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Re: Medieval: Total War XL
I have just started playing this mod as my second-ever mod. I previously played Vanilla MTW-VI and for a short while with WesMod 3
First Nation I selected - Spain.
Opening moves - Bribed Valencia and Navarre
Currently Allied with Portugal, Aragon and the English as nearby factions
Built up Forces - This allowed Prortugal to expand into Cordoba.
Invaded Murcia and then Granada
Continued to build up forces
Then Attacked Portgugal and Cordoba
Got a warning from the Pope.
Stormed the Castles
Portugal is now reduced to Agaver {sic} and no longer my ally
Observations
1) No Peasants available (Good)
2) Need a fleet to cross to Morocco (Good)
3) I like the XL "Extra Large" label. (Good)
I will keep playing this mod for quite a while.
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Re: Medieval: Total War XL
@Russ Mitchell
Jepp, they are also hardcoded.
@Zarax
The regowner_table file has 16 periods, so you will need to add FN_DANISH to both sweden and denmark. The 16 periods are the dates were GA points are couted, starts in 1087 and ends in 1453. You can read more here:
https://forums.totalwar.org/vb/showthread.php?t=29801
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Re: Medieval: Total War XL
Hello VH...
I have succesfully downloaded the XL mod after 6 failed attempts.....
It's a great mod, it's very stabilised, and also you nearly removed the bloat effect!!!! Too bad there are few new units, but overall it's a great improvement. Plus, I like the fact that the campaign mao is not blurred.
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Re: Medieval: Total War XL
This is a really good mod. It feels like an upgrade to MTW-VI, so it really deserves the "XL" label.
Q: Just curious, since we have so many new factions, will defeated factions still reappear, in rebels, etc, like the "original. If so, good.
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Re: Medieval: Total War XL
Yes, defeated factions still reappear. Thats what spelled doom for the Spanish in my game. They ruled Spain/Italian Pennisula/Western Europe(everything west of Bohemia)/England/Scandanavia(but not Norway). Then factions started reappearing, first the Almohads(crushed), then the Papacy(too strong to crush), then the Danes and the Portuguese, and finally the Venitians. The reappearences combined with them losing and excommunication plunged them into civil wars and finally their King died heirless and the great Spanish empire collapsed.
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Re: Medieval: Total War XL
Sweet Lord, I must be dreaming... I was dreaming for an upgrade like this XL to exist...42% downloaded, and I can't wait!
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Re: Medieval: Total War XL
Thanks Chaoslord. I have seen the Lithuanians, Norwegians and Venetians reaapear in the first 100 years.
I am taking a more cautious approach. Just holding on to the Iberian Penisula at the moment. I have a Prince in all the main provinces. When my King dies, and the Princes don't stay as Princes, I make them rulers on the province they are in. I am building up as much non-trade income as possible, i.e. Merchants, mines and farming and building up my Castles. I now have a Citadel and Cathedral in Castille to boost morale and will build other morale buildings as well. I note a lot more provinces have "iron" too!
I notice that with so many "active" factions, it hinders other factions from expanding too far. i.e. I notice the scots constantly attacking english, like in real history
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Re: Medieval: Total War XL
Im new here but i have a question. If you play the old version (which you said you can) do Landbridges still exist and do the Italians exist as a Faction aswell as other changes which are linked to the old game. I was wondering cause then id stop the 17% download
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Re: Medieval: Total War XL
Also what is the difference between the 2 versions?
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Re: Medieval: Total War XL
=Crusader4thepeople
Im new here but i have a question. If you play the old version (which you said you can) do Landbridges still exist and do the Italians exist as a Faction aswell as other changes which are linked to the old game. I was wondering cause then id stop the 17% download
Yeah you still have bridges in the battles, NOT on the strtegy map (with some exceptions). That's only to make the game more realistic. And yes the Italians still exist. In addition to that you also have genoese.
Also what is the difference between the 2 versions?
One contains a music pack with cool new sounds. :yes:
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Re: Medieval: Total War XL
thanks i just downloaded the small file ( the other one took to long and i always have the radio on [ or today live8 ] so i didnt need it. And its great, i love the mod its great, much more challenging, but i do miss the landbridges ~D the english have it harder now
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Re: Medieval: Total War XL
Hello everyone!
First i must say XL mod is great indeed. Lots of cool new factions and units. AI is developing its infrastructure very nicely and peasants are there where they should be: at home ~;) . But maybe 1 thing i have to critisize: My moneystock is rising in a way that i feel like dagobert duck. I´m playin scots-early-hard and i conquered all of france,germany and spain. Its about 1170 and though I build almost in any province i have 100000+ florins and steady rising.
But I have 1 more serious prob:
Russian-AI is attacking me in austria and when I try to defend everytime the battle loading screen comes up and then CTD. Never had this before at XL mod. Someone any idea how to fix that bug?
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Re: Medieval: Total War XL
Quote:
Originally Posted by alterso
But maybe 1 thing i have to critisize: My moneystock is rising in a way that i feel like dagobert duck. I´m playin scots-early-hard and i conquered all of france,germany and spain. Its about 1170 and though I build almost in any province i have 100000+ florins and steady rising.
But I have 1 more serious prob:
Russian-AI is attacking me in austria and when I try to defend everytime the battle loading screen comes up and then CTD. Never had this before at XL mod. Someone any idea how to fix that bug?
Factions make more money on provinces and less on trade now, so if you have a very large kingdom, then you will make a lot of money ~;) . The good thing is that the AI also gets a lot and builds lots of stuff.
It sound like a corrupted savefile or install, so maybe reinstalling MTW would help (backup your save files). If it still does it, try writing down the units in the two armys. It could be an units problem or something like that.
@Crusader4thepeople
The Italians are devided into two new factions, genoa and venetians. The venetians have the Italians GA goals, if you are playing GA ~;)
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Re: Medieval: Total War XL
Minor thing in the mod i dont know if your still gunna make a patch for this mod but i thought id let you know anyway. You cant build gothic foot knights as the germans not sure about the italian factions but as youve made it so you can build all the other foot knights i thought you would have.
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Re: Medieval: Total War XL
I have a bit of a problem with this mod.
It doesn't matter what faction I use, i.e. if it's in vanilla or not, the game always crashes whenever I press the 'end turn' button.
The strangest thing is that that did not happen at first. I played a campaign with Kiev in early which did just fine for a while, before crashing in about the fifteenth-twentieth turn.
Solutions?
~Wiz
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Re: Medieval: Total War XL
@manboobs
I will take a look, maybe something is missing. There will be a patch some time, just need some time to finish it.
Quote:
Originally Posted by The Wizard
I have a bit of a problem with this mod.
It doesn't matter what faction I use, i.e. if it's in vanilla or not, the game always crashes whenever I press the 'end turn' button.
The strangest thing is that that did not happen at first. I played a campaign with Kiev in early which did just fine for a while, before crashing in about the fifteenth-twentieth turn.
Sounds like a corrupted savefile or install. Maybe reinstalling the game + mod will solve the problem. ~:confused:
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Re: Medieval: Total War XL
VH i have a question. While looking at the Loc/Eng/Startpos.txt file, i found there where faction description for High Xl and Late XL. However in game i can only see the Early XL Faction Description for the new FActions
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Re: Medieval: Total War XL
Quote:
Originally Posted by Crusader4thepeople
VH i have a question. While looking at the Loc/Eng/Startpos.txt file, i found there where faction description for High Xl and Late XL. However in game i can only see the Early XL Faction Description for the new FActions
I think the some of the descriptions are hardcoded, because I can't make them all show. I used a lot of days trying to solve the problem, but sadly without succes ~:confused: .
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Re: Medieval: Total War XL
iys wierd cuz for early XL the FAction Descriptions work, but for high XL and late XL they dont
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Re: Medieval: Total War XL
Quote:
Originally Posted by Crusader4thepeople
iys wierd cuz for early XL the FAction Descriptions work, but for high XL and late XL they dont
Jepp, I think so too. I can make all show in early, but only the original ones in high and late era ~:confused: . I don't think anyone have made them work sadly.
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Re: Medieval: Total War XL
Hey VH, I have a random question about XL that I've been meaning to ask for a while now:
Are generals more expensive to bribe now? I ask because whenever I play as Spain or Aragon, the first thing I usually do is buy off El Cid's army (along with his province of Valencia). In regular MTW/VI I can normally get El Cid for 3000-5000 florins; but ever since I installed XL, he always costs 8900-11,000 (which of course is more than my entire treasury at the beginning of the game). Not *once* have I been able to afford him since. So does XL increase bribe costs, or am I just experiencing incredibly bad luck in trying to buy off his army?
EDIT: Aside from that, I'm really enjoying this mod. A big shout-out to VikingHorde!! ~:cheers:
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Re: Medieval: Total War XL
Quote:
Originally Posted by Martok
Hey VH, I have a random question about XL that I've been meaning to ask for a while now:
Are generals more expensive to bribe now? I ask because whenever I play as Spain or Aragon, the first thing I usually do is buy off El Cid's army (along with his province of Valencia). In regular MTW/VI I can normally get El Cid for 3000-5000 florins; but ever since I installed XL, he always costs 8900-11,000 (which of course is more than my entire treasury at the beginning of the game). Not *once* have I been able to afford him since. So does XL increase bribe costs, or am I just experiencing incredibly bad luck in trying to buy off his army?
EDIT: Aside from that, I'm really enjoying this mod. A big shout-out to VikingHorde!! ~:cheers:
Im glad you enjoy the mod ~:) . The cost should be pretty much the same, but someone has tryed to bribe him before you and he has gotten i vice. I often see the cost change from game to game, so maybe its bad luck.
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Re: Medieval: Total War XL
Thanks VH! Yeah, then I must be suffering from some wickedly bad karma or something.....
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Re: Medieval: Total War XL
Quote:
Originally Posted by Martok
Thanks VH! Yeah, then I must be suffering from some wickedly bad karma or something.....
Yeah, I just started up a new Spanish campaign last night, and this time I was able to get El Cid for only 3500 florins. I guess I was just having incredibly bad luck before.
Oh by the way, my roommate wanted to join me in praising XL. He's had a lot of fun playing as the Scots in the Early period, and he also likes the new Norman knights when playing as the English. And I know we've both had a blast playing as the Crusader States. ~:)
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Re: Medieval: Total War XL
If anyone is interested, I've slightly modified the XL campaign map (maptex2.tga) to add in the lettering for the new provinces and remove the ones that are now gone.
If anyone else expresses an interest, then I'll upload it here.
All I did was cut and paste letters using existing lettering that was as close in color as I could find on the map (Thanks to Big John for explaining how to do this this to me) using irfanview. It's not perfect; and I'm too lazy to use a graphics program to clean up around the letters in miniscule detail. The names are reasonably correct in size and placement, with a few minor background differences in color.
I added names for the new provinces of Murcia, Algarve, Portucale, Savoy, Scania, Estonia, Mesopotamia, Levidia and Lesser Khazar, removed Portugal, removed Poland and split it into Greater and Lesser Poland, and moved Kiev and Khazar off of the new borders. I checked in god mode and I'm pretty sure that I've placed all of the province names so they aren't under castles; but castle positions are much easier to adjust than name moves.
I'm heading to the store tomorrow to pick up a copy of a good graphics program than can handle lbms and tgas so I can start work on my 30 Years War map; so I'll probably use it to clean up the new lettering more so it matches the background colors on the XL map.
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Re: Medieval: Total War XL
Quote:
Originally Posted by Aenlic
If anyone is interested, I've slightly modified the XL campaign map (maptex2.tga) to add in the lettering for the new provinces and remove the ones that are now gone.
If anyone else expresses an interest, then I'll upload it here.
All I did was cut and paste letters using existing lettering that was as close in color as I could find on the map (Thanks to Big John for explaining how to do this this to me) using irfanview. It's not perfect; and I'm too lazy to use a graphics program to clean up around the letters in miniscule detail. The names are reasonably correct in size and placement, with a few minor background differences in color.
I added names for the new provinces of Murcia, Algarve, Portucale, Savoy, Scania, Estonia, Mesopotamia, Levidia and Lesser Khazar, removed Portugal, removed Poland and split it into Greater and Lesser Poland, and moved Kiev and Khazar off of the new borders. I checked in god mode and I'm pretty sure that I've placed all of the province names so they aren't under castles; but castle positions are much easier to adjust than name moves.
I'm heading to the store tomorrow to pick up a copy of a good graphics program than can handle lbms and tgas so I can start work on my 30 Years War map; so I'll probably use it to clean up the new lettering more so it matches the background colors on the XL map.
Ehhh, why are you editting the map? Sorry to say this, but the large version of the mod already has a modified map with the new province names. The reson why the small version does not have a map with the new provinces names is download size. Including the map in the small version would dobble the size of the file, not fun for people with slow modems ;-)
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Re: Medieval: Total War XL
Because I didn't want new music; but I did want a correct map.
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Re: Medieval: Total War XL
Quote:
Originally Posted by Aenlic
Because I didn't want new music; but I did want a correct map.
You can change the music in the startpos files from 3 to 0-2 to get the old music.
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Re: Medieval: Total War XL
Ah, I see. Thanks for the info, VikingHorde! It wasn't obvious from the description on the first page, so to keep the old music I opted for the smaller file.
A wonderful mod, by the way. Being able to lay waste to Europe and make a pagan Lithuanian empire difficult has definitely been one of my more interesting games to date. I'm fond of the Cumans and Armenians as well.
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Re: Medieval: Total War XL
Hi VikingHorde!
I love your mod, it is so much tougher, yet manageable and winable, which is great. Still sometimes it gives a hanging on the edge feeling. I played two campaigns yet and I even managed to lose one of them with the Irish!!!
I wonder if you mind if I mod further two things (if I can do these ... :wink: )
a) Make all Catholic nations to be able to crusade.
b) Put back some region discounts (I mean +1 valour) for troops and add some more, even the way that every province will have a bonus to at least one troops. I wonder why you took out some (e.g. Lithuania +1 Woodsmen, Venice +1 Galleys, etc)? Is it balancing issue?
And I bow to this magnificient work of yours!
:bow: