wow flip great job
Printable View
wow flip great job
Komninos
>>Flip ... very nice, just a question , are you going by painting the bifs? or like DJ by a 3D model?
http://filipeabranches.no.sapo.pt/MTW/Units/hoplite.gif
3D pure. I'm tryng to automatize tasks. Then it will be quick. There's a program made for LORT that speed the job in bifs produtions (UM_LoTR.vbs), but not easy at first eye.Also it uses a dll "csImageFileTrial.dll", that will expire this month for trial porposes, lol. Is there a quick way to produce coordinates for the images rectangles?What I'm doing for now is to use other bifs and positioning the new sprites over. This is good, because, for example, for HTW, we dont need to change or touch in any coordinates, Actions, Shields or weapons. The problem is that I'll have more space limitations. Any tips?
Flip,
I sent you a large mail explaining a lot of stuff and giving all the info I have. I like the detail on it excellent It would be good if it had the actions:
1. Stand
2. Walk
3. Run
4. Charge (upper grip, not running but more of a fast march)
5. Fight with spear (upper grip)
6. Fight with sword
7. Through
Cheers
Is there a separate thread to report possible bugs and give feedback or can I use this one?
use this one marco and well get back to you with a soloution sooner or later
Flip
Congratulations with your unit http://www.totalwar.org/forum/non-cg...ons/cheers.gif
You should download csImageFileTrial.dll every month. A bit of a hindrance, but it's free.
UM_LOTR does make coordinates for the rectangles. I don't use the MakeBIF button since it screws up the palette, but you can use MakeFrames. When done processing you should go to UnitFrames\Uruk_Hai and open DICXref_NegInf.txt. Scroll down till you see a list of apdic action 23 23 23 14 15 These are the coordinates for all the actions. Then open another notepad, open the unit's actionpage and start copying the coordinates only. Leave out apdic action.
Good luck with it
Cheers, Duke John
Does anyone knows "Poser"? I downloaded the demo for the "Poser 4 pro pack" and its fantastic: You can deform and make every imagable posings with a 3D-model.
Also it has good rendering functions.
The demo is limited for 30 days trial:poser 4 pro demo trial
(edit: If you would buy it: You would need also Poser 4).
Here is the website of Poser:
Poser
Maybe flip or Duke John, or anyone else can need it.
Hi all,
Kom, I receaved your email, thanks, a lot of information to deal with and so less time. It will be nice full free time to work on HTW.
OK, 3D guys, Poser 5 is the way to go. Antalis, you got me.
I'm beginning with that program, a lot of potencials but need time to take all the advantages. You have to look for resources in the net for Poser. If someone wanna work with Poser I may give some templates. I got a ready made Hoplite template that I can now change and adapt. Building for scratch is a pain.
DJ, thanks, I'm aplying new images over your bifs. With this no need to recalculate coordinates. The disvantage are space limitations. The LOTR program is a bit mistery for me till now. Get Poser, and we may exchange files. Or, better, if I'l send you new animations can you easily build the coordinates? Because this is a Hommeric task, we have to distribut the work. Poser as interactivity with Light wave, you can adjust some elements there and reimported them to Poser.
Antalis, I got your new campaign files, need time to test it.
No need to test them anymore. All problems with that are solved so far.Quote:
Originally Posted by [b
Posted two mails with a request to put a link on the frontpage of the Org but no response whatsoever,can anyone help me out here?
http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
Zimoa
Maybe you could write TosaInu (if you havn´t wrote already), but with a PM.
Wrote some personal mails,so we will see.Some good news we have a link on the frontpage of TOTALWAR.COM http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
Zimoa
That´s great http://www.totalwar.org/forum/non-cg...ns/biggrin.gifQuote:
Originally Posted by [b
Antalis,some people have crash problems by installing are there made some changes in the upload files?Install instructions are still correct?
Hmm, could you be more prezise?
What did they said exactly?
And yes, the instructions are correct if you only download the beta, small patch and the startpos fix.
Is it again the strange problem with the CTD in turning to another year for a few people?
Yes indeed it is.What do i advise them?
They crash after a couple of turns,sometimes with the first turn
Ah, ok, the strange bug again http://www.totalwar.org/forum/non-cg...cons/dizzy.gif .
I´m confused about that too.
What should I say, I searched and searched, but found nothing so far.
I hope that we will find the problem causing this.
Till this, the only solution is to install MTW+VI again and install then HTW over them and hoping that the problem is gone.
I know that answer is not satisfying, but there is no better at the moment http://www.totalwar.org/forum/non-cg...cons/frown.gif
ok kom im working with the file u have given me and ive come up with something - can u let me in on the ratios for the Persian armies ie HeavyInf:LightInf:Cavalry as im onto something
Just a few things
think I spotted a bug with the territories Lacedaemo, Argolis, and Cynuria...cant seem to land an invasion force from the sea to it. I tried it the other way round and departing from these territories is fine. Also the sea zones in general needs working on, I can move freely across most sea zones in one go, not sure if this was intended.
Game play wise, I think trading is a little too easy in this game, you can amass a fortune with only a handful of territories. Usually very easy to allies with all the other greeks city states and the money would just roll in. Also what is the garrisoning power of akondiste? I need a lot of them to pacify a new province, I think this holds back the AI a little as most of time I see rebellion after rebellions on AI held territories.
only a little feedback from myself as I am enjoying the game, cant wait for updates. Continue the good work http://www.totalwar.org/forum/non-cg...cons/smile.gif
Here is a crashreport of a damaged version of the mod:
MEDIEVAL_TW.EXE caused an EXCEPTION_ACCESS_VIOLATION in module MEDIEVAL_TW.EXE at 016F:005BBF57
EAX=03A2A9A8 EBX=00000000 ECX=00000000 EDX=00000005 ESI=00000000
EDI=00000000 EBP=000014AE ESP=0130B0BC EIP=005BBF57 FLG=00210246
CS=016F DS=0177 SS=0177 ES=0177 FS=12EF GS=0000
016F:005BBF57 (0x01B60201 0xCD0001B9 0x820F0713 0xBF81011A) MEDIEVAL_TW.EXE
Can anyone say what this means exactly?
http://www.totalwar.org/forum/non-cg...ons/cheers.gif Since the new links the site has seen an increase of visits by 600%The HTW community is growing nicely gentleman,keep up your greatly deeds.
Zimoa http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
Just a little insight ...
V.1 and V.2.1 are totally incompatible so if you started a game in V.1 saved and then placed V.2.1 it will definitely not work. Also it is bad practice to install V.2.1 over V.1 since a lot of things have changed and you will end up with many files that should not be there.
Antalis I will try and see what is wrong with the file you sent me. Early V.2 had a problem with rebellions (they used ship units on land causing a CTD). This does not happen any more.
Also Acondiste is a very light unit so use the hoplites for garrison.
Marco, the trade/Tax thing has been fixed so now things are somewhat more ballaced. Also the Eastern provinces have an advantage since they are to compensate for the large provinces in the east out of the map area.
Sir Moody,
The numbers in the columns used are the normalised values (present_value/MAX_of_values) and these are what is mainly used for the faction behaviour. The way things are calculated there is a mixture of what "needed" most. So Cath and Orth should look more for armour and Muslim to light missile units and Cav. There is also a residue from the past functions used by CA. In general I am not confident with all that yet.
kom by placing in a "cultural Ratio" to the units and mutiplying the formula by half that ive been able t oget Classical era working great - still having probs with geometric age tho and i havent looking in on northan tribes or the Eastern to see what they are building - one problem with this is the ships need redoing a little http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
1. Please don't laugh at me too much (you can do a bit), but I wish to start coping with unit-creation and unit appearance. I planned to start with the cavalry in HTW, but I've seen it's already on the way (had to play and couldn't visit this page for some time). Creating new units would also be useful for my planned Minimod "Warfare around 1500 AD".
I tried changing the bif-files, but that can bring you to a lunatic asylum. Now I read about your 3D images and saw flips new unit. http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
So perhaps I should buy Poser 4 or 5 and create 3D-units. From your point of view: is it a case of megalomania to try Poser 5 or somethink like this, if you are not (and I am not) already a graphics specialist?
http://www.totalwar.org/forum/non-cg...cons/joker.gif
In the Dungeon I don't find much about the creation of new units (graphics). Can you give me a hint?
2. I have played HTW 2.1 a lot and I really like it. Never got a crash or someting like this.
Some little remarks:
- Is it for purpose that you can go over wide areas of the sea in one move with every ship (exept merchant ships)? The reach of ships should be a bit shorter and perhaps different.
- I don't like the fact that you get all the high developed ships (esp. triere and late triere) so fast. There should be more buildings to get one.
- The big mighty ships should be a little bit slower than smaller ships.
- I couldn't build a keep in conquered provinces in the Geometric times. Is this for purpose? Why?
- Why is there not the possibility to build metalsmiths in provinces with iron (I gave all to get one in the first play, but all was in vain http://www.totalwar.org/forum/non-cg...ns/biggrin.gif ).
Maybe it's for the balance of the units?
- Why did you not use "Slav warriors" for the Scythian warband? It would harmonize with the unit picture (which the "PlateS" unit appearance does not).
- It's a bit strange when my general of the Thebian Sacred Band is blamed for his interest in boys http://www.totalwar.org/forum/non-cg...cons/shock.gif
- I did not play the asian nations yet, but the Illyrians are a bit too weak, I think. It's not so easy to fight the Greeks, which is for sure historically correct. Maybe I'm to weak for the challenge.
- Profit from trade is huge, so you can get a fortune very easy. Income from agriculture should be favoured even more than in your first fix for this.
- Till now it has happened to often that the Persian king died without a heir. But maybe that was coincidence. Because everybody grabed the rebel provinces, the Persian had great difficulties to recover. But they should be the superpower in the game.
Only little stuff to remark. Even if you wouldn't change a lot, HTW now would be a great Mod. I look for the future development with great delight. http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
I've forgotten something. I really like it that you need a lot of units to hinder rebellions from starting. Some others don't seem to agree to this, but for me this feature is the best hindrance to rapid expansion and nasty mega-nations. http://www.totalwar.org/forum/non-cg...icons/wave.gif
This is a patch against the turning to another year bug (CTD) for HTW v2.1 Beta:
This patch can protect your HTW version against the CTD bug.
BUT please, don´t install it, if you don´t have the turning to another year problem
If you had CTD´s (crash to desktops, when you turned to another year) then install this patch to
protect your NEW campaigns against the same problem.
But only then, install it, please
Installation:
Copy the "Medieval.Cfg"-file in your HTW main directory.
It protects your HTW against the CTD bug if you beginn a new campaign, but I doupt that it could heal
a damaged save-game, but try it.
You can get it with this link:
CTD-patch
I hope that this patch is really the solution for all problems with this CTD, lets see.
ok, the patch works: But huge unit size in the options causes still a CTD in the next round, but except that, all unit sizes working.
I must confess that I´m always playing on default size: Is this (that you cannot use the huge size) a common problem of the mod?
Do you use huge?
Also the resolution should not be too low.
-------------------------------------------
-------------------------------------------
Progress work
This is going fine, fase one (walk) is done. Early generic hoplite is on the way. I was a bit concerned with the space of the bifs. Decided to build them from scratch,new actions pages is more easy to calculate that I imagine, work around with color paletes and I think I found a automated process that leads to a quick prodution of sprites. Beggining its allways the hard part http://www.totalwar.org/forum/non-cg...cons/smile.gif
Komninos, now for the actions, I have infinit possibilities, we have to stay tune.
http://filipeabranches.no.sapo.pt/MTW/Units/h4.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/h5.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/h6.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/h7.jpg
http://filipeabranches.no.sapo.pt/MTW/Units/h8.jpg
http://filipeabranches.no.sapo.pt/MT...s/hoplite2.gif
Hi flip,
Just a quick not to take on the Hoplite.
Dark age Hoplites virtually from 1000BC till early 5th century BC used that Bell shaped armour I sent you. The armour extended in the front and the back It was also more flat. It took the muscular structure much later (Hellenistic age). The armour it self is more or less flat with some drawings on it. Near the abdomen it turns out words to give some freedom of movement.
The crescent of the helmet is smaller (just the area above the head ... at least for the Hoplites the officers usually had a larger one and Kings the "triple crescent" found in some god statues just look at the pictures I sent you.
Is it normal that the weapons (swords, spears, etc.) are floating a bit above and away from the soldier? Will this be fixed?