That's what I would do, but the campaign would only span from 1080 to 1192. You could then have multiple campaigns which covered different time periods. This is in fact what was done in STW/MI.Quote:
Originally Posted by R'as al Ghul
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That's what I would do, but the campaign would only span from 1080 to 1192. You could then have multiple campaigns which covered different time periods. This is in fact what was done in STW/MI.Quote:
Originally Posted by R'as al Ghul
Reguardless of how many turns the game has, or what their scale is, is the AI going to be challenging enough so when I play on the hardest settings I will have to use almost all the turns? Or will MTW2 be beatable in 100 turns or less on the hardest settings like RTW?
well then if each turn represents a variable number of years...or differing measures of time then how do you know as you set orders for that turn how much you can do? If you know that each turn is a certain amount of time....then you know how much each unit or armoy or character can accomplish or move......but without knowing what the coming turn or two may represent then how are you to plan?
dimeolas
I don't think it will be quite that complex. As said 1 turn effectively represents 2 years.
Unless character aging can be modded, the only way to turn CA's time warp around is to increase the number of turns in the text file to 900 so that characters do age 1 year in 1 year.
Am I the only one who's bothered by this?
It seems like people worry too much. I don’t own RTW but I think many agree that the 1.0 version was a major disappointment. As a result 5 (or maybe 6) patches were developed by CA as well as at least two famous mods which have become legendary. Personally I want to wait until the initial price drop to allow the chips to fall where they may even though I want to do some modding myself; mostly army formations with which I had some success in MTW.
Effectively, M2TW won't be ready until fall 2007 or later.
Good. That should give them plenty of them refining the game. I'm considering the possibility that we may be surprised by the end result. MTW2 could well become the must-buy that Rome wasn't. But seeing as all of us have already bought RTW the point is moot... still...Quote:
Effectively, M2TW won't be ready until fall 2007 or later.
i dont know if this has already been addressed, but will it be possible to mod the turns, like E.B. gave each year 4 turns as oppossed to RTW:V with 2 per year? if we dont like it can we chnage it?
i LOVEEEE the painstaking plans to building a nation.
Are the events linked to years or turns?
Years. The events are set to occur after a certain amount of years (or range of years) from the start date.
I have modded the game to the 0.50 timescale (ie 1 turn = 6 months) and to show years instead of turns. It is working out well except for the fact that most buildings are done by 1200-1250. I will be able to fix this when the patch comes out with the unpacker, giving me a nice 900 turn campaign. (NOTE: I rarely play TW games to actually win).