Re: Native American factions overpowered?
Quote:
Originally Posted by
hooahguy
archers always did better against muskets. they are more accurate and can go further. but as rifles got better, archers stopped.
ive been to the archery range a few times, and i will say, its not too difficult to hit a human-sized target from a pretty long distance. i hit one target at about 50 yards away. now try that with a musket....
Arrows leave straight forward wounds--it does not have the same impact as high velocity lead musket balls that pierce armors--and do not cause horrific wounds either. There's a reason why Europeans abandoned arrows for fire arms.
And, yes, the American Indians are on steroids and they need nerfing.
Re: Native American factions overpowered?
Re : Native American factions overpowered?
Nobody said they sucked. Fact is, even though on individual basis they might have been better fighters than Europeans, they were simply outmatched on a strategic and technological level.
And they'd never have had the manpower to face the smallest European nation.
Right now what happens in game is that native americans are spawning like rabbits (they have 4-5 stacks when any large european nation has 2-3) and they are arguably overpowered. Not too much of a trouble, you have to get used to it I guess.
Re: Re : Native American factions overpowered?
Quote:
Originally Posted by
Meneldil
Nobody said they sucked. Fact is, even though on individual basis they might have been better fighters than Europeans, they were simply outmatched on a strategic and technological level.
And they'd never have had the manpower to face the smallest European nation.
Right now what happens in game is that native americans are spawning like rabbits (they have 4-5 stacks when any large european nation has 2-3) and they are arguably overpowered. Not too much of a trouble, you have to get used to it I guess.
I absolutely agree. The problem is they spawn men like rabbits.
Re: Native American factions overpowered?
Quote:
Originally Posted by
Mister V
My English army consisting of homeland Line Infantry, some heavy cav and 12-lber artillery units has been completely obliterated by several native armies on Hard (even if they killed around three quesrters of the enemy and died to the last man, and I haven't got a lot of tech advances), so yes, I think they're overpowered (I'll lower the setting to Medium and try again later). What's with them having musket line infantry that is actually somewhat effective? Sheesh. They also seem more than capable of destroying the Thirteen Colonies.
Although I agree that this is at least some challenge... would be boring if they were another pushover.
Problem is, you SHOULD face this sort of challenge when fighting the European armies. If you go into an Indian war the way most Europeans did historically (mabye 1-2 Infantry units and 1-2 Cavalry/artillery) then yes, you should stand a decent chance of gettin wiped out. But if you can find the men and resources to put 2-3 stacks into Indian territory, the American Indians should struggle based on weight of numbers alone. On the other hand, going to war with Spain, Austria, France, etc. should require 2-3 stacks, minium. Assuming the stacks represent somthing in the order of a small corps or large division, most of the European powers should be able to field 3-5 on a more or less permanent basis, but one full stack should, at the most, represent the upper limit of American Indian manpower.
Re: Re : Native American factions overpowered?
Arrows have arrowheads. That's really what they have going for them, since to pull them out, you would need to rip out a lot of flesh. In NA, that would simply be asking for infection.