Re: Arthurian Era Mod for VI?
Sorry to be a broken record, but does anyone have any suggestions for how I could possibly download this mod? The problem is that after a couple of hours, Juno will shut down on me and kick me offline -- even if I'm sitting right there the whole time. I've tried keeping the computer "active" by clicking around on the forums and reading stuff here, and I've tried keeping the computer "quiet" by shutting down everything except Juno, but to no avail. Then when I go back I'd have to start from the beginning of the download. Would switching to Netscape have any effect? I imagine this is more of a dialup problem in general.
From everyone's replies, I'm sure that once I *do* get the mod, it will have been well worth the wait! ~:cheers: If anyone has any ideas on what I could do, though....
Re: Arthurian Era Mod for VI?
The music pack will be sort of hard to get to you, but if you want, I could divide the mod into small sections, zip them, and email it to you slowly so you only have to download a small piece at a time. I'm home today so let me know if this is possible.
Justin
Re: Arthurian Era Mod for VI?
Yes, that would be very helpful. I can wait for the music pack -- I'm sure it's great, but at this stage I'm most interested in being able to play around with the new map & campaign!
I'll PM you my email address.
So how would I go about this -- just unzip each thing as I get it?
Thanks for the offer Iustinus!
Re: Arthurian Era Mod for VI?
Yes, you would be unzipping them into your MTW folder, (or Arthur folder, if it's a seperate install,) thus overwriting some stuff.
Let me know how much space you have in your inbox so I know what the limit is I can send.
Justin
Re: Arthurian Era Mod for VI?
Looks like 250MB is the limit, and according to the little bar that goes across the top of the thing, I haven't used up even 1% of that. It's Hotmail.
Re: Arthurian Era Mod for VI?
good luck CountMRVHS,I hope you can dl this mod. I like the smaller unit set up because it gives it the dark age taste.... lots of room to grow. Iustinus, is it possible the have a 2 turn per year set up or is MTW hard coded? and is it possible to add a name to a faction? thanks.....great mod ~:cheers:
Re: Arthurian Era Mod for VI?
I'm not sure that you can add a two turn year-
I remember people discussing this a while back but I believe it is hardcoded.
For naming a faction, do you wish to rename a faction? To do this is easy, in this mod go to loc/eng and to the file arthur_faction_specific. In other mods or the game the name of the file with faction names is similar. Just be careful because a mistake could mess up much of the text in the game.
Justin
Re: Arthurian Era Mod for VI?
Great mod and having fun - got confused first time i saw the night tile set,
the jutes may need more starting strength,
they invaded me straight away,
2 harsh battles and execute all prisoners and they are a spent force,
i took wessex as revenge and i will be taking the isle of ynis wieth very shortly - just one ship to nail down -
and then all they have left is jutland and friesa??
i meant to ask this earlier,
are the welsh and powy's supposed to be using the same faction colours?
(i know this is an upgrade of old n faded's mod, with some extras thrown in)
also with the jutes and dumonians using the same base colour (white) can be confusing using the minimap
one last thing, if you wanted,
if there is any update to this give me a good holler,
i have an ancient welsh flag set floating around,
i think it only needs one or two extra flags to be completed
http://www.totalwar.org/barocca/misc/Flag_Wales_1.jpg
Cheers,
B.
Re: Arthurian Era Mod for VI?
Yep, the Jutes are very annoying at the beginning when you use Dumnonia, then they kinda get shut down. Today they drove me crazy because I would retreat to stronghold when they did a massive invasion, and I couldn't pin them down- they would just invade a weakened province when I tried to attack them. But when I did they were basically overly weakened.
Faction colors I was messing around with- the two Welsh factions have different shades of green, but I'll change it to be more different. I need to finish off all the faction colors- last minute I was trying to get it so that units would be wearing more earth colored clothing, and I didn't finish fixing the colors.
The Jute problem is from the old mod, I'll try to fix it.
Flags/shields, a few still need to be done.
Also, I noticed today that the Dumnonians can build Saxon boats, I'll fix that as well.
On the night tiles, I don' have the time right now to do the mapimages for them- (which only requires darkened versions of the old ones.) but I will finish that eventually. I like not knowing whether a campaign battle will be night or day though!
A patch for this would take up very little space and time, and I figured I'd wait abit for all problems to be found before I did one.
Thanks,
Justin
Re: Arthurian Era Mod for VI?
the jutes are fine as a faction,
they force the human to be honest,
i think they need a few more ships at the start,
and perhaps a couple of extra units of very good infantry and maybe 1 or 2 units light cav
Re: Arthurian Era Mod for VI?
I'm working on a mod for RTW : BI called Arthurian TW and I think we can share some ideas, like units or all this stuff ~D
CountMRVHS have notice our thread on the forge ~;)
Arthurian Era Mod for VI-
Hey everyone
I know it's been a long darn time, I've been quite busy lately.
Unfortunately, I'm not going to have the time to make a patch to fix up the few annoyances in this mod, but if anyone wants to do that (fix a few flags, fix the Jutes and some other factions a bit, change some faction colors) that would be awesome. Maybe one day if I get more time I will try to do it.
Thanks!
Justin
Re: Arthurian Era Mod for VI?
Woo-hoo!
I was just going to go searching for this thread again, and it reappears on the first page.
Iustinus, I'm going to try again to download this mod (this time using Firefox instead of IE to see if that will help).
IF that works (please please please please please), I might have the time to tweak some things such as faction colors and relative faction strengths (i.e. the Jutes). Of course some playtesting would be required first. I've never done new shields, however.
Anyway, is the download link still good? If I want to try to dl this, is it the same link as a couple pages back or has there been some change since then?
Here's hoping it works... ~:cheers:
CountMRVHS
Re: Arthurian Era Mod for VI?
Hi!
I think it should work. Thanks so much for your offer, I hope all goes/went well.
Justin
Re: Arthurian Era Mod for VI?
Hmm. I tried to download the mod from the link you provided on pg. 2, and it didn't work. I'll try it again as it may just be something on my end...
Re: Arthurian Era Mod for VI?
Here's another link:
http://tosainu.demon.nl/files/AutoIn...?dir=Iustinus/
This goes to both the music pack and mod itself, don't get anything from the bin link, that's all junk from uploading problems.
Good luck!
Justin
Re: Arthurian Era Mod for VI?
Cool mod Iustinius! Good work. ~:cheers:
If, and just if, you are going to release a patch or something, is it possible to include even more units? I Really like all the new graphics.
Re: Arthurian Era Mod for VI?
I just tried that link with Firefox as my browser and after a few seconds I get an error message saying "This document contains no data." which I assume is the Firefox version of "Error: this page cannot be displayed" The same thing happens when I click on the link on page 2 of this thread.
I'm stumped...
Re: Arthurian Era Mod for VI?
Hi dose this mod still exsist or are there somme screenies ????
Re: Arthurian Era Mod for VI?
yes, is this one still in existance?
Re: Arthurian Era Mod for VI?
yes it looks like a great mod