Then your game is probably not set up right...Quote:
Originally Posted by bearkiss
Try to get the mod folder/file_first to work properly before you start on editing other stuff.
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Then your game is probably not set up right...Quote:
Originally Posted by bearkiss
Try to get the mod folder/file_first to work properly before you start on editing other stuff.
Im realy confused when modding, but when Im triing to make MTW2 ready for modding, I often forget my name....
I have a problem,
-I have installed MTW2 1.1
-I have unpacked files
-I have changed files in data/text directory with python 2.5 to txt
-I have installed the mod folder, but the files mymod.cfg and mymod.bat arent created?!
What to do?:help: :help: :help: :help:
Right now the best way is probably to create them by hand (as described in the advanced info).Quote:
Originally Posted by Miloshus
I'll wait for M2 v1.2 before doing any work on this because some stuff might change.
Hi,
I have clicked on the Unpacker and a Black DOS screen appears I answered the questions and then the screen disappeared and nothing happened.
Can you please tell me where I have gone wrong? :help:
Thank You
Did you run the batch file unpack_all.bat?
Oh sorry i clicked on the wrong one !:oops:
Im currently doing it now thanks for pointing it out :smash:
Hi great Tutorial!
I have tried following your tutorial and I have decided to edit the .strings.bin files directly,
where are the .strings.bin files? I have looked in the data folder but all i have is: animations,cursors,fmv,sounds,world:embarassed:
if I have your unpacker what steps don't I need to do?
I don't have medieval2.preference.cfg in my main folder I have medieval2.preference is it good for creating the mymod.cfg?
Thankyou I'm a NOOB
Thanks.Quote:
Originally Posted by paladinj
You'll have to unpack the files by running tools/unpacker/unpack_all.bat as described in step 1 - the string files will be in data/text then
You should enable "Show known file extensions" in windows, then you will notice that medieval2.preference is actually medieval2.preference.cfg
Hi, this is my first time to mod in MTW2, it seems so complicated compare with RTW which i just edit the descr file with notepad. :embarassed:
I follow the steps and created mymod.cfg and mymod.bat file, however if i double click on mymod.bat it just open the notepad file instead of running the medival 2.exe as instructed? Also, i cant find the "imperial_campaign_regions_and_settlement_names.txt" file after i use the converter in the text folder, all i can find is "imperial_campaign_regions_and_settlement_names.txt.strings"
Meanwhile i have installed the unofficial 1.2 patch on a clean MTW2, if it will work very differently compare with the instruction in this tutorial? :dizzy2:
Enable "show known file extensions" in "Tools"->"Folder Options" in the windows explorer.Quote:
Originally Posted by RickooClan
And the steps described should work fine.
Thx a lot and the mymod.bat file works now, it pop up a dos screen and running the game (just like the 1.1 problem fixer i download here :yes: )
However, whenever i get into the selecting faction screen it CTD. I didnt really edit anything in the data folder, perhaps it is a 1.2 leaked patch issues?
What did you copy into the new mod folder? All mod folders need to have certain sub-folders, even if empty: /packs, /data/world, maybe even /custom. Download one of the many M2TW mods, and see their directory structure. You'll find they have a few empty folders which are nevertheless necessary, and just imitate that. We've successfully ported Paeninsula Italica to the M2 modding structure, and it works without a flaw.
I actually created a new basic mod folder some while ago that you can find here:
http://www.twcenter.net/forums/downl...o=file&id=1264
Note that to edit the map, you'll have to copy your world/maps/base folder, and this thing doesn't include any graphical tidbits like a radar map, faction maps or loading screens.
What you need in your mod folder is basically the map (world/maps/base and world/maps/imperial_campaign plus text/imperial_campaign_regions_and_settlement_names.txt) because the game won't read that from the packs.
Thx guys, my mod is working now after i use the mod folder option instead of iso option. No sure why was it happened.
One thing i want to ask if the mod compatable with save game? For example i create mymod and start a new game. Then i mod some data and if it will work on the saved game i just created or i have to start all over to put them in effect?
A lot of changes aren't save-game compatible, while some are.
To be on the safe side, I wouldn't work with savegames.
Hello, I am having the same problem as the swearing fellow had on the first page and I did the same thing you told him to do but the unpacker still just closes after I answer all the questions. And I am using the batch file.
it might just be my mind playing tricks on me but i'm pretty sure the unpacker exits near the end. i say this because each time i check to see if it workd i can't find geography file things that i'm supposed to delete.
Maybe your disk is full :laugh4:
is me not being able to fully run the unpacker to do with vista?
Could be, people are reporting problems with Vista a lot... Maybe you have to set special rights for the file.Quote:
Originally Posted by oklahomasooners
well... i'm already the admistrator if that's what your talking about.
Well I know next to nothing about vista, but I think there's some settings for files or folders that generally don't allow programs to write into them or so.Quote:
Originally Posted by oklahomasooners
Don't take me too seriously, as I said, I know zip about it :laugh4:
well.....i got the problem fixed by unpacking in a different folder like you said but then when I tried to moddify some files they didn't work.
Do you NEED to have a mod folder/IO thingy to use the new files after you unpack?
Yes otherwise I wouldn't write there's two options :beam:Quote:
Originally Posted by oklahomasooners
Will you need to unpack the files again after upgrading to patch 2?
ps. Will your mod-folder auto-installer still work?
Thanks,
RM3
Yes and probably not. I'll create a new one for 1.2 (note that my todo-list is still growing by the minute so it might take me some time :inquisitive: )
hmmmmm.... i'm using the IO thingy and the game still won't read my files.......
edit: never mind i'll just install update 2 and start fresh
I have gotten to step 1.1, but nothing seems to happen when I try to convert the .strings.bin.- I don't see any strings files to convert in the data folder, they are text/xml. When i run the extract_all, the dos screen pops up and closes immediately-am i missing something?
I went ahead a few steps anyway and added the batch file, it opens the game fine, but then an "unspecified error" pops up.
?
HAHA, I sat there and didn't even look at "data/text". I was thinking convert the text in the data folder. ok, now i'll try it the right way.