I hope SEGA will have the wits to release this on a DVD instead of cds.
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I hope SEGA will have the wits to release this on a DVD instead of cds.
In the newsletter it says that the dead units on the floor will also be in 3D. Just another little feature update in case anyone missed it.
Edit: Oh and obviously from flgags in screenies and such there is absolute confirmation (like we need it) thats nations like Turks and English are in.
http://www.tothegame.com/sshotfeat.a...een=6125&pic=1
The phalanx is back...I hope they sort out the pathfinding bugs:help:
Historical innacuracy alert!!
http://www.tothegame.com/sshotfeat.a...een=6125&pic=5
Treblichets have wheels! (and yes, i know it's spelt trebuchet)
Quote:
Originally Posted by Mikeus Caesar
Yes some trebuchets did have wheels
So what is the historical inaccuaracy in that picture?
Wait, do you mean they are not suppose to have wheels, or supposed to that large wheel in the central thats not actually a wheel for movement? (I saw one at Warwick Castle last year that had those wheel type things http://www.bbc.co.uk/coventry/conten...lt_300x400.jpgQuote:
Originally Posted by Mikeus Caesar
Oh yeah, you can be 99,99% sure about that. At the time RTW was released, only a few games had been released on DVD. BI didn`t even fill the capacity of the CD it arrived on.Quote:
Originally Posted by TB666
*rubs hands together maniacally* good. good.
Nope, its not just you. According to the official blurb, "Troops and cavalry are decorated with all the heraldic finery and colour of medieval warfare that’s gradually muddied and bloodstained through the course of battle."Quote:
Originally Posted by Crazed Rabbit
And those screenies look fantastic!
This sis great, though i would prefer Shogun 2.:2thumbsup:
wow! looks fantastic but like frogbeastegg i too am cautiously hopefull. Everything looks great and the new features seem superb but im disappointed with their decision to return to previously visited ground. I was hoping for a Napoleonic totalwar game with fully functional fleet actions. nevermind. I just hope the AI is improved.
Using the Rome engine, I think fleet battles where pretty much always out of the question, as a result, Napolean without naval would have sucked. Which is why I believe NTW will be the next one, the 'revolutionary' step.Quote:
Originally Posted by Wishazu
Anyhow, interesting bit from Sega.co.uk:
Firing dead animals into towns sounds very fun! Ransom captured nobles is also sounding like a great idea.Quote:
Medieval 2 is steeped in the richness of the middle ages. Fire dead animals into besieged towns to spread disease, ransom or execute captured nobles, marry daughters into rival families to secure alliances, and even fight in the Crusades under the banner of your religion.
Edit: http://www.sega-europe.com/en/MediaP...ots___5654.htm
Did we already see those from other sites?[/bad memory]
Think about it logically if trebuchets didn’t wheels how would they move them to the battle field
This is sexily fantastic ~D
Well that's one way of putting it. :dizzy2:Quote:
Originally Posted by King Ragnar
Sovereign, ransoming is something that was a feature in the original
Medieval, just in case you were unaware. I'm glad they will have brought
it back.
Also, on the point of individual details on units, would just like to ask, does
anyone remember the Rome preview? Units were individually detailed in that, and
battle dynamics and choreography seemed more complex. That said, that they
have named these specifically as features of the new game would indicate that
these are definite advances that will be made. [Nothing but excellent.]
Am more eagerly looking forward to a return to lengthy, well-balanced battles
featured in Medieval, and a departure from 30 second engagements seen in
Rome. Also very interested in seeing separation of cities from castles or other
fortifications. :2thumbsup:
lmao :laugh4:Quote:
Originally Posted by King Ragnar
I wonder if you have dungeons or if you just have the option to ransom or execute. Oh man I am so excited :2thumbsup:
They built them on site if I remember correctly.Quote:
Originally Posted by boastj
But I guess they couldn't add such a feature so they added wheels for the sake of gameplay.
Didn't notice this before:
http://www.totalwar.com/community/press.htmQuote:
Originally Posted by .com
CA has been really busy lately. They must have started MTW2 (or should I say M2TW :dizzy2:) development right after Rtw was ready while also doing BI and Spartan at the same time ~:eek:.
Good logic TB666
I need to clean the screen...I've been drooling all over it! And I'm going to be ahead of all those people named juliuscaeser4893 desperately wanting to be called Robin Hood.:laugh4:
Quote:
Originally Posted by Silvouz
Yes, that's very likely--if anything, they might've started working on Medieval 2 even earlier than that. CA has a history of working on projects for a long time before announcing them. You have to remember, this is a company that started working on Rome as soon as Shogun was released way back in 2000; but they didn't even reveal Rome until 2003 (and of course it wasn't released until 2004)! So yes, the odds are good that Medieval 2 has been in the works since Rome came out, if not before.
I have just been watchting my Doctor Who DVDs, so now all I can say is:
FANTASTIC!!!
*Thinks that it will really be a perfect game*
*knows that he'll never have a PC with 3GHz+ dualcore CPU, WGF-compatible ultra1337 PCIe graphics card, 2 GB of RAM and Windows V-crap*
*decides never to visit any total war-related sites again in order to avoid unneccessary sadness:no: *
From that list I would say the Swiss, Burgundians, Golden Horde (as they all featured in the original MTW in some way) and possibly the Scots (In order to simulate the difficulties the English had in the British Isles, if nothing else. I chose the Scottish over the Irish as the Scots could share a few unit models with other factions, where as the Irish would require a completley different model set in order to do them justice). The Armenians are another likely faction, in order to make the east more interesting (instead of just Byzantines vs Turks every single game).Quote:
Originally Posted by The Blind King of Bohemia
There is going to be more than 250 units (does this mean 250 differnet models, or just textures?) spread out over 21 factions, which is about 10 per faction with 40ish as regional units.
Do you think sea battles are in?
Where does it say the specs
I would just absolutely love to be in their meetings and hear some of the ideas and projects going on behind the scenes. Can you imagine?Quote:
Originally Posted by Martok
It doesn't.Quote:
Originally Posted by boastj
They haven't been released yet
Mind, rebels could be executed or enslaved depending on faction. Perhaps theyQuote:
Originally Posted by Templar Knight
will have implemented something like that alongside the ransom system.