Re: What is the single most important thing to be patched?
Quote:
Originally Posted by Mikeus Caesar
Could you please give me an example of fantasy units? The only ones i know of are the british head-hurlers.
Every last Egyptian unit is completely ridiculous, except the noobian spearmen, they are cool. Especially the axe-men who apparantly have had a stoneskin spell cast on them. If that isn't fantasy, I don't know what is.
The Roman ninjas.
The Druid unit? WTF?? Right, because druids got together in large units on the battlefield like that, sure, right, whatever you say.
Xena, Scythian Princess, complete with female Breastplate. Ok...its only 1/2 fantasy, but it's portrayed in a really silly manner.
Re: What is the single most important thing to be patched?
my 2c
when sieging a city, your men attack the walls, when you order them down to fight in the streets - some of the men get stuck in various places on the walls so the remaining 90 % of the unit gets stuck against the wall and wont attack the enemy - Ive seen this heaps
and why is their replays for the custom battles and multiplayer and not for the campaign
and another vote for the AI
and yes more challenging goals for all the factions
it would be nice if countries kept alliances and it had a little button like civ3 "what would it take ..." to ally, to attack these guys, to become a protectorate... the AI could make some big gains from the player in this way
at the moment diplomacy is just a token distratction when im really bored - everyone at war with me - no surprise there - oh well roll over them all - hmmm that was too easy - no need for words when you can do that - back to the AI I guess
Re: What is the single most important thing to be patched?
IMO you should also be able to arrange the unit-cards in your armies and cities. Yes, I want this because I am a perfectionist control-freak, but it would sometimes be really helpful. Especially in the middle of a battle when you're looking for that unit of skirmishers (I rarely pause).
Re: What is the single most important thing to be patched?
1) you sally forth to meet an ai army that is besieging you. you send one unit of yours towards him and lure him into the range of your gatehouse/towers and he sits there getting killed by the arrows from the gateshouse/towers one by one until he retreats. and his siege equipment isnt with him for some reason (even though he built it)
2) ai builds one ram, and one siege tower. he approaches the walls the ram gets burnt, while the siege tower reaches the wall. he then retreats.
when i was playing as parthians in one campaign the brutii would litterally do this EVERY SINGLE turn. im sitting there waiting for a good fight and he runs away!! very frustrating.
one thing that would be a nice addition would also be if sometimes the ai would defend the city center instead of the walls (this would make for some interesting fights) For example if the walls had been damaged a lot the ai would know the city center has less entrances than the walls do, and would accordingly adjust its defense strategy to blockades the entraces to it.