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Re: The Lord of the Rings: Total War
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Re: The Lord of the Rings: Total War
Pretty! Looks like things are coming together then.
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Re: The Lord of the Rings: Total War
This game can't come out fast enough for me...
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Re: The Lord of the Rings: Total War
A campaign map would be outstanding! But is there anyway to prevent certain factions from going to war against each other? It would be nice to have two super-alliances fighting each other.
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Re: The Lord of the Rings: Total War
This mod is for battles and multiplayer only. No campaigns. Check out this mod, though that is Lord Of the Rings with a campaign.
https://forums.totalwar.org/vb/showthread.php?t=53898
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Re: The Lord of the Rings: Total War
i suppose flying units such as fell beasts/nazgul and eagles are impossible to incorporate into this... but it still looks really sweet!
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Re: The Lord of the Rings: Total War
I don't see why nazguls would be that hard, if it is even possible...
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Re: The Lord of the Rings: Total War
Quote:
Originally Posted by Claudius the God
i suppose flying units such as fell beasts/nazgul and eagles are impossible to incorporate into this... but it still looks really sweet!
It is, Jerome of CA has stated it somewhere that Rome "thinks" in two dimensions.
Wes actually has already made Nazgul (as in black cloaked fellows) and posted pictures of them at the SSC board. Mounted on horses they would make nice generals for Mordor...
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Re: The Lord of the Rings: Total War
A good reference is MERP. Its the original middle earth role playing game and about 20 years old, it sets out stats for the factions and all races, I could supply you with this information if you need it. I could scan the rulebook and send you a copy via e-mail. Contact me via the forum e-mail.
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Re : The Lord of the Rings: Total War
it's a good mod, but there are not knight of dol armorth...
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Re: The Lord of the Rings: Total War
"A good reference is MERP. Its the original middle earth role playing game and about 20 years old, it sets out stats for the factions and all races" (rebelscum),
That was good RPG book from Iron Crown, what was good, was if the Middle Earth RPG wasn't available then there was Arms Law, and Spell Law if one needs to improvise. But MERPS had some really good stuff.
:book:
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Re: The Lord of the Rings: Total War
I'd rather not use those because they're following the books so it might confuse some things considering the movies change some stuff from the book.
Direct stats cannot be implemented since the RTW stats are not that solid. Attributes and other stuff play more significant roles than the actual numbers.
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Re: The Lord of the Rings: Total War
Considering that the mod is entirely illegal anyway, wouldn't it be good to extrapolate some designs for units appearing only in the book from those of the film? Essentially using the film design style to make a mod based on the book. Just a thought.
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Re: The Lord of the Rings: Total War
Uh, there's quite a few of non-movie units already. Dunedain Rangers are loosely based on Aragorn's ranger outfit. Gondor Sentry/Militia is non-movie. There's Lossarnach Axemen. Many Elvish units are non-movie. A lot of Rohan is mish-mash of movie and stuff I made up. So's the Haradrim. And Wainriders. There's just not enough units in the movie to make a full game. I'd say less than half of the unit roster has direct movie counterparts.
If I wanted to make a mod that DOESN'T have units from the movies, I'd just join the 2 LOTR mods exclusively. Like I said in the original post, I made this mod because I'd like to see huge battles like those I seen in the movies, something I've been dying to see ever since I saw the trailers for BFME, but as we know, that game is nothing like huge epic battles. I don't care if this mod is illegal. I made this mod not to get attention or recognition. I made it for myself. If someone threw a hissy fit and demanded the mod not be distributed, it personally has no impact on me or the progress of this mod. I'll still continue working on it regardless whether it could be distributed or not.
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Re: The Lord of the Rings: Total War
I'm with you all the way wlesmana. Don't listen to them, you're doing just fine~;)
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Re: The Lord of the Rings: Total War
@wlesmana,
What will the Elven military list look like, will there be cavalry of somesort?
Will Isengard have berserker's and are there siege engins (just being curious):bow:
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Re: The Lord of the Rings: Total War
Let me take it that you have created the Oliphants from the Olis in RTW, right?
Well they have a problem that they never touch the ground so they can't kill infantry easily, they just bounce them around.
You should use the normal elephants as a template.
But I must say it looks great, but aren't those Trolls rather small? I mean if you are going by the movies they should be almost double that height.
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Re: The Lord of the Rings: Total War
Helgi> regular elven infantry just wear leather armor, the design is based on the coat worn by the Galadhrim under their shiny metal plates. Elves got a ton of archer units with different atrributes, for instance Lothlorien Sentinels get a huge bonus inn forests while Mirkwood Rangers are excellent in melee too.
Elves get one heavy cavalry but the unit size is very small (15) and one light cavalry archers.
Kraxis> yea I have that problem. So it should be okay if I just use regular elephant skeleton then scale it? I'll definitely try that since I'd like my mumakil to trample infantry to their deaths.
The trolls in the screens were just first test so they were 1.75 in scale. I made them 1.90 now and they seem better.
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Re: The Lord of the Rings: Total War
wlesmana - Sorry about that. I didn't mean that what you were doing was bad - I love LotR and have for many years, and I was very disappointed by BfME too. I simply meant, and now see that you are doing this, that it'd be good to get as much out of this mod as possible. Please accept my apology for my part in the misunderstanding~:cheers: .
The models are all excellent by the way, and the banners look great~:) !
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Re: The Lord of the Rings: Total War
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Re: The Lord of the Rings: Total War
Give me the mod now!!!!!!!!!!!!!!!!!:furious3:
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Re: The Lord of the Rings: Total War
~;)
Very good screens man!
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Re: The Lord of the Rings: Total War
Also missed Helgi's questions:
Yes, Isengard got Berserkers, there is a screenshot of them in the SCC thread.
They also got siege engines. Some factions get them, while others don't. Haradrim, Dunlendings and Rohan don't get them so siegeing cities might be tough for them although Rohan's cavalry is powerful in the open field and Haradrim got mumakil. Isengard has a siege bow, where I edited a ballista so now it looks like a giant crossbow. Isengard and Mordor have their own catapults, which are dirtier and generally more wicked looking.
I'm still testing out if Gondor could have a trebuchet that cannot move except during the pre-battle set up. It would have a great range but immobile, so it'd be better for siege defense. Probably won't make beta release though.
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Re : The Lord of the Rings: Total War
Alexanderofmacedon, "patience"...
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Re: The Lord of the Rings: Total War
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Re: The Lord of the Rings: Total War
How goes the elephants to mumakils?
If you do that conversion I'm 99% certain that they will kill infantry easily.
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Re: The Lord of the Rings: Total War
@wlesmana> Will be looking forward to LOTR:TW when it comes out and thank you for answering all of my questions, Pictures are great and there is Elven Cavalry~:grouphug:
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Re: The Lord of the Rings: Total War
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Originally Posted by wlesmana
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Quote:
Originally Posted by wlesmana
This is good, ~:cheers: , the fact that you have I think (Nolder swordsmen/Blademasters) ~:cool:
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Re: The Lord of the Rings: Total War
Kraxis> doesn't work. I tried all the elephant skeletons and scaled them up, but they still only run over infantry and not kill them. It's pretty weird. But in some ways it is quite balancing since otherwise they'd just stomp and kill everything in the game. So right now they have to rely on the archers to kill infantry and tusk attacks to wipe out cavalry. They kill cavalry by the truckloads with their tusk attack.
But on the good news, I'm now using african elephant skeleton instead of indian. They got longer legs so the mumakil resembles the ones in the movie much closer.
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Re: The Lord of the Rings: Total War
I think that doesn´t have anything to do with model size, just with stats. They probably have huge anti-horse mount effects, but they don´t apply to infantry, obviously. So in order to make them more lethal to all kinds of units (if that is what you want to do) would be to increase attack and charge values and perhaps lower the mount effects, lest you keep the overall effect, just on a higher damage level.