both ^^
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both ^^
I'd love someone else to go over the files. The error is probably obvious, but I can't see it.
Just a hint, I'm gonna be posting some screens tomorow, you should like it ;)
Hi, if u need any help in the modding side (modelling or file-related), i would be happy to help.
I tried to set up a thread on A Song of Ice and Fire at stratcommander, but that didn't meet with much enthusiasm, so i'm glad that atleast WoT didn't turn out like that...
But if u need any help with the modelling or editing file side, i would be happy to help.
Here is the surprise, many thanks to Hoggy for the trolloc model. I decided to make a little comic to represent it. Its just a joke, don't take it too seriously... PS. You'll notice I still can't get transparency in PSP to work, hence the black squares around the Aiel shields.
http://82.68.81.226/david/TrollocsVsAiel2.jpg
@NaeBlis I'd love any help, what can u do?
wow,
great, myrddraal! good work.
to the thing of the campmap: i can look, if i find the error(4 eyes are better then 2 ;) )
fantastic stuff Myrddal.
All credit goes to Hoggy, I can't stress that enough.
@ Sephriel, can u PM me with ur e-mail address to send u the files.
You may want to fix the alpha on those sheilds...
Hey!
I can help out with the modelling - I CAN model, albeit a bit slowly. I can also help out with the text files/data files for RTW. Or the Campaign Map. Once I learn (or CA releases an editor) how to load a custom map into the game for the battles, i could help with those as well.
Great! I guess that makes you an official member. PM me with ur email and I'll send you the files. One of the first things you can do is sort out the transparency for those aiel.
Thanks!
Sephriel, should I coun't u in too?
sure,
i'll do whatever i can ~;)
Ive thought of an idea for including aes sedai into this game, although not controlled immediately by the player and if some one already mentioned it then I apologize.
Would it be possible to have the aes sedai pop up around the map as rebel armies that are allied with the good factions of this mod. They move around for a few turns and if you're attacked by shadow friends and that group then they'll be your ally in battle, but afterwards they'll continue onward and eventually disappear. But if it isnt a darkfriend you're facing then they arent included in the battle...
I hope thats clear and I hope thats possible because if so that would be sweet
Hm, if you made Tar Valon allied to all except the shadow and the whitecloaks, with military access, then maybe it might be possible. I'll have to try including that in the game.
Should i have recieved the files by now?
well... this thread is the reason i have signed up to this forum. im a pretty big fan of WoT and im reading it for the second time atm heheh.
ive read every reply on this thread and i think its some damn good work thats happening here. id like to help out as much as i can.. but at the moment i dont have access to a computer for long enough periods to do any of the actual modding :( so ill just share my opinions, thoughts and ideas.
One of my first thoughts was that maybe we should include the land of the seanchan, aeil and even shara (although there is virtually 0 info on shara). i remembered having seen a "world" map of the lands before. so i tried looking again... but when i found the map i was looking for.... i realised maybe its not such a good idea.
http://www.olmer.ru/jordan/map/world.jpg
i forgot how damn big seanchan is compared to the rest of the world... not to mention the massive body of water seperating them.... so scrap that idea.
I was then thinking on Aes Sedai and how they should be included in the game... because they really should be. and i came up with this:
The only aes sedai that fight are the Green Ajah (they are the battle ajah after all)
Aes Sedai come in units of one. with 3 warders (another reason for Green).
They are very expensive. including upkeep (they like to live like queens, so they cost a bucket load)
leave the three oaths behind. otherwise aes sedia are no fun :D
Im not too sure how you could do the warder deal.. but maybe make the Aes Sedai the general of that unit with three warder soldiers. Im not really sure on how that stuff works. but thats my idea.
I think trying to link events in from the book will not work and may ruin the game play a bit... but the seanchan should still be included. they should start on some small little islands off to the corner of the map below the Athan mire.
And Damane neeeeed to be in it... hehehe they are wickid. They should outdo Aes Sedai for strength and Attack but have really poor defence (they seem to be focussed more on attack in the books) and also poor moral, they are prisoners after all. Maybe only groups of two damane with their sul'dam.
and if the seanchan is included i think they should have their grolm and other creatures (cant rmember names right now) I know this is a lot of modding... but i guess it adds to the effect of the game.
Another thing i was thinking of is the number of cities in each faction. because if you look in the maps in the books there are not really very many cities to include.
But this site
http://encyclopaedia-wot.org:8008/geography/index.html
has a list of all reigons and all the cities that have been mentioned to be in those regions. im sure we could also make up some villages and stuff to go into the reigons too.
I was also thinking about the huge empty space north of Camelyn and Carhein to the border lands. should that simply be empty? or should there be rebel villages there? because im pretty sure there are small villages in those areas. its just that they have no ruler.
anyways... this has to be one of my longest posts anywhere ever. i'll try to check back as often as a i can.
this mod is gunna be pretty sweet.
I haven't had access to a comp for enough time to upload. Sorry about this. I'll probably be able to send them on thursday at the earliest.Quote:
Should i have recieved the files by now?
I managed to fix the prob with the strat file. It was actually a mistake in the RGB value of provinces.
But there is now another error. If I try to include any sea, it CTD with no error message when I click to start and doesn't generate a map.rmw file, and if I make the whole world land, it starts loading, gets to the end of the loading bar, then CTD's and does generate a map.rwm. Back to step one.... :(
@ Lukin, good post. I was thinking of including the Western end of the Aiel waste, more Sea Folk Islands to the south, and in the Rand era campaign, the Seanchan would own an island called Cantorin which they retreat to after falme.
I found this info on a good site WoT mod because ur link wasn't working for some reason.
Cantorin
Occupied by the Seanchan (since Falme)
the mainland is hundreds of miles to the east of Cantorin. (IV: 50)
Cantorin Harbour is in the shape of a wide, lop-sided bowl. (IV: 44)
beyond the seawall is an inner harbor filled with Sea Folk ships. (IV: 44)
there's a mudflat near the harbor mouth. (IV: 44)
the island is governed by a Sea Folk Governor, who lives in a grand palace. (IV: 45)
the palace has a colonnaded terrace. (IV: 44)
pale wood panels in palace. (IV: 45)
the palace floor is inlaid with a pattern of light and dark woods. (IV: 46)
Cantorin is part of Aile Somera? Dantora part of Aile Jafar? (IV: 641)
the deepest part of the known sea is near Aile Somera. (IV: 921)
Some more ideas I had. I think that this map should be much bigger than the existing map, and much more zoomed in. So Ghealdan would be like the size of italy. I think it would be good to have a bit more open space between cities. Of course armies would be able to move further to compensate for this.
If we could change the number of turns in one year that would be awsome. For example, have four seasons to a year instead of two.
I was thinking of a possible way of doing this. I was looking around the prologue_script.txt file, and I noticed that you can enter cheats. They use the line console_command, and then enter the cheat code.
For example, they make sure you don't lose ur character by making him invulnerable:
console_command invulnerable_general "Gaius Julius"
If we could somehow make this type of script work for other campaigns, then you could write out a very long script which would do this:
Turn one: do nothing (spring)
Turn two: change the season back to summer (summer)
Turn three: change the season back to summer (autumn or fall for the americans~;))
Turn four: do nothing. (winter, the date would then automatically advance by one at the end of this turn)
It would do this in cycle for the whole game period, and there you go, four turns to a year.
Now I don't know if it would work, but its an idea worth looking into.
Also, travelling units. Maybe units like Ashaman should have really really long movement to represent they can travel, they wouldn't be able to travel in battle.
What do u think?
damn... that site that i posted seems to be a bit shifty... i can visit it perfectly at home... but then at school it doesn't work. ill try to mirror it later. but that site you posted is pretty good too. its just that the site that i posted uses references from the book so you can get a better idea of its location.
i think that ashaman would be incredible but also virtually invincible... so they could ruin the game. and then it also involves timelining events and creating characters such as Rand and Mat and Perrin and probly lots of others which would limit the freedom of the game imensely. Maybe just create the westlands just prior to the book events and dont bother including any of the actual story (except the seanchan have to be in it ofcourse)
The seanchan should explode with force, they shouldn't be able to be conquerored easily and should conqueror land pretty easily. and i like the idea of them starting on cantorin.
another question.... what civ does the player start as? and if they can choose anything they should be able to be the trollocs too. :D
cheers
Hey Myrddraal,
is anyone working on the map. If not, then u want me to make one (i can alwasy try ~;) ).
I am currently working on the map, but I've got an error I can't find. Those are the files I wanted u to look through, see if you could find the error.
The error is that if I include any sea, the game CTDs when I click start campaign, and if I don't include sea and make the entire world land, it gets to the end of the loading bar then CTDs.
If I include sea it doesn't generate a map.rmw, but if I don't it does, dispite the fact that it CTDs.
I already said this in my post before last.
@Lukin, I think the player should be able to choose, should be able to be anyone except the Dark One (though they could play as any of the trolloc clans). You could even choose to be Mayene or the Sea Folk.
have u made sure that the cities don't end up on mountains, or the sea. They could be the cause. could u send me the map files, and ill see if i can figure it out.
Ok, I should have sen't them by tonight. What do u think of the other stuff, i.e. the size of the map etc.
i like the idea of the seanchan having Cantorin, and the Aiel havinbg the western edge of the waste.
i slao like the idea of Tar-Valon treating everyone but the shadow and Amadicia as a protectorate.
well...i tried to create a demo map with just land and three regions. not successful - it just resulted in a CTD without an error message (i was using the show_err command).
Did u delete the map.rmw?
When did the CTD happen, when you clicked to start, or after the loading bar?
I'm working right from the beginning now, and I think its beginning to work. I'll check it out, and if it does I'll send you the files.
i deleted the map.rwm file. And this is when i click on the start button (i.e. just before the loading bar appears/at the point it appears)
Okay. I tried it again, and it gave me an error - "cannot find region [region name] in stringtable" or something like that. I tried once again, and then it just CTDed again.
I modified the text file in the Data/text folder, and renamed it to suit the folder, but it isn't working...
sorry for the repeat post...can't seem to find an "edit" button.
Anyway, it seems that i get the error when the file "map.rwm" doesn't exist. If it does exist, it just crashes.
Hope someone can help.