Downloading worked for me.
Thanks VH, will play MTW again now i'm on a break from RTR 6.0 :bow:
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Downloading worked for me.
Thanks VH, will play MTW again now i'm on a break from RTR 6.0 :bow:
It works for me, although really slow.Quote:
Originally Posted by Emerald Wolf
Btw, I like your signature, I have a T-shirt with the exact same words (That is Bob Marley: Redemption Song - in case you change the sig. later... :wink: )
No dice for me, either. It says the site can't be found.Quote:
Originally Posted by Emerald Wolf
---Works now!! ~:)
It works for me right now, but it can crash sometimes if it get overloaded. In case it does not work, then just try it later. The files will soon be transfered to 3Ddownloads server there is much faster.
I got it working now, it just downloading slower than old dial up from the early years. BTW thanks for a really kick ass bday present. I was hoping that the trade thing would get worked out.
cheers VH, will try it asap. :D
Maybe this is addressed somewhere, but just out of curiousity how come Feudal Knights aren't slightly more expensive/powerful than Norman Knights considering the infrastructure required to build them is greater?? I always mod that (make the F.K. slightly more expensive, even up their melee and increase their armour/charge by 1). I thought that it would reflect slight advances in armour technology. I do the same with Royal Knights seeing as they're the elite of the elite.
Other than that NO questions! ~D
I know this is asking much but is there a list of all the new units somewhere? I was surprised to see Sherwood Foresters able to be created when I conquered England as the Spanish. I'd like to know what's there so I know to build to it.
WHERE? Can I get them as the Irish? I own the British Isles (and the seas everywhere).Quote:
Originally Posted by Graphic
That list of units would be soooo nice. :wink:
There is a folder with readme files and a exel file with unit stats, but there are no info on what factions can build stuff sadly. I did not have the time to finish the stuff and I did not want to keep people waiting for the patch. The info can however be found by opening the production files with the gnome editor. The info will be in the text files in the next 1.2 patch that I am going to release later this year ~;) .
https://img.photobucket.com/albums/v.../sherwoodz.jpgQuote:
Originally Posted by bretwalda
Mercia.
I can get them as the Spanish so they're available to all catholics who have Mercia.
thx for the response Horde, which folder and what's the filename?
NVM I got it! Thanks, the info in this is more than enough!
Cool! I want them NOW :) :wink:
The patches have now been uploaded to 3Ddownloads server ~:)
The 2.1 Patch for small version:
http://www.3ddownloads.com/strategy-...ight_Patch.exe
The 2.1 Patch for full version:
http://www.3ddownloads.com/strategy-...Full_Patch.exe
~:cheers:
Hello Viking Horde,
I installed small version+patch and game didn’t crashed so far. Next week I’ll download full version on faculty. BKB mod is obviously better, but for my friends and me your mod have few uniqe things – Serbians in every era.
With some improvements your mod would be better.
Archers question:
I noticed that archers and crossbowmen have long range (even on horses). I think that destroying game – what is purpouse of English Longbowmen if everybody have long range. I will back everybody to short range exceppt Longbowmen and Arbalesters.
Peasants:
I will back them at least as rebels. Peasants have a lot of ways for using them.
Serbian coat of arms:
This is not medieval Serbian coat of arms (cross with four ocila (firesteel)) – that’s from XIX century (Principality of Serbia). But I personally don’t care for that. And on Carska Garda shield I noticed wild boar’s head. That was used as stamp (together with cross with four ocila) in First Serbian Rebellion (against Ottomans) in 1804-1813. Anyway, GREAT job.
Serbian title:
It is nice to see title tsar of Serbia, but it’s unhistoric. Serbian medieval rulers were kings (rex). Only Stefan Dušan Silni (Mighty) was emperor (tsar is Russian title) of Serbs and Romans. When he died his son Uroš became emperor, but very weak. Dušan’s half-brother Siniša became emperor of Epirus as Simeon Paleologues.
Conclusion – Serbian ruler have to be king in early and high (in late emperor).
Conclusion 2 – Carska Garda have to be renamed in Kraljevska Garda (Royal Guard).
Couclusion 3 – Master of Tsar’s Stable have to be Master of King’s Stable.
Serbian forenames:
Great job but with few mistakes –
Belos is surname; Aca is nickname (from Aleksandar); Asim is wrong spelled – Acim is correct; Borenko is Russian I think (Serbian is not defenitely); Cedomil is wrong spelled – Cedomir is correct; Djodja doesn’t exist; Djoka is nickname (from Djordje); Dzevat is moslem name; Hurem is moslem name; Ivico is Croatian name; Mijalko is wrong spelled – Milojko is correct; Momsilo doesn’t exist; Murat is moslem name; Nebosja is wrong spelled – Nebojsa is correct; Nermin is moslem name; Niko is Greek name; Pacu is surname; Pedrag is wrong spelled – Predrag is correct; Preki is surname; Punisa – never heard; Radoje is wrong spelled – Radivoje is correct; Semi – never heard; Sima is nickname (from Sinisa); Suljo is moslem name; Vasa is nickname (from Vasilije).
Serbian surnames:
I see a lot of surnames from Serbian politicians and sportsmen ...
Blasevic is wrong spelled – Blazevic is correct (but that’s Croatian); Chacic is wrong spelled – Dacic is correct; Ckrebic is wrong spelled – Skrbic is correct; Djurdjuvic is wrong spelled – Djordjevic is correct; Drach is city in Albania; Dudukovic is moslem (I think, but Serbian is not); Erkocevic – never heard; Grol is Croatian; Gvero is Croatian; Haravan – never heard; Hrnjak - ?; Kajosevic – never heard; Karkunica is wrong spelled – Kostunica is correct; Kordic is Croatian; Kukcenjac is wrong spelled – Kuknjevac is correct; Lovre is Croatian; Macura – I heard for that, but I’m not shore; Nacuk – I think Croatian; Ogrijenovic is wrong spelled – Ognjenovic is correct; Omeragic is moslem; Radoncis is wrong spelled – Radonjic is correct; Radosavijevic is wrong spelled – Radosavljevic is correct; Ragulovic is wrong spelled – Radulovic is correct; Svetozar is surname; Tukovic is wrong spelled – Tuckovic is correct; Utjesenovic – never heard; Vujica is nickname; Zimojic is wrong spelled – Zimonjic is correct; Zukic - ?; Zuzoric is Croatian.
I will change wrong names at home.
Next time I will comment Serbian troops.
Hi there,
I don't think "BKB mod is obviously better". I certainly very much enjoy playing it and enhanced the the original game. Maybe BKB fits someones playing style better but I find it rude to tell like this especially right here. I don't have to tell anyone how many hours and how much work VH put into this.
DoS, I'd suggest to ask whether you can contribute to the project with the data you posted...
Anyway I just had to say it, sorry for the offtopic.
I don't wan't a "best mod" topic here, so it's best to keep it XL mod only. Feedback on how to improve the mod and historical info is cool.Quote:
Originally Posted by DukeofSerbia
Archers question:
All bow/Arbalesters/crossbow and javlin units have longer range, it is something I have played around with for better gameplay. I like the longer range, but if most people don't like them, then they will be changed back again.
Peasants:
They are rebel only, but I can't remember if they only apear in rebellions or the rebel AI can build them. Factions will not get them, because they suck.
Serbian coat of arms:
If you can get a picture or something of the flag, then it would be good. I try to make the mod historical correct, so info is cool.
At last i can post here!!! VH I just want to say well done on all your hard work. XL 2.0 has been been so much fun to play and i've only played one game as the HRE, taking back the lost lands of rome and rebuilding the empire ha ha! Your attention to detail has been great and in keeping with the history of the game, so thanks for that.
I've just downloaded the new patch and can't wait to play, so what new things can we expect to see?
Also, by extending the range of arrow troops have you made normal archers the same as longbow men? Or at the same time made longbowmen range twice as long?
All units have extended range, so the longbows also longer range. The patch adds some new unit info pics, bug fixing, tweeking of the AI, renamed some factions and other stuff I can't remember ~DQuote:
Originally Posted by Third spearman from the left
Hi VH,
Have you allowed all christian factions to crusade in the new patch? I like the idea of longer range, i think it could help make some of the javelin troops a lot more effective in battles. Can't play the patch at the moment as my computer is being repaired, but hopefully this weekend I can start a new game. My old game as the HRE did load up after the new patch went on, is it likely to be playable??
thanks.
:charge: brave, brave sir robin...
Only the Danes, Hungarians and Order factions (teutons, ect.) have been added as crusading factions, so not all have them.Quote:
Originally Posted by Third spearman from the left
With the patch installed you can still play the old 2.0 games, but you will not benefit from all the bugfixes and tweeking in the 2.1 version until you start a new game.
Sorry for all these questions, hope i'm not taking up too much of your time. Why only those few factions? Why not the Irish and others? The reason I ask is that I've been reading 'Crusades' by Terry Jones (monty python) and he talks of range of nationalities that went on crusade. It got me to thinking that although the Irish, for example, didn't crusade as a nation certain christians would have wanted to. So in theory, if the Irish had been more powerful at the time (like france and england) they would, if in their interest, have gone on crusade as well. So allowing all christain factions to crusade, would I think, now make sense. What do you think?
ps: can the pope crusade?
Hey VH my friend. How's it going?!
When can we expect a MTW XL for RTW?! ~:cheers:
Looks like it's time for me to go back to MTW, to play with some serious AI. ~:cheers:
@Spearmen
Making all the factions to Crusade isn't a very good idea, IMHO. That means that the Danes could Crusade, but they didn't.
Oh, the Pope can't Crusade.
hi edyzmedieval :bow:
The problem is that some Danes did crusade, as a nation they did not that is historical true, but groups of Danes did join the crusade movement. I also thought having all factions crusade was a bad idea but I'm now starting to think it would be more realistic to have the option open. Also the crusade was a tool of the pope, so why not allow him to crusade?
PS: VH in late games have you still got the 1453 end date active? I've been told the end date can be extended, to give more time in these games.
:charge:
Quote:
Originally Posted by Third spearman from the left
Yes, giving all Catholic factions the ability to Crusade may be more realistic. However, it would also almost certainly wreck gameplay, especially in regards to balance. The Muslim factions (along with the Orthodox and Pagan factions, for that matter) would have a very difficult go of it if every Catholic nation could crusade against them.
Hi Martok, :bow:
you make a good point my pointy forehead friend, but how often have the smaller factions built a crusade in your games? Factions like the scots and irish never seem able to finance a crusade, never mind sending it, when i'm playing. But a simple solution might be to change the build time and cost of a crusade for those factions not meant to crusade. For example the Irish can crusade but the build time is 6 years and 1500 florins. If this can't be done then reducing the build time and cost of jihad, would allow a quicker strike back to large numbers of crusades.
What do you think son of kayless?
:duel:
The reason why the Danes have crusades, is the fact that they did crusade as a nation. They had one crusade to Pommeramia and one to Estonia, but they were not as big as the crusades to the holy lands. They were mostly a lot of christian contryes combined, not that the brits and french worked together. As far as I know, the pope asked for help and "good" kings send an amount of knights for the "job" ~:) . Also a lot of people joined the crusade freely, making most crusades a mix of nations. The Danish crusades were pretty much only danes fighting the pagans.
About crusades in the game, I am a little affrayed that giving all christian factions access to crusades would unbalance the game. I have reduced the AI's priority too build them, but it could still be a problem.
@Third spearman from the left
The game stops in 1453 like in the original game, but it is possible to extend it by adding one line in the startpos files ( \campmap\startpos\early_xl.txt ). I might add the line in the next patch, to make it easyer for people to change to date. I like the 1453 date, but some prefer 1492 or 1500 (maybe even 2000! ~D )
@edyzmedieval
There will not be a XL mod for RTW, because it's too much work for me now. When I started the XL mod, I was unimployed with lots of time on my hands (and no girlfriend ~;) ). Now I have a fulltime job and a girlfriend, so large scale modding is currently impossible. The Chivalry TW modding team is also doing a great job at modding RTW, a much better job than I could ever do with my very limited 3D skills. I have helped them a little with historical info and some text work, so it is okay ~:) .
I just freed up a bunch of space on my computer so I'm going to try out this mod~:cheers: What is the difference between the light and full versions of the mod? I know the later has new music, but is that it?
Hi VH,
thanks again for your words of wisdom :bow:
I know very little about making mods to games, would that end date change be hard to perform? I don't want to mess the game up ~:confused:
In GA games the end date for points to be won should be 1453, I agree with you. But when you have a really good game going with a faction, it seems a shame not to be able to see how things work out. In the first Civilization game I remember you could play on after the end date just to carry on taking the world over, but no points were counted.
ps: what did you think about making jihads quicker to build and cheaper, as a way of solving the too many crusades problem?
:duel:
"I am Arthur, king of the Britons"
"who are they!?"
Viking Horde,Quote:
Originally Posted by VikingHorde
Well, personal above all! ~D
Good luck man with your gal and the work.
Can we expect a XL mod update? Version 3 or patch 2.2.?!
Cheers! ~:cheers: