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Re: BI issues answered... Got it
Kraxis, the files is what are protected you can give the files but you can show us a picture of your desktop with the BI folder open. lol There is NOTHING illegal about that. Anyway you do know that TODAY is the word wide release date. Infact my copy ont be in until thursday.
I was hoping to see what folders and to what extent of files I may have to use. Your being overly cautious on that one. lol
Anyway the cavalry bug ONLY shows up on the Captain units if you test it they are the only unit that THINKS they are cavalry. but if the captain is a Spear unit it will not act that way. Wierd eh? lol
Lt
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Re: BI issues answered... Got it
Yeah, I suspected as much from the fact that they have only happened in custom battles 1v1.
About being overly cautious, perhaps, but rather that than getting some problems for either myself or the .org, especially when the game is out so soon afterwards.
In any case I have taken the screenshots. There isn't much to say about it as everything has been organized much more than previously. Now nothing is out in the root, and BI has its own folder.
https://img365.imageshack.us/img365/...kers0124rk.jpg
And the BI folder.
https://img365.imageshack.us/img365/...kers0136yu.jpg
So nothing to see really. But I guess it will be vastly more easy to mod this way.
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Re: BI issues answered... Got it
Kraxis,
Does the add_money from romeshell stil work?!
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Re: BI issues answered... Got it
Have you noticed any change in the frequency or strength of rebels? The endless weak rebels stacks in RTW are starting to get me down.
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Re: BI issues answered... Got it
Quote:
Not only has archery been nerfed a lot, but it seems it has been nerfed perhaps too much.
I´m playing a custom mod for RTW 1.2 where all defense values are doubled. For vanilla archers anything that has a large shield is invulnerable from the front but if you use the archers or even slingers right you can still get a good number of kills so I´m not much concerned.
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Re: BI issues answered... Got it
Quote:
Originally Posted by Simon Appleton
Have you noticed any change in the frequency or strength of rebels? The endless weak rebels stacks in RTW are starting to get me down.
They are quite strong now. Well, considering you have to keep the armies at home all the time (unrest is a serious issue). They might not be big armies but they are fairly good, often containing mercenaries. Especially the Veteranii are an opponent to treat with care. They can easily be beaten, but they are not the weaklings we are used to.
Other units are faction units, such as Goth Spearmen and so on. I will call them first level true warriors, not just the dregs as before (but peasants and other crap still find their way into rebel armies).
Haven't tested any cheats but the FOW.
Btw, some of you must have noticed in the demo, but shields are better now. Big ones add 6 and the smaller ones add either 3 or 4. So that could also be a reason for the stronger defence against arrows. Perhaps shields have now a special bonus against missiles? As it is dramatical how effective they are from the front (certain units are in total not that strong even with the shields, yet they are not affected too much by archery).
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Re: BI issues answered... Got it
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Re: BI issues answered... Got it
Quote:
Originally Posted by mongoose
How much harder is it?
Well, playing as the Eastern Empire I have managed to take two settlements, and have then managed to lose the first one to the Eastern Rebels (my army was just kicked out, so I just ignored the settlement). And I have played what... 7-8 years now. I'm under pressure from the Sassanids, the army I sent to take Hatra got mauled badly (but I managed to save it).
I would say that it is interesting to have a developed empire with good armies from the start. But I'm looking on with anxiety to what is going on in Dacia, the Goths are close to being kicked out (made into a horde) and the Huns and Vandals have yet to settle anywhere, and I can see them trudge around just north of the border, meanwhile they must have devided as both are at war with the Sarmatians, which will also turn into a horde is beaten. My armies simply can't handle such strong enemies right now.
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Re: BI issues answered... Got it
Quote:
Originally Posted by Kraxis
I would say that it is interesting to have a developed empire with good armies from the start.
That's a major chance. You still started out from scratch in Medieval: Total War when playing the late period.
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Re: BI issues answered... Got it
Quote:
Originally Posted by Doug-Thompson
That's a major chance. You still started out from scratch in Medieval: Total War when playing the late period.
Exactly...
CA has made a masterstroke here. They have made it a challenge while you still have fairly good armies (most of the empire is not very well developed though), large tracts of land and a very strong economy.
The same is true for the Western Empire, though it is even harder hit at loyalty and its economy stinks. You can expect if you play it, for it to collapse quite soon if you attempt to hold it all in face of rebellions and invasions.
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Re: BI issues answered... Got it
Thanks for the quick answer! all im concerned about now are the MP balances issues. if they fixed those, im probably going to buy it.
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Re: BI issues answered... Got it
Kraxis, have you had a chance yet to test autoresolve and diplomacy?
Thanks for all your input btw, if I'd had the game already I probably would have forgotten the rest of the world including this forum even exist! ~:cheers:
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Re: BI issues answered... Got it
Quote:
Originally Posted by parcelt
Kraxis, have you had a chance yet to test autoresolve and diplomacy?
Thanks for all your input btw, if I'd had the game already I probably would have forgotten the rest of the world including this forum even exist! ~:cheers:
Well, I play a little onlinegame so I have to check back now and then. And I did like to brag a little.
I wantto tell people this. It is not a perfect game, not still. But it simply feels a lot better. The battles are still easy to win for any veteran, but the AI is a bit better though it suffers from a few faults.
And do make sure you have some sort of a navy, rebel fleets are as numerous as the rebel armies.
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Re: BI issues answered... Got it
Kraxis, are there any new historical battles, if you do not mind me asking?
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Re: BI issues answered... Got it
Quote:
Originally Posted by mongoose
How much harder is it?
I started with WRE, and I can tell you it`s hell much harder. I`ve played maybe 10 years(20 turns) and have -80 000 denarii in treasury, decreasing with another 9000 denarii per turn. Also I came early at war with ERE after trying to exchange map information with them(they cancelled the alliance an marched into my lands the very next turn). Now they`re besieging me with a fullstack army in the east.
All this might might be because I`m a poor strategist; apparently my money situation is a bit extreme. But I`ll say it`s harder, at least for WRE.
Quote:
Originally Posted by parcelt
Kraxis, have you had a chance yet to test autoresolve and diplomacy?
I think I`ve discovered a bug/feature in diplomacy:
When you offers another faction an alliance(at least a barbarian) and they refuse it, you cannot talk anymore with them for that turn.
I am not completely sure whether this was bad luck at my side or a 'feature'.
Also the deal with ERE I mentioned above looks like alliances is not really improved.
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Re: BI issues answered... Got it
Quote:
Originally Posted by Viking
I started with WRE, and I can tell you it`s hell much harder. I`ve played maybe 10 years(20 turns) and have -80 000 denarii in treasury, decreasing with another 9000 denarii per turn. Also I came early at war with ERE after trying to exchange map information with them(they cancelled the alliance an marched into my lands the very next turn). Now they`re besieging me with a fullstack army in the east.
All this might might be because I`m a poor strategist; apparently my money situation is a bit extreme. But I`ll say it`s harder, at least for WRE.
Not at all... When I ran a quick testrun of them I lost money really fast as well. So I think that is part of the challenge of playing the WRE.
Btw, that the ERE cancelled their treaty with you is strange, for I experienced the very same as the ERE with the WRE. They cancelled our treaty when I asked them for their map... Perhaps there is a little flag that says when the two empires talk their alliance falls apart? Or perhaps a bug?
Quote:
Originally Posted by Viking
I think I`ve discovered a bug/feature in diplomacy:
When you offers another faction an alliance(at least a barbarian) and they refuse it, you cannot talk anymore with them for that turn.
I am not completely sure whether this was bad luck at my side or a 'feature'.
Also the deal with ERE I mentioned above looks like alliances is not really improved.
Noticed that too...
I think I will start another thread with the bugs.
Oh, an the Historical Battles? Well, they are both new and not, they are the same as in the demo.
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Re: BI issues answered... Got it
Thanks for the input guys.
Unfortunately, I was hoping that the diplomacy was improved. It's an important part of TW games.
Now the Rebels will be a problem.
And the battles are still easy. Now that I don't like. In RTW, battles even on very hard are easy.
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Re: BI issues answered... Got it
Do you think they'll have BI idiot proof? I hope you can pop in the disk and it will do it itself, because I don't want to have to read the instructions or learn how to mod the files.
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Re: BI issues answered... Got it
Q: Did CA fix the Testudo to be a. useful and b. not bugged against phalanxes? I think it'll be depressing, but not totally unexpected, if they forgot to fix the Testudo ability to literally 'march through' phalanxes.
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Re: BI issues answered... Got it
Any changes to the weather?
1. Is weather more noticeable in battle now (used to be hard to tell it was raining.)
2. Does weather have any impact on the battles themselves (fire arrows, archery, etc.)
3. More storms/floods etc. damaging fleets and others? They were rather infrequent and less than random before.
Any changes to naval warfare?
1. Is it still possible to move a whole stack with 1 boat?
2. Any changes in the requirements of blockading etc?
3. Have admirals been worked out?
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Re: BI issues answered... Got it
Quote:
Originally Posted by Red Harvest
Any changes to the weather?
1. Is weather more noticeable in battle now (used to be hard to tell it was raining.)
2. Does weather have any impact on the battles themselves (fire arrows, archery, etc.)
3. More storms/floods etc. damaging fleets and others? They were rather infrequent and less than random before.
Any changes to naval warfare?
1. Is it still possible to move a whole stack with 1 boat?
2. Any changes in the requirements of blockading etc?
3. Have admirals been worked out?
A1-2: Seems not to be any changes. I have experienced sandstorms and rain but nothing out of the ordinary, and the weather doesn't seem to do much.
A3: I think so. Experienced a flash flood in Ephesus.
B1: Yes, would think so. But I haven't had the need to move that much yet.
B2: Nah, not that I ahve noticed.
B3: What do you mean? I haven't had much combat at sea (due to me only sharing the Med with the Western Empire and the Berbers) so I wouldn't know.
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Re: BI issues answered... Got it
Quote:
Originally Posted by Kraxis
B3: What do you mean? I haven't had much combat at sea (due to me only sharing the Med with the Western Empire and the Berbers) so I wouldn't know.
Thanks. I was thinking about their stars, and stacking issues. Both were problems in RTW. Sometimes you couldn't stack, and I remember doing a hack so that they could get stars. Can't remember if 1.2 got the stars working or not.
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Re: BI issues answered... Got it
Archery doesn't appear to me to be nerfed so much, Kraxis, as that armor protection and shields are more effective. I had the same experience you did firing at a bodyguard unit, but the unarmored light cavalry unit right beside it died like flies. Also, even units with shields seem to suffer if the unit firing at them is on a hill. That may have been the result of the target Goth unit being tired, however. We'll see.
Cantabrian circle still yields virtual immunity to foot archers for cav archers. This is very bad news for unarmored foot archers. Had a battle tonight where 240 foot "raider" archers were wiped out by about 170 low-rent Hun horde cav archers. The Huns lost less than 20 men.
Many of the horde units have "horde" formation, just like peasants in R:TW. Actually, this is a very good formation for HA. No corners, compact, a good use of their all-round fire. Very handy.
============
Re: Hordes. Conquer one settlement, half your "horde" units become population for the city. You don't choose which half, either.
Conquer a second settlement, half of what's left join that city.
Conquer a third, no horde units left.
Therefore, it seems pretty obvious that, as a horde, you'd want to pick out which three provinces you want, then sack bordering factions and their cities before conquering all three in one turn.
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Re: BI issues answered... Got it
Quote:
Originally Posted by Red Harvest
Thanks. I was thinking about their stars, and stacking issues. Both were problems in RTW. Sometimes you couldn't stack, and I remember doing a hack so that they could get stars. Can't remember if 1.2 got the stars working or not.
Stars work in 1.2
And other one is bad feature that prevenets losing admirals when by joining with other admirals.
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Re: BI issues answered... Got it
Thank you for the effort! Overall it sounds promising, so I'll probably buy it when it comes.
Just one thing from a fellow dane (others just ignore please):
Hvor har du skaffet den, og hvad kostede den? ~:)
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Re: BI issues answered... Got it
Gå ind på spilpriser.dk og kig. Det gjorde jeg da jeg så denne tråd ~:)
CBR
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Re: BI issues answered... Got it
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Re: BI issues answered... Got it
Could someone tell me the campaign goals for each faction? I'm all ears :ears:
I know that for WRE you must keep your lands what you already have or something like that, but I dont know nothing about the others.
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Re: BI issues answered... Got it
Huns: 10 regions incl Baetica, Africa, Northern Italy
Goths: 16 incl Thracia and Northen Italy
Sarmatians: 15 incl Pannonia, Illyrium et Dalmatia and Colchis
Vandals: 10 incl Baetica, Africa and Northen Italy
Franks: 20 incl Lugdinensis, Aquitania and Narbonensis
Saxons: 18 incl Tribus Saxones, Britannia Superior and Belgica
Sassanids: 20 incl Aegyptus, Palaestina and Thracia
Alemanni: 20 incl Germania Superior, Pannonia and Northen Italy
ERE: 34 incl Thracia, Aegyptus, Northen Italy and Africa
WRE: 34 incl Northen Italy, Africa, Taraconensis and Thracia
CBR
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Re: BI issues answered... Got it
Lets have some comments on the naval aspects (blockades, ping-pong, etc) please. IMO it was one of the weakest components of RTW.