-
Re: Medieval: Total War XL
Hi friends:
I´m just installed the MTW, Viking Invasion 2.01 and Mtw XL 2.0 and it looks very well, but i can´t load any saved game with the Scots in the Dark Age XL why?
it´s a bug?
a bad installation?
Please tell me what can i do... and congratulations for work so hard and help the newbies like me ~;)
-
Re: Medieval: Total War XL
@DaVinci
I sadly don't have much time for modding any more, so I will only release a patch or two to remove bugs, add some minor stuff and balancing the game.
@Kanoooja
I have no idea what it could be, maybe a bad install or a bug. The viking campaign should work okay, because I have not editted that game. You can try reinstalling the game, if it dosn't work then you should properly har 2 MTW installs om the computer (one for mod and one for original game).
~:cheers:
-
Re: Medieval: Total War XL
First of all I love your mod!!.. and personally I think it's the best mod for MTW ever!! ~D any chance you mite be interesting in supervising a mod for Viking invasion XL?? ~:cheers:
-
Re: Medieval: Total War XL
Great mod, VH!
I am noticing some odd behaviour in campaign mode though...
Like the portugese reemerging...
...in Greece...
...with an army consisting largely of Pictish Crossbowmen, Pictish mounted crossbowmen, and Welsh Bandits.
-
Re: Medieval: Total War XL
When i installed your mod, it wiped my MTW clean, i in fact cannot play it now unless i reninstall it.
-
Re: Medieval: Total War XL
XL is a total conversion mod, which means it changes to much of the original game for you to still play regular MTW. So wiping the old MTW clean is to be expected.
-
Re: Medieval: Total War XL
@tutankamon
Sadly I don't have time for large scale modding any more, so that has to be no. I barely have time to finish the patch for the XL mod and some things for Chivalry - Total War mod at the moment.
@fearghaill
The Portugese can reemerge in any province they have once had (maybe a Portugese crusade once tok the province on it's way to it's goal). The Pictish Crossbowmen, Pictish mounted crossbowmen, and Welsh Bandits in the crusades will be corrected in the patch.
@beauchamp21
Once the mod has been installed, it can't be uninstalled without uninstalling MTW.
-
Re: Medieval: Total War XL
-
Re: Medieval: Total War XL
Well, Vikinghorde, I hoe you're happy! you just made me buy MTW!!! :)
Really it's hard to find a game where Portuguese are included.
Not even games about time periods where Portuguese were really important (medieval for instance :rollies ) have the portuguese...
So cheers from a Portuguese fellow!
-
Re: Medieval: Total War XL
Quote:
Originally Posted by mAIOR
Well, Vikinghorde, I hoe you're happy! you just made me buy MTW!!! :)
Really it's hard to find a game where Portuguese are included.
Not even games about time periods where Portuguese were really important (medieval for instance :rollies ) have the portuguese...
So cheers from a Portuguese fellow!
Oh, come on. What have the Portugese ever done?
*whispers in the background*
What? The pope gave them what? Half the world you say?
Nevermind.
-
Re: Medieval: Total War XL
Not only that, as they were the reason the second crusades were no failure and they were the first nation in Europe to have their borders well established... From the kingdom of D.Afonso III till now, the Portuguese borders never changed... Also, we fought for our independance against everyone: The muslims, the Catholics, the Pope himself and D. Afonso Henriques, fought his own mother.
How's that for a starter??
Cheers... :cheers:
-
Re: Medieval: Total War XL
I'm getting an error when I try to play. I have the latest version, with VI, and it still doesn't work.
I was using a crack for a while (didn't want to find the CD every time I wanted to play), but I deleted that, and restored the original to see if it would help. I still can't play and I get an error:
"FN_Egyptians" (And somestuff about column 20 and row something. I don't have the full error message because I'm not at home. Help please?)
~:confused:
-
Re: Medieval: Total War XL
Full error:
Unknown Faction Specified: "FN_Egyptians", Column 20, Row 8.
:help:
-
Re: Medieval: Total War XL
@Tigranes
Sounds odd, maybe the mod install files is corrupted. That kind of error onlý show when you edit some of the files uncorrectly or the install is bad. You may need to redownload the mod or/and reinstall MTW again. I hope you did not install the musicpack for the XL mod 1.0, because it is not needed for the 2.0 version.
-
Re: Medieval: Total War XL
Thank you for the help.
Redownloading the mod would cause great difficulty. I can't download anything larger than 10MB right now. I downloaded the latest version, direct from the first post in this thread. It was the full, music version. Did I have to reinstall TW:M and VI before installing the mod?
Is there a way to check if the mod I have is not corrupted? Everything installs correctly without errors. The version (right click, properties, version) is 2.0.01 (or something like that). It is 140MB.
I've never used mods for this game before.
-
Re: Medieval: Total War XL
Tigranes:
Use a download utility like GetRight. It's free and will allow you to download large files and resume downloading whenever you want.
-
Re: Medieval: Total War XL
It's a bandwith thing. I can't use up so much as I used to (we got complaints from the providers).
I use the Firefox download utility, it lets me pause and resume anyway.
-
Re: Medieval: Total War XL
Quote:
Originally Posted by Tigranes
Thank you for the help.
Redownloading the mod would cause great difficulty. I can't download anything larger than 10MB right now. I downloaded the latest version, direct from the first post in this thread. It was the full, music version. Did I have to reinstall TW:M and VI before installing the mod?
Is there a way to check if the mod I have is not corrupted? Everything installs correctly without errors. The version (right click, properties, version) is 2.0.01 (or something like that). It is 140MB.
I've never used mods for this game before.
140 MB sounds correct, so if you don't see any error reports when installing, then the mod should be okay. You need a clean install of MTW to play the mod (no earlyer installed mods), Viking Invasion is also needed plus the Viking Invasion 2.01 patch if it isn't 2.01 already. The mod should work without any problem and is very easy to install.
-
Re: Medieval: Total War XL
Hi VH,
great mod so far. I noticed that in your mod we can join a unit without armor to a unit with armor. I know that they changed this from MTW to VI so that you couldn't do it anymore. Did you change this back on purpose, or is it an accident?
Thank you,
Max
-
Re: Medieval: Total War XL
Quote:
Originally Posted by Maximus the Meek
Hi VH,
great mod so far. I noticed that in your mod we can join a unit without armor to a unit with armor. I know that they changed this from MTW to VI so that you couldn't do it anymore. Did you change this back on purpose, or is it an accident?
Thank you,
Max
I have not changed it, can't remember this from the old MTW and MTW with VI. Wasn't it always possible to join two unit even if one of them had armour? :dizzy2:
-
Re: Medieval: Total War XL
Hey Horde very nice mod love it. I was woundering if u have any spare time to teach me a few things about the files because i try to change a factions religion and culture and it CTD and gives me an Error saying that it cannot place a unit of diffrent culture in the faction im just starting out and i know alot about the files just need to learn more than the starpos files and how to change the tech tree for some factions. and is it possiable to make a jewish faction. because im pagan but the poor jews dont get there own faction its kinda sad lol email is pyradyn@yahoo.com or all just check back on the forum thanks
-
Re: Medieval: Total War XL
How do you build Shamans? Can you build Shamans as the Vikings?
What building is the prerequisite?
(I managed to get XL working by re-installing everything.)
-
Re: Medieval: Total War XL
Hi, I think the mod is great, but why did you get rid of the swiss? The focus of the mod seems to be adding a lot of tiny factions, but you got rid of one of the originals! Great job overall though.
-
Re: Medieval: Total War XL
Is it possible to build Shamans at all (in the Viking era)? ~:confused:
-
Re: Medieval: Total War XL
Besides my question about Shamans, I now have another problem. I seem to be missing the portraits of bishops, as well as the portraits of my generals who have rebelled (civil war). Is there a fix?
-
Re: Medieval: Total War XL
@pyradyn
It is properly best that you ask in the forum to get faster replys, because Im currently not around every day. BKB properly knows more about jews and culture than I, because I have only added some pagan factions. If you want to add a pagan faction, then it would be a good idea to examen an old one like the golden horde. You will need to edit the unit/building production files and look for what units/building the new faction can build. If the pagan faction has any catholic units, then the game will CTD.
@Tigranes
Only pagan factions can build shamans and only in the XL mod. The Viking era has not changed, so vikings can't build them.
Portraits? is this in the Viking era or the XL era's?
@King Bob VI
I removed the Swiss because they are a very small faction and I found that there are better factions back then there was more fun and bigger. Factions like the Lithuanians, Crusader states, teutonic order and many others had a big impact on history, so I found them more importnant.
-
Re: Medieval: Total War XL
I've just returned to MTW after a long sebatical. I'm using the XL mod which IMO vastly improves the game. Was just curious though. When my King is involved in a battle he doesn't show up as the commander if there's another general with more stars in the stack. Was this true of vanilla?? I can't remember but don't think it was. I've noticed that this is not true of the AI "player" which seems to give me an advantage...or works to my disadvantage if I'm trying to build up my Despot's traits, bloodline, etc.
Anyone else run into this?
-
Re: Medieval: Total War XL
Quote:
Only pagan factions can build shamans and only in the XL mod. The Viking era has not changed, so vikings can't build them.
Ah. Is there a list of Pagan factions somewhere?
Quote:
Portraits? is this in the Viking era or the XL era's?
Viking era. It's a completely clean install, so it has to be XL.
Also, I've noticed something kind of screwy. I don't know how far this goes, but when I start off, I can build 20% increased farming income, even though I don't even have farms yet (not even a clearing). When I build that, I can build a clearing, and after I build the clearing, I can buil 60% improved farming income. Was the agricultural building hierarchy changed? If so, why?
-
Re: Medieval: Total War XL
The Lithuianians The Cumans and the Golden Horde are the pagan factions.
Horde i looked at the unit build list and it took a while to crack but i figured out most parts. I turned the swedish pagan and alowed them to build Shamans (btw thanks for putting them at the bottom of the file) i found the problem with it CTD it kept trying to add a princess in sweeden and i took care of that but my faction can still have princesses :P. anyway the files r fairly easy and if u need help on any of ur mods in the future give me a call.
P.S. i can make a faction Jewish but i have a lot of work to make a Jewish Culture :furious3:
-
Re: Medieval: Total War XL
I've modded the game a tiny bit myself (made the Swiss and other guys playable but nothing major). Can I still install the mod or do I have to go back to the original version (I've saved a copy of the original script in case anything went wrong)?