Originally Posted by Parallel Pain:
Is this compatable with TW Fanatic's first cohort/elephant/hoplite mod?
No, because TW Fanatic's mod tweaks the same files we do :grin:
Originally Posted by brymht:
Question: I saw a rumor that the max number of units had DOUBLED in alexander from RTW and BI. Is this true?
True - it is 500!
Originally Posted by milt:
I'm up to about 239 with Rome and it has been a learning experience. I started a war with Carthage by invading Sicily and have really been disappointed with it. Carthage simply does not have enough soldiers, and those it does are in Iberia or trancing around the desert. They had eight units in Sicily. In Carthage, Utica and another north african city right, there were six units. Sardinia and Corsica had 2 or three units each. Cartage itself had only a governor. Their navy was made up of one qaudreme and two or three of the dark age (Pent..) boats.
I've turned off the fog of war. It seems that larger powers do not have enough troops. Smaller ones seem fine. Pontos is doing really well! The Audi seem to have an edge in Gaul. Casse has three cities. Some of the nomadic states look really healthy. Sweboz has completely stalled.
The AI seems to NEVER make peace with other AI nations. I saw Lusutanne(sp) become a client state of Carthage, but that seemed scripted.
I'm playing on very hard, hard and so expected a challenge and the Eloitheroi(sp) were rather challenging. I need to figure out a way to get larger powers more troops, or need some good house rules. Does the AI time to prepare for war? I did take a cheap shot against Koinon Hellenon when I saw them in danger of falling to Macedonia, which I regret now. I guess I am asking for game play advice.
Like I said before, I'm new to TW and EB. Have troop levels / income been reduced from EB vanilla for large AI states? I really want a more supercharged AI, even if that means it simply has more money than me.
Please help as the game has turned into knocking down toy soldiers and building up my cities. I'm otherwise impressed.
Other Issues: Battles open with viewer turned around backwards, except in the case of the enemy sallying out of its walls.
CTD/error caused by faulty general in Crete.
Playing Pontos from the start, I was forced into a war with the Seleukid (sp) when given the option of supporting them in a scripted war. Both choices destroy the alliance and lead to an invasion.
Most advanced faction message seems bugged. I got it un the early game with Casse.
The issue with more armies and more retreaining features for large factions is solved with simple population spawns in the capitals (which is vanilla EB feature we expanded a bit). This way, large factions will have large armies, now, the CTD issue will be fixed (it happens sometimes with no reason but it might be the missing files - will check it:shrug: ).
The Most advanced faction message is nothing I can solve And the Carthage army in Sicily is low becasue AI ships away the armies from Sicily to Africa and Spain - bit will see it more. (note: there are more soldiers for the finall :curtain: )
Originally Posted by gurakshun:
Ok, another problem! I can get into custom battles, but I can't start a campaign! everytime I try it, it returns me to the "single player - EP Main campign/historical battles/custom battle" menu. And when i quit to desktop, it shows me an error saying "could not create settlement in line 1628, column 21 of descr_strat.txt". :help: :help: :help: :help:
I'm currently un-installing and re-installing RTW, Alex, EB 1.0, and this time JUST the EB on Alex file and NOT the ALX-EB beta mod...the game is being very slow to load with the ALX-EB beta mod
That is not the files issue - if it happens again - than quote the message entirely - it says what is the problem we can address (note: the descr_start.txt probs are not big ones, it is fixed in a matter of minutes)
@Danzifuge - all your info is precious, thanks man