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Re: The best AI for EB 1 is on Alex.exe!
.
In vanilla naval invasion is bugged, not under-programmed. I have a Carthie fleet filled up with decent units and sailed to Latium coast but sitting there for a decade or more not disembarking. It's the disembarking part that doesn't seem to work, so I call it the AI disembarking bug.
.
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Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by Mouzafphaerre
.
In vanilla naval invasion is bugged, not under-programmed. I have a Carthie fleet filled up with decent units and sailed to Latium coast but sitting there for a decade or more not disembarking. It's the disembarking part that doesn't seem to work, so I call it the AI disembarking bug.
.
BI Is better with naval invasions but the side-effect is they can get annoying fast, small invasions of 3-4 Epirote units sieging Taras were too common in a Romani campaign and we were at peace I just beat them and then made peace again...
Anyway they made me conquer Greece faster that I would've liked...
The best part was a full scale naval invastion from Carthage into Iberia witnessed in my Sauromatae campaign, 2-3 full stacks crossed over and started whooping Lusitan butt (the Lusitans had previously subdued the Carthies and made their way into the heart of Gaul) fun stuff...
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Re: The best AI for EB 1 is on Alex.exe!
Did you try it with Alx.exe my Balkan friend?
What do you think?
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Re: The best AI for EB 1 is on Alex.exe!
so about the CTD with custom or historic... I asked in that forum and the answer was:
Quote:
I am afraid I am not au fait with running mods through .exes they were not intended for. I know that in an Alexander modfolder I needed to keep the battlefields folder with a descr_strat file present in order for CBs to work (though this will not be your answer in whole if at all). Not quite sure why that works tbh. I think Alex may work a little differently from RTW and BI in regard to the CBs and HBs, probably in the folder structure and possibly text files. The map files themselves do not seem to be suspect as the campaign map will work.
Best of luck in finding the answer - and do post here, whoever finds it.
so no solution yet:no:
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Re: The best AI for EB 1 is on Alex.exe!
]:bow: Leviathan .. I realy think that it is not so popular or good to have a RTW mod that has no custom or historic battles available.. still, The point is in ALX.exe exellent campaign AI..
I call upon anyone that has a suggestion or solution or some 'small' solution.. to go ahead with it now.. so we can make historc and custom work
Thank you!.)
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Re: The best AI for EB 1 is on Alex.exe!
I decided to make another folder of RTW & BI and install eb there on BI jest so I could play CS & HC
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Re: The best AI for EB 1 is on Alex.exe!
That should work too :yes:
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Re: The best AI for EB 1 is on Alex.exe!
Do you have a dead general yet? Anyone? I have my Pyrros at age 73.. but I play a loooong campaigna and slowly... so .. When you have someone to die just post his grey picture here so we all know there are no vampires around:candle:
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AW: The best AI for EB 1 is on Alex.exe!
I have my Sweboz leader at an age of 200 -.-
I think I'm going to switch back to BI.exe
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Re: The best AI for EB 1 is on Alex.exe!
so it's the leaders who won't die... anyone knows what to modify in order to make them die?
edit: never mind solution has been found!!:crown:
Quote:
It's the trait "Immortal", that only works in Alexander.
Make a backup of desc_strat.txt file and look for this section:
Quote:
character Alexander, named character, leader, age 20, , x 11, y 49, portrait alexander, strat_model ALEX_alexander, battle_model ALEX_alexander_general_battle
traits Drink 1 , Arse 1 , Brave 1 , TacticalSkill 1 , CounterSpy 1 , Handsome 1 , TouchedByTheGods 1 , Intelligent 1 , Factionleader 1 , Immortal 1
Removing the "Immortal 1" (and the comma) should work
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Re: The best AI for EB 1 is on Alex.exe!
That's not a solution, because you can't remove a trait that is not there. No EB character has the Immortal trait, so that is NOT the problem. The issue is clearly something inherent in the exe hardcode.
I have been playing with the Alex.exe for a few decades now, and it seems to be working fine except for the undying generals. I can imagine going back to the BI.exe only to have my empire erupt in revolt after all the generals die. There have been some good points, though: the AI is a little wiser when attacking uphill (they wait for you at the bottom of a steep incline rather than exhaust themselves going up it), for example. I haven't seen any other significant improvements, so I think I'll go back to BI.exe.
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Re: The best AI for EB 1 is on Alex.exe!
Fair enough.. I saw more AI advance moves as for Campaign AI - And that one i Much - Much Better... The AI is Actually spreading... Ill post you a picture!:yes:
https://img139.imageshack.us/img139/...5240187no5.jpg
See... This never Ever happend to me at RTW or BI exe-- this is one unit that attacked my slingers in the middle of my siege...
That never, ever, happend to me in any EB game untill Alex.exe
And after a I gain a full charge of on them with my lancers and this happens!
https://img406.imageshack.us/img406/995/18201546xn0.jpg
They just fall back with no shame... For me.. that is one very clear example of very nice AI..
And... this too
https://img139.imageshack.us/img139/...6337806ss8.jpg
Where Two MercMediumPhalnx that attacked my army in North Africa gain pace... and.. you see.. This unit fought and when AI saw that the main general unit of those two is going to die - due to my battle formations.. He just.. took the other unit that was in the middle of a fight and witdrawed it form the battle.. Later.. Ai used the same unit to cross the whole north Africa and rejoin it with some medium size Army of Carthage that sieged my town after that.. So.. the Ai is realy the best on Alex..exe.. But those hardcoded immortal effect are clearly making the game.. bad in a way.. But just to note - Yes.. your generals can die in a battle very easilly.. I lost two already..
And this is the campaign map
https://img510.imageshack.us/img510/702/29819055ez7.jpg
https://img510.imageshack.us/img510/...2d53d264dc.jpg
I must say.. that Campaign AI is very well balanced.. There can be no waste of familly members on the map so you see Baktria! There could only be dreams of that move into India without Alex..
puffff...
be well my friends!
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Re: The best AI for EB 1 is on Alex.exe!
It really is a pity that the general's life span seems incredibly increased by the .exe, because I've noticed better AI aswell, but I think the generals just ruin it for me.
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Re: The best AI for EB 1 is on Alex.exe!
They did it for me too... it's just that I havent reached the time yet... So I enjoj my Pyrros at age 75.. too bad.. realy... too bad
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Re: The best AI for EB 1 is on Alex.exe!
Actually the AI expansion seems to be somewhat poor compared to the plain RTW or RTW\BI version-- though it might be a matter of chance. (And the fact you've taken out quite a few factions already.)
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Re: The best AI for EB 1 is on Alex.exe!
do all the generals are Immortals or only the leader?
cuz if it's only the leader you can get it killed in battle in age 75....
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Re: The best AI for EB 1 is on Alex.exe!
May be you should try "Immortal 0" or "Immortal -1". There must be a reason why there is an "Immortal" trait even though the engine makes characters immortal when the trait is missing.
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Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by konny
May be you should try "Immortal 0" or "Immortal -1". There must be a reason why there is an "Immortal" trait even though the engine makes characters immortal when the trait is missing.
Can anyone confirm that it should be done...??? OR that this worked before..?? Konny!? This is a valid or what?
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Re: The best AI for EB 1 is on Alex.exe!
I have no idea, give it a try: Change dectr_strat and make a Casse character 75 give him the immortal 0 trait and another one 75 too and give him the immortal -1 trait, start a Casse campaign with Alex.exe and hit "End Turn" until either one of them dies or they reach the 100.
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Re: The best AI for EB 1 is on Alex.exe!
Ok... Will do that !
It's just that I got to run now... I will try it and I will post here if there is a fix..
Abd if this realy fixes the characters issue - I will fix descr_start and upload it here - tonight or tomorrow!:yes:
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Re: The best AI for EB 1 is on Alex.exe!
I fear that descr_strat wouldn't be enough, if it works. You'll need to give that trait to FM come of age too, as well as candidates for mariage/adaption, puppet rulers and recruitable generals; not to mention every character that is spawned by the script.
In return I would make governors of rebell towns immortal to prevent them from dying out.
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Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by konny
I fear that descr_strat wouldn't be enough, if it works. You'll need to give that trait to FM come of age too, as well as candidates for mariage/adaption, puppet rulers and recruitable generals; not to mention every character that is spawned by the script.
In return I would make governors of rebell towns immortal to prevent them from dying out.
My god... So... There is no hope... ... I wont even bother with descr_strat if I have to mod some other txt. files I just don't know how...
Where do I mod future FM members??
For example::
; ---------------------------------------------------------
; ######### britons - Casse #########
; ---------------------------------------------------------
faction britons, trader mao
denari 3000
settlement
{
level large_town
region Cassemorg
year_founded 0
population 3460
settlement_tax 51
plan_set default_set
faction_creator britons
building
{
type core_building governors_villa
}
building
{
type uniques4 fourtwo
}
building
{
type defenses wooden_wall
}
;WG building
; {
; type Barracks_D militia_barracks_D1
; }
building
{
type smith blacksmith
}
building
{
type port_buildings port
}
building
{
type hinterland_farms farms
}
building
{
type farms2 granary
}
building
{
type market market
}
building
{
type amphitheatres game_field
}
building
{
type temple_of_fun temple_of_fun_temple
}
}
; City: Camulosadae
; Region: Cassemorg
; --------------------
character Barae ofcatuvellauni, named character, leader, command 0, influence 0, management 0, subterfuge 0, immortal -1, age 24, , x 58, y 184
traits NaturalIntelligence 5 , NaturalCharisma 5 , NaturalEnergy 6 , Selflessness 3 , Loyalty 4 , Temperament 4 , TurnsAlive 2 , CasseCasse 1 , BaraeBiography 1 , CommandExperience 3 , GoodTactician 1 , GoodLeader 1 , TacticalSkill 1 , Energetic 1 , Austere 1 , PublicFaith 1 , NumAncillariesAcquired 2 , DruidAcquired 1
ancillaries druid2 , family_retainer
army
unit celtic chariot cidainh bodyguards exp 1 armour 0 weapon_lvl 0
unit celtic infantry gaeroas exp 0 armour 0 weapon_lvl 0
; Region: Cassemorg
; --------------------
character Sentata ofcatuvellauni, named character, heir, command 0, influence 0, management 0, subterfuge 0, age 30, , x 58, y 185
traits NaturalIntelligence 5 , NaturalCharisma 4 , NaturalEnergy 4 , Selflessness 3 , Loyalty 5 , Temperament 2 , TurnsAlive 3 , CommandExperience 2 , CasseMenape 1 , GoodTactician 1 , GoodAdministrator 1 , Austere 1, PublicFaith 1, Drink 1 , NumAncillariesAcquired 2
ancillaries bard , family_retainer
army
unit celtic chariot cidainh bodyguards exp 1 armour 0 weapon_lvl 0
unit celtic infantry gaeroas exp 1 armour 0 weapon_lvl 0
; Region: Cassemorg
; --------------------
character Margorix ofcatuvellauni, named character, command 0, influence 0, management 0, subterfuge 0, age 40, , x 58, y 186
traits NaturalIntelligence 5 , NaturalCharisma 6 , NaturalEnergy 5 , Selflessness 3 , Loyalty 4 , Temperament 2 , TurnsAlive 6 , CommandExperience 4 , CasseCasse 1 , GoodTactician 1 , GoodLeader 2 , Energetic 2, PublicFaith 3, GoodAdministrator 2 , GoodTrader 1 , NumAncillariesAcquired 2 , DruidAcquired 1
ancillaries druid2 , family_retainer
army
unit celtic chariot cidainh bodyguards exp 1 armour 0 weapon_lvl 0
unit celtic infantry botroas exp 1 armour 0 weapon_lvl 0
; Region: Cassemorg
; --------------------
character Caradog ofcatuvellauni, named character, command 0, influence 0, management 0, subterfuge 0, age 65, , x 58, y 187
traits NaturalIntelligence 6 , NaturalCharisma 6 , NaturalEnergy 5 , Selflessness 3 , Loyalty 4 , Temperament 2 , TurnsAlive 8
ancillaries armourer
army
unit celtic chariot cidainh bodyguards exp 1 armour 0 weapon_lvl 0
unit celtic infantry botroas exp 1 armour 0 weapon_lvl 0
; Region: Sea
; --------------------
character Segovax ofcatuvellauni, admiral, command 0, influence 0, management 0, subterfuge 0, age 20, , x 57, y 179
army
unit generic ship ponto exp 0 armour 0 weapon_lvl 0
; Region: Cruddain
; --------------------
character Senaculos ofcatuvellauni, spy, command 0, influence 0, management 0, subterfuge 0, age 20, , x 58, y 188
traits GoodSpy 1 , SpyTurnsAlive 1 , AgentTraining 2
; Region: Cassemorg
; --------------------
character Lannildot ofcatuvellauni, diplomat, command 0, influence 0, management 0, subterfuge 0, age 20, , x 57, y 182
traits GoodDiplomat 2
;FOW Spies Casse START
;---------------------
character Amminau, spy, command 0, influence 0, management 0, subterfuge 0, age 30, , x 49, y 216
traits NaturalSpySkill 3, GoodSpy 5, GoodConspirator 3
;FOW Spies Casse END
;---------------------
character_record Mowg ofcatuvellauni, male, command 0, influence 0, management 0, subterfuge 0, age 8, alive, never_a_leader
character_record Massorias ofcatuvellauni, male, command 0, influence 0, management 0, subterfuge 0, age 7, alive, never_a_leader
character_record Vyncorra, female, command 0, influence 0, management 0, subterfuge 0, age 95, alive, never_a_leader
character_record Avica, female, command 0, influence 0, management 0, subterfuge 0, age 60, alive, never_a_leader
character_record Inyae, female, command 0, influence 0, management 0, subterfuge 0, age 24, alive, never_a_leader
character_record Andoran ofcatuvellauni, female, command 0, influence 0, management 0, subterfuge 0, age 4, alive, never_a_leader
character_record Ishi ofcatuvellauni, female, command 0, influence 0, management 0, subterfuge 0, immortal -1, age 2, alive, never_a_leader
relative Caradog ofcatuvellauni, Vyncorra, Margorix ofcatuvellauni, Sentata ofcatuvellauni, Barae ofcatuvellauni, end
relative Margorix ofcatuvellauni, Avica, end
relative Barae ofcatuvellauni, Inyae, Mowg ofcatuvellauni, Massorias ofcatuvellauni, Andoran ofcatuvellauni, Ishi ofcatuvellauni, end
But where to mod ...other?:shrug:
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Re: The best AI for EB 1 is on Alex.exe!
export_descr_character_traits.txt
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Re: The best AI for EB 1 is on Alex.exe!
First, you'll need to add two traits to EB\Data\export_descr_character_traits.txt because YOU CAN'T REMOVE A TRAIT THAT DOES NOT EXIST. Adding those lines to descr_strat would result in a KTM during map.rwm generation, so you need to add the Immortal trait to the game. Additionally, the game does not like negative numbers for traits in most cases, so you'll need to add an AntiTrait.
It would look like this:
Code:
;------------------------------------------
Trait Immortal
Characters family
Hidden
AntiTraits AntiImmortal
Level Immortal
Description Immortal_desc
EffectsDescription Immortal_effects_desc
Threshold 1
;------------------------------------------
Trait AntiImmortal
Characters family
Hidden
AntiTraits Immortal
Level Not_Immortal
Description AntiImmortal_desc
EffectsDescription AntiImmortal_effects_desc
Threshold 1
Simply add this to the part before all of the triggers. At the end of the list of triggers, add the following:
Code:
Trigger AntiImmortal
WhenToTest CharacterTurnStart
Condition Trait AntiImmortal < 1
Affects AntiImmortal 2 Chance 100
Then go to EB\Data\Text\export_VnVs.txt and add this to the end:
Code:
{Immortal} Immortal
{Immortal_desc}
Hidden immortal trait
{Immortal_effects_desc}
No Effects
¬--------------------
{AntiImmortal} AntiImmortal
{AntiImmortal_desc}
Hidden trait.
{AntiImmortal_effects_desc}
No Effects
Because it's a hidden trait (ie you won't see it in their trait list) you probably don't need to add the description, but just to be sure I would add it anyway.
Edit: Well I'll be buggered. It worked...
At least, it looks like it worked. I made the above changes, hit end turn and had a whole bunch of old fogies die at the start of the next turn from "Natural Causes." If I played a few more turns I daresay that the rest of my ageing population of family members would also die, too.
I'll be interested to see if it works for everyone else, too, so give it a try!
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Re: The best AI for EB 1 is on Alex.exe!
Hi.
I'm yet to download EB with my slow dial-up, but tested alex exe with XGM.
1) Massive changes of "imperial_campaign_" into "alexander_" etc aren't necessary. Just run the mod with "-noalexander" key, and it will use standard "imperial_campaign" folder and relevant text descriptions. Custom battles also work fine.
2) To rid of immortal generals, simply add "immortal" trait to "export_descr_character_traits.txt", "text\export_VnVs.txt" and "export_descr_VnVs_enums.txt" (i think Cheexsta forgot to mention this one), and that's it - no need for trigger and antitrait.
3) Some bi features should work also with alex exe, eg string "options +prebattle_night_battle_tickbox" in "descr_start.txt" should allow night battles (together with "night_battles_enabled") string. There are more switches, need to scan exe and test further.
Part of this info comes from twow.ru forums.
Hope it helps - at least it works in XGM for me.
P.S. I use RomeTW-ALX.exe + chat_filter.san only, never bothered to install the entire add-on.
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Re: The best AI for EB 1 is on Alex.exe!
Cheexsta, can you please upload your fixed file?
Lgk, what do you mean by running the mod with "-noalexander" key?
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Re: The best AI for EB 1 is on Alex.exe!
Lgk - That's brilliant, thanks alot. :2thumbsup:
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Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by Lgk
Hi.
I'm yet to download EB with my slow dial-up, but tested alex exe with XGM.
1) Massive changes of "imperial_campaign_" into "alexander_" etc aren't necessary. Just run the mod with "-noalexander" key, and it will use standard "imperial_campaign" folder and relevant text descriptions. Custom battles also work fine.
2) To rid of immortal generals, simply add "immortal" trait to "export_descr_character_traits.txt", "text\export_VnVs.txt" and "export_descr_VnVs_enums.txt" (i think Cheexsta forgot to mention this one), and that's it - no need for trigger and antitrait.
3) Some bi features should work also with alex exe, eg string "options +prebattle_night_battle_tickbox" in "descr_start.txt" should allow night battles (together with "night_battles_enabled") string. There are more switches, need to scan exe and test further.
Part of this info comes from twow.ru forums.
Hope it helps - at least it works in XGM for me.
P.S. I use RomeTW-ALX.exe + chat_filter.san only, never bothered to install the entire add-on.
Thank you so much if you can just confirm that the descr_start.txt is not the one that should be changed like mentioned above..
And please ... please.. Just test if you can and post here so we can make on single download link at the end of it and make all possible for gamers. And it should be in mind that EB 1.1 is comming soon.. so..:smash:
And Cheexsta... If What Lgk is saying is true (like that ... "export_descr_VnVs_enums.txt" is doomed to be changed) - can you just make ONE more example of it and how it is done... But have in mine what Lkg said so it can all work well...
And I am so sorry I don't have much time in the last 5 days so I can not do anything mouch from the forum... I don't have EB here in My Uni..
Thank you my friends.. I hope Alex.. Is not dead yet:laugh4:
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Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by Lgk
Hi.
I'm yet to download EB with my slow dial-up, but tested alex exe with XGM.
1) Massive changes of "imperial_campaign_" into "alexander_" etc aren't necessary. Just run the mod with "-noalexander" key, and it will use standard "imperial_campaign" folder and relevant text descriptions. Custom battles also work fine.
I am just lost here in a minute.. Can you say it again... like "-noalexander" is refered to what?.. Target of exe?:wall:
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Re: The best AI for EB 1 is on Alex.exe!
:bow: Immortall fix is done... just copy past it to your RTW folder and owerwrite all!!
https://img98.imageshack.us/img98/5382/28505767xi5.jpg
Download link is added to the main post
Lgk * Cheexsta * Tellos Athenaios * Konny
And.. Lgk - We (I hope all of us) are counting that your tests will help Alex.exe to use Night Battles and Custom and Historic battles!
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Re: The best AI for EB 1 is on Alex.exe!
Maksimus, can you please upload the file on another site, filefront doesn't work for me...
please....
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Re: The best AI for EB 1 is on Alex.exe!
You should remove:
AntiTraits AntiImmortal
because the trait AntiImmortal is nowhere defined (I don't think that this might cause problems, but just to be on the safe side).
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Re: The best AI for EB 1 is on Alex.exe!
Summary
1) Edit 3 files (add immortal trait only):
. "export_descr_character_traits.txt"
. "export_descr_VnVs_enums.txt"
. "text\export_VnVs.txt"
(i think engine must 1st parse enums file and then search text file for them)
2) Make shortcut like this:
. "RomeTW-ALX.exe -show_err -nm -mod:eb -noalexander"
No other changes (hence small download, or simply do it by hand).
Custom battles and standard imperial campaign should work.
As for "options +something" string in descr_strat i think it's a way to test all bi options separately (assuming that "options bi" enables them all) and mark the working ones. Had no time to test them yet.
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Re: The best AI for EB 1 is on Alex.exe!
Good news that you got rid of that annoying thing with immortal FMs. When I'll finally get around to play another campaign, probably after 1.1 is released, I'll try it out with Alexander.
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Re: The best AI for EB 1 is on Alex.exe!
Can you please also post the code needed for the immortal trait on the first page for people who like to the editing themselves. Thanks.
-
Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by Lgk
Hi.
I'm yet to download EB with my slow dial-up, but tested alex exe with XGM.
1) Massive changes of "imperial_campaign_" into "alexander_" etc aren't necessary. Just run the mod with "-noalexander" key, and it will use standard "imperial_campaign" folder and relevant text descriptions. Custom battles also work fine.
Huh, how bout that.
Quote:
2) To rid of immortal generals, simply add "immortal" trait to "export_descr_character_traits.txt", "text\export_VnVs.txt" and "export_descr_VnVs_enums.txt" (i think Cheexsta forgot to mention this one), and that's it - no need for trigger and antitrait.
Noted. But no, you no longer need to change enums files after the 1.5 patch.
Quote:
3) Some bi features should work also with alex exe, eg string "options +prebattle_night_battle_tickbox" in "descr_start.txt" should allow night battles (together with "night_battles_enabled") string. There are more switches, need to scan exe and test further.
Interesting. Should also be noted that night battle traits are required for night battles to actually become available, but cheers for the info.
Thanks for the corrections and clarifications, mate.
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Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by Lgk
. "RomeTW-ALX.exe -show_err -nm -mod:eb -noalexander"
That works very fine and it is savegame compatible with Bi.exe games.
I have played some times now with an older save and everything works. I haven't used the immortal patch so far, but that had been only three or four years, so no major damage to the game done by no natural death.
I have witnessed some improvements to the startegical AI:
- Hunting down of defeated enemy stacks by using several own stacks.
- Attacking enemy armies that are deep within "neutral" (for example rebell) territory.
- Attacking enemy armies with strong garrisons as soon as the border is crossed by the enemy, instead of remaining in the town and waiting to be sieged.
- In general a much more aggressive usage of the own forces, even with factions that are in general in the defense.
- A very interessting manouver by the Lusotanns: They attacked Numantia from the South and were repulsed by the spawning stack. Afterwards they tried it again from the North (a full stack that had made a long detour) and run in an ambush of the defending stack in the woods there. Then they moved five or six one-unit armies up there and lined them up. Afterwards another full stack moved there and was placed behind the "screen". I am curious what's coming next...
I have jet to see a better tactical AI because I had just fought one siege (everything as usual) and a battle in the woods in which I was much stronger than the enemy.
-
Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by Leviathan DarklyCute
Cheexsta, can you please upload your fixed file?
Lgk, what do you mean by running the mod with "-noalexander" key?
Ok
http://www.MegaShare.com/316607~;)
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Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by Redmeth
Can you please also post the code needed for the immortal trait on the first page for people who like to the editing themselves. Thanks.
Will do.. It's just that we are hoping to make one 'new' edited first post when Lgk tests or makes night battles playable for Alex...
but I will do something fast!
-
Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by konny
That works very fine and it is savegame compatible with Bi.exe games.
Konny... please just copy past your Target here -- I just cant get a grip on this totaly - just like ::
"C:\Program Files (x86)\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err
and what is that should be changed right?!:inquisitive:
Never Mind - got it! Will edit the main post now!!
-
Re: The best AI for EB 1 is on Alex.exe!
With the regular version of EB (and this is not supported because it may interferre with faction eliminated screens -for unknown reasons) you can simply enable night battles by opening your descr_strat file; adding a line called
options bi, night_battles_enabled
to it.
Then open the export_descr_character_traits.txt file, and uncomment the various traits & trigger leading to the NightBattleCapable line (or some such thing, the exact name I can't quite recall atm.) of traits.
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Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by Maksimus
Konny... please just copy past your Target here -- I just cant get a grip on this totaly - just like ::
"C:\Program Files (x86)\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err
Just replace the BI.exe with ALX.exe (not ALEX.exe, that what I did wrong first) and add -noalexander to it. Copy chat.san to the EB\data folder, change the CD, done.
-
Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by Tellos Athenaios
With the regular version of EB (and this is not supported because it may interferre with faction eliminated screens -for unknown reasons) you can simply enable night battles by opening your descr_strat file; adding a line called
options bi, night_battles_enabled
to it.
Then open the export_descr_character_traits.txt file, and uncomment the various traits & trigger leading to the NightBattleCapable line (or some such thing, the exact name I can't quite recall atm.) of traits.
You have already helped much - thank you for that - I am glad that EB members are here
If you can do anything to help us manualy mod to allow night battles for EB on Alex.exe - All would be very happy... I am editing the main post just now to enable new gamers to use much easier way of playing EB on Alex -- way that enables Save-Games of Any --- And I mean RTW and BI.exe save-games! and Historic and Custom battles..
Please post if you have time to see if night will work but based on this NEW EB-ALEX game step-by-step start...
:bow:[/FONT]
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Re: The best AI for EB 1 is on Alex.exe!
Sorry, but I can't do that since I don't have the alex.exe
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Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by konny
Just replace the BI.exe with ALX.exe (not ALEX.exe, that what I did wrong first) and add -noalexander to it. Copy chat.san to the EB\data folder, change the CD, done.
This is the right Target ---- this one works fine!
"C:\Program Files\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -noalexander
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Re: The best AI for EB 1 is on Alex.exe!
sorry but the first post is really confusing...
should i do that ??? (i want to start a new campaign)
- install RTW Alexander + EB1.0 (+fixes)
- install EB.7z ( overwritte all )
- install Immortal fix
- modify the shortcut Total War\RomeTW-ALX.exe" -mod:eb -show_err -noalexander ?????
(no need to do step 7 and step 8 bcs chat_filter is already in EB.7z ???)
thanks for help
-
Re: The best AI for EB 1 is on Alex.exe!
-
Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by juba1
sorry but the first post is really confusing...
should i do that ??? (i want to start a new campaign)
- install RTW Alexander + EB1.0 (+fixes)
- install EB.7z ( overwritte all )
- install Immortal fix
- modify the shortcut Total War\RomeTW-ALX.exe" -mod:eb -show_err -noalexander ?????
(no need to do step 7 and step 8 bcs chat_filter is already in EB.7z ???)
thanks for help
No... no... You should use -- NEW step-by-step:yes:
The shortcut Total War\RomeTW-ALX.exe" -mod:eb -show_err -noalexander
is just for New step-by-step.. The reason this is really confusing is because there are people that already use EB1 on Alex.exe and need only the Immortal fix - and by the way - The NEW step-by-step is made for you and others that are just about to install it... The prob is I edited the Main post just now:beam: So NOW read the instructions and try again!
And thank you for your efforts at the start of these *exe adventures - you were the one that helped this come to life (read the credits:yes: )
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Re: The best AI for EB 1 is on Alex.exe!
1) well, i just did the NEW step-by-step and i get this error message :
failed to read censored word dictionary file : eb/data/chat_filter.san
so u should add in the NEW step-by-step that we have to copy chat_filter.san in the EB\data folder
2) in my opinion, u should advice to make the shorcut like that :
RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander
3) as Lgk said, do we need to delete AntiTraits AntiImmortal from the NEW step-by-step installation explanation ???
Thanks for u help Maksimus, now i m going to play...
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Re: The best AI for EB 1 is on Alex.exe!
Can't test anything on EB, still downloading... hope it won't be broken.
Quote:
Originally Posted by Tellos Athenaios
With the regular version of EB (and this is not supported because it may interferre with faction eliminated screens -for unknown reasons)...
But as i said, if there were problems with eliminated factions and night battles, maybe it's better to use "options +option1 +option2... etc" instead of general "options bi"? Btw there is interesting text in exe such as "defeat_text_bi_style" and "defeat_movie_bi_style" - i bet these are possible options as well... try it, folks!
Also... methinks, some non-evident bugs with old savegames (ones before immortal trait was added) are quite possible, esp if enums file is now ignored (as Cheexsta said). It's always better to start new campaign (and kill map.rwm) anyways. :)
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Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by Maksimus
--------------------------------
Trait Immortal
Characters family
Hidden
AntiTraits AntiImmortal
Level Immortal
Description Immortal_desc
EffectsDescription Immortal_effects_desc
Threshold 1
Maksimus, pls remove that "AntiTraits AntiImmortal" string.
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Re: The best AI for EB 1 is on Alex.exe!
so we dont need to add AntiTraits AntiImmortal ?
-
Re: The best AI for EB 1 is on Alex.exe!
EDIT: "AntiImmortal" is not defined and should not be added.
@ Maksimus
You should delete the old install instruction from post #1 because it is very confusing the way it is now.
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Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by konny
"AntiImmortal" is defined and should be added.
No. It's NOT necessary for immortal fix to work. And i doubt if it's present in original Alexander files either.
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Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by Lgk
No. It's NOT necessary for immortal fix to work. And i doubt if it's present in original Alexander files either.
*lol*
Yes, that's what I wanted to write, but somehow completly messed it up. Thank you, post fixed.
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Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by juba1
so we dont need to add AntiTraits AntiImmortal ?
Nah... It works fine without it, and If you made it in.. you should have no probs aswell.. Last night I played couple of years with AntiTraits AntiImmortal .. But now, the main post is fixed so that no AntiTraits AntiImmortal are needed:no:
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Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by konny
EDIT: "AntiImmortal" is not defined and should not be added.
@ Maksimus
You should delete the old install instruction from post #1 because it is very confusing the way it is now.
Yes... It's just that.. I am afraid that someone might need still.. Atleast for making it back to vanilla....
pufff..................... deleting right now:shame:
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Re: The best AI for EB 1 is on Alex.exe!
So did we ever resolve if there could also be night battles? I'm continuing a EB/Alx Campaign with the immmortal fix installed (typed it in) and am using th e the various .exe switches on RTW-Alx, but I still have not been given the option to have a night battle....is there something I'm missing?
Also, I know this has been covered before, but what is the edit to make Romani available in custom battles?
Thanks guys, great job on everything.
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Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by Blazing141
So did we ever resolve if there could also be night battles? I'm continuing a EB/Alx Campaign with the immmortal fix installed (typed it in) and am using th e the various .exe switches on RTW-Alx, but I still have not been given the option to have a night battle....is there something I'm missing?
I think you'll have to start a new campaign to have them in, because descr_start.txt is a campaign file.
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Re: The best AI for EB 1 is on Alex.exe!
SO it wont allow me to fight night battles even if I modify my current campaign strat file?
-
Re: The best AI for EB 1 is on Alex.exe!
Just noticed something...To enable night battles, is it campaign_start that needs to be changed or campaign_STRAT ??
Thanks again for your help.
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Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by Blazing141
Just noticed something...To enable night battles, is it campaign_start that needs to be changed or campaign_STRAT ??
Thanks again for your help.
Actually, 'We'- By this I mean the all that are involved in this Alex.exe adventures are very keen to start new Campaigns by Night-Battles enabled..
But! There should be some numerous changes in traits and descr_start that would allow opiton+ option of BI.exe, that should be much more stable then just manualy...
LGT is working on it as I know.. We hope that those BI.exe and some other options will be implemented as far as days... And for EB 1.1 for sure..:smash:
.. I Will just re-post Tellos
With the regular version of EB (and this is not supported because it may interferre with faction eliminated screens -for unknown reasons) you can simply enable night battles by opening your descr_strat file; adding a line called
options bi, night_battles_enabled
to it.
Then open the export_descr_character_traits.txt file, and uncomment the various traits & trigger leading to the NightBattleCapable line (or some such thing, the exact name I can't quite recall atm.) of traits.
And by that I don't know wich trait's to uncomment .. So... Lgt should test it if he is sure that there are several options to enable BI features..:yes:
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Re: The best AI for EB 1 is on Alex.exe!
Is Anyone else getting this?
It is my save game.. And the traits seem to be messed up!:help:
https://img256.imageshack.us/img256/...0533453gu0.jpg
That happens in every end of turn! So all Client Kingdoms have my Client Rulers with (by now) -20% public order - I have tested, and there is no way you don't get those negative traits.. I think it is a bug! ...
That means that I can kiss my Level 4 gov. good buy.. And start a new game
This is very wrong
So something is either wrong with the trait scripts or it is needed to start a new campaign!?
I am Realy not sure..:no:
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Re: The best AI for EB 1 is on Alex.exe!
I am as well. Both of my type IV governor's are increasing in their interloper trait by 5% every turn. The guy in Tolosia (sp?) is at 35% increase in Disorder...
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Re: The best AI for EB 1 is on Alex.exe!
Changing the traits is savegame compatible in the way that you can reload and play your older games, but it seriously messes up the trait system. That is your problem here.
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Re: The best AI for EB 1 is on Alex.exe!
I guess it's better (if one wishes to continue old savegame) to add NEW traits (including immortal, night-fighter and anything else) to the END of "traits" section of EDCT file, just before "triggers" section. Stability depends on how parsed trait data are enumerated by engine and stored inside savegame files. But it might mess the game anyway... alas, we don't have source code here... :)
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Re: The best AI for EB 1 is on Alex.exe!
AFAIK EDCT changes are not save game compatible.
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Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by Lgk
I guess it's better (if one wishes to continue old savegame) to add NEW traits (including immortal, night-fighter and anything else) to the END of "traits" section of EDCT file, just before "triggers" section. Stability depends on how parsed trait data are enumerated by engine and stored inside savegame files. But it might mess the game anyway... alas, we don't have source code here... :)
Can you just add an example how to add in night-fights and and bi options..?
Tellos specified what to do... but what about option + option + option
and how would the trait of nigh-fighter ? Will it be enabled for all or no?
Or should I just run it by checking my Bi folder :(
-
Re: The best AI for EB 1 is on Alex.exe!
Ok... Here is a list of traits and trrigers that come in BI and that are connected to the Night-battles!
;;;;;;;;;;;;;;;export_VnVs.txt;;;;;;;;;;;;;;;
¬--------------------
{Alone_in_the_Dark} Alone in the Dark
{Alone_in_the_Dark_desc}
In the dark, there were always strange noises, and as a child this man heard them.
¬--------------------
{Night_Terrors} Night Terrors
{Night_Terrors_desc}
Darkness is not a friend. Darkness is where bad things happen.
¬--------------------
{Noctophobic} Noctophobic
{Noctophobic_desc}
Whatever his reasons, this man is terrified by darkness and the long, long hours of the lonely night.
¬--------------------
{Likes_the_Dark} Likes the Dark
{Likes_the_Dark_desc}
In the dark people get scared. But not this man.
¬--------------------
{Night_Owl} Night Owl
{Night_Owl_desc}
The cloak of night is a friend to this man. He uses the dark, he is strong in the dark.
¬--------------------
{Noctophiliac} Noctophiliac
{Noctophiliac_desc}
Born at midnight, or in love with the moonlight, this man is a real night bird, almost resenting the coming of dawn…
{Noctophiliac_gain_desc}
This man is now seen as an expert when commanding battles at night.
¬--------------------
{Night_Fighter} Night Fighter
{Night_Fighter_desc}
This trait allows a general to fight a battle at night.
¬--------------------
{Legendary_Hero} Legendary Hero
{Legendary_Hero_desc}
Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!
{Legendary_Hero_epithet_desc} the Great
{Legendary_Hero_effects_desc}
+4 Morale for all troops on the battlefield, +1 Command when attacking
{Night_Fighter_effects_desc}
+1 Command when fighting at night
¬--------------------
{Alone_in_the_Dark_effects_desc}
-1 Command when fighting at night
{Night_Terrors_effects_desc}
-2 Command when fighting at night, +1 to personal security (improves the chances of detecting and foiling assassination attempts)
{Noctophobic_effects_desc}
-3 Command when fighting at night, +2 to personal security (improves the chances of detecting and foiling assassination attempts)
{Likes_the_Dark_effects_desc}
+1 Command when fighting at night
{Night_Owl_effects_desc}
+2 Command when fighting at night
{Noctophiliac_effects_desc}
+3 Command when fighting at night
;;;;;;;;;;;;;;;;;;;;;export_descr_VnVs_enums.txt;;;;;;;;;;;;;;;;;;;;;;
Legendary_Hero
Legendary_Hero_desc
Legendary_Hero_epithet_desc
Legendary_Hero_effects_desc
Night_Fighter_effects_desc
Alone_in_the_Dark_effects_desc
Night_Terrors_effects_desc
Noctophobic_effects_desc
Likes_the_Dark_effects_desc
Night_Owl_effects_desc
Noctophiliac_effects_desc
;;;;;;;;;;;;;;;;;;;;;export_descr_character_traits.txt;;;;;;;;;;;;;;;;;;;;;;
;------------------------------------------
Trait Noctophobia
Characters family
AntiTraits Noctophilia, NightBattleCapable
Level Alone_in_the_Dark
Description Alone_in_the_Dark_desc
EffectsDescription Alone_in_the_Dark_effects_desc
Threshold 2
Effect NightBattle -1
Level Night_Terrors
Description Night_Terrors_desc
EffectsDescription Night_Terrors_effects_desc
Threshold 3
Effect NightBattle -2
Effect PersonalSecurity 1
Level Noctophobic
Description Noctophobic_desc
EffectsDescription Noctophobic_effects_desc
Threshold 5
Effect NightBattle -3
Effect PersonalSecurity 2
;------------------------------------------
Trait Noctophilia
Characters family
AntiTraits Noctophobia
Level Likes_the_Dark
Description Likes_the_Dark_desc
EffectsDescription Likes_the_Dark_effects_desc
Threshold 2
Effect NightBattle 1
Level Night_Owl
Description Night_Owl_desc
EffectsDescription Night_Owl_effects_desc
Threshold 3
Effect NightBattle 2
Level Noctophiliac
Description Noctophiliac_desc
EffectsDescription Noctophiliac_effects_desc
GainMessage Noctophiliac_gain_desc
Threshold 5
Effect NightBattle 3
;------------------------------------------
Trait NightBattleCapable
Characters family
NoGoingBackLevel 1
AntiTraits Noctophobia
Level Night_Fighter
Description Night_Fighter_desc
EffectsDescription Night_Fighter_effects_desc
Threshold 6
Effect NightBattle 1
;------------------------------------------
Trigger night_battle_crushing_victory_attacker
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and BattleOdds < 2
and IsNightBattle
Affects Noctophilia 1 Chance 100
;------------------------------------------
Trigger night_battle_crushing_victory_defender
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and WonBattle
and BattleSuccess >= clear
and BattleOdds < 2
and IsNightBattle
Affects Noctophilia 1 Chance 100
;------------------------------------------
Trigger night_battle_crushing_loss_attacker
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess >= clear
and BattleOdds >= 0.5
and IsNightBattle
Affects Noctophobia 1 Chance 66
;------------------------------------------
Trigger night_battle_crushing_loss_defender
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and not WonBattle
and BattleSuccess >= clear
and BattleOdds >= 0.5
and IsNightBattle
Affects Noctophobia 1 Chance 66
;------------------------------------------
Trigger diet_of_carrots_1
WhenToTest CharacterTurnStart
Condition Trait NightBattleCapable = 0
and IsGeneral
and Attribute Command >= 4
Affects NightBattleCapable 6 Chance 100
;------------------------------------------
Trigger diet_of_carrots_2
WhenToTest PostBattle
Condition IsGeneral
and Attribute Command >= 1
and IsNightBattle
and Trait NightBattleCapable = 0
and WonBattle
Affects NightBattleCapable 6 Chance 100
;------------------------------------------
;;;;;;;;;;;;;;;;;;;;;descr_start.txt;;;;;;;;;;;;;;;;;;;;;;
; Custom campaign script generated by Romans Campaign Map Editor
campaign barbarian_invasion
options bi
playable
huns
goths
sarmatians
vandals
franks
saxons
alemanni
sassanids
empire_east
empire_west
end
unlockable
end
nonplayable
romano_british
celts
burgundii
lombardi
roxolani
ostrogoths
slavs
berbers
empire_east_rebels
empire_west_rebels
slave
end
start_date 363 summer
end_date 476 summer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Now.. I am sure these are all compatible if you have BI or Alex on your EB 1...
But!!! The options bi are uor problem.. It is mentioned that it wont work when you just enable it due to faction elimination screens .... so... help :help:
-
Re: The best AI for EB 1 is on Alex.exe!
Acctually If anyone has that prob and find it to be so ..hardy.. in a way.. I will delete That trait (Interloper) and will make the game work without it...
It is a trait that by my opinion is just not in place anyway..
There were numerous times whem my army had to spend just one turn in a settlement or a turn before level IV gov. Is added - In any way, with that trait you loose - because if you leave the settlement with the FMember that took the city in the first place - you would have riots - and If you leave him in - you get Interloper.
That is very negative and not needed at all..
Because when you leave your FMember just 2 turns in the 'border' city (because you need to campaign more) - he gets negatice traits that are bad for any further city managment - and if you leve him outside the city - yor FMember gets negativ traits for campaigning ...
So.. I will upload the FM Immortal fix without the Interploter trait a side from the original Immortal fix:yes:
-
Re: The best AI for EB 1 is on Alex.exe!
For Those who have Interloper bug (that is not realy a bug.. but can ruin your game).
The files are being worked on.. please be patient
;)
-
Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by Maksimus
Can you just add an example how to add in night-fights and and bi options..?
Tellos specified what to do... but what about option + option + option
and how would the trait of nigh-fighter ? Will it be enabled for all or no?
Quote:
Originally Posted by Maksimus
But!!! The options bi are uor problem.. It is mentioned that it wont work when you just enable it due to faction elimination screens .... so... help
Read the damn thread pls! Repeat: try using "options +prebattle_night_battle_tickbox" instead of "options bi" in descr_strat. Supposedly "options +someoption" string enables just some specific bi features instead of them all.
As for night traits, i don't have my eb yet (hence, no eb txt files)! I test everything on XGM still.
Quote:
Originally Posted by Maksimus
For Those who have Interloper bug (that is not realy a bug.. but can ruin your game). Here is a download link that has Interloper Fix (these files are with Immortall Fix and deleted Interloper traits)
I believe deleting traits is just as bad for savegames as adding traits (even if there aren't immediate & obvious problems). Btw, did you ever tried adding any new traits ("immortal" in this case) to the end of trait section? If that won't help, nothing will. Time to start new campaign.
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Re: The best AI for EB 1 is on Alex.exe!
I have been able to enable Night battles on Alex.exe and eb 1 !
The explanation of how do do this will be included in the main post.. I would do it right now but.. It's just that there are still some issues Lgt and myself are working on... like.. how to fix negative interploter effect without having to delete them.. And because the trait system is save-game compatible It is very likely the next download link will be without negative unrest points (traits) and when we fix is out -- by this a call to help anyone that can help... Then the new upload link will be enabled..
The testing is current.. so I will post here if there are any side-effect (and I am sure there ar non - this Alex.exe after Lgt's help is much more stable - In hours I got not One CTD and by now.. I don't need 2 minutes for my CPU to recovery after I exit EB)
In about 10 hours the manual explanation and a download link for this will be established. In short, the ''options bi, enabled'' in descr_start are working very well.. So it is possible that right by those 'basic' download links for ones that would like only to use advanced ALX and BI features there would also be some advanced options (acctually *txt files to download) for added 'shield wall's' or any other BI feature (for example.. In EB descr_start, Not one familly member has a trait that enables him to fight at night so those traits should be added by hand..)
Any suggestions are openminded
thank you all!
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Re: The best AI for EB 1 is on Alex.exe!
Does the interloper trait still act crazy even when starting a new campaign?
-
Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by Maksimus
Acctually If anyone has that prob and find it to be so ..hardy.. in a way.. I will delete That trait (Interloper) and will make the game work without it...
That would be further messing around with the traits and just lead to the next problems. Any changes, even the smallest, to the trait file will mess up the entire thing in savegames.
It seems to me that the traits acquired by characters are saved somewhere and read line by line by the engine. I had once added command starts to different traits. That worked without problems in new campaigns, but messed up all the traits of the characters in older saves.
-
Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by Redmeth
Does the interloper trait still act crazy even when starting a new campaign?
i dont have the interloper problem with my new campaign:elephant:
but all my client ruler dont have the same saison trait that familiy member (ex: client ruler has spring trait and family member has summer, this is really not important)
-
Re: The best AI for EB 1 is on Alex.exe!
:charge:
Quote:
Originally Posted by juba1
i dont have the interloper problem with my new campaign:elephant:
but all my client ruler dont have the same saison trait that familiy member (ex: client ruler has spring trait and family member has summer, this is really not important)
Exellent! ... I will now upload the files and explain how to modd manually!
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Re: The best AI for EB 1 is on Alex.exe!
I have updated the main post!:shame:
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Re: The best AI for EB 1 is on Alex.exe!
Actually the discrepancy between Season traits of various Agent types (I.e. family members, generals) is quite worrysome since it implies the entire system of movement penalties and bonuses is screwed up... Whether or not this has any more sinister consequence (scripted triggers) apart from yet another trait bug (the Babylonian Years festival) remains to be discovered *but* I wouldn't be surprised if the Saka reforms didn't work properly anymore.
-
Re: The best AI for EB 1 is on Alex.exe!
Quote:
Originally Posted by Tellos Athenaios
Actually the discrepancy between Season traits of various Agent types (I.e. family members, generals) is quite worrysome since it implies the entire system of movement penalties and bonuses is screwed up... Whether or not this has any more sinister consequence (scripted triggers) apart from yet another trait bug (the Babylonian Years festival) remains to be discovered *but* I wouldn't be surprised if the Saka reforms didn't work properly anymore.
We can just wait and see... But, to add.. that - these advanced features for Alex.exe are realy in beta stage.. We should have at least 5-7 gamers that would push trough these issues and post here if there are any problems.. Anyways, I think that when EB 1.1 comes out We would be able to use not only night battles but also some advanced BI features - like.. Hording, shielldwalls, or other..:beam: Anyway, EB 1.1 will not be save-gaem compatible so..