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Re: Pirate Ship Mafia II [IN PLAY]
I'll reveal my results in the QT. Vote: No Lynch
Well, if thry're dead, I suppose I have to ask you Zaccino, will you step down, so I can win as well? Consider all my gold yours if necessary.
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Re: Pirate Ship Mafia II [IN PLAY]
Well, that wraps that up. Vote: No lynch
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Re: Pirate Ship Mafia II [IN PLAY]
We could lynch Visorslash today and spend the nights robbing and killing inactives... not that I'm greedy but I am
edit: Asch, I thought the game would be over if there were no lynch, seems like we have a whole night of looting ahead of us anyway.
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Re: Pirate Ship Mafia II [IN PLAY]
All feedback PMs have been sent out. I have a few gold transfer issues still to deal with, I'll get to those shortly.
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Re: Pirate Ship Mafia II [IN PLAY]
Quote:
Originally Posted by
edse
We could lynch Visorslash today and spend the night robbing and killing inactives... not that I'm greedy but I am
If we've won, we need to actively not kill anyone tonight, otherwise the game won't end:
Quote:
Originally Posted by GeneralHankerchief
If there is a Presence victory, the game will end the first night there are no kill attempts after all outside threats have been eliminated.
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Re: Pirate Ship Mafia II [IN PLAY]
Quote:
Originally Posted by
TinCow
If we've won, we need to actively not kill anyone tonight, otherwise the game won't end:
It was meant to be nights, kill one inactive each night while we rob the rest of them.
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Re: Pirate Ship Mafia II [IN PLAY]
Quote:
Originally Posted by
edse
It was meant to be nights, kill one inactive each night while we rob the rest of them.
But the very act of killing someone would keep the game going even if we've won. We need to abstain from killing anyone tonight. If the game is still going after that, then we know we're not finished.
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Re: Pirate Ship Mafia II [IN PLAY]
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Re: Pirate Ship Mafia II [IN PLAY]
Vote: No lynch .. seems a bit pointless that we need to vote no lynch though (from a game-mechanic perspective)
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Re: Pirate Ship Mafia II [IN PLAY]
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Re: Pirate Ship Mafia II [IN PLAY]
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Re: Pirate Ship Mafia II [IN PLAY]
Well, uh....that was rather anticlimatic.
vote: No lynch
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Re: Pirate Ship Mafia II [IN PLAY]
Scurvy Spaniards be dead! Long live Captain Zack!
Quote:
Originally Posted by
edse
Which one of Jolt and Double A did the group that wasn't Diana's kill?
JoanK, El Barto, Diana Abnoba, Tiaexz, Captain Blackadder, and NinjaCow attacked Jolt, if that's of any use.
Quote:
Originally Posted by
Zaccino
To be fair, Diana consistently asked me for orders.
She did, she was converted along the way and had to keep the pretense.
Quote:
Originally Posted by
TinCow
If it was Double A, it'll be amusing. Diana's own comments about his activity in previous rounds was a large reason of why we targeted him.
It… was. Double A screwed with our Lyra nightkill attempt, and Diana was very peeved at this. Killing non-Spaniards would've been a pretty good cover, eh? Ye captain later came saying that it would be provable that this Lyra not be Spaniard, and Diana didn't press the kill on yon battery-named fellow.
Quote:
Originally Posted by
TinCow
But the very act of killing someone would keep the game going even if we've won. We need to abstain from killing anyone tonight. If the game is still going after that, then we know we're not finished.
The GM did mention possible secret roles, and methinks this GM is interested in placing wine in front of people.
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Re: Pirate Ship Mafia II [IN PLAY]
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Re: Pirate Ship Mafia II [IN PLAY]
Quote:
Originally Posted by
El Barto
The GM did mention possible secret roles, and methinks this GM is interested in placing wine in front of people.
I know of at least three players who are neither vanilla townie nor Spanish, and potentially five. Two, and potentially three are still alive; however, none of them should hinder the game from ending.
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Re: Pirate Ship Mafia II [IN PLAY]
Wow, that was... unexpected. Clearly, I was the one on the nest. ~:cool:
Vote: No Lynch
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Re: Pirate Ship Mafia II [IN PLAY]
Quote:
Originally Posted by
Zaccino
I know of at least three players who are neither vanilla townie nor Spanish, and potentially five. Two, and potentially three are still alive; however, none of them should hinder the game from ending.
Let's hope that this be true, captain.
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Re: Pirate Ship Mafia II [IN PLAY]
Lol, 4 horsemen win the game for everyone.
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Re: Pirate Ship Mafia II [IN PLAY]
Quote:
Originally Posted by
a completely inoffensive name
Lol, 4 horsemen win the game for everyone.
Actually, I don't think you guys killed anyone except townies, and your leader was Spanish. So not really.
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Re: Pirate Ship Mafia II [IN PLAY]
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Re: Pirate Ship Mafia II [IN PLAY]
Quote:
Originally Posted by
Zaccino
Actually, I don't think you guys killed anyone except townies, and your leader was Spanish. So not really.
Explains everything, Chaotix was scum again and worried I would catch him out, so he night killed me.
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Re: Pirate Ship Mafia II [IN PLAY]
Nah. You just seemed like a safe kill, what with all the praise you got from ATPG despite never working with him directly. I figured you were in with him and Visorslash on the mutiny plan. Also Visorslash was likely protected, so couldn't kill him.
I did notice the meta-aspect of it after the fact though.
In the end it must be said: Tiaexz and ATPG are my mortal and eternal enemies. Even if I wanted to work with them, the winds of fate always drive us to opposite sides.
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Re: Pirate Ship Mafia II [IN PLAY]
Quote:
Originally Posted by
Chaotix
In the end it must be said: Tiaexz and ATPG are my mortal and eternal enemies. Even if I wanted to work with them, the winds of fate always drive us to opposite sides.
We need dramatic music for this.
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Re: Pirate Ship Mafia II [IN PLAY]
Quote:
Originally Posted by
TinCow
If it was Double A, it'll be amusing. Diana's own comments about his activity in previous rounds was a large reason of why we targeted him.
I was playing video games.
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Re: Pirate Ship Mafia II [IN PLAY]
Have ye the attention span required to play through all that time?
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Re: Pirate Ship Mafia II [IN PLAY]
Ack! Gard game eddery 'un! Lit harp thart id all thar 'panidards arrrrrrrr dard!
Vote: No Lynch
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Re: Pirate Ship Mafia II [IN PLAY]
Quote:
Originally Posted by
El Barto
Have ye the attention span required to play through all that time?
I only lose interest with strategy games, and only in the late game where I can kill anyone within five minutes. Empire building is easy, but holding it together while I conquer the other half of the world is just a pain in the ass.
Anyway, I was playing Cave Story.
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Re: Pirate Ship Mafia II [IN PLAY]
Quote:
Originally Posted by
Double A
Cave Story.
What be this?
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Re: Pirate Ship Mafia II [IN PLAY]
Why are we voting no lynch?
If the game is still going on shouldn't we lynch Visorslash in case he is lying about his VC? Or will we do that tomorrow if the game still continues?
Vote: No lynch
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Re: Pirate Ship Mafia II [IN PLAY]
ANNOUNCEMENT:
I know I've said things that conflict this both in the rules and in private to people, but the sentiment seems to be that things are winding down, and I don't want the game to drag out unnecessarily. Therefore, after this phase ends, there will be one final night phase, at which point I will officially conclude the game regardless at what happens. Want that one last shot at increasing your gold total? Enact revenge on somebody? Just hold onto what you've got? You have one more night to do it.
Following this, I will do my usual epilogue/final gold tally/role disclosure, at which point I want to open things up to a general discussion of mechanics and possible improvements for Pirate Ship Mafia III.