He's not fat, he's big-boned![/cartman]
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Fat!
:clown:
Could someone please tell me why Marseille belongs to HRE in Lands to Conquer? :inquisitive:
Wikipedia says this: A war between Rudolph III of Burgundy and his rival, the German Emperor Conrad the Salic in 1032 led to Provence becoming a fiefdom of the Holy Roman Empire, which it remained until 1246.
In fact, before Philippe Auguste II de France, there is no such thing as France, both as a concept or as a political entity. The Kingdom of the Franks is a powerful feudal entity whose power-base is mainly in the north and whose influence waxes and wanes depending on the strength of its ruler, much like the Holy Roman Empire, albeit with a different form of political structure.
Another, related reason might be that it was like that in the first Medieval: Total War, as well. I miss you Aragon.
Wow.. I didn't know that! :dizzy2:
Did this cause any further bugs or problems? Might be an easier way to kill off unwanted generals. I've found them tricky when drowning, sometimes they stop on the green line like they should drown, then step off onto land. Like they don't want to die or something. :clown:
Bugs that may happen when teleporting a character from inside the city:Quote:
Originally Posted by Zim
a) Character disappears on campaign map. You can move him(and his army) but you can't see them.
b) If teleported character governed the city from he was teleported there is a chance the game thinks that the character is still in that town.
Example: Henri is in Paris. You teleport him from Paris to a location near Toulouse. The game however still thinks that Henri is in Paris. You make Henri govern Toulouse. Henri gets traits and ancillaries from both Paris and Toulouse.
I'm sure there were one or two more but can't remember them at the moment. :shame:
About crossing straits.. You should first move all your unwanted generals into one stack. It's much easier to get rid off them if they are together. The best way to make sure they are on top of the green arrow is to zoom in and then you just have to be quick and press backspace.
I didn't had this green arrow optin in WotB and I had to send my unwanted generals to fight against those EB Rebel super-generals in Central-Europe.
Ok, I'll try zooming out this time.
We have progress. All Tourney Entrant traits have been awarded and everyone teleported. I need to give out the main prizes and kill the generals off, and I'll be done.
Good god.
Cecil, can you please clear your inbox!!?? :beam:
I'm so happy I could say that just once and not to Iggy. :laugh4:
Well, we can make it a Burgundian tradition.
That would be most frustrating Iggy.
Can't you get on the horn down there and get him on the PC?
SOT thread posted. Thanks to the poster here who reminded me. :bow:
Don't worry, there was a reasons why I chose Burgundy...
Oh, and I should add that I don't believe the English will sell us Anger either, but I've resisted the temptation to go and try it. In Vanilla there were a number of first turn exploits that allowed players to buy provinces cheaply from the AI, especially castles via the 100 florins for X turns, then cancel the next turn bit, but I feel confident Lusted closed those holes.
:egypt:
A heads-up to the Dukes about to post their building priorities - in vanilla, I believe there was a high chance of getting bad economic traits if a settlement was without a grain exchange (1 in 3 per turn or something like that). I suspect it is still the same in LTC. We'll probably see a number of RBGs etc stationary in settlements in the early stages of the game, so it might be an idea to build the grain exchanges quickly to avoid making them bad taxmen etc.
PS: Ignoramus, I wonder if have you installed Kingdoms and the mod yet? Aside from dafug3 who is AWOL, I think you are the only one who has not ticked off the poll ready-check.
Econ: I was going to do it last week, but then my download ran out and it's going really slowly until tomorrow, when it starts another month. Sorry about that, but as I'm unlikely to be fighting a battle in the first turn or so, I should have everything installed before I'm required to access the save.
Can we get an ETA on the Conseil's closing? Things seem to be winding down.
Tomorrow at midnight PST. Tristan requested an extra day since he was out for the weekend. I think he wants to make a speech or something. :clown:
Done with the save. Extraneous generals are dead, tourney prizes and entrant traits have been given, and generals and the Princess have been teleported. Our illustrious Princess has also had some traits played around with, but with no increase or decrease in charm.
Upon reading through the rules again I'm a little unclear on how funding is allocated. How does each house secure permission for construction and to raise troops?
Am I just too tired and missing something?
In the Status and Orders thread every noble owning a province sets a build queue and those that can prioritise troop recruitment can also state what they want.
It's then up to the Seneschal to determine what is going to happen.
The position does come with some responsibility and power. :balloon2:
Thanks. I'm really glad we're not doing Stainless Steel.
Sorry, I had meant to post this before. It's the (nearly) final save. I did get one more movement request I'll have to fulfill, but otherwise this should be it. Feel free to check it out to make sure I didn't mess up any movement requests or anything.
https://forums.totalwar.org/vb/local...id=199&id=4928
Who is playing Quentin de Melun in Rheims? Is that an RGB that didn't get killed off?