I might be the only one thinking this, but I don't see the need of putting 10 brand new factions in the game :dizzy2:
As I see the current Faction setup for EBI the perfect one, adding new factions should have a clear emphasis on game balancing, Grey death, Yellow death, GREEN death anyone?
Since it already is a shortage of unit slots, this is my thougts on the new factions:
1. making some "tribe" factions, for Spain, Germania and getai. This will certanly balance Sweboz and getai, since these parts of the map are the most desolate. And it wont use a lot of unit slots either. :sweatdrop:
2. Take one faction slot to represent the "Mini-factions" that won't be in the game even after the new slots been filled, exactly like Roma Surrectum. It certanly seems like a great idea of making some of the independent regions more challenging. Can't argue about this one though, I have only played RS for like 30 minutes, since eb made me addicted to historicaly correct... everything :laugh4:
3. I know this idea have been bashed by the team many times before, but stick with me for this one.
With not using all the faction for new factions, you could *gasp* use a couple of slots for shadow factions representing schisms and rebellions, for the romans seleucids and Ptolemies.
(please don't kill me)
Just my thoughts, and thanks eb team for making this mod. :beam: