Re: Ancient TW: GRAPHICS discussion
Quote:
Originally Posted by
YanBG
Attachment 19237Attachment 19238
I didn't find a free roman helmet so i edited mine and it looks generic but that might be a good thing because you can use the figure for other factions too? Let me know if you don't like it, also your opinion about the feather, sandals, mail etc.
Which shoulder guard color do you prefer, green or iron?
Edit: About the throwing, the vanilla figures(Peasant, ChHlm) use their sword(slashing) animation, do you want something different, like upper hand throw?
For how many actions do you have space? Does the bow requite walking/running with it?
Wow YanBG, that was fast :2thumbsup: And it looks just the job - feather, mail and sandals are good as they are. The shoulder guards should remain as mail, imho, as that would be closest to the original armour.
If we use an oversize BIF plate we have more than enough space, so if you could include walk and run animations with the bow, too, that would be icing on the cake. For the javelin/pilum throw I'm happy to go with whatever you think looks best, now I know how to place items with BIFreader and don't have to rely on pre-exisitng co-ordinates :bow:
That's excellent work, thanks so much
Re: Ancient TW: GRAPHICS discussion
Quote:
Originally Posted by
YanBG
Attachment 19237Attachment 19238
I didn't find a free roman helmet so i edited mine and it looks generic but that might be a good thing because you can use the figure for other factions too? Let me know if you don't like it, also your opinion about the feather, sandals, mail etc.
Which shoulder guard color do you prefer, green or iron?
Edit: About the throwing, the vanilla figures(Peasant, ChHlm) use their sword(slashing) animation, do you want something different, like upper hand throw?
For how many actions do you have space? Does the bow requite walking/running with it?
Wow YanBG, that was fast :2thumbsup: And it looks just the job - feather, mail and sandals are good as they are. The shoulder guards should remain as mail, imho, as that would be closest to the original armour.
If we use an oversize BIF plate we have more than enough space, so if you could include walk and run animations with the bow, too, that would be icing on the cake. For the javelin/pilum throw I'm happy to go with whatever you think looks best, now I know how to place items with BIFreader and don't have to rely on pre-exisitng co-ordinates :bow:
That's excellent work, thanks so much
Re: Ancient TW: GRAPHICS discussion
Awesome work Yan ....... so quick , well proportioned & cleanly drawn .
Im with Mac , shoulders as mail , but I would darken the sandals to black or very dark brown
I look forward to them , in the Roman Wars Mod .
cheers
Re: Ancient TW: GRAPHICS discussion
Hi YanBG,
That looks great! I'm sure I can rejig the spacing for the final BIF, but I'll have to get back to you later, as I'm off to work soon.
The spear animation looks good for the sword thrust as it would fit the traditional 1-2 attack of banging with the shield then slipping the sword in - it will take some work with coordinates but I'm sure that would work out for the best Roman fighting animation ever seen in MTW-land :2thumbsup: I think the throw could do with being slightly more 'over arm' if possible at this stage.
Anyway, more over the weekend, gotta run now...
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Re: Ancient TW: GRAPHICS discussion
My saturday shift has been cancelled, so I have an extra day of weekend to play with ~D
Yan - I don't know if it's practical at this stage, but would it be possible to give the archers quivers on their backs? The image here shows how they were worn.
About putting the BIF together - I think the best thing is to use your usual technique at whatever size it comes out as. Then I can extract the frames as BMPs, make a multi-layer image in Photoshop and cut down the blank spaces then redefine the action rectangle co-ordinates all the way through the layers. Then I have a cunning plan to realise curved shields for the legionaries to get around the usual MTW limitation of flat shields. With a few extra shields and weapons, there is also a lot of scope here for various auxiliaries, so this is getting to be a really exciting BIF :2thumbsup:.
Re: Ancient TW: GRAPHICS discussion
Hi Yan,
Thanks for the reply - I don't think there's any need for a separate death cycle for the archers, it's too fleeting an event to be worth the time and the plate-space. The throwing action would be very nice :yes:
Quote:
Do you mean a spritesheet?
Er, I don't really know - I've never been through the process from a 3d model before, so have no idea what's involved going that route, or the terminology ~D
On reflection, I think it would be best to have the individual files, thinking of how to compile the plates - that should make it pretty straightforward (if somewhat repetitive) to align the actions through all 12 frames.
Re: Ancient TW: GRAPHICS discussion
Hello Guys ......
Amazing Yan !!
The Software & technique that you use is a godsend :bow:,
I'm actually doing quivers at present & its pixel by pixel :dizzy2::laugh4:
Ok onto my thoughts .......
I agree the spear animation is brilliantly suitable for the sword "bang & stab"
& I concur it will be best in MTW for certain .
I also agree again with Macsen re: The throw .....
It definitely needs to be higher/overhead or 'over arm' it is actually just a bit to low ...
Re: Quivers , Mac I'm glad you mentioned them !! :yes: ......
Yan , Im pleased you say quivers are "negligible" .
Having already seen your first piece of work back months ago :2thumbsup: & just only moments ago checked these Romans.
I point out the following .
Quivers are needed on
Walk2 ...............................Obvoiusly
Run2......................................" "
Stand2....................................." "
Shoot......................................." "
But are also needed on ....
Charge ........................... Charging holding his sword .... with quiver visible, so is clearly an Archer .
Attack 1 or 2 ? ................. As above , easily identified as just an archer in Melee with sword fighting .
I also recommend "if possible making" the quivers be full with bows .
I managed this by hand drawing single pixel lines/strokes .....( if its not possible to render its ok )
.......................
Yan > About those death Animations .... I agree with Mac , no need for new ones .
Macsen ....
I know it is a daunting task of porting these over into the 640x640 Bif Plates .....
but I'm confident the method you suggested above to Yan will work :2thumbsup: .........
( I can help if you get stuck ) but you should be fine :yes:
.... I have already had a quick look & I'm confident both Archer & Hastati should fit tightly but nicely into a 640x640 plate with room for shields & weapons .
I can draught up a jpeg picture of a 640Bif Plate with notes & explanation to show .
Ok I gotta go , Photoshop awaits for a few hrs.
To you both , this is exciting !!
cheers guys .
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Re: Ancient TW: GRAPHICS discussion
Ok ....
Here it is roughly done up on Photoshop .
Roman png opened at full size & then cut & pasted over into the 640 bmp ...... ( so never mind the colour being out )
This is one possible design/layout for your consideration macsen ......
Attachment 19250
The Archer takes top 3 Rows .
>> TOP ROW - Walk x4 - Runx4 , Stand x2 (3 may fit)
>> 2nd ROW - 1 or 2 Stand - Chargex4 - Attacksx3
>> 3rd ROW - 1xAttack - Die 2 min - 4xShoot
The main Roman takes rows 4 & 5
>>ROW 4 -
Walk x4 - Run x4 - Stand x4 ........ these should ? fit across comfortably being narrower than the archer .
>> ROW 5 -
Charge x4 - Attack x4 ........................... should have spare pixels .
..........................
** Mac , the Pilum throw I believe will come from the the Charge at bottom ?
So I've drawn in the jav to illustrate it .... it should work well enough .
** LOOKING at the BIF TOp to BOTTOM **
We will have to reduce the height from 119 to 115 .....
Why ?
So we can get enough/more space for shields & weapons .
Some quick calcs 115x5 = 575 Leaving approx. 65 pixels ....
Mac , perhaps the Archer can do without a feather ? ...............if yes "problem solved"
If feather is required on Archer , we can clip 1 px from top & 3 from the shadows on base .
So a strip 65x640 for shields & weapons will be sufficient .......
That is if shields can be placed on their sides instead of upright ?
Re: Ancient TW: GRAPHICS discussion
Hello Yan
Great work once again.
Ok , Yes do a set with quivers for both fightings and charge also ........ (and ofcourse a set without )
This way we have all options covered.......
Yan , its good you made 2 sets of fighting animations , despite code only allows 1 can be used....( great for choice now and future mac Aux ptions)
About vanilla Bowman ......never did correctly .
The new bigger plates give us more space so more realism can be acheived .
All Bowman can do with these graphical improvements ive outlined .
Its just great timing all this !! ,......
As my vision for the Hellenic Archers gave me these ideas months ago & here we will see them on the battlefield !!
Great work guys , lets do this.....2017 is exciting !
Cheers