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Re: The mod I'd love to see
I'd like to see an Atlantis-like faction, very advanced...,aybe call them the Eldaren? They could live on an island, which requires sea travel?
also, I've almost finished the story of the continent, so I'll be loading that up soon...here's a hint: the continent was originally inhabited by an 'Elder Race', who are advanced like no one has ever seen before...Some wonders in the mod could be the 'machines' left behind by these 'Elders', which affect happiness, improve metal quality, etc... We should give cultures, or equivalent cultures of the factions in the mod to real life ones...
And we're all agreed on Aetas: TW? coz if we are I'll make a website...
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Re: The mod I'd love to see
i say make it aetas total war,
can i make the story for the barbarian volcano/mountain people??
here is the map with provinces, not all is final
https://img.photobucket.com/albums/v...er1/maprx2.jpg
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Re: The mod I'd love to see
Good ancient race idea.
Ok I will write the stough for the North and West
Good map btw
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Re: The mod I'd love to see
dont forget WE NEED TO HAVE A SENATE FACTION AND 3 SUBORDINATES!!!
just thought i would speek that so you all new
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Re: The mod I'd love to see
Ok, who wants to make that up?
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Re: The mod I'd love to see
This sounds like an insteresting mod. Any chance someone else can contribute a faction or something?
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Re: The mod I'd love to see
we should make a list of people who are doing what in the story so that nobody does the same thing.
we have 6 cultures
name(real life bases)
eastern(chinese - japanese)
european(middle ages)
american(native americans)
barbarians(vikings, goths)
winter(russian, canadian)
ct_senate(undecided)
when you post your final story add one of those first five. i can make the senate and the barbarians tomorrow at school. ill post them about 2-ish (central time(america))
stichmaster1
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Re: The mod I'd love to see
Could the senate possibly be a sort of 'Council', and the 3 romans are 3 city states?
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Re: The mod I'd love to see
Since nobody replied to my initial question from an hour ago, I'll give my sugestion anyway ~:) . It would be pretty interesting if the Senate factions would be a colony/army sent from another continent completely ruled by one empire, to conquer the continent from the mod.
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Re: The mod I'd love to see
OK, i've set up the website: http://s10.invisionfree.com/Aetas_Total_War/
Here's my story on the continent:
---START---
10000 years ago there was a race, whose name has since been lost and are simply called the 'Elders'. They were extremely advanced, their cities spread all over the continent now known as Aetas. They had mastered the sciences of mathematics, of alchemy, and of machinery, building huge 'constructs' to aid them in the building of their massive cities, some buildings so tall that they scrape the sky. Science and culture flourished, and thus the Elders lived in this paradise. But, unknown to them, their empire was based around a huge volcano, some 6000 metres high, aptly named Mount Gigantus by the elders.
Then, 7000 years ago, the dormant volcano erupted, shattering the Elder's empire, covering it with ash and molten rock. And so, the continent of Aetas remained undiscovered for 6000 years...until 1000 years ago, when refugees fleeing the 200 Year's War landed on this forgotten continent.
News returned to their homeland, and many more fled to this untouched paradise, which, after that eruption 7000 years ago, produced many climates, each with its own rewards and dangers. Then the news spread to the other lands, also war-torn, and refugees of all races and cultures fled here.
Now, 1000 years later, the continent of Aetas is inhabited by peoples from all over the world, their homelands desroyed, these refugees starting over. However, as is so common in human history, quarrels started between the numerous ethnic groups, and now there is war again...
...a war which will consume the entire land...
...a total war...
...Aetas: Total War
---END---
Hope you all like it, I'm still working on it though...As for another culture, again I suggest an Atlantian culture. Slightly hellenistic, egyptian and mesopotamian. We also need to decide on the 21 factions available...here's my idea:
-1 Senate + 3 families (medieval?, roman?)
-5 Eastern cultures (chinese, japanese, indian, mongols (should they be barbarians?), south east asian - vietnamese?)
-5 European (3 western-England/France/HRE, as these are pretty similar, Italians, Atlantian?. And 2 eastern european-russian, byzantium)
-2 Arabian (Turkish and Moors?)
-2 American (plains indians, Aztec/Mayan)
-2 barbarian (vikings, goths?)
-Brigands/Rebels
Thats all 21 factions...4+5+5+2+2+2+1 = 21
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Re: The mod I'd love to see
As for tha map, it looks good! I'd like to suggest some rivers running through the continent, lots of thin rivers...
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Re: The mod I'd love to see
Very Nice idea Dark shadow, its a damm good idea.
I have a really good Idea for the senate and the 3 families, but before I put the rest down I'd just like to see wether you agree with me on the names and the general ideas I had planned. The families are replaced by houses which control the armies of the empire, while the senate is a council of the three houses, which manages the empires land.
The Three Great Houses:
1. The House of Oakensword , in the middle of the western area, is mainly focused on fighting in forested areas and plains.
2.The House of FrozenBlade, In the northen areas, this house focuses on fighting the Northen Barbarians and fighting on icey terrain.
3.The House of Goldensphere , In the southen areas, this house focuses on fighting in hot, dry terrain. They wear little armor and rely on speed.
Now, when i read your idea, I thought that these westerners could be the direct descendants of the "Elders", they escaped to western continents, taking some of the knowledge passed down to them by the "Elders". They seek to reclaim the land which they think is rightfully theres and drive out the foreigners and barbarians which now occupy it.
The senate is more like a council of the three great houses(and lesser ones aswell), the council is ruled by a king.. but the houses hold the true powers as they control the armies of the empire. I had some history and names planned for the empire, the council, three houses and the western continent, but I want to see if this idea is okay with you guys first ~D
Some feedback on this idea would be appericated (especially on the names)
~;)
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Re: The mod I'd love to see
Everyone join up to the forum so things can be organized, here is a list of everyones names on this thread who said they would help.
dark_shadow89
stichmaster1
NobleRubberChicken
King Clas
Mikeus Caesar
Zharakov
King Malcom
Cheops?
About the storyline, sounds good once we iron out the creases in it. I think the elders should have known the volcano was there, especially if they were so clever. Maybee they put full trust in thier gods but that failed. I like the idea of descendants of the elders, maybee these can be living on the fertile slopes of the volcano when other foreigners arrive.
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Re: The mod I'd love to see
Oh btw when I mean "knowledge that has been passed down", im not saying we should expect things like steam tanks or guns on the battlefield, I mean things like tall monuments and buildings, strangely crafted armor and weapons and more "civilized" culture.
Basically something similar to the Atlantian culture, which was supposely advanced for its time.
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Re: The mod I'd love to see
OK, I like both of your ideas. Maybe change the names of Houses? They sound a bit cheesy...How about:
-Oakenshield, instead of sword, as you can make a shield from oak, but not a sword...
-Snagarak (northern, Snaga is a viking goddess)
-Duskweaver (southern)
The senate could be the "Grand Duke of Eldoras", Eldoras being the land where they were originally from...
Anyone else got ideas?
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Re: The mod I'd love to see
OK, I've posted some concept art at the forum...
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Re: The mod I'd love to see
Also, I think the western european units should be early to high middle ages, no late middle ages, as they'd look too strange, think gothic knights from MTW...they wouldnt fit, would they?
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Re: The mod I'd love to see
Quote:
Originally Posted by dark_shadow89
Also, I think the western european units should be early to high middle ages, no late middle ages, as they'd look too strange, think gothic knights from MTW...they wouldnt fit, would they?
I agree, no gothic knights. But, I was thinking going beyond plate or chain armor. Since the westerners have some knowledge that the "Elders" had, i was thinking they would have the knowledge to create some strange armors. Their continent may have some strange metals, that they managed to use. This is just an idea, so don't worry if it loks strange.
How about they found a very unique metal that is strong but is very malleable or bendable when worn?
Or some strange matrial that is as strong as chain but isn't metal?
Anyway Im just posting some ideas here...
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Re: The mod I'd love to see
Wow, those concept shots must have taken you a while ~;)
I think the other factions should encompass a slightly diferent era, maybee a more primitive one. About cultures, I suggest
Barbarian Northerners - came onto continent about 1300 years ago when stumbled upon it, eventually spread out to form many different factions
Tribal Southerners - easterners that expanded southwards to try and cross the deserts to the western lands, many still are making the journey but many have settled in the deserts.
Native volcano tribe - live on slopes of volcano, descendants of the elders
Rich Easterners - after finding a good overseas trade of silk the eastern factions became very rich, they arrived on the continent about 900 years ago by boat convoy after fleeing the 200 years war
Advanced Westerners - The westerners found a barren landscape of shrubbery and semi-arid desert when they arrived. They came about 200 years ago after having done well in wars abroard they sent armies to the continent of Aetas. They transformed the landscape into one of lush greenery by planting seeds. They are made of three factions and a council which decides the actions of the three factions
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Re: The mod I'd love to see
I was thinking that the Elders left behind some of their machines and storage depots...these could be wonders. For instance, a faction captures a province with a wonder, and unlocks a region specific unit, very advanced because they use the Elder's technology, or maybe by capturing another type of wonder, all of that faction's units get armour/weapon upgrades, so long as they hold that wonder...It makes it more worthwhile to go after wonders, much more so than simply getting happiness improvements.
Also, could we add a lot more wonders?
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Re: The mod I'd love to see
OK, maybe we should remove a Western European faction in favour of an African one? Because the senate + 3 houses would be slightly evolved Western European...
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Re: The mod I'd love to see
Kusneeta
the kusneetian people, or people of the mountain in the elderian language, are a savage bunch. they live in the area of hardened lava from mount gigantus. these lands are mostly barren other than the towns of the kusneetian people and the volcanos that dot the land. these people make many raids down the slopes of mount gigantus, and into all of the surrounding towns. the lava is what controls their culture, and their civilization alltogether. since mount gigantus erupted 1000 years ago, the kusneetian people have been forced out of their cities and homes. they have been pushed into the surrounding areas. but some people stay in the towns. the "city of the mountain" is inhabited by the countless numbers of religous zealouts and fanatics, but is led by the taomane. the taomane is a powerful being, and usually considered to be divine by his followers. he can raise an army of the kusneetians with the raise of his fist. due to the eruptions, people are taking up arms and moving down the slopes and into the flatlands of the world. they await a decree from the taomane to strike at the cities to the south and east, but that will not take long...
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Re: The mod I'd love to see
http://img11.exs.cx/my.php?loc=img11...sbanner3tt.png
Lycknisian banner
http://img11.exs.cx/my.php?loc=img11...abanner0pw.png
Sonna banner
great map btw we should stick to it. Now begin place out all suggested factions and start to name cities and provinces.
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Re: The mod I'd love to see
Ahoy!! I was just wondering, but once i get back to my own computer, would you like me to design banners for your siggy's, which let the world know you're part of the design team for Aetas? After all, most of the best mods have a banner in the signature's of people who are members of the design team.
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Re: The mod I'd love to see
the banners look good, except the background colors should be darker, just my 2 cents
when the faction list is compiled i will start placing factions in certain provinces and then actually making the map
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Re: The mod I'd love to see
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Re: The mod I'd love to see
Quote:
Originally Posted by dark_shadow89
-1 Senate + 3 families (medieval?, roman?)
-5 Eastern cultures (chinese, japanese, indian, mongols (should they be barbarians?), south east asian - vietnamese?)
-5 European (3 western-England/France/HRE, as these are pretty similar, Italians, Atlantian?. And 2 eastern european-russian, byzantium)
Fre'land, Sernland, Ludinburgh, Russcograd, P'sorgrad, Sevalingrad
-2 Arabian (Turkish and Moors?)
-2 American (plains indians, Aztec/Mayan)
Ana'sazi, Sinaugua
-2 barbarian (vikings, goths?)
Vinterland, The White Horde
-Brigands/Rebels
Thats all 21 factions...4+5+5+2+2+2+1 = 21
Ok, I filled in the Western and Northern nations to show ther ethnic backround.
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Re: The mod I'd love to see
I think the European names should be:
-Western European: Ludinburgh, Sernland
-Russians: Ruscogard
-Byzantines: Byzannia
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Re: The mod I'd love to see
Here are my suggestions for Asian names:
Chinese - Xialong
Japanese - Kuchinoro
Indians - Mugol
South East Asian - Tang Long
Mongols - The Great Horde
I was thinking the Goths shouldn't be called horde, this name should be only used for the mongols...also, does anyone agree that we should remove 1 european faction for an African one, to occupy the southern lands?
How about this name for the Goths: Angiston or Huskorl
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Re: The mod I'd love to see
Sevalingrad will be a Byzantine like Nation. But that was the only name I came up with...
Fre'land will act like Scotland, Ireland, England, America, and maybe some of the rest of Europe.