That makes sense...some factions are just poor MUs against others...but then, it seems to discourage innovation in strategy to help fight bad matchups, and makes choosing a faction not as much of a commitment.
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That makes sense...some factions are just poor MUs against others...but then, it seems to discourage innovation in strategy to help fight bad matchups, and makes choosing a faction not as much of a commitment.
What about:
2 rounds for encounter and 2 factions for player (main and secundary).
Each round one of the players stay with his main faction and chose map. The other player (the invader) is able to change his faction to secundary or stay with the main one. And in the next round they switch. Dunno about the 3rd round if there is a draw..... Maybe both stay with main faction and jury decides map (one that offers no avantage to anyone, like a mixed map.
Well we want this to be self-sufficient, no third parties. Players should be able to run their own. Your proposal for who gets to host map is simply a childhood lesson of taking turns, so that should go without saying. I guess we could theoretically do two factions but yeah... and the stats are collected so that we can show in long run whether one faction has arbitrary advantage over another.
If Aorsi nobles aren't heavy , this will lead to armies consisting of 4 roxo nobles and 6 aorsi nobles. Which is 85% of the cavalry and 50 % of the whole army consisting of nobility and no normal units for a steppe nation .
What i expect is 4 nobles and 6-8 non-noble cav from a somewhat historically compliant Sauros.
No worries. I've devised a new system that I will update as necessary until soon before the tourneys start. It is designed to make sure aorsi and roxo nobles are heavy. I will write back again with the proposed formula.
EDIT: Excuse me. Aorsi shouldn't be heavy since they don't have lances.
Also Aorsi only wear hardened leather armour.
EDIT: You can't see this ;)
That's some seriously low standards for heavy cav...at least that's my first impression. Prodromoi are now heavy cav!
No they're not. I'm not done updating the proposal. It is not low if you look at EB armour + shield stat values. Prod are light cav and there should be very few exceptions if any once I'm done.
EDIT: Done. Should be able to make the rest of the factional unit pages soon.
OK , if Aorsi are medium and there are no changes to Sauro rules , change me to Sauromatae.
How glorious it was!Quote:
its prototype predecessor July 2009 tourney
Makedonia plz!
Alright guys, factional units are all up! Just wait another couple of days and the finalized EDU will be up on the site!
In Vanilla tournaments, players are given several factions that they can only use once in their battles. e.g I am playing 5 matches in this round, I have gaul,scythia,rome,egypt,armenia, I can play with those factions only once. Also not that the whole group is given the same set of factions, thereby solving the issue of counter factions.
That was a horribly miscalculated example. Hers another one :P
Group 1
player 1
player 2
player 3
player 4
player 5
There are 5 players, Each player plays every other player in his group 2 times, so One player would play a total of 8 matches in his first round, so every player in this group has for example 8 factions;
Luso
Arverni
Aedui
Casse
Sweboz
Carthage
Rome
Getae
A player can only use each faction once.
No steppe factions, no murder of the euro barbs, of course then this would only be taken as a first round. But since we play as a league system, I dont think how this format can apply.
Its useless to be called a tournament since whoever plays the most wins?
No, because you can lose games, too...A loss is -1 point.
Actually, I'm going Ptollie on this one, since Makedonia is already taken.
Faction-specific Sauromatae rules updated. Check under rules page of the website if you haven't already.
I change my faction to Carthage
Well that simply means that Sauromatae may recruit up to 4 Greek mercs and up to 4 Germanic mercs, and that Bastarnae do not count toward the Germanic limit.
Reasoning: The Bastarnae, although original from a Germanic tribe, have by this time moved right up the Sarmatian alley. As for Germania proper and Hellas, these are relatively distanced from Sarmatia and hence limitations put on Greco-Germanic spam. Balts spread into Sarmatian lands and so they aren't limited.
Note: sarmatian CAS builds are definitely still viable. This just prevents ahistorical exploits.
I give up in my attempt to live without cataphracts and 8 arhcers... I change my faction to Saka -.-
Bosphorans are a little bit too cheap because they are arrow proof after the HA arrow damage nerf. That 2 shield turns into 4 shield when standing still and not shooting. This is why 3 shield cav with good armor are basically kataphracts.
Not when they dont have armor upgrades, they are killable with proper harrasment and tactics.