Re: FYI - GamesRadar.com hands on preview
Quote:
Originally Posted by
Intrepid Sidekick
If a ship sails in to the wind you'll soon realise that "circle strafing" although possible against a stationary or very slow moving target it isnt optimal, nor is sailing direct in to the wind.
Using the wind to tack is best for fast movement.
Differently rigged ships have different sail characteristics according to how close to the wind they sail.
Steamships and oared vessels are not such slaves to wind.
Good to know, Intrepid Sidekick. Thanks for sharing! ~:)
On a semi-related note: Can wind direction change during naval battles, or will it stay the same once combat is joined? For that matter, can weather in general change during both naval and land battles? (I mainly ask because I've always liked how in Shogun & MTW, the weather could change on you -- it added an interesting variable. :thumbsup: )
Re: FYI - GamesRadar.com hands on preview
Quote:
Originally Posted by
Intrepid Sidekick
If a ship sails in to the wind you'll soon realise that "circle strafing" although possible against a stationary or very slow moving target it isnt optimal, nor is sailing direct in to the wind.
Using the wind to tack is best for fast movement.
Differently rigged ships have different sail characteristics according to how close to the wind they sail.
Steamships and oared vessels are not such slaves to wind.
Does that mean that galleys will be included? If yes, will they be able to give frontal cannon fire, because as far as I have seen from screen shots with naval interface - there are only two options - right and left broadside cannons.
Re: FYI - GamesRadar.com hands on preview
Galleys are indeed forwards firing :yes:
Re: FYI - GamesRadar.com hands on preview
Oooh Sweetness, both Galleys & forward firing confirmed :beam: