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Re: Star Wars: Fall of the Order [in play]
Unvote, Vote: Yaropolk
Sasaki is not a Sith. Why would a Sith claim all those things, knowing that, if false, they'd be sure to get him lynched, and if true, would put him under town scrutiny? No Sith is that stupid.
As to having a self-protect, vigilante, and protect, maybe he's just screwing with the Sith, or maybe he really does, and the Jedi Masters get a million cool abilities like they did last game.
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Re: Star Wars: Fall of the Order [in play]
I'm not certain what Sasaki's motive's are for role-claiming, but unvoting without revoting like Yaropolk did is rediculous. Now's not the time for those games.
vote: Yaropolk.
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Re: Star Wars: Fall of the Order [in play]
Vote: Yaropolk
Bandwagon on Sasaki-sama is ridiculous. Must save Sasaki-sama.
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Re: Star Wars: Fall of the Order [in play]
Quote:
Originally Posted by
Romanic
Hemm, no. Pizza isn't big on jokers, thankfully.
There are no jokers in this game, unless you count the father of the cute little creature who is 99% jester and 1% mafia player. :tongue2:
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First Place:
Yaropolk (13) - Csargo, Sasaki, Beefy187, ByzantineKnight, Ibn-Khaldun, Romanic, Rebel Jeb, Frozen in Ice, Diamondeye, Chaotix, Choxorn, Cecil XIX, Yaseikhaan
Second Place:
Sasaki (8) Sigurd, Ignoramus, Ironside, Kagemusha, slysnake, Death is yonder, Diana Abnoba, Belisarius II
Third Place:
Joooray (2) - dcmort93, Khazaar,
Soup (2) - Renata, Captain Blackadder
Ignoramus (2) - Sprig, God Emperor
Others
a completely inoffensive name (1) - Joooray
Chaotix (1) - Psychonaut
Diamondeye (1) - Cute Wolf
Yaseikhaan (1) - YLC
Jolt (1) - Jarema
pevergreen (1) - Raskolnikov
Sprig (1) - johnhughthom
Kagemusha (1) - Andres
Cecil XIX (1) - Seon
Diana Abnoba (1) - Nightbringer
Raskolnikov (1) - Skooma Addict
Nomi Sunrider gathered everyone together, back at the hangar bay.
"Have we reached a verdict?" Nomi asked.
The Jedi took a vote, and after some debate, many votes were changed, and the final vote tally came up with a surprise candidate.
"Yes we have, Grandmaster." said the ranking Jedi Master.
"Who did your feelings tell you was guilty?" Nomi said.
"Yala Edak, your grace."
"Very well. Let the accused have a chance to defend themselves." Nomi said, and motioned for the suspect to plead their case.
Yala Edak: "I am not a Sith, your grace, and I was only trying to find the Sith among us. I do not think I should be put to death."
Nomi Sunrider: "Do you have anything else to say in your defense?"
Yala Edak: "I do not agree with this system of deciding guilt. Why do we not launch an investigation, or seal off certain people in some parts of the ship, and try to logically narrow down who the Sith are? None of this seems very sensible to me."
Nomi Sunrider: "The Sith have a way of avoiding being caught by what is logical. They are very capable of tricking the senses, and clouding the mind. A firm resolve is needed, uncompromising. Sacrifices have to be made for the greater good."
Nomi motioned for him to go into the hangar bay, and then sealed it off. Yala Edak stood in the hangar bay, asking to be let back in, and asking them not to go through with it. With some hesitation, Nomi Sunrider switched off the hangar bay force field, and the hangar decompressed, blowing Yala Edak out into space. He died very quickly after a short struggle. Nomi needed to make certain, and so she locked onto Edak's body with a tractor beam and brought him back into the hangar bay. Medical droids examined him and found that he was indeed dead.
Nomi was displeased, and did not sense the Dark Side present in him.
Nomi Sunrider: "We have lost another of our own. I would ask you to meditate and clear your thoughts, it seems that your senses are not as attuned as they should be. Please report for night watch duty, those of you on Alpha shift. Beta shift, use your down time to purge your mind of this failure, and get needed rest. Remember to lock your doors and change your security codes on a shift-by-shift basis. Those of you who are scheduled for more training, please join me at the Holocron.
Tonight I would like to double the watch for the weapons, engines, and life support systems. It is less important that other ship systems are covered. Good night, and may the Force be with us all."
Alive: (60/67)
a completely inoffensive name
Andres
AntiKingWarmancake
ArpeggiateTHIS
Autolycus
Beefy187
Belisarius II
ByzantineKnight
Captain Blackadder
Cecil XIX
Chaotix
choxorn
civplayah
classical_hero
Csargo
Cultured Drizzt fan
Cute Wolf
dcmort93
Death is yonder
Diamondeye
Diana Abnoba
Frozen in Ice
God Emperor
Greyblades
Ibn-Khaldun
Ignoramus
Ironside
Jarema
Johnhughthom
Jolt
Joooray
Kagemusha
Khazaar
landlubber
Link
Major Robert Dump Replaced by Slysnake2
Nictel
Nightbringer
Niklas
pevergreen
Psychonaut
Rebel Jeb
remake20
Renata
Robbiecon
Romanic
Sasaki Kojiro
Secura Replaced by Zack2
Seon
Sigurd
Skooma Addict
Soup567 Replaced by Stuck in Pi2
spL1tp3r50naL1ty
Sprig
TheFlax Replaced by Raskolnikov2
Tincow
wideyedwanderer
Winston Hughes Replaced by Double A2
Yaseikhaan
YLC
Dead: (7/67)
Raskolnikov- Jedi Initiate Mas Amdu Kof (Killed Day One)
Slysnake- Jedi Initiate Kerren Cae (Killed Night One)
Stuck in Pi- Jedi Initiate Si-At Unesh (Killed Night One)
Beskar- Jedi Initiate Jax Revus - Sith Apprentice Darth Fermanagh (Killed Night One)
Double A- Jedi Initiate Mun Farlander (Killed Day Two)
Zack- Jedi Initiate Yogal Sec-barr (Killed Night Two)
Yaropolk- Jedi Initiate Yala Edak (Killed Day Three)
Double A replaces Winston Hughes
Night phase continues.
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Re: Star Wars: Fall of the Order [in play]
Quote:
Originally Posted by
Chaotix
Also, on Sasaki- He did not use an active ability last night at all. This means two things:
-He was not Sith last night, because we saw the only living Sith attack pevergreen and I'm going to assume a newly recruited Sith cannot act on the same night he is recruited.
EDIT: Mistake here. There WERE two kill attempts last night. I believe only the one on Zack was confirmed Sith, but I can't be sure. In any case Sasaki did not attempt either of those.
-He is also bluffing about his active protect ability that he used on himself. Difficult to make a call on his claimed vigilante ability.
So the case on Sasaki is no better than the case on anyone who was susceptible to recruitment last night. Take your votes off him.
Your theory is full of holes...
You might have forgotten that skilled force users can hide their actions. force cloak or force stealth anyone...
You claim to have some force detection abilities, but they are most certainly able to be countered.
And someone used a network to get Sasaki off the hook. Bad, bad...
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Re: Star Wars: Fall of the Order [in play]
Discussion opened.
Are the day phases too short for people?
Are the night phases too long for people?
People are already complaining about the number of posts per day, which is understandable for people who are playing other games and have real life as well. Also a game like this is going to take as long as Capo III maybe to complete. I'm trying to keep things moving as much as possible, allow people with busy schedules to send in night actions, and keep the pace of the game brisk and the number of posts per day manageable.
Should we switch to 48 hour days and 24 hour nights? 48 hour days and 48 hour nights? 24/24?
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Re: Star Wars: Fall of the Order [in play]
Quote:
Originally Posted by
Sigurd
And someone used a network to get Sasaki off the hook. Bad, bad...
Or people simply found Sasaki largely innocent and Yaropolk much more scummy. This is too early in the game for my taste to lynch Sasaki, and Yaropolk put himself in a situation where the only other alternative was himself. Luckily he was only an initiate...
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Re: Star Wars: Fall of the Order [in play]
Quote:
Originally Posted by
Askthepizzaguy
Are the day phases too short for people?
Are the night phases too long for people?
The night phases do drag on but I'd guess it's pretty important that people get a fair chance to send in their orders, so I won't recommend making them shorter - that's a decision for you and the people who have to send in their orders.
Quote:
People are already complaining about the number of posts per day, which is understandable for people who are playing other games and have real life as well. Also a game like this is going to take as long as Capo III maybe to complete. I'm trying to keep things moving as much as possible, allow people with busy schedules to send in night actions, and keep the pace of the game brisk and the number of posts per day manageable.
Should we switch to 48 hour days and 24 hour nights? 48 hour days and 48 hour nights? 24/24?
I think what's running now is fine... As I said, the only thing I'd change would be slightly shorter nights, but that's your choice.
You're doing an amazing job hosting this, mate. It's great you're back in shape :bow:
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Re: Star Wars: Fall of the Order [in play]
Quote:
Originally Posted by
Askthepizzaguy
Discussion opened.
Are the day phases too short for people?
The thing is that if you are gone for most of your RL day, you get to see the thread only once since the game day doesn't span over two real days. Myself, I can promiss to be less spammy. Though do what you can to keep people on board would be my advice (you must have a best overview of the situation).
edit:
Quote:
Originally Posted by
Diamondeye
You're doing an amazing job hosting this, mate. It's great you're back in shape :bow:
seconded :bow:
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reply to some comments:
@pever: I thought my vote was enough "off" to be recognised as a joke by most. I had planned another voting post but life is unpredictable.
Quote:
Originally Posted by
Diamondeye
(...) Raskolnikov, voting pevergreen isn't smart (...)
@DE: Obviously, see comment above. :bow:
@GE: I didn't want to look like a "sith hunter". I hunt them period. I spent a bit of time reading the first 16 pages and was sharing my thoughts about the most scum behaviors. BTW, you explained nothing. Why do you only make BW votes for instance?
@BK: no comments?
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Re: Star Wars: Fall of the Order [in play]
If I understand it correctly, the "case" against Sasaki was mainly based on his [bad word for kettle excrement] claim that he vig killed Beskar?
:inquisitive:
Some people have some explaining to do, me thinks.
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Re: Star Wars: Fall of the Order [in play]
Quote:
Originally Posted by
Andres
If I understand it correctly, the "case" against Sasaki was mainly based on his [bad word for kettle excrement] claim that he vig killed Beskar?
I guess the pot sometimes calls the kettle excrement. :laugh4:
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Re: Star Wars: Fall of the Order [in play]
For me it would be best if days lasts 48 hours and nights 24 hours... if it would be enough for people to send their night orders. ATPG - you know the best how many players sent their night orders during first 24 hours. If it is clear majority, maybe shorten nights and it will discipline others
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Re: Star Wars: Fall of the Order [in play]
Quote:
Originally Posted by
Andres
If I understand it correctly, the "case" against Sasaki was mainly based on his [bad word for kettle excrement] claim that he vig killed Beskar?
:inquisitive:
Some people have some explaining to do, me thinks.
... And what's wrong with that? Sasaki joked around, that's all, in my opinion.
Besides, if talking bull is suspicious, I think we should take a closer look at your earlier case against me :laugh4:
What I'm trying to get across is that people take what Sasaki said too seriously... There are plenty of others who're just keeping silent and jotting along on bandwagons...
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Re: Star Wars: Fall of the Order [in play]
@Raskolnikov
I don't recall where my first vote was placed, so I don't know about that. Make of that what you want. My second vote was Double A? that was a bandwagon, because I did not like that he appeared to have more information than what was made public. Third vote, Ignoramus. You can hardly put that down as a bandwagon vote, being the first out of two to vote for him. :smiley2:
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Re: Star Wars: Fall of the Order [in play]
Quote:
Originally Posted by
Andres
[bad word for kettle excrement]
Steam?
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Re: Star Wars: Fall of the Order [in play]
Quote:
Originally Posted by
Diamondeye
. This is too early in the game for my taste to lynch Sasaki, and Yaropolk put himself in a situation where the only other alternative was himself. Luckily he was only an initiate...
Not really luck there... Potential pro-town vigilante > initiate. Don't try to lynch potential pro-town roles. You may not find an initiate to fall on the sword next time.
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Re: Star Wars: Fall of the Order [in play]
Sorry for missing the vote again. I recommend pressure on Rebel Jeb, this post looks to me like he has some kind of knowledge about Sasaki.
Quote:
Originally Posted by
Rebel Jeb
Sasaki isn't a sith...
Vote: Joooray
He's acting too Joorayish.
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Re: Star Wars: Fall of the Order [in play]
All phases 24 hours. Its how its usually done. I know the host workload is huge, so keep them as long as you need them until its manageable on 24/24. Thats how the org is played.
As for the spam, its a large game, with active members. Capo 1 went faster, posts every 6 minutes on average, IIRC.
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Re: Star Wars: Fall of the Order [in play]
24 hour phases are good but I suggest from now on we keep an updated voting tally at the end of the post whenever someone posts... just put it in SPOIL tags and it shouldn't interfere with the game too much ^_^
my apologies to Yaropolk for helping that bandwagon along
EDIT: I forgot my reply to Raskolnikov
Quote:
Originally Posted by
Raskolnikov
@BK: no comments?
Not really, I explained my position on the votes a while back. If you still feel I'm scummy then there's not much I can do about it :bow:
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Re: Star Wars: Fall of the Order [in play]
Missed my vote, RL activities.
Rebel Jeb does look like he's put his foot in it though.
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Re: Star Wars: Fall of the Order [in play]
Quote:
Originally Posted by
pevergreen
All phases 24 hours. Its how its usually done. I know the host workload is huge, so keep them as long as you need them until its manageable on 24/24. Thats how the org is played.
As for the spam, its a large game, with active members. Capo 1 went faster, posts every 6 minutes on average, IIRC.
I agree.
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Re: Star Wars: Fall of the Order [in play]
Quote:
Originally Posted by
Yaropolk
Not really luck there... Potential pro-town vigilante > initiate. Don't try to lynch potential pro-town roles. You may not find an initiate to fall on the sword next time.
I'm not sure I understand this reply. I wasn't trying to lynch Sasaki, I was trying to spare him from the lynch...
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Re: Star Wars: Fall of the Order [in play]
I wanted to cause a tie - I'd probably stand no chance but info on Sasaki would come out without lynching him. The pendulum swung a bit too far in my direction though.
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Re: Star Wars: Fall of the Order [in play]
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Re: Star Wars: Fall of the Order [in play]
Quote:
Originally Posted by
Yaropolk
I wanted to cause a tie - I'd probably stand no chance but info on Sasaki would come out without lynching him. The pendulum swung a bit too far in my direction though.
Sasaki was ahead by a kajillion votes and you voted for him saying "tie please". Not the best entrée...
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Re: Star Wars: Fall of the Order [in play]
Secura is replaced by Zack2
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Re: Star Wars: Fall of the Order [in play]
We probably need the 48 hour days so everyone can get online, but maybe keep the nights at 24 unless you're missing about half of the orders.
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Re: Star Wars: Fall of the Order [in play]
Everybody should be able to get on at least once a day. Games shouldn't take too long to play. 48 hours phases are insane.
It's good for this type of game that it is fast paced.
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Re: Star Wars: Fall of the Order [in play]
I'd say keep the timing as it is for now, but once there are fewer players switch over to a 48 hour day/ 24 hour night. By then there will be fewer posts, so you won't have to worry about people not keeping up during the day, but at the same time this set up will allow those that are still alive to have more time to discuss and be active. Just my two cents anyway.