Tarkahn Armor? Lance couching no longer automatic? Interesting. Another patch must have been released after the last one I installed; not heard of these. Guess I'll have to upgrade and check this out when I have some time.
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Tarkahn Armor? Lance couching no longer automatic? Interesting. Another patch must have been released after the last one I installed; not heard of these. Guess I'll have to upgrade and check this out when I have some time.
The first is the native expansion mod. The 2nd is the warband beta thing (according to khaan).
The khergits are a lot tougher in native expansion.
Wiped out another 230 of them today, lol. Ransomed back the great khaan for 12,000, only because the faction leaders have a chance at dropping a unique item, which I'd like to get.
new couching system sucks.
That native expansion mod is nuts. I'm rolling in ducats and I've got a big mob of assorted crossbowmen following me around blasting giant mobs of bandits. I almost don't want to join a faction cuz that'll be a lot harder...
yeah, but blasting bandits gets old eventually.
If you buy Warband now you can play the beta singleplayer campaign. Steam has it with 10% off. I was going to buy it direct from the Taleworlds website, but they aren't letting you buy now for some reason.
What do you thinkof it alh_p? Personally I'm slightly disappointed in the single player, not that different from the original and most of the additions are merely cosmetic.
um, bearing in mind I've only been playing it for 1 week and the core attraction was always the game play and combat that much is still good. I agre that some of what has been added is cosmetic, but that's no bad thing considering where the team were working up from :) the bump-mapped textures look much better (if still a good light year behind any contemporary releases), depth of field & HDR also add to the graphics albeit more subtley than perhaps had they been designed in at an earlier stage.
IMO, most of the work on SP seems to have gone into adding detail: more quests and making the game world more credible and coherent. For my part, I think the efforts made are excellent. Not sure how much of the new stuff I should really mention tbh (status of the beta closed/open is ambiguous at best). You do still have to do a fair bit of reading -although thankfully less than DA:O!
This is most definitley an expansion, but i'm confident in saying that M&B warband will provide a much richer experience that M&B 1.0.
Do I get a badge for that from taleworlds? :grin:
Now that the Beta is open I think I can say (from playing what is open to the public now) that I am rather disappointed. Let me explain. First of all, the are many great additions to the game. Great options in SP, there is MP, etc, etc. Despite the kewl new changes though (which by themselves would make the game excellent), the game is ruined for me by the horrible new combat animation and system, and by the ridiculous rebalanced (the balance in the first was bad enough).
That said though, while I am very disappointed with Vanilla Warband how it is to this point, I am still going to buy it. I think the fact that it is open to modding makes it definately worth buying for any M&B fans. Gamebalance and (hopefully) combat animations should be easy to fix once the game is released. I can then remake my mod with all the kewl new options. :D
Is that animations and balance then? What's so wrong with the balance? Especially if it wasn't great to start with... :shrug:
Don't get me wrong, i'm crap at multiplayer but I recognise that it's mostly a question of skill/training, albeit with a significant amount of weird game physics (spin attacks). SP doesn't seem so horrendous so far to me...
I share your hopes for the modding possibilities though, I hope models are a bit easier to change in Warband...
It is not just the animations, but the combat that results from them that is just plain silly. Also, the balance (esp concerning horses and archers) is highly unrealistic and also IMHO, very silly. Like I say though, hopefully that can easily be modded. Other than that, I really have no big complaints with the game.
Personally, I just hope it adds more depth to the SP campaign
Why have they changed the animations anyway....the old ones were realistic enough.
I thought it also let you play as your own faction. I know there are mods that do that, but I haven't played any mods for M&B.
Warbands is out.
An unofficial (and totally legal) torrent for downloading the game (since the servers are a bit overloaded right now) - the serial can be purchased at the Taleworlds site or you can buy a physical copy.
CR
Still on the fence...
I was really excited for this, but the more I hear about it, the more wary I feel. I guess I'll check out some reviews before I decide.
If you wanted more SP campaign depth, Warband definitely has it. There's a nice starting quest, the ability to woo ladies*, meeting them in feasts after you've done well in a tournament, and marry them, or try to elope if their fathers don't approve, and internal realm politics between lords. There's bandit hideouts you can attack with a few men and wipe out resistance to gain the loot they've stolen.
There's a much bigger single player campaign map that at the same time feels more filled out.
*Different ladies have different temperaments, so different poems will appeal to them.
I'm not sure if this has the same try-before-you-buy as M&B (I think it does), if it does you can always DL and play a bit to see if you want to buy.
CR
SP with an actual storyline more or less? Now thats a big change. Is WB an expansion or is it a stand alone?
It's stand alone.
I wouldn't go quite so far to say there's a long story line, but it's possible to become ruler of all Calradia and that's hinted to in the first quest. So that serves as a sort of long running goal, whereas before it was just to ride around, kill people and break things.
CR
It looks like they kept a bunch of features from the original native expansion and added a few more perks. Too bad it's standalone, though, as I would much rather copy/paste one of my other characters into the new campaign because I don't fancy starting from scratch.
that being said, how do you pick your guy for MP? Are there cookie-cutter versions, do you get X amount of SP, do you use your guy from the single player campaign? Looks like I may have a week to try this game out so I am thinking of picking it up in hopes it will be fixed when I get back stateside
You choose from character skill presets in multiplayer battles, usually either archer, infantry or cavalry. You can't customize skills, sadly. You can customize what equipment you choose beyond the starting equipment, provided you have enough money - the default starting money is 1000 denars. Equipment varies between the different factions. Killing people gets you more money to spend the next time you die.
You can customize your MP character's face (and have multiple MP characters), but I don't think you can import characters.
CR
Servers are way too laggy for me. I thought I had a decent connection on base here, but apparently not, I can't do MP it is too slow
What is Single Player like? Any major changes?
There's also a whole new faction... The Sarranids. You can now make your NPC party members vassals (give them land) if you are king/ruler, campaign AI has apparently been improved (wasn't in the SP beta long enough to really comment from experience). There are also numerous smaller/more detailed improvements that make the SP game feel richer than it did before.
Right been playing it for a while now, and I have a serious problem with the animations. I hope the modding community finds some way to restore them back to the ones in the original game. The present ones, specially the ones on horseback with a two handed sword, have totally ruined the fun of cutting down bandits.
Aside from that it still retains the original M&B feel, which is a definite plus. I haven't found any of the younger ladies of the court as yet.....I think there's some sort of prerequisite before one can actually 'see' them in the cities/castles?
And I think this has been asked before, but, what's the deal with the lance? I can't seem to couch it....some special key combination or something?
I think you press 'x' (and can only have it couched for a limited time). I think this was done to balance multiplayer.
Okay got a good server tonight and had fun, but the FFA thing gets old fast, especially if you dont get in the game early. Joining late and fighting people with uber gear suxxor. Have yet to play a team match, but I would imagine some capture and holds would be pretty fun
Yeah, deathmatch is really only good for practicing. Probably the least involving.
Don't worry about the high quality armor; it's not that worthwhile. It'll stop several more one handed sword cuts than the free armor, but you can still die in one swing from a big axe.
If anyone wants to play some MP with me, shoot me a message on steam (same user name).
CR
So, by the way, does anyone know what's happened to the Last Days mod? Their preview thread started by the mod's long lost chief dev was closed in December......anyone know if the mod's still going to be released or what?
just downloaded the demo. playing for the Sarrasids (sp?), its pretty cool. definitely more intricate than the first, though i have some trouble with the commands admittedly. probably going to buy the serial.
What? What did I say?
Edit:
Err....you do know about the Last Days right? Lord of the Rings mod for M&B....?
One thing that sort of bothered me about Mount and Blade makes it return in this one.
Where can I get a matching set of good quality armour/weapons/horses to outfit my champions with? I am a stickler for these, and it sort has always eaten at me how you couldn't even order black smiths to produce sets for you or anything either.
reached level limit (unsatisfyingly) tonight. total bull, especially since i was about to join the Sarrasids after beating a Rhodok army of about the same size.
[snip: we don't allow that kind of talk here. froggy]
What is the level limit, Prussian Iron?
Also, is anyone here know lots about the game? I got a ton of questions, and there is no wiki or anything anywhere for the game.
Anyway, I am currently Stefan vi Britiannia of the Holy Britiannian Empire. I ended up in a large war with the Nord's while assisting Swadia (as I originally wanted to join Swadia who was at war with them) and did a long and bloody war with them, which ultimately resulted in the death of the Nord faction (since they refused Peace with me constantly and Swadia finished them off). I ended up getting Swadia to recognise my rule, but later the King asked for me to become his vassal, which I declined, which meant "lulz now I am at war at you", as it was frustrating enough that I had to kill the Nords, and now Swadia wants a long bloody war when I don't want a war at all. etc etc etc
I know a little I might be able to help with, I've been asking questions all over the net the past few days.
For example, I ended up working for the claimment for Swadia. They are now the ruler, etc etc.. why do I still have the quest? Also when I finished it, why did it come up with "NO STRINGS!" for the text?
Why does my character keep going green/blue/etc while inside buildings?
Ok, those were just part of the big bunch of bugs I have come across.
Beskar, the limit on the trial is either 7 or 8.
anyway, got the full version. amazing. I am currently playing Sassanids, who are only at war with the Rhodoks. because of this, I think I will switch from an all-infantry force to a more cavalry oriented force, the only weakness being the rhodok spear reliance.......
anyone have any strategies to beat Rhodok spear and crossbow as Sassanids (yes i know its Sarassids, i just remember Sassanids better)?
my guy is looooooaaaddeeeeeeddd with cash from pillaging Rhodoks. basically, I kept trying and getting caught by huge armies, so I waited. when the Rhodoks nearly drained their entire armed forces into the invasion of our lands, I swept in, crippling every village I found, and only occassionally running into someone I need to run from.
meanwhile, the Rhodoks are gang-banging all of our lords just east of Shariz, while our king does nothing. starting to get annoying trying to run the gauntlet over there. once I get some more experience to get more leadership skill, you better believe I'll be hanging "The Sassanids Want YOU" posters all over the villages east of the invasion force.
The way I see it, Warband is an insult. 30 dollars for a patch. A FREAKIN' PATCH. And there are STILL a crapload of bugs in the game!
Surely you jest.
Warband has Multiplayer.
It has a greatly expanded single player campaign, both in breadth and depth.
It is no mere patch.
Bugs it has, sadly. But the devs have released three patches already.
CR
I disagree Kekvit. While yes, I don't think that it is enough new stuff to warrant $30 (I think $20 would have been more appropriate), it is certainly more than a patch. There has actually been a ton of stuff added that really does make it an expansion pack. As long as they release modding tools with it, I will not be disappointed.
i disagree. even though $30 is outrageous, and should be reduced to maybe $10, it is not a patch. it is a expansion, adding Multiplayer, a whole new faction, new unit trees, new equipment, a greatly expanded map, more locations, more people, etc. i could go on, but the point is that it is not a patch.
$10? Taleworlds isn't a charity
I wouldnt mind 20$, 'cause that would bring it down to an affordable level for a poor man like me.
I guess it depends on how much you paid for the original, but for me, the £25 to get Warband from gamersgate is well worth it.
After a short bandit killing and tourney career, I joined the Nords -who are the only faction to not have been at war with anyone since the game started. That, however, hasn't actually frustrated my ambitions as I singlehandedly (well, with about 20 Huscarls & 30 odd Nord veterans...) stormed & captured the nearest Vaegir castle (Ismiraila) to my village fief (Fearichen), and thanks to some careful renown timing (circa 400), was granted the castle and nearby village by 'ole King Ragnar -which was nice of him i thought. Especially as he then berated me (-2 relationship !) for provoking people he wasn't at war with... pansy.
My wife, who i'd romanced and been granted approval to wed by her Nord father, joined me in the castle. To celebrate my ascent to power, we held a feast to which all Nord nobles were invited, and for which I had to gather all manner of exotic ingredients from throughout the land (dodging the odd vaegir lord's party of course...). Now i'm trying to build on the favour I gained with lrds for holding the feast, to learn their dirty secrets and play the political game. Ragnar might not initialy like it much but a good war with the Vaegirs will do wonders for the Nords' power -and mine, of course...
Blame the price on Paradox. And the bugs. I mean these were the people who gave us Mount and Blade......the only game ever, far as I know, which had gamers suggesting how it should me made right since the early stages when walking inside a city was a big new thing....If there are bugs, the only explanation is that they're there because the devs had to hurry to meet publisher deadlines.
And one has to give them credit. hardly a week after the game was released they released a patch to fix one of the biggest gripes people were having with the game, couching of the lance.
I checked the 1.104 and 1.103 changelog (I'm using 1.1), and the option to have an automatic couched lance will DEFINITELY make the game much more enjoyable for me (I use an all-cavalry army, and personally use a lance as my primary weapon). Making lances couch manually is fine by me in multiplayer, but since I have absolutely NO interest in multiplayer, it's an insult to me that they would even think of putting in a multiplayer balance issue in the single-player game prior to this patch. If I want to be cheap in SP, that's my own right.
Still, the bugs present in 1.104 (specifically the kill logs in battles) is enough to make me avoid the patch until they fix it. I quit and reload a save whenever one of my Sword Sisters dies, and if I don't know who is dying then I'll stick with a more stable version (I'm trying hard not to laugh) in the meantime.
Anyway, I'm still enjoying the game for what it's worth. My collected thoughts:
Besieging castles is a lot harder than what I remember from M&B Vanilla 0.951. I cant put my finger on the problem. My paltry 55 troops can barely kill half of the usual 150 troops stationed inside before my troops die.
Rhodoks still suck because of the lack of cavalry, which always makes them a favorite to run down in a field battle. The Khanate is still a major annoyance to my all-cavalry army, but at least my Sword Sisters are equipped with Spirited Corsairs which allows them to run down the slower Khergit horses (the same cant be said about my 20+ Swadian Knights).
Even with Persuasion at 6, massive amounts of renown (thanks to running down hordes of Rhodoks), and the available number of eligible bachelors, my girl is still unmarried.
What does Hono(u)r do? I've been releasing all captured lords for reputation, but I still haven't figured out what Hono(u)r does.
I recruit companions simply to send them off on Right of Rule missions. I keep three in reserve for their skills, though. Speaking of Right of Rule, I find it odd I gain that whenever Swadia (my current nation) declares peace.
You know what I would like to see? More variety in siege weapons. Catapults, trebuchets, boiling oil, ballistas, battering rams... Or maybe I've just been playing Dark Age of Camelot a bit too much. The title of this thread is Sweet Realistic Medieval Combat... but there's nothing sweet nor realistic about attacking a heavily fortified castle without supporting siege weapons.
:D Modding tools will be out soon. You can bet that they release some siege mods within the month.
Honour basically (AFAIK) makes the 'good' lords like you more. When you gain honour there's a general increase in the approval rating of all the good npcs. For instance, in my game, many times I met a lord whom I'd never met before or done any missions for, who had an approval rating of 15+ for my character. This means more 'friendly' lords.
As far as right to rule is concerned I can't make the head or tail of it. I've been sitting at 3 since ages, and can't think of a way to increase it. Am not recruiting companions right now, since I believe they still have this system where they'll quarrel amongst themselves and leave the party for good. Don't want that. Not so early in the game.
Did get married though. Turns out it's not as much fun as one might imagine it to be. All you get to do, is throw parties to increase your renown (I threw a party and got +72 renown when it ended) and the wife suggests what can be done from time to time, to increase standing in the realm, which takes form of a quest.
What's not working out is, that they still seem to have the random system for the persuasion game? I invested in persuasion and charisma both, yet, many times, my character has '0' effect on the person in front....? Does not make sense.
I think it is more an indication of your character's RPG esque alignment (good/evil). As a factor, this is meant to affect your relationship with NPC lords', based on the comparison of each, e.g. some lords will tell you they dislike someone because of their chivalry (+honour) or recklessness (-honour?). But I'm only guessing.
oh yeah...the couching. one of the worst ideas to ever happen in M&B. I dont play MP, so i hate that its on campaign as well. most of the time, I start to couch just a split second late, and then it un-couches right before i make contact. recharge time is stupid too, as well as the fact that half the time, even when I make full contact on an un-shielded enemy, with the lance fully couched, at full speed, it often does no damage, doesnt break shields if they have it, and just stops my horse when I run into them, bogging me down.
not done any siege battles yet.....i hope to capture a Vaegir castle soon. filled with arches though, so i'm not sure if i should try.
Kekvit, how do you deal with the Rhodok Sergeants? it seems like the first 2 tiers for Rhodoks are old hat, easy to sweep away with even recruits. after that though, the Veteran Spearmen and Sergeants just destroy my guys, and the spears make cavalry attacks difficult.
Sounds like you want a kill button. The game is too generous with couching as it is, if you start to go up or down a steep hill you will uncouch. I have never failed to damage an enemy I am aiming at properly, couching is harder than in the original but it was ludicrously powerful then. As for the cooldown, couch, switch to sword, kill with your sword, switch back to lance. Easy.
What cavalry are you using? I'm using myself, nine companions on horses, 7 Sarranid Mamlukes and 3 Sword Sisters and just run over 3 50+ Rhodok armies in quick succession.
I just use my Swadian Knights to run them down. If the cavalry charge is halted by a group of Rhodoks, my knights are dead. I issue a Follow Me order to prevent this. Archers are virtually worthless against Rhodoks, since even the lowest scum have board shields.
I have one answer for Rhodock infantry, and it comes in many sizes of axe. Nord melee infantry! As for their weakness to Cavalry charges, that's where a nice mix of Rhodock spears and Nord sociopaths comes into its own. Lezalit ain't wrong at all...
Try facing the Rhodocks in a castle and you will see why, Rhodocks is a strong faction.(If your the defenseive type:yes:)
Example:I just finished being in a war with the Khergit faction and won some pretty big battles....of course, I never used any of own men unless, I had to by telling them to "hold position" at the edge of the map.(The other Lords used there men for the grinder:bounce:)
After peace was declared....I went nuts waiting for another war.:furious3: Finally, Swadia declared war on Rhodocks and we marched on one of there castles....it was a Slaughter.:embarassed: 700 vs. 95 Rhodocks didn't seem like much....but on that one battle alone,
(before I was wounded) so many arrows hit us from all directions that we lost over 50 guys before they even reached the ladder:jawdrop:
Fighting them in the field is simple...taking there castles is HARD.:brood:
I have. One castle siege and 75% of my troops dead, I decided it wasn't worth it. If there's one thing that Rhodoks are good at, it's castle defense. Just as Khergits can tear you a new one on the field, but have such pathetic armor and infantry that they fall easily in siege defense.
Well, I finally caved and bought the game, and am in the terrible starting phase where even common Looters can be hard to run down.
I tried the MP, and it was pretty neat, although I got discouraged pretty fast when I had 1 kill to 45 deaths. Without a horse, you're just in big trouble, and it wouldn't let me buy a horse, so yeah.
The new map, faction and merchant quests are pretty neat. As I'm still just starting, and basically just running around with a dozen Vaegir Recruits, I can't speak on any of the other new plot features like marriage or feasts.
Before I knew how to couch my lance in M&B, I found combat a nightmare. Not even that it was hard, but more that it took forever, since the enemy could rarely hit me, and I could rarely hit them. Countless times I'd thrust with my lance, watch the tip pass right through a head or shoulder or torso, but deal no damage because it didn't hit the hitbox.
I don't mind things like auto-couch or a wider mounter sword radius, because for me they make up for the fact I have to play using a 2D monitor. If they wanted to balance combat, formations would have gone a longer way, IMO.
I'm sure I'll enjoy the game more when I have a few months worth of game-time under my belt. I really hate the starting phases, though, so for now I'm just trying to grind it out.
You'll eventually get used to manually thrusting with a lance. I find it's easier to charge a little to the left of a target. If you charge head on, then more than likely your horse will hit the enemy before your lance does. The game does calculate the momentum of a thrust, which is nice, so hitting an enemy mid-thrust will do more damage then having your lance fully extended. Another tip I can offer is to aim low. Aiming straight on will result in a miss 95% of the time, whereas aiming for center mass will net you good results.
And the early part does suck, but that's what Recruits are there for. Recruit a good number of Recruits, charge headlong into a group of enemies, distract them until the Recruits can catch up, then lance the enemies in the back while they are busy fighting someone else. If a Recruit dies, no biggy, just hire more. And a maxing out your Surgery goes a LONG way in preserving your troops. I find it's easier to increase STR and CHA to about 9 or 12, then pumping everything into INT. Not only do you get an extra skill point per INT point, but your Surgery maximum increases every 3 INT. I'm currently at 6 Surgery which helps greatly if things go badly.
I like to play on hard setting. But I hate starting a new character. So here is what I do:
Put diff on easy. Buy about 15 recruits. Go from village to village forcing them to give you supplies that you will immediately sell as you go from town to town, because you are going from town to town checking the tavern for the book merchant. Buy every book that adds a skill (not the +1 while in inventory crap). Logic is most important, as it gives u an intelligence point which gives u an extra skill point. Trade, weapons master, tactics, engineer are good, too, but the secondmost important is the life of alexander because it adds to leadership...which means you can control better parties without having to necessarily dump points in charisma early on.
If you want hit some tournaments up too for weapons xp and a few levels, but this takes longer than stealing from villages and doesnt pay as well.
By the time you find the book merchant, go camp somewhere in a secluded corner....read all your books semi-afk.....then go sell them and sell everything else you have.
Export character.
Start new game, import character.
Wash rinse repeat, I suggest at least 5 times.
Now start your real game of the hardest setting, with some skill points banked and a couple levels ahead of the curve. Much more fun, imo, especially if you play no-save realistic.
I prefer to just edit the exported character file or, heaven forbid, use cheats! :laugh4: To be honest, M&B campaign mode is rather grindy. Doing it once should be enough.
That sounds pretty good actually. When playing Mount and Blade I prefer to use a spear rather than a lance because I find the unbreakable-super-lances-of-death to be unrealistic and boring. One of the best things about Mount and Blade is that the it isn't just about stats, your skill as a player is quite important as well. Point and kill, how's that fun? I'll have to look in to getting Warband when my finances permit.
I can't deny that starting a completely new character is a complete grind, where you are made to feel your weakness and vulnerability rather ruthlessly. Anyone actualy played a new character without the ability to save? Man, I would find that frustrating.
IMO, the sweet spot is when your char has 12 in Str and agility. You are good enough to be prominent in a melee, but you also have to be careful (not having massive army). The thing is, i find the proficiencies ratchet up quite fast too so it means most of my time playing SP is not with the same skill set as in Multiplayer. Which is then quite hard to adjust to e.g. horse archery in multiplayer isn't as accurate as i'm used to playing in SP...
am i the only one that thinks the early game is easy? I find that massing 20 or so recruits in the first day and attacking deserters helps, especially since you can then recruit the deserters.
does anyone consider it cheating using the Ctrl + F9 cheat (Slow-motion)? I find it sometimes necessary, since the hit boxes are so crappy sometimes, I need to slow it down to aim perfectly. I am proud to say, however, that I only do like 2 or 3 cheats including that one, the other 2 being leveling up my companions to 5 or 6 early on, and teleporting away if some massive army of foot troops is somehow out-running my army of maybe 1/4 the size and a mix of cavalry and foot.
By the way is it just me or is everyone's poleaxe no longer couching neither manually nor automatically?
Depends on how you play, starting as a swordsman can be quite hard whereas starting as a horse archer is quite easy. I also enjoy the early game and find the late game can get rather tedious, although Warband sounds as if it may have addressed this somewhat. I also don't cheat either, you can't die so what's the point?
They should keep couching manual, but improve how it actually works. They should make it so if you couch, you find it difficult to steer (for obvious reasons) and just you pretty much destroy anything in your path.
What bothers me more is the thrust bug as I generally use two-handed or one-handed swords. Thrust basically doesn't work and just makes your character animation spasm around. Have to use swords with swing only or keep side-stepping and hope and pray the sword swings. They could make it easier by assigning swing and thrust to two different buttons.
:laugh4: , reminds me of Rome:Total War and M2TW with the console cheats. I bet he abused them too.
If you want hard though, try setting up an independent empire. It is very frustrating, on mine my main save, I own about half the map with around 30-ish vassals, but it is annoying how the NPC's basically don't do anything, and you are constantly running backwards and forwards to attack and defend. Seige towers are the bane of my campaign. I constantly have to stop building them to defend, and in one instance, I had to stop trying to capture a city over 20 odd times, just because I had to go to defend.
Then I learnt that there really is a big advantage in capturing nobles as prisoners (orginally just released them) as they would return with like 50 men in a couple of days to attack you.
Lastest Frustration: Do not garrison units in a city you captured unless you are willing to lose them. I put my very experienced army in a city, along with 3 noble prisoners I captured in a battle, thinking I would get the city, I didn't. I lost my 120 man army and my prisoners. Curse you Khaaannn!!!!!!
I have played multiple new campaigns on no save and I guess that is why I don't care to start oer anymore. Once you get a character up to a high enough level, specialties really become generalized and auxiliarry skills can actually be utilized. I also like to start my own empirt and make vassels and hero armies since having 8 unkillable in your army is kind of gay.
How do you modify the export char file and what is this VFGR mod Vuk is talking about? I need to stock up on single player content to keep me occupied in the dcoming months.
Tada! ~;)
Hey Vuk, since you are a modder, if I list you a couple of things which I personally think would improve the game. Would you able to point me in the right direction so I can do them myself, or even like those ideas enough to implement them yourself? :wink:
For pure example, I would like each faction only able to supply that factions armour/weapons. So go to a Rhodok town, you buy Rhodok stuff, go to a Swadian town, you can by Swadian stuff. Also, in generating this content, allow multiple different sets, for some reason, I like equipping my companions in similar looking gear, so in my Sarrinaid game, majority of my party are all look like Mamuluks. You won't believe this, but all the Sarrinaid towns all had Vaegir helmets, Nord swords, Khergit bows.... where on earth was the Sarrinaid Stuff? :p
Thanks Vuk