No he didn't. Genghis Khan died in 1227. The Mongols hadn't even attacked Russia yet, let alone Eastern Europe.
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No he didn't. Genghis Khan died in 1227. The Mongols hadn't even attacked Russia yet, let alone Eastern Europe.
Europe is generally divided from Asia to its east by the water divide of the Ural Mountains, the Ural River and the Caspian Sea. Taking in consideration that by the time of Genghis Khan's death in 1227 the mongols got past these barriers, one can easily reach the conclusion that they did at least enter Europe.Quote:
No he didn't. Genghis Khan died in 1227. The Mongols hadn't even attacked Russia yet, let alone Eastern Europe.
Extent of Genghis's empire and campaigns: http://en.wikipedia.org/wiki/File:Ge..._empire-en.svg
Yes, that technically is Europe, but the Poles, Hungarians, Austrians, etc. probably only knew them as a vague threat in the steppes to the east, and Western Europe likely had heard next to nothing about them.
How do you use the vollorix in battle? Defend mode on or off? Playing KH, I send the generals into melee ahead of all the rest on defend mode as they don't really die as long as the enemy is coming from the front, but I do keep the rest of the infantry *very* close behind to prevent the bodyguards from getting double- or triple-enveloped as this renders defend mode useless. Kinda serves role-playing rather well (charging ahead of their armies like Megas Alexandros before them).
Also makes for nice chevrons by the time they become veterans, which is when I let the next, still green general fresh from the academy take over while the veteran takes a governor's position in a city with a government befitting his ethnicity. The only thing that gets in the way of this is when they become warmongers (still could not quite figure out how exactly that is triggered. Maybe something to do with the ratio of "turns ended on home turf", "in cities" and "in hostile territory" *or* an increasing percent chance with consecutive turns spent on campaign.
But back to the battle formation - KH generals have the "defend"-mode tweaked to simulate a phalanx which was historically capable of pulling off Thermopylae and the likes AND this even works in frontal attacks against phalangitai (pinning them for others to surround them, but not killing them of course). But the vollorix is no phalanx unit, so - does defend mode still do something to make them survive longer? My role-played Galatian allied army constantly gets ripped to pieces in the city-battle for Ipsos against a klerouchoi phalanx, a pantodapoi phalanx, some miscellaneous assorted AS spear- and peltast- units plus a handful of tindanotae and of course the general (who stays well out of sight). Numbers are not the issue here. but the vollorix just doesn't seem to cut it like a hoplite.
Could be wrong, but from my own experience pretty much every unit except cavalry last longer in defend mode. Although some will do terribly (regarding units killed) under defend mode, while other certain units like Triarii/Hoplites do extremely well in defend mode.Quote:
does defend mode still do something to make them survive longer?
As for Celtic Lesser Kings, i always use them without defend mode. They are a heavy swordsmen unit, not a spear-based unit. But given their armor they should do their job just fine in defend mode, if you just use them to "hold the line" while you flank the enemy army with a better unit. Although i wouldnt expect a good kill-death ratio from them if you just use them without proper backup in defend mode.
In my opinion, KH generals is best used when flanking enemy lines, I usually put tham on the very right side, and put the missile on the left, cavalry on both, and watch the enemy line rolled up from the right...... they are just amazing flankers...:2thumbsup:Quote:
does defend mode still do something to make them survive longer?
Using them to hold the line against quality phalangitai usually ends up as suicide...:wall:
Interresting - I never trust any client king or allied general to lead my armies - unless in two cases - I don't wan't to keep the place he was governing till now to stay a client kingdom or allied state and want to get rid of him - as arrow fodder all of them will do ... and they take many of the enemy with them. The other case would be were they are generals of the same culture, origin as my faction (nomad mercenary nobles for Pahlav, Saka and Sauros, Helenics for all Hellenistic factions and so on..) and I do trust them in that case -
Interresting idea - I might try it in the near future.
Youre right on that one - he was a great tactican.
He did use psychological warfare very well. However he never made it to Europe - it was his descendents who would fight against the eastern european Kingdoms. They would be victorious in there first attacks but after a few years the Europeans built many frotresses and denied the Mongols any open field battles. The second "Mongol invasion" hardly had achieved any succes.
The second half of your statement is true in the cases of Attila and later the Mongols. Not all Europeans were ivolved in the fight against the Mongols, but the Huns had almost conquered all of Europe all the way to France.
I would rather aggre with A Very Super Market - the term "he made sure all of his subjects knew that he would kill all of them if they didn't obey" might be more fitting.
Sorry, what I meant was "He knew how to keep them in line" :sweatdrop:
Now with Vollorix, I usually use them without guard mode. If I have hoplite units I use the Vollorix as a right side unit otherwise they're on the centerline and their job is to smack into the enemy line and hold it there till my guys get around.
I've fought a general vs general battle with my vollorix and the KH leader (not mounted mercs, what I've noticed is that the KH ones are better on the whole because of their spears. They do quite a bit of damage when charging (Vollorixes can withstand a charge but they don't cause casualties like spearmen) and charging them with Vollorixes is just plain stupid because of their spears.
Against Elites, they hold VERY well. Against light infantry and even Principe level infantry (the last reform before legions) they seem to cut them down without too many casualties. As for the trust thing, most of my client kings seem to be loyal, except for my leading general who has the seditious trait. With the Warmonger trait, notice that if the general has more combat related traits and you throw him into a battle or two then chuck him into a town, he becomes a warmonger, he gets worse when you keep him away from battle.
My best ever general in my roman campaign was a vollorix, i recruited him at a time when i was comming up short on family members (i later realised this was because i had about a dozen unmarried daughters:wall:) and the germans attacked. He went on to single-handedly take every german settlement and died at the grand old age of 35, while leading the final push to crush the last resistance in a siege on the final german settlement. He had 8 command 7 management and 10 influence i was planning on settling him down in a celtic city before he died, but he was a warmonger so maybe he wanted to go out fighting rather than going soft in a settlement.
As for tactics if i was being attacked he would make up the centre of the line while others flanked, and if attacking he would always lead the charge while again, others flanked. I love the infantry generals for their staying power, standing there in the front lines, fighting alongside and inspiring the men taking the worst of the fight while others take the relatively easier job of flanking, rather than taking the easy job themselves. Appeals to my infantry loving side of a good honest soldier (rather than those cowardly horses always running away:whip:) :laugh4: