Getting a mod done takes a very long time, I assure you. ~;)Quote:
Originally Posted by Optimate
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Getting a mod done takes a very long time, I assure you. ~;)Quote:
Originally Posted by Optimate
I'm afraid real life is still on top of me...
But there is hope yet, outside help may be on the way...
I'm sorry about this guys, but I'm overloaded...
Hay I love the books and fond this thread.
I haven’t read all of the thread so I apologise if they have been said
have aes sedai or the whiteclokes as a pope like role telling you to do things and opposing each other
The border lads should all be allied as I dout they would fight each other and can help each other if one gets overwhelmed.
Why not put the prophet of the dragon as a horde to start with
Why not have a city in the mountins of mist and just put it as a rebel town
I apologise for the poor spelling I’m dyslexic
:knight:
I have a question where exactly was (or is) Malkier
Will the two rivers be one province with emons field as the city or will you split it up into lots of little ones like devion ride and tamon ferry
Good to see you boasti - to answer some of your questions...
The White Tower and Amadicia (with Whitecloaks) will both be playable factions. A number of things will be handled with VnV's. For instance: if you as a White Tower player start wars and go conquering, despite the Three Oaths, you will quickly gather horrible Influence ratings, trade modifiers, etc... as you become known as "Black Ajah" or worse.
The Border Lands are all seperate factions at this point. They are bound by a mutual enemy, and it will be the same in game. If you, as one of the Borderland nations, decides to fight your neighbors, not only will you find it difficult as you are ingulfed by a two front war; but you will also have to deal with the loss of respect via VnV's that this garners.
The mod is going to be split into two sections. One, The Flame of Tar Valon Era, will start a good deal before Rands birth when Malkier still exists, the Aiel are safely across the Dragonwall, and the White Tower is central to Westland policy. The second will begin with the Seanchan invasion and be known as, The Dragon's Fang Era. It will see the prescence of Seanchan, People of the Dragon, The Tower in Exile... and of course The Dragonsworn. The Dragonsworn will start in control of a few towns, but they will certainly have horde capability, and their faction goals will represent this.
I don't believe the details of which provinces will be where is settled yet, but the map will be covered suitably. Large unpopulated areas, like the Caralain Grass or Mountains of Mist will see fewer towns with large provinces, but you'll still be able to conquer them if you like.
Malkier was north of Shienar. Approximently the area where the "Tarwin's Gap" label appears on Jordans maps. It wasn't a large country, but it enclosed more than just Tarwin's Gap of course.
I believe the Two Rivers will be one province, or perhaps two. Most likely the settlement will be Tamon's Ferry; or perhaps Tamon Ferry and Emonds Field. Remember that we can't include every dot on the map. For instance, I live in Charleston, South Carolina. Now a province of this area of the state would have Charleston as it's center. There are of course towns like Mt. Pleasant, West Ashley, Goose Creek, North Charleston, Hanahan... etc all around. But all of them are overshadowed, and too close to deserve their own seperate province
Good to see another WoT fan again... keep the questions and comments coming :)
Nice names. Nice work, whoever came up with that one. ~:cool:Quote:
The mod is going to be split into two sections. One, The Flame of Tar Valon Era...and The Dragon's Fang Era.
The traits system in this mod sounds fascinating, greatly looking forward to seeing it in action.
Antagonist
I'll take this one :bow:Quote:
I don't believe the details of which provinces will be where is settled yet, but the map will be covered suitably. Large unpopulated areas, like the Caralain Grass or Mountains of Mist will see fewer towns with large provinces, but you'll still be able to conquer them if you like.
The provinces are decided, though of course any aspect of the mod can change up to the date we release it. At the moment, the Two Rivers is one province, and emonds field is not the main town (simply because its not in the books either).
About diplomatic relations. Unlike with normal RTW, we will have starting alliances, to represent the political map as it is when the campaign starts. For example in both campaigns, the Borderlanders will start allied with each other, the Shadow will be at War with the whole world, and we may have other current wars such as Illian being at war with Tear.
Um Myrddraal your Wheel of Time mod website dosent work.
That is a known problem:) It will be addresed when time is available.
lo ppl!
just wanted to know if this mod is still in progress?
i am looking forward to c what kinda units u will field ...
regards
HahnHolio
Well, as you can see by the recent activity in the campaign topic, we are very much in progress.
Is their anything i can do to help. I can mainly script but could do anything else except modeling and skinning
This mod looks like it will be absolutely awesome. I am a huge fan (read: addicted) of the series, and the RTW engine seems perfect.
One quick question, thought. How will the Band of the Red Hand be set up (if this is already decided. I haven't read the whole thread.)? A horde? part of another nation? Dragonsworn?
Can't wait for a beta or anything, really.
Иф И рем
If I remember corectly it will be the part of The People of The Dragon (TPD).
That is correct.
If countries like the WT and the Borderlands get negative VnV's for being too warlike with one another, it would be nice if countries like Amadacia, Tear, and the Seanchan got negative traits for being too peaceful with the WT.
Band of the Red Hand is possibly the most disciplined of the Dragon's soldiers so I doubt they would be in horde.
I think he meant as a horded nation, with no lands...Quote:
Originally Posted by CrownOfSwords
yeah, what I meant was if the Band would be in "horde" mode, with the ability to settle down, or just a Dragonsworn army, or whatever.
Not dragonsworn, a People of the Dragon troop.
Yeah, but everyone who follows the Dragon Reborn is a Dragonsworn, as Egwene told Mat in Salidar.
If you look at the infopage, for faction purposes Dragonsworn follow the Prophet Masema, and the People of the Dragon follow Rand.
I just had an idea of how to implement the training of Seachan soldiers. Since the mod will use a system of only being able to recruit soldiers from their homelands of course no seachan soldiers could be recruited on the map. So my idea is to have some sort of image as a seachan ship off the coast which can train soldiers it would be great if it was simply a fleet that could be moved around and train soldiers on deck. But even without it could be a fixed position on the map off the coast of altara and tarabon or falme.
Or they could train them on those islands they control off the coast and call them reinforcements from the Empire.
That sounds good. Having units recruitable directly off ships sounds interesting, but I don't know it it's implementable. Having the Imperial units buildable on Cantorin (is that their island?) but make them expensive and with long recruitment times, to represent the expense and time delay of transport across the Aryth Ocean.
Another possibility (at least I think it's possible with scripts) would be to do something like in Mongol Invasion (the Shogun expansion) where advanced troop types are not buildable at all (maybe retrainable) but new units periodically appear in coastal provinces to represent reinforcements.
Antagonist
Wait, there were only two Seanchan waves, Hailene and Corene(or something like that), so you should make only one script that spawns reinforcement to Seanchan island, but it should be a big one.
Agreed, let them get a one time, massive reinforcement.Quote:
Originally Posted by DragonR.
No... thats not correct, they are constantly getting reinforcements, I remember at one point I believe it is Mat see's a new ship come into the harbor and unload soldiers then civilians and he thinks to himself that even if they defeat the Seachan they could never uproot all their citizens or something. But yes the first invasion should be a large one of course.
But isn't that while the return is coming in?Quote:
Originally Posted by CrownOfSwords
I think the method we will use is a lot of rienforcements over a limited period of time, not all at once, but not for that long either. There will be a limited number of 'pure' seanchan units.