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Re: Medieval: Total War XL
Isn't the 'Patriarch of Constantinople' the title you get when you build a cathedral in Constantinople? I don't see how an Orthodox super bishop unit would be appropriate. The Pope, after all, doesn't work like that. The Byzantines can just make bishops and such like the other factions.
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Re: Medieval: Total War XL
Quote:
Originally Posted by Lord of the Scotts
I'll give you a story...
In anchient times, the Roman Catholic Church had two leaders, The Pope, Bishop of Rome, and the Patriarch, Bishop of Constantinople, they each started getting different religious views, and they excomunicated each other(I belive that this pope was Leo the great),the Patriarch led the Orthodox church, and the Pope, the Roman Catholic, even after The Fall of Constantinople, the Patriarch is positioned in Istanbul.It is more like a realy good bishop that can be moved.
This is not correct. There were five major Bishoprics: Rome, Constantinople, Antioch, Jerusalem and Alexandria. Each held a local jurisdiction. Eventually Rome began to argue they were first among equals given the See of St. Peter. This was not necessarily agreed to by the other Bishoprics. Three of the five were eventually overcome by the Muslim tide (in the Seventh Century).
As far as a titular head of Christendom: The East Roman Emperor starting from Constantine assumed the title: Isapostolos (equal of the Apostles). This included power to call ecumenical Councils (the first seven of which were called by the Emperor) and oversight regarding appointment of Bishops (including the Pope) either by direct choice or review. The rise of Papal power is proportional to the decline of Byzantine influence in the West and the Italian Peninsula.
Rome and Constantinople did excommunicate each other in the Eleventh Century however.
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Re: Medieval: Total War XL
Quote:
Originally Posted by VikingHorde
@Duke Dick
The PCGAMER disc only has the beta version of XL 2.0, not the "final" version of the XL 2.0. The final version has more units, less bugs and a lot of fetures that the beta lack. I plan to release a patch soon that removes some bugs, adds new info pics and a few other things (XL 2.1). You can get the download links on page one with the newest version of the mod.
Cheers VH ~:cheers:
I'll set about downloading ASAP. ~D
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Re: Medieval: Total War XL
Quote:
Originally Posted by Pindar
This is not correct. There were five major Bishoprics: Rome, Constantinople, Antioch, Jerusalem and Alexandria. Each held a local jurisdiction. Eventually Rome began to argue they were first among equals given the See of St. Peter. This was not necessarily agreed to by the other Bishoprics. Three of the five were eventually overcome by the Muslim tide (in the Seventh Century).
As far as a titular head of Christendom: The East Roman Emperor starting from Constantine assumed the title: Isapostolos (equal of the Apostles). This included power to call ecumenical Councils (the first seven of which were called by the Emperor) and oversight regarding appointment of Bishops (including the Pope) either by direct choice or review. The rise of Papal power is proportional to the decline of Byzantine influence in the West and the Italian Peninsula.
Rome and Constantinople did excommunicate each other in the Eleventh Century however.
Two MAJOR powers, and anyhow, I am talking about the time of the excomunication, the others were long Muslim by then.That was an interpretation of what my Dad told me.
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Re: Medieval: Total War XL
Still having great fun atm with Mod Viking Horde (Raiding and pillaging the French entire coast with the Irish :charge: ). . . but something weird has happened a two or three times now. The Egyptians have just spontaneously appeared in the northern French provinces. Now they had no adjacent ships in the required sea domains for an Amphibious landing (or the turns before that either), they had never had the provinces before for a loyalist rebellion and they were not in any adjacent provinces prior to the appearance. Also I saw the stacks move from somewhere in the Mediterranean to the French northern provinces, sugesting they were somehow allowed to move there and they did not just "appear" .
Maybe a bug or error? I dunno? :dizzy2:
I tried to get a screenshot to show the occurrence. It's a little small due to me trying to get the entire area in to show they had no connections at all. As you can see they have a stack in two previously French povinces (Flanders and Brittany). Well actually Brittany was rebel thanks to my said raids but still. . . :dizzy2:
https://img.photobucket.com/albums/v...eleporting.jpg
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Re: Medieval: Total War XL
@BAD
Hmm.. looks odd, I will try and see what I can find. I could be a corrupt savefile or game, but thanks for letting me know.
~:cheers:
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Re: Medieval: Total War XL
Hi! I have big prob with XL mod.
I installed it while following all instructions step-by-step,but game failed with CTD error, if i go to campaing or attept load saved games.
When i look on error log i see this:
Errors for session started: Thu Apr 14 19:02:13 2005
C:\MedAddOn\Crusaders_TW\main3d_1.cpp(7115) : DirectX call : DDERR_SURFACELOST
Errors for session started: Thu Apr 14 19:11:09 2005
C:\Med_Patch\Crusaders_TW\frontend_globals.cpp(1074) : Error : "No such file or directory"(2)
C:\Med_Patch\Crusaders_TW\bmradar.cpp(287) : File Error : fopen(".\RadarMap\flatinland17.map", "wb") - "No such file or directory"(2)
I never installed anything to this path.
When i try to find these files in directory, where i installed the game,i find nothing.
Please help me! Btw: Sorry for my English but im from far far away from u...
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Re: Medieval: Total War XL
Quote:
Originally Posted by BAD
Still having great fun atm with Mod Viking Horde (Raiding and pillaging the French entire coast with the Irish ). . . but something weird has happened a two or three times now.
It seems that some other faction has ships in the sea regions. Maybe the Eggies is allied to this faction? Then they can use their ships, AFAIK.
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Re: Medieval: Total War XL
Quote:
Originally Posted by mikkele
It seems that some other faction has ships in the sea regions. Maybe the Eggies is allied to this faction? Then they can use their ships, AFAIK.
Yeah they were my ships. But they didnt reach all the way to the Egyptian lands and I hope they can't form a chain with their ships onto mine. -_- Though I thought only crusades could use your ships (if you are aliied) if they fully extended to the crusades target province. ~:confused:
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Re: Medieval: Total War XL
I don't know if they have been mentioned before, but I have encountered a few....oddities while playing with the papacy.
Firstly, I have been excommunicated. I have no idea why the pope would excommunicate himself. :embarassed: Furthermore, it was after I was the subject of attack...
Secondly, I have had the French and British both declare crusades against my holdings in Tripoli. This was not during the time I was excommunicated, but during the normal status. I have no idea how they are able to declare crusades against the pope!
Otherwise, working just fine, other than the already mentioned crusade objective for a non-crusading faction. Playing as the Pope and using diplomacy to conquer the middle east was extremely fun. ~:)
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Re: Medieval: Total War XL
Maybe they choose to recognize another pope?
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Re: Medieval: Total War XL
Quote:
Originally Posted by Zarax
Maybe they choose to recognize another pope?
There can be only one! *chops off imposter pope's head*
The flaw is actually just them being able to launch a crusade against an upstanding Catholic faction. That the faction is the papacy makes it simply stand out all the more!
Otherwise, this mod is great. Russia shocked me by completely dominating everything and expanding into germany and into turkey, conflicting with my holdings there. The English also managed to do extremely well, contrasting with the normal game, where the French destroy them every game at the start. I was dissapointed that I can't construct fanatics, though. ~;)
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Re: Medieval: Total War XL
I can't download this mod from te designated links :(
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Re: Medieval: Total War XL
@PrinceRakeem
It could be a corrupt savefile or install, so It would be a good idea to reinstall the game. Also check the mod install file to see if it is okay, might be broken.
Quote:
Originally Posted by DisruptorX
I don't know if they have been mentioned before, but I have encountered a few....oddities while playing with the papacy.
Firstly, I have been excommunicated. I have no idea why the pope would excommunicate himself. :embarassed: Furthermore, it was after I was the subject of attack...
Secondly, I have had the French and British both declare crusades against my holdings in Tripoli. This was not during the time I was excommunicated, but during the normal status. I have no idea how they are able to declare crusades against the pope!
Otherwise, working just fine, other than the already mentioned crusade objective for a non-crusading faction. Playing as the Pope and using diplomacy to conquer the middle east was extremely fun. ~:)
The Papalcy was an unplayable faction in the original MTW, so there might be some odd stuff when playing. It does sound odd though ~:confused:
@WhiteMagick
You will need to leftclick the link and you will go to another page called 3ddownloads. Here you can download the mod.
~:cheers:
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Re: Medieval: Total War XL
Can someone get a mapious maximous
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Re: Medieval: Total War XL
VH, my screen shows me that today is your birthday.
Happy Birthday!
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Re: Medieval: Total War XL
Quote:
Originally Posted by Aurelian
VH, my screen shows me that today is your birthday.
Happy Birthday!
Thanks! I think im getting a little old, but not enogh to stop playing MTW ~;)
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Re: Medieval: Total War XL
Quote:
Thanks! I think im getting a little old, but not enogh to stop playing MTW - VH
Ah, don't worry about it! I'm older you than you are, and I'm still having fun. If I get to an age where playing MTW isn't worthwhile anymore, I'll give you advance warning. ~;)
Anyway, I hope you had fun on your birthday! Now, back to work in the mod-mines! :director: (Drat, the slavedriver icon with the whip is gone, so you get the "director" icon instead... guess you lucked out this time!)
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Re: Medieval: Total War XL
i'm at the wrong end of 20, and still acting like a kid. there is hope yet.
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Re: Medieval: Total War XL
I tried to load my old save games pre-mod installation and they don't work. They load fine, but no matter the save file, when it loads...
A) You're the rebels. I had to use -ian to switch to the faction the save was about.
B) It's the starting positions.
I haven't loaded these saves in a long time so it may not be the mod but I think it is, I haven't done anything to the game since I saved these games.
Any help? Is it possible to uninstall XL without reinstalling MTW and VI?
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Re: Medieval: Total War XL
HEY VH!!!!! Please, PLEASE HELPPP!!!! Every time I try to download it gives me a server Apache Tomcat ERROR!!!!!!!! Can you give me a new link pleaseee????????
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Re: Medieval: Total War XL
@Graphic
It is best to use a clean install of MTW when using old save files. It is not possible to uninstall the XL mod, you will need to reinstall MTW. I always think it is best to have more than one install, one for the old game and one (or more) for mods.
@edyzmedieval
I have just checked the links and they work okay.
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Re: Medieval: Total War XL
Yap... It rocks man... I'm currently downloading it... I've seen a lot of pics and I'm deeply impressed especially about the Crusader States and the Teutonic Knights(my favourite faction along with the HRE and Swiss)... Can't wait to play the mod!!!
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Re: Medieval: Total War XL
Quote:
Originally Posted by VikingHorde
@Graphic
It is best to use a clean install of MTW when using old save files. It is not possible to uninstall the XL mod, you will need to reinstall MTW. I always think it is best to have more than one install, one for the old game and one (or more) for mods.
Thanks for the response.
BTW I love the music, it's RPG-ish ~:)
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Re: Medieval: Total War XL
Hi Viking Horde! first of all I excuse myself for any mistake I'll make while typing...i'm an italian player.
I 've been playing some campaigns with the MTW XL Mod, and I admit that it's a lot more realistic than the original game, and I enjoyed it a lot!
I have oly two questions:
1. playing with the italian version, i had to copy yor files in the loc. directory, this made the game work, but now I have to play with half of the maessages in english, while the others are still in my language. How can i solve this? do I have to translate all those .txt files in english??!
2. in the original game, trading was such a good weapon to increase yor money, now i find myself in difficulty :dizzy2: cos trading has been reduced soo much!! Is there a way to increase a bit the trading income?? which files do i have to modify?
3. I downloaded the full version, but I didn't noticed big changes in the music: maybe the new music starts only during certrain campaigns or battles??
Thanks for yor attention and ....for the mod, obviously!!! ~D
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Re: Medieval: Total War XL
Quote:
Originally Posted by fede
Hi Viking Horde! first of all I excuse myself for any mistake I'll make while typing...i'm an italian player.
I 've been playing some campaigns with the MTW XL Mod, and I admit that it's a lot more realistic than the original game, and I enjoyed it a lot!
I have oly two questions:
1. playing with the italian version, i had to copy yor files in the loc. directory, this made the game work, but now I have to play with half of the maessages in english, while the others are still in my language. How can i solve this? do I have to translate all those .txt files in english??!
2. in the original game, trading was such a good weapon to increase yor money, now i find myself in difficulty :dizzy2: cos trading has been reduced soo much!! Is there a way to increase a bit the trading income?? which files do i have to modify?
3. I downloaded the full version, but I didn't noticed big changes in the music: maybe the new music starts only during certrain campaigns or battles??
Thanks for yor attention and ....for the mod, obviously!!! ~D
1. The only way to solve this is by translating the loc folder files.
2. You can edit trade in the early, high and late text files in the startpos folder. There is a section about trade in the file, so you can just copy and paste the info from the original files to the XL files.
3. You will only hear new music inbattle with the new factions, the old factions are the same.
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Re: Medieval: Total War XL
Hey VH, Just wanted to say thanks for the XL mod. Great great stuff there. The variety of troops and factions makes an already great game much better... Been playing it for a month or so now... Terrific work! I'm so impressed with what you modders can do and have done. Keep it up! Cheers, Dub
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Re: Medieval: Total War XL
i have MTW VI installed on my laptop, i have never done a mod download before, what do i have to do?
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Re: Medieval: Total War XL
Thanks for answering so soon!! So if I have correclty understood, playing with the venitians, for example, I should hear new music...
About the files regarding trade, unfortunately I didn't follow your suggestion to install the original game into two different folder, and use one of them to play the mod. To get the original files I guess I should uninstall the mod, and the game, and then reinstall everything, copying the original infos and pasting them from the original files to the XL files....it's not worth it, the mod is fantastic anyway!! :duel:
Thanks for your help!
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Re: Medieval: Total War XL
p.s. I just forgot to ask another thing.....I downloaded the full version of the MTW XL Mod. The new music files should appear in the original Sounds folder after the installation of the Mod?? ~:confused: (just to check if I have downloaded correctly the full version, or something has gone wrong...)