hey, thanks, didn't know that, new to the modding scene :DQuote:
Originally Posted by alpaca
Printable View
hey, thanks, didn't know that, new to the modding scene :DQuote:
Originally Posted by alpaca
I ve got this problem.I did everything like on the pictures is.However when i want to open my .dds file in photoshop it shows this error :
https://img481.imageshack.us/img481/289/photofg0.th.jpg
It is in Czech language so i translate: Can not open ......... because it is not right type of document.
Do i have a bad photoshop or what? :wall:
:help:
:oops: :embarassed: sry i didnt see post before me. So i need Nvidias dds plugin for Photoshop. OK
Ok it works for me :2thumbsup: .But i have got one question.Where can i find textures of for example england peasants,town militia or dismouted feudal knights?I didnt find it anywhere.I am blind maybe.
And when do i cease to be junior member?
It works! :balloon2: :balloon2: :balloon2: My new beautiful work...
https://img469.imageshack.us/img469/8131/bizantjf7.jpg
Ok it works for me .But i have got one question.Where can i find textures of for example england peasants,town militia or dismouted feudal knights?I didnt find it anywhere.I am blind maybe.
And when do i cease to be junior member?
Hi Everybody! Thanks to all of you for all your work to make modding so exciting. All the directions are very clear and easy to follow. I have done all that is described here and it works just fine. My problem is using Photoshop. I can not make anything happen there, can not figure out what controls to use to change color values etc... I find that in the game, in battle mode, it is very difficult to tell my units from others, and would like to make my units more identifiable. I have searched all the forum for a little Photoshop tutorial on this topic but have not found on. Can anyone PLEASE write a simple little tutorial, even just telling what controls to use. This seems to be one of my biggest obstacles.Quote:
Originally Posted by alpaca
Thanks in advance.:wall: :help: :dizzy2:
Sorry, but I think that would go right outside the scope of modding. You'll have to learn that somehow different (there are probably quite a few good books about Photoshop out there) I guess.Quote:
Originally Posted by thelonewolf40
Thanks just the same!:embarassed:
Hello People!
:2thumbsup: :laugh4: ]~:cheers: ~:smoking: :jumping:
I would like to celebrate, because I have figured out Photoshop (somewhat??) and would Like to share what I have done thus far, (Thanks to alpaca for the texture/dds converter) and everybody else's efforts.
Where there's a will there's a way!
Someone please give an opinion, good or bad, so that I may know how I'm doing.
https://img393.imageshack.us/img393/...eralbj6.th.jpg
Red and Green is portuguese republican colors.
Royal portuguese colors are blue and white.
That is not true. The flag in 1385 is the next:Quote:
Originally Posted by Rafaelinho
Yes, but this is a flag.
But the royal national colors was always the Blue and White until the Republican Revolution.
Yes that's what I told you, this flag have red and gold, but the royal colors stay white and blue.
http://www.tuvalkin.web.pt/terravist...a/pt_1830g.gif
Can you guys please resolve that via PM instead of hijacking my thread?
Thanks.
Sorry :(Quote:
Can you guys please resolve that via PM instead of hijacking my thread?
Thanks.
-----------------------
i need help. Can somebody help me? the changes won't apply :help:
https://img122.imageshack.us/img122/773/0mc5.jpg
https://img122.imageshack.us/img122/3761/1ni3.jpg
https://img262.imageshack.us/img262/5536/2yt3.jpg
i launch the game with the batch file but the changes won't apply :/
Those screenshots are no help. Please describe exactly what you did.
i have deleted these files:
-- data\descr_geography_new.txt
-- data\descr_geography_new.db
In the cfg file i have this line:
[io]
file_first = true
+ i put the texture file that i want reskining in my new created folder i made too convert.
+ i converted it to DDS
+ i open it with photosho+ when i have finished, i reconverted it back to TEXTURE. and i renamed it, then put it back in it's original location. (delete the original?)
+ i run the game with the batch file with this line :
medieval2.exe --io.file_first
HI Icue, looking at your screenshots it looks like your working with a models_strat unit, did you put it back in the models_strat folder or theQuote:
Originally Posted by Icue
unit_ models folder?
in the units_model folder...
i dont saw the models_strat folder... Is there? :/
Ohh Thank You !!! ;)
My first skin :
https://img261.imageshack.us/img261/...00copiark5.jpg
Thank you thelonewolf40 !!!
Hello,
please someone help me, I am totally new in modding and I wanted to change some unit colours, I have photoshop, I got those texture/ddl converters, I tested them on some textures that I downloaded from internet and they work. The only problem is that I cant find the textures in my Medieval 2 total war folder. How can I come to those texture files? For example, how do I find texture file for general's unit? Do I have to have another program that can extract those texture file from some other files?
I'm new to modding M2tw, but did you unpack everything? If you are having problems, I would suggest you look at the Setting up M2tw for modding guide. If you do everything in that, it should work.
welcome to the Org.
Do you need winrar to download the converter? I can't seem to be able to extract it and was wondering if this was the case?
Hi can anyone tell me why it is imposable to extract the texture converter once I have downloaded it. Thanks.
Alpaca u r a genious ...... just what I've been searching 4 will post a screeny when I do my thing... I'm a newbie :smash: so dont expect it tomorrow.
thanks !!!!
Hello everyone,
I'm having a problem with the texture converter. Everytime I try to run it, it gives me the "Press any key to continue" command. As instructed, I press any key (normally the enter key) and the window closes, without any changes.
More information (I assume this can help): I am running convert_all_textures.bat, I have python, and the file is texture_converter_01 in my data file.
Ideally, you'd set up a working folder in which you copy the tool and the textures you want to convert.
I'm not 100% sure what could happen for you, if it doesn't present you with an error message it should run fine. Are you sure you don't have any converted files in your subfolders (where the appropriate .texture files are)?