Combat gameplay
To quote Bill from Left 4 dead: Reloading!
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Combat gameplay
To quote Bill from Left 4 dead: Reloading!
Wow, what a load of ******** that was. I drain ammo like there is no tomorrow, if I run out of ammo in the middle of a fire fight especially when the concept goes against canon from the first Mass Effect, I will be pissed. Other then that, the game looks amazing.
Ammo does drain pretty quick for the assault rifle, but it looks like reloading is pretty quick in of itself and I didn't notice a "total ammo count". Maybe you have infinite ammo, but you just have to swap out clips?
It strikes me as a gimmick to encourage use of the improved cover system. We'll see! :shrug:
The combat in that video looked awful. I'm not sold on the idea of ammo at all; the original's lack of it was refreshing and was built into the game's universe. Weapon heat and the effects of various weapons mods on it presented a range of possibilites. I'd prefer they added more meaningful tactical and power related decisions than when to duck back and reload.
What was that nasty blue goo that kept appearing on the Shepard character? Please don't say alien blood. That would increase the cringe factor by a power of two.
Not fond of the new HUD either. The old one was much clearer in terms of giving information.
Well, if they screw me ME2, there's always ME3.
I think the blue goo is frost, from cryo ammo or residue from the explosion of those cryo containers that were always negligently left lying around the place in ME.
The lack of an ammo count was liberating in ME, if the "reloading" were actually manualy changing a heat sink in the weapon, that might be interesting (imagine the same on an overclocked PC :idea2:).
In a wider sense, the style of the player in the video was certainly not how I played ME, all this running around with the team so spread out... I hardly ever used grenades and almost never swapped weapons during a close quarter fight. I suppose it looks better for the video and shows off more of the graphics and features.
Maybe they're trying to give it a more FPS sort of feel? I mean I'm just guessing here, but Fallout 3 went that way with it's DLCs (the fact that people didn't like it is a separate issue), maybe Bioware is trying that move for ME2....
New screens released on Kotaku reveals a familiar face will be returning.
I wonder if we will have a Geth ally, that would be pretty cool.
Hands on ME2
Big news! Big Ne.. wait already said that.
Mass Effect 2 PC System requirements and DRM information has been released! Requirements are spoilered below.
Spoiler Alert, click show to read:
As for DRM? Same as Dragon Age. If you get a physical copy all you need to do is pass a disk check, nothing more. :2thumbsup:
I'm getting half-psyched for this again. I'm playing through ME1 again, making sure to max my charm and becoming Wrex's best buddy. He's so cool! ^_^
Tali's back
Looks like she's more than just a cameo char in ME2.
Time to woo the Quarian, lol!
I wonder if her dad will try to hunt Shep down since it seems she gets kicked out of the fleet.
They still wear their environment suits on the migrant fleet? Bah. Was hoping to actually see a quarian this time around.:no:
I tell you one thing I am deffo going back to the Citadel I put my name down for a massage in the Asari Consort's a while back and after saving the galaxy from the Reapers it's the least they could do.
One thing I really hope is properly fixed is the god awful planet missions they were interminably boring. According to the official site they are better this time but we shall see soon enough.
Bioware claims to have developed a "save game transfer" system, to allow you to take your Shepard from the first to the second. While porting your character, it also ports your "story". So in effect, whatever you did in the first? That is your canon.
Spoilers on a few things that will change in ME2 depending on what you did. Taken from the ME2 Wiki page
Major plot spoilers from ME1.
Spoiler Alert, click show to read:
You know what else I found annoying the navigation between some of the shops for weapons and armour. Having to look in weapons find very little and instead of just using the crotrol pad across you have to initiate the discussion again and pick upgrades I'm thinking of the jellyfish guy on the promenade who had a shop.
**** my life. I am going to get ME2 for PC but my ME1 is for the 360. I hope it allows you lots of freedom when making background choices if you have no save file.
I didn't get a choice to have a love interest when I played it :(
Nice. Got full Paragon. Although a quarter jackass.
You must have said the wrong thing to both of them.
Aww
Saw a video confirming Garrus is in it and will probably be playable.
EDIT: Spoiler alert because the video is some sort of leaked game play.
https://www.youtube.com/watch?v=5s3vZ_gb51Q
It's strange to notice the difference between Bioware games. It wasn't until froggy pointed it out to me that I saw how stiff the characters in Dragon Age acted in regular conversation. Anything but combat and you can notice just fine how rigid the models are, but I didn't take time to really look how lifeless they can sometimes be when they are just talking. After heading back to ME (and now watching ME2 gameplay) its like night and day. Anyway.
I'm still unsure how I feel about the new UI. The display for enemy health is greatly improved with collapsing indicators for shields, armor and then health. It has a very nice look to it. But for the party HUD i can't help but feel its too small and too bare. Maybe I simply fear change. :help:
I do love the fact that you can use different types of ammo as if they were a power, it'll be one less thing to worry about in the equip screen and much more of a tactical choice in a fight.
Couple of (new to me) videos on Gamespy.
The changes to adept powers look interesting. Looks like push is no longer a knock-back & damage skill but a "bounce" or lift for 1 target. In the latter stages of the video, it looks like singularity is now something you drop on the ground (rather like a really heavy bowling ball?).
The double push or lift & push combo looks like fun for sending people into orbit...
Anyone seen anything new in the Tech skills? I always found them less interesting than biotics in ME.