Hail Toad, hail Toad!Quote:
Originally Posted by Ragabash
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Hail Toad, hail Toad!Quote:
Originally Posted by Ragabash
For some reason I am imagining giant toad-mounted zamburak... :/Quote:
Originally Posted by PseRamesses
Pirates (As sub slavs faction)
;)
I'm Spartacus!!!
No, I'm Spartacus
everybody is Spartacus, okay?Quote:
Originally Posted by jebes
Now please let us not go to far with the spamming, will we?
I wouldn't mind seeing the Samnites as a faction in Italy but it would be outside the starting time of the mod as they were finally beaten some time around 290 B.C.I reckon it could be pre-Islamic Arabs or even the Saka or Sakae who were still giving the Parthians trouble in later years.
I'm gonna bet on an Arabian faction.
1: Yuezhi have eastern culture
2: I remember an EB team member, I think Khevlan, saying they were going to do something with the Arabian peninsula
3: Arabia is just really, really open
its going to bet its the sabeans, or maybe the belgae?
or sakae, massagetae, numidians,nabataens,
i really cant think of anyone else than that.....
I think the Sabaeans would be the best choice for a faction. They fill a vacant quarter of the map, and would prevent the Seleucids and Ptolemies from rolling over Arabia too easily.
Belgae, Nabateans, Numidians, none of them were unified or powerful enough in the 270s BC to be of any consequence. Adding them would be doing the same as adding the Yuezhi: putting a faction in place where there really wasn't one at the time the game opens.
WHEN will the Yuezhi be replaced? When EB port to BI or? I was under the impression that they were to be removed when the patch came out but obcviously I got it wrong. So does anyone know? Thx.
Well, that's not totally true about the Belgae. They were unified enough to threaten the Aedui just shortly before the start of the game, but the Carnutes stomped them firmly and chased many of them off, so they were in a weakened state anyway, and their unity after that would be questionable since they would likely be disenchanted by their failure.Quote:
Originally Posted by GodEmperorLeto
well has anyone noticed vandal carthages sig?
and i quote:
"Romani and Bahaltn Faction Coordinator "
hmmn who are the bahaltn?
Don't get to excited it appears to be Yiddish and possibly something to do with hiding...Occultus all over, but probably a clue :2thumbsup:
We've already made our changes to the Sahara and Arabian deserts; you can see where we consolidated these dead areas into one big province each and added new provinces elsewhere on the map.
As to the actual faction placement, it will depend on several things, including when we have some unique units made for the new faction. It may wait until our move to 1.5; this makes the most sense as we won't have to fart around with more culture transfers.
Sparta was crushed long before: in 371 BC.Quote:
Originally Posted by EdwardL
Shortly after, they dismantled the agoge (their soldiering school if you like) and lost their helots (similar to slaves) so their whole system collapsed, the elite ruling class were too few and the workers just left. Sparta now had nothing. Not even their soldiers.
I guess that's how the spartans in the year our game starts managed to push back Pyrrhos from sacking their town and then followed it up with a campaign that faltered at Corinth when their king was slain. It was far less than it may have been earlier, but Sparta was still there, the soldiers were still there (if often fighting as mercs too, to try and make up for the loss of income that losing the helots brought on), and the agoge was revitalized also. The truth lies somewhere between extremes (e.g., 'had nothing...not even soldiers').
The desert areas are not going to be further consolidated are they?Quote:
Originally Posted by khelvan
Does EB need more factions, really? There are already tonnes to play (or destroy...)! :)Quote:
Originally Posted by khelvan
Nope.Quote:
Originally Posted by Trithemius
We will once the Yuezhi are gone.Quote:
Originally Posted by Trithemius
Phew!Quote:
Originally Posted by khelvan
I'm not going to look a gift horse in the mouth! More factions is a good thing! I just was not sure why there was a neccessity for another faction - is it a design preference or something that the engine needs to work properly?Quote:
Originally Posted by khelvan
We would have 40 factions if we could.
Does 1.5 allow for "emerging factions" like in BI? If so, it would be nice if the Yuezhi could be depicted in this way. They have some cool units and I think that they were pretty important by the end of EB's time frame.
We would have 100 factions if we could.
How many provinces are there in EB?Quote:
Originally Posted by QwertyMIDX
...two hundred, thereabouts :D
299 I think, I'm pretty sure that's the province limit.
And if you did, I would sacrifice bulls in your honor and worship you as gods walking upon the earth.Quote:
Originally Posted by QwertyMIDX
'We would have 100 factions if we could.'
Does this mean you are eventually going to fill all 21 faction slots?
We've filled all of the slots we can use. We have 20 factions.
Have you thought of pulling back on the playable factions and splitting up the rebels? If you had two or three nonplayable 'rebel' factions you could differentiate them by region or culture, so someone could be at war with the rebel faction in their own area but not with rebel cities on the other side of the map. With two rebel factions you could have East/West and with three you could have Europe, Asia and Africa. It would make trading and diplomacy more interesting- as the Romans you could bribe the african rebels to attack the Carthaginians while fighting the rebels in Europe. I'd enjoy that more than having another playable faction- for me 18 or 19 is enough choice. If you lose the Yuezhi and either the Iberians, Casse or Armenians then you could do it. I know every faction is somebody's favourite but there are limits that we have to live with. So?