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Re: Out of character thread XV
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Originally Posted by GeneralHankerchief
Econ is UK time, or GMT +0.
Drat, evening for him must mean his tomorrow evening, or about mid-day tomorrow for me. :sweatdrop: I guess I'll survive...somehow. :clown:
On a side note, I should assume by the number of threatening pms I've gotten (IC, not OOC :beam: ) that I've gotten more than bargained for when I picked my side in the civil war?
Either that, or it confirms my self-delusion about my importance in the game. ~;)
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Re: Out of character thread XV
I wouldn't worry about them. FactionHeir should be concentrating on actually winning one lousy battle in this war of his first. :beam:
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Re: Out of character thread XV
where are my threatening messages! i want threatening messages!
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Re: Out of character thread XV
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Originally Posted by GeneralHankerchief
I wouldn't worry about them. FactionHeir should be concentrating on actually winning one lousy battle in this war of his first. :beam:
Hey now, no need to antagonize the guy with the most Swabian settlements and resources from the Kaiser....unless you start winning the battle, then it's ok. :clown: Besides, I haven't gotten any IC communications from Duke Hans.
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Originally Posted by deguerra
where are my threatening messages! i want threatening messages!
Maybe you need to post an introductory story and make up a fake placeholder name to get them? :laugh4:
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Re: Out of character thread XV
GH can do what he likes; he's crossed the Rubicon.
Generally, it's a compliment when you receive threatening messages; it means that your opponents are worried about you.
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Re: Out of character thread XV
I was more worried about myself than General Hankerchief. ~;)
The one threatening one I got was mostly an excuse to include an kind OOC welcome. Another one was vaguely hostile but entirely IC and less threatening. I'm just joking around. :clown:
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Originally Posted by Ignoramus
GH can do what he likes; he's crossed the Rubicon.
Generally, it's a compliment when you receive threatening messages; it means that your opponents are worried about you.
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Re: Out of character thread XV
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Re: Out of character thread XV
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Originally Posted by Ignoramus
Generally, it's a compliment when you receive threatening messages; it means that your opponents are worried about you.
Or if a murder is coming up... muhahhaha! I usually keep a few Folders on my PC full of Sent Threatening Messages and Received.
I suppose the Bern battle is a sortta 'Beggining of the End' for one of the factions.
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Re: Out of character thread XV
Hans will die in about 12 turns, and then where will be his cause?
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Re: Out of character thread XV
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Re: Out of character thread XV
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Originally Posted by Ignoramus
Hans will die in about 12 turns, and then where will be his cause?
I give up, is something happening in 12 turns, or is that a crack about his in game age? :clown:
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Re: Out of character thread XV
Hans is 56, and almost all generals die at 61. So he hasn't got long left.
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Re: Out of character thread XV
Oh, good, my second guess was right. :beam:
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Re: Out of character thread XV
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Originally Posted by Stuperman
hrm....sorry about your county OK
Ehh. . .by 1232 I'll still be ahead a County.
I guess the New and Improved Three Gold Chevron Greek Army of Doom shows that adding experience works wonders. I just hope we haven't over-compensated.
Thanks for making the effort to relieve at least. :2thumbsup:
Now excuse me while I go to wire the Iron Bridge with explosives. . .
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Re: Out of character thread XV
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Originally Posted by Ignoramus
Hans will die in about 12 turns, and then where will be his cause?
With his successor? :grin2:
Henry lived till a high age (63) and Heinrich I think too. Why shouldn't Hans?
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Re: Out of character thread XV
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Originally Posted by Stuperman
hrm....sorry about your county OK
Any chance you will be writing a battle report for that? I always find defeats more interesting than victories. From the stats, it looks like the AI did to us what we keeping doing to them.
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Re: Out of character thread XV
I don't know whether to be happy that I finally managed to have the AI defeat the players, or annoyed that it happened in my own Duchy.
[edit:] Taking the save to clear out Innsbruck.
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Re: Out of character thread XV
I imagine lack of spearmen was your downfall? I usually find that only unopposed cavalry superiority allows the AI's aggression to work that well.
:egypt:
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Re: Out of character thread XV
Done.
http://www.totalwar.org/patrons/pbm/kotr1330-12.zip
It is a nasty, nasty situation in Bavaria. I did NOT expect Stuperman to do so little damage to the Byzantine army. It is very worrisome. We are actually looking at the loss of all of Italy. At least no one can accuse me of playing favorites!
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Re: Out of character thread XV
Was that the first triple gold death stack (TGDS) we've faced?
I'll give the AI this, compared to infantry it can handle horsemen (including to a degree mounted archers) very well, as Ramses said above. That's why I'm leary, econ too I think, of taking on that Kwarzi stack north of Antioch.
I second wanting to see a detailed battle report. We must learn from our defeats.
For a siege assault, Bern turned into a surprising field battle, at least to the north. I'm looking forward to the afternoon. :2thumbsup:
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Re: Out of character thread XV
That was the first full gold stack, yes, but not the first gold in general. Antwerp was defended by about half a stack of gold Danes, but Ignoramus manged to take it. Here are his comments on the battle:
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Originally Posted by Ignoramus
Fought and won - just.
That has to be the most intense battle I have ever fought yet in MTW2. I only had about 30 seconds left when I won, and lost 70% of my army.
The next gold battle will be at Magdeburg, which I expect to be assaulted this turn. There are two Polish stacks attacking it and one is gold. However, the gold is the reinforcement army and has no siege equipment of its own. In those situations, the reinforcement army never even moves until a route is clear through the walls, so the battle will be more like fighting two armies in a row on the map rather than two at the same time.
It will be tough, but the AI is still very poor at assaulting and Magdeburg is a citadel. It will probably be a desperate defense, but if anything can beat a gold stack, it's a citadel defended by a full stack professional army. I think that prudent withdrawals to the inner defenses will be the key. There is also the added complication that Tancred von Tyrolia will be nearby with reinforcements. There is a major danger of one or both of the Franconians being killed in the battle.
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Re: Out of character thread XV
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Originally Posted by OverKnight
For a siege assault, Bern turned into a surprising field battle, at least to the north. I'm looking forward to the afternoon.
I have to say that from a player's standpoint, this is more intense than the Battle for Rome. By this time in the battle with Rome, the only things left to resolve were how long it would take to clean up, and whether we would get Servius or not.
Here, I'm not sure who's going to win yet. It's going to be very close and methinks a Pyrrhic victory for whoever does come out alive.
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Re: Out of character thread XV
uh oh, franconia's in trouble. im worried about my own playing skill level.
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Re: Out of character thread XV
Thanks again to gibson and Zim for the b'day wishes.
I have to say the level of comfort is rapidly diminishing...and that is a great sign. TC you're doing a great job!!
Honest, after all the external effort we've given the AI the trick seems to be gold chevron armies. If we could match them up with a few AI avatar general's then we'd have a hell of a game and could play at just about vanilla levels in many other areas.
And again econ...and those in the Bern battle, excellent stuff. I've been reading avidly since the beginning. Hans seems to be a one man wrecking machine and nearly impossible to overcome.
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Re: Out of character thread XV
There's more wishes in the Frontroom AG :grin:
Bern battle is indeed difficult. You can predict the AI's next move, but its more a chance thing to figure out the Human's moves. The forces up north are quite evenly matched with the inbalanced stats that 1.2 left us with, and that makes things only more intriguing.
econ's been doing considerable amount of work to keep this running quickly, and I very much like the implementation of his PvP system, although I do have one or two gripes with it. (Like giving loyalists 6xp and rebels 4xp. Why not just give loyalists 2xp and rebels 0?)
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Re: Out of character thread XV
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Originally Posted by FactionHeir
...I do have one or two gripes with it. (Like giving loyalists 6xp and rebels 4xp. Why not just give loyalists 2xp and rebels 0?)
Two reasons:
(1) It raises morale across the board, helping to model some of the generals' traits;
(2) More importantly, because 4xp and 6xp give the same +2 bonus to attack and defence stats, so the only difference is a bigger morale boost to loyalists. With 0 and 2xp, the loyalists would get a +1 to attack and defence that rebels don't get. The generals' traits affect morale, not attack and defence stats.
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Re: Out of character thread XV
The real trouble with AI sieges is that quite often even if the player is determined not to exploit the AI, the AI puts itself in a situation that exploits itself. For example, you can't sally any units out of the gates because if they rout and get caught between the closed gates and a ram, the ram is then stuck and the gates are secure (The AI won't send infantry to clean up, and can't position them to catch the routers stuck in the gatehouse anyway). Of course the only smart thing to do against a ram (Or artillery) is sally, so you're stuck being a stupid player or abusing a stupid AI.
Similarly the AI will never, in my experience, move ladders or bring towers inside the walls, so after the first level of the citadel you don't need to defend the walls at all. Just park your archers up there and burn the rams. Also the reinforcement army most of the time won't show any of the smart patience of the first army, they'll either sit way back and do nothing or pour in en masse as soon as the first gates fall. So you end up with an immense, confused mass of troops that block each other and get torn up by towers.
Quite frankly even if you avoid the most obvious abuses it's hard for me to imagine a player losing a fortress siege, much less a citadel, almost without regard to troop numbers, as long as the timer is on. I suppose if the AI managed to build and man three rams you'd wind up short on fire arrows, but by the time the third one moves in the streets are usually clogged up enough that it spends twenty minutes wandering around trying to reach the gates (Pathing in citadels is, uhmm, interesting. See the funny screenshots thread.).
I came close once with a fortress defended by two companies of peasant archers and two of levy spearmen against a double Mongol stack, but they only had two rams and I burned the second one just as it reached the inner gate. Siege over.
:egypt: (Sorry to write a whole article, the siege AI just bugs me that much)
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Re: Out of character thread XV
Quite true. I have dedicated some 4 or 5 very long posts in the buglist on the siege AI too.
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Re: Out of character thread XV
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Originally Posted by TinCow
The next gold battle will be at Magdeburg, which I expect to be assaulted this turn. There are two Polish stacks attacking it and one is gold. However, the gold is the reinforcement army and has no siege equipment of its own. In those situations, the reinforcement army never even moves until a route is clear through the walls, so the battle will be more like fighting two armies in a row on the map rather than two at the same time.
It will be tough, but the AI is still very poor at assaulting and Magdeburg is a citadel. It will probably be a desperate defense, but if anything can beat a gold stack, it's a citadel defended by a full stack professional army. I think that prudent withdrawals to the inner defenses will be the key. There is also the added complication that Tancred von Tyrolia will be nearby with reinforcements. There is a major danger of one or both of the Franconians being killed in the battle.
*gulp* I have never played M2TW on anything more than Medium difficulty :sweatdrop:
Dutch_Guy: when/if they do assault would you like me to keep Tancred out of combat and withdraw him if the battle looks lost?
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Re: Out of character thread XV
I think the loss was a combination of Archer/cav inferiority, and A chivalrous general. (and a little incompetence on my behalf)
I placed my merc xbowmen, peasant archers, Dismounted Imperial Knights, spearmen, halbred, my half unit of Feudal knights and General's BG on the high ground to the North. Hoping to get their line to turn so I could hit it with everything else from behind. Everything else being 2 FK's, 4 DFK's and my Pavise xbowmen who were hiddden in the thick woods on the south and west part of the map.
Well, my 'bait' force got pounded by their archers and had a tough slog against the Varangian Guard routing after a very short amount of time, meanwhile their cataphraks ran wide right into my hidden units, seeing my bait force almost dissolved and the enemy general still not exposed, I used the hidden knights to screen the withdrawl of the DKFs, GBG, and PXBowmen.
About this time the town milita units started showing up, Given that they were dead either way, I ran them up to the high ground, and using a funnel type rock formation did as much damage to the Byzantines as I could, they held well for exhausted local militia.
All prisoners were released, the little animated man died on milan and they are besieging an empty city. I disbanded a unit of 2 halbred, and a unit of 3 merc crossbowmen.
I could have probably killed more of them if I put everything on the high ground, but my losses substantially higher, as my 'withdraw path' went right through thier line. Also I dreaded general would have been an asset, as winning this battle by attrition wouldn't (doesn't?) work.