Actually, I didn't hate anyone particular, but when I play as Aedui or Avernii or Sweboz, I HATE SAUROMATAE!!! Their HA's pwned most of my infantry most of the time...
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Actually, I didn't hate anyone particular, but when I play as Aedui or Avernii or Sweboz, I HATE SAUROMATAE!!! Their HA's pwned most of my infantry most of the time...
why, maion, it seems we have a fresh recruit =D
Thanks for the welcome...
I'm a veteran player of the vanilla version but a newbie of EB...this mod is very nice...
I've started the aedui campaign on VH/VH and I'm at war with arverni and romanii. The last remaining settlement of the celtic neighbours is under siege, and already kicked roman as**s in some minor battles.
What astonished me in EB is the initial financial crack I suffered, the initial army's upkeep was too big compared with the annual incomes...I went more than -30.000 mnai. Eventualy I've right-sized it and recovered from this economic crysis.
Even hard is not reasonable with battles until you kick the enemy general and flank the enemy. VH is for the ones who has Xerxes Complex that wants to fight the enemy as 300 hundrands! :laugh4:
P.S. though it is a wonderful sadomasochism to watch Pandadapoi massacring your Pezos!
Ptolies.
They usually attack you as soon as one of your province touch theirs. And if you are playing as the romans, when you reach asia minor, The yellow death usually have the biggest empire ever, going as far as india
Thats for sure. If you want speed, efficiency and few losses - you need nomad warriors (prefereably Hrosemen).:charge::charge::charge:
I can understand that - Celts and germans lack quality missile troops and horsemen to fight well against nomads (the other problem beign lack of armor for most units). The thing that makes Sauros hard to beat is the distance - to reach there settlements you need many turns and if they attack you on open field and there is no hill nearby then one must prepare for heavy losses... :skull:
You know you Romaioktonoi could use some nomads aswell - the only thing that kills romans faster then a charge of Hetairoi or Elephants is a charge of Nomad cavalry (pluss a rain of arrows as preperation - proof: https://www.youtube.com/watch?v=i8tfKDcQyzM - Enjoy)
Try recruiting "Medininkas" (don't remember their current spelling), Baltic Frontiersmen. They are the only "barbarian" archers with decent range (187, should be more or less equal to most Nomadic HAs) and ammo. That they have spears for melee doesn't hurt either.
Always hate sharing a border with the Romaioi - always end up having to wipe them out completely....which when i think about it isn't that bad after all :smash:
You know you Romaioktonoi could use some nomads aswell - the only thing that kills romans faster then a charge of Hetairoi or Elephants is a charge of Nomad cavalry (pluss a rain of arrows as preperation - proof: https://www.youtube.com/watch?v=i8tfKDcQyzM - Enjoy)[/QUOTE]
THAT WAS AN AWESOME VIDEO!
If the Carthies get some momentum in Italy they can become a real nightmare, satack after full stack of Elite African Pikemen and Elite African Shock Infantry, the only way of kicking them out is step by bloody step with about three stacks of trops and a lot of patience.
Actually, vanilla RTW wasn't really meant for it either. It really just meant that your elite units could be massacred by say....... Greek cavalry.
I've read in the FAQs section that EB best balance is VH/M, otherwise AI gets huge stats bonuses on the battlefield...
I haven't experienced this so far...yes, AI is tough on the battlefield but a fight between two similar units (e.g. lugoae vs lugoae) is balanced, unless there are big experence differences..in any case elite units like bataroas even completely surrounded keep fighting
To be honest I didn't install the mod on a clean RTW-BI, because there was a mod already installed (Fourth Age TW), so is it possible that this altered the difficulty balances?
I always activate the EB script.