Hi, I was playing MTW XL as Czechs and had income in Venice above 7000. Highest income in single province I ever had. Why do you think, that trading income was heavily reduced?Quote:
Originally Posted by fede
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Hi, I was playing MTW XL as Czechs and had income in Venice above 7000. Highest income in single province I ever had. Why do you think, that trading income was heavily reduced?Quote:
Originally Posted by fede
I've just daone 3 battles playing with the Venitians, but no new musics!! maybe the fact that music files are randomly played can be an explanation...
moreover, I checked the Sounds folder, and there are no XL files, like XL tension, XL battle, ecc... maybe they are in another folder, maybe they are compressed in .rar format with another name.. ~:confused:
As I said before, maybe something went wrong during the download, but this would be weird, cos the file I downloaded is 140Mb, full version, so there should be the new music in it, and the game works perfectly!! :help:
Belisarius, I just don't know what to say...playing with the Venitians,I created a chain of ships towards the rich turkish and egyptians lands, passing thru the Byz ones, and being allied with all of them I was moving in neutral waters, but the income was still soo low!! While playing with the original version, with the Sicilians, a chain of ships linking my lands with the ones of Tripoli, Palestina, ecc... increased my trading income esagerately!!!Quote:
Originally Posted by Belisarivs
I have just finished reading the preceding 20 pages, and have already solved some of the problems I had described before: I found the XL music files (so all those things regarding an uncorrect download were just nonsenses!!) :shame:
But I still couldn't understand why playing with the Venitians I couldn't hear the new music: so I went into the Startpos folder and looked for the part where u can set faction music.
The factions with music n.3 are: Bohemian,Portugal, Cumans, Irish, Norwegian, Lithuanians, Volga, Scots, Serbs, Armenians, Swedish and Genoans... the Venitians don't appear in the list!
There are still the Italians, though, and they are associated to music n.1.
Can you help me solving this little problem??! ~:confused:
thanks
@Maximus Aurelius
On page 1 there are some liks that takes you to 3Ddownloads server. Here you can download the mod. When downloaded, startup the mod setup file and the program will automaticly find your MTW folder. Once installed, your ready for action ~;)
@fede
Ahh, damm I fogot to edit the music line. The Venitians are named Italians in files in order to keep the GA goals. The Venitians have the Italians goals in the mod. You can give the Venitians new music by changing Italians from from music n.1 to music n.3, very easy ~;) Sorry for the problem :bow:
I will properly no change trade that much, because the AI can't handel trade very well.
~:cheers:
OK! thanx for the tip on music VH..now it works fine!!
About trading..I just think that factions like the Venitians, the Geneose, the Sicilians which start with little lands and armies have to take advantage of their situation and base their economy on trade..personally, i find it more realistic that trading with the oriental territories can produce more income rather than farming improvement. At least until we talk about a 60% upgrading..when the player arrives to an 80% in farming, then this should give him bigger income if compared to trading! :balloon2:
But, this is just a point of view, as I said before, the mod is wonderful and well structured, the new factions make the game a lot more complete and the new musics (finally I managed to listen to them) suit perfectly with the game! ~:cheers:
p.s. Do you know if high taxes and 80% farming improvement can produce an income in Venice above 7000?! this was just to understand how Belisarius could get such a huge income in Venice... :charge:
VH,looking at the infos about trade on yor XL files, i noticed that some goods have been reduced (furs,wine,wool..), but others have been increased; the value of goods as honey, salt, butter has been practically doubled if compared to the original game...so if i trade with lands which have these goods i'll get more income than usual, is it correct? :book:
Then I don't understand the meaning of the lines where u have to declare the percentage of the export value, imported goods are worth... u have set the import percentage to 80, in the original game it was 20. Which is the difference??
thanx :bow:
In this mod does the AI make better use of mercenary troops, or does it still not hire them frequently?
Thank you,
Max
@fede
I can't remember what it import percentage does, but I will look into it. It's a long time ago I editted this (almost a year) :book:
@Maximus the Meek
I think mercs get hired more often because of better AI economy, but im not a 100% shure.
I will try the mod thanks!
how do I find the units stats? I don't understand how to read the units text file.
thank you
I got the gnome editor, so that helped me out. But now I have another question... Is it right that feudal sergeants now start out at 5 morale, instead of their normal 2 in XL, and if so, why?
Thanks !
oh I found the excel file, even easier, thanks for making it.
And the feudal sergeants have 6 morale, sorry, but I just want to know why the morale was raised for certain units. just curious. Sorry, I am trying to read all the old posts, but there are a lot :)
Thanks,
Max
ok, I think I am getting this, I got a chance to read through it all. The extra morale will make for better battles. I haven't got a chance to try it out yet, I hope to try it tonight. It looks really cool.
I wanted to know, why did the jannisary heavy infantry get downgraded. They lost a point of armor, and lost 4 morale, as compared to most other units that gained at least 3 morale, and the hobilars which gained 6 morale?
Thank you very much,
Max
@Maximus the Meek
Thats a lot of posts you have made ~;) . A lot of troops have been editted to make the units more historical correct and morale has also in many cases be raised. The mod should be played in Hard dificulty level or less, because the AI gains a +5 morale bonus on expert. Hard level gives you the right feel of the game IMO, have not tryed lesser levels but they should be okay.
Thanks for the tip, I will try hard. I always found expert even too easy in the plain version, so I am up for the challenge :) I have only been playing for a few months, so I have a long way to develop!
I have a quesiton. I did some testing, and I noticed that troops get a +2 morale bonus from churches, not a plus 1. I think this is a flaw inherent in the original MTW/VI. But I made a feudal man at arms, took him out to war and he had 6 morale. I made another with a church and took both out. My first had 6, the second 8. Trust me I checked and made sure there were no other factors. I made another just to be sure, and 6,8,8. So then I built a monastary, I did this all fast and did not play a turn, just hit space bar and built. I made two more men. It was 6, 8, 8, 8, 8. The monastary, didn't stack onto the church, perhaps because the church already gave +2.
Then I added a requirary (sp?), and it added the proper +2 correctly, to stack. So I made a man, and I had 6, 8, 8, 8, 8, 10.
I had no generals, and each unit had a valor of 0. The morale was only the 6 original, plus the church 2, the monstary (0) (the church maxed it out), and the requirary 2.
Please let me know what you see. Thanks
Please test it out, if you think I might be mistaken. I did my test with the English on early, easy.
Max.
oh, sorry, I forgot to add, I checked the morale using the F1 key before a battle. I never fought the battles though, just let the welsh sit there as experiments.
max
i'm just downloading the mod, which means i haven't played it yet and thus dont know what the new units are. I didnt bother reading all the threads posted above (frankly it just got boring and since the mod isnt the only thing im DLing, my Pc is snail-like as well).
but im ohsomuch waiting for the download to finish. Being estonian, the adding of Estonia as a province is just... great. but my main concern would be - is it possible for the estonians to have a special unit. Historically, it took some 25 (1200 - 1227?, i didnt check) years before the estonians succumbed to the Brethren of the Sword, and that also only with the help of the Livonians and Latvians, not to mention sheer numbers (estonian population was quite exhausted). but still, 25 years against a vastly more superior and better equipped army...
Anyway, as I mentioned, i didnt bother finish reading the whole thread, so i have no idea if its possible to do the stuff i suggested. Maybe you could throw me a hint on how to do it myself, at the expense of another unit. The unit could be something like the highland clansmen of scotland (as we have share common traits with the scots anyway, being stubborn and all), look like common peasants, and be called Estonian Free Men or sth, or maybe Aest or Est Free Men, or just plain Estonians or Aests or Ests.
Anyways, if it cant be done then it cant be done, but id be eternally greatful.
@Maximus the Meek
Sounds odd, I have never checked it before so I don't know. I will try and see what I can find out ~;)
@dopey
Sadly there is not any room for more units, MTW has an unit and province limit.
Province and unit limit???WOW....I thought they were infinite.... Too bad it has limits.... Bad engine...MTW needs a new heart....It's such a great and awesome and extra and super and yabba-dabba and what do you want to call it game!!!
It's my fav game....
P.S.: Hopefully I can download your mod....Stupid connection!!
It is a cool mod so far I have only had a chance to play a real campaign for a few hours. I am the French, on Hard like you recommended. I am really happy to see there are no more peasant armies. It is historically correct that many armies of medieval times consisted largely of peasants. however, when the computer was building mostly peasant armies, and the player was building multifaceted armies of mainline troops, the challenge was gone. The mod runs very smoothly so far.
Thank you,
Max.
I am really excited about this new mod!!!
Am downloading it right now...
I hope it works!!!
sounds GREAT!!! ~:cheers:
Hi all, i've just downloaded this xl-mod, but my version is a german, so i really need one file from the english version ... could someone send it per e-mail, it's the following from the main mtw-folder
loc/english, ca. 1,5 MB
I really want to try this mod, while waiting on the release of rtr 6.0...
@ DaVinci
I had the same problem as yours, as I play an italian version of MTW. U just have to install the mod and then copy the files from your loc to the english one, i think. Anyway, VH explains very well how to do this on the first page of this thread. :book:
sorry...it's just the other way round..u have to copy the files from loc\eng to the folder loc\your language...in this way, u will replace the new mod files with the original ones, making the mod work.
Just one thing: when u'll play the game, u'll find some expressions in english, others in your language, german.... ~D
VH, is there a way to program the AI not to attack with siege weapons in the open field? I was attacked by the germans, and they had four ballistas in their attack. Needless to say I wiped them out, as they only had 16 troops to attack. Because of the ballistas they could not call reinforcements well either, as they had to wait til troops either all died or cleared the field. Needless to say, it puts the AI at a severe disadvantage when it brings siege weapons out on a field attack.
Thanks
Max.
sorry I have another quesiton. I noticed the arab infantry now have javelins, which I think is real cool, but I also noticed the arab heavy infantry also have javelins... is this an accident, or are they supposed to be missile too?
Thanks !
Max.
@Maximus the Meek
I don't thinks it is possible to edit use of siege weapons in the open field, properly hardcoded. It is only possible to edit what the AI builds.
It is not an accident that the heavy infantry have javelins, but maybe it should be editted. They are powerfull already, so giving them javelins is maybe too much.
@fede
Thanks ... i have it. I didn't check the main folder of mtwxl2.0, so i thought, that there isn't any loc/eng-file.
@ VH
Unlucky that you don't want to develope this mod further. It is real much better than the normal mtw, i enjoy it. A little more realism-job on it could make it still much attraktive!!! For example, units ... i actually play the cumans and they have too much european units, i think (milizia etc.) ... you know what i mean.