Yeah, there's no chance in the next 10 seasons.
Let's make sure we table it in Council 2.
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Yeah, there's no chance in the next 10 seasons.
Let's make sure we table it in Council 2.
And away we go!
It's good to be back in the saddle, so to speak.
Yes and I wish I would have known Zim was going to post it up like some type of play thing. :inquisitive:
Normally, I'm not a fan of Aerosmith (more of a progressive rock guy), but in this case I think this is warranted. :yes:
This is more to my liking.
Two good choices, but I'm thinking of something a little more modern, and (if I dare say so) a little more 'French.' I don't think I should post a link to it, but given the time I'm going to spend on this game in the coming weeks and the behavior in the tavern lately the first thing that came to my mind was Smack my ***** Up from Prodigy.
Go look it up yourself, unless you're at work. It's really Not Safe For Work. You were warned.
:egypt:
I concur.... One of my favourite titles...
I firmly believe I would last 7 minutes in a US working office.
If you can not play a commercially available song at work then as I said before.
The US legal system is getting a little out of hand.
:egypt:
Perhaps I'm just being dense, but Vista claims there is no saves folder for M2:TW:inquisitive:
This might help:
http://shoguntotalwar.yuku.com/topic...me-folder.html
Vista is evil.
I had to create a "Saves" folder for LTC.
I think it all depends on the office. As a federal employee, I have to be particularly careful about that kind of stuff. However, I've shared an office with the same people for several years and we all know each other very well. We make plenty of comments on any average day that I would never repeat to any other work colleague.
I'm sure I've played worse at my job... but it is sometimes part of the job :yes:
I understand from a post in the Seneschal's thread that remaining movement is still messed up, particularly for two avatars. I'm not sure what's going on, but if it affects any player's need to move their avatar this turn pm me and I'll reset their movement again and move the character myself before saving. :bow:
How are we handling income producing structures? Why should I build a market for my settlement when it doesn't benefit me directly?
~;)
But really, there is no incentive to build a structure that benefits the kingdom and not a settlement.
We tried to decentralise budgets in some earlier games, but it is more work than it is worth IMO. The cost is high - the game is just not set up to provide the required information easily and the book-keeping requirement is formidable. And the benefit is modest - I suspect most players are more interested in the armies and battles, rather than the settlement management side of the game - we'd be playing Civ4 or something if it were the other way round.
To answer your question within the current rules, you are role-playing a French general/noble. What your character cares about is up to you. If you are role-playing a person who doesn't care about the Kingdom's well-being, then you may have a problem seeing the point of building a structure that only benefits the kingdom. If you are role-playing more of a team player, you may not. More money for the Kingdom means more troops and captured settlements, some of which may spillover to you. Bear in mind that the initial allocation of captured settlements is the King's perogative (and then the Duke's), so they may be less likely to give it to a player who is of the former type. And the Seneschal may not build anything in your settlement if he disapproves of your build queue. But even if you are role-playing a noble who cares only for his settlement, then building markets and civic buildings may be very in character for such a chap. Cecil, I think, acted in this kind of way as Count of Prague in KotR. Yes, the buildings may not benefit you directly, but they can be sort of "glorious achievement" you might set yourself.
BTW, do bear in mind my earlier point about grain exchanges and their absence giving bad vices. The effect of buildings on vices and virtues may provide other role-playing incentives for prioritising certain buildings. Personally a market would not be high on my build queue if I had a settlement, but a grain exchange would be to avoid bad traits. But prioritising a market would be a good way of signalling a certain type of character. And if I were a Seneschal, I would be very inclined to authorise such economic builds in most cities as recruitment is often most efficiently done in a few very developed settlements.
Thank you.
I'm aware of the earlier attempt to give each city a budget and it seemed like a pain in the butt. It's a pity the economics in this game make it so.
Those are the questions I had when I opened up the save. I had to think about what I would do from a faction perspective vs. a settlement perspective. My concern is that our faction's economy will be woefully underdeveloped taking a lot of fun out of the game.
Just to be clear Vladimir, your Duke, and/or land owning noble when they are handed out, does not queue up buildings. That's a Senechal job.
I'm the boss Ramses so you can come and work for me. :egypt:Quote:
Find the video on YouTube and tell me your boss would be cool with it... and I'll come work with you!
Thanks TC, good to know there is still some life in the work place over there. I'm concerned its been sucked out for fear of legal action.
Sorry, that's not true.
Duke:
Requirements: Must be one of the beginning Dukes as per Rule 2 (a), have become Duke as per the will of a deceased Duke as per Rule 3 (d), have been given the title by a resigning duke, have attained the title of Duke by Rule 2 (c) or gained the title as part of a peace agreement at the end of a Civil War.
Influence: 1 + 1 for every Count in his House.
Powers:
(1) Can propose three Edicts or Amendments per Council Session.
(2) Can set the build queue and tax rate for their settlement and all unallocated settlements under their control. Can destroy any building in their settlement and all unallocated settlements under their control. Can rename any settlement under their control at any time.
(3) Can call Emergency Council Sessions if another Duke seconds the call.
(4) May at any time rename their House.
(5) Cannot be banned from a Council Session.
(6) If this rank is held during a Normal Council Session, can Prioritize a total of 3 units per full 10 turn Chancellor term.
(7) Can voluntarily resign and pass on their title to any land owning Noble of their choosing.
Penalties:
(1) Cannot hold any other rank except those of Chancellor and Prince.
Anyone who controls a settlement can do so.
I think AG meant that you can't queue them up ingame... You can only request that they be so...
Sorry, but unless you're reading another rules thread that also isn't true.
As it's currently written it is ambiguous but what it means (at least based on the previous two games, KotR and LotR) is that you can set what you want built and in what order in your settlement in the Status and Orders thread and the chancellor/seneschal will ultimately pick what to build in game.
Check the Chancellor/seneschal rank powers in the rules:
I'm asking you to just accept this, most you will get is a rewrite of the rules clearing the ambiguity. :yes:Quote:
(2) The Chancellor is repsonsible for all monetary expenditures in the game. The choice of what to build/recruit is entirely up to him, except as stated in the Limitations on Powers.
...
Limitations on powers:
(1) The Chancellor must respect all settlement tax rates and build queues. The Chancellor is not required to build anything, but if he does build in a settlement, it must be the first item in the build queue. If no build queue is posted for a settlement, the Chancellor may build whatever he wishes.
EDIT: There's also section 1(d), which reads:
It specifically doesn't mention setting the build queue in-game.Quote:
...
After the annual report is posted, players will have at least 24 hours to download the save, and make their personal moves. Players can move their avatars, move any unit or fleet their avatar owns, and fight any battles against the AI that they are capable of fighting with their avatar’s army. Player may also move any unit, fleet, or avatar they have been given specific permission to move by the respective owner, as long as that permission is posted in a public thread.