Aw, that's a godamn shame. An EB mod of Alexander would've been kickass. Damn shame how it all turned out ~:mecry:.
Still, as you so rightly said, when there's a team there'll be a mod, so, 'till that day! ~:thumb:
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Aw, that's a godamn shame. An EB mod of Alexander would've been kickass. Damn shame how it all turned out ~:mecry:.
Still, as you so rightly said, when there's a team there'll be a mod, so, 'till that day! ~:thumb:
i think we should kic this back it
i can handle all 2d graphics needed (loading screens etc)
so what do we need?
Quote:
Originally Posted by Gebeleisis
First of all historical help:
A complete new (Persian) faction has to be created. That requires units, buildings, names, faction-specific traits like ethnicities and the like.
Other factions that might make it in should be payed the same attion to.
All other factions has to be reviewed too. Has something substantial changed, save for the boundaries?
Only after that is completed, a to-do list can be made. I assume that most of what is needed is allready in EB and has to be moved around by text editing. But that is tons of text editing, for sure.
Some EB units (e.g. Persian Archer-spearmen, Persian Archers, Mercenary Hoplites) and buildings (Parthian post-reformed government buildings) can be used. Perhaps one could also look to the Rise of Persia mod for inspiration/help/donations.Quote:
Originally Posted by konny
This is a crucial point, and most pertinent for the Makedonian faction. Are any experts on the military changes in the early Hellenistic period present to give some suggestions? I think that there may be some Alexandrian units up for free use at the TWC Unit Repository, but I am unsure how accurate these are, or indeed how they would fit in with the overall style of EB.Quote:
Originally Posted by konny
That would certainly be the largest amount of work for this kind of project, and it would need a lot of commitment.Quote:
Originally Posted by konny
Anybody interested in this project?