noticed).i think i have explained my self.keep walking..............:egypt:
No biggie, but aren't there like 80 editions anyways:inquisitive: ?Quote:
Originally Posted by alexader
They're talking about editions of the Warhammer Rulebook/Empire Army Book; the 7th has just been released I believe...
"No biggie, but aren't there like 80 editions anyways ?"
what? sorry but it's not my mother tongue english,what means biggie.as for the editions are only 7.we are running the 7th edition right now.
the 7th edition has been released 1 year before,the last summer.it's already official.
no biggie= no big deal= not much of a real problem
krazysigmarite,why don't you put some cloaks in the free companies,to represent something like wich hunters,should be awesome to have long robs and dark cloaks
I'm revamping free companies because I'm personally not content with them. State troops are staying the way they are, with possibly the addition of little poofy hats.
Most definitely the poofy hats!
I love the poofy hats!...Please keep the poofy hats....
yes the state troops are good.keep up the work,for da kaiser...
Will there be an option to disable your Empire troops from wearing such gear?
War is for killing, not frolicking in fluffy hats and frocks!:laugh4:
Seriously though, the hats are funny, just don't make them sombrero sized like on some of the miniatures.
Well, they should look like that, cause Empire troops resembles renaissance XVth century Holy Roman Empire troops such as these :yes: :Quote:
Originally Posted by messenger
http://www.deutsches-strumpfmuseum.d...knecht16JH.jpg